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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
RetroRain |
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Fuzz Ball Level: 66 Posts: 164/994 EXP: 2439939 Next: 21912 Since: 09-30-07 Last post: 1943 days Last view: 966 days |
This is the last video for a little while. I have to do a lot of graphics work, and ASM hacks. However, Dark Mario is now 1/4 done. Worlds 1 and 2 completed, 2 levels in World 3 are done, and 1 level in World 7.
World 3: Wire-Sponge Stage. And yes, I took out the hill graphics. I will be drawing new ones soon. ____________________ My YouTube Channel |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 413/1292 EXP: 3636298 Next: 17246 Since: 07-23-07 From: Michicola Last post: 4850 days Last view: 4813 days |
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MathOnNapkins |
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Super Koopa Level: 62 Posts: 456/842 EXP: 1936849 Next: 47837 Since: 02-19-07 From: durff Last post: 4497 days Last view: 4020 days |
I'd have to agree with that. Especially since if they don't figure it out the first time they'll have to start over, which means either waiting for the timer to run out or using some kind of level escape feature (which I'm not sure if you've implemented). Games that have puzzles usually have a "reset" feature. See Lufia II for an example. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 292/1407 EXP: 4183992 Next: 7137 Since: 02-19-07 From: Brooklyn, NY Last post: 17 days Last view: 17 days |
Okay, here's some screens of my SMB3 hack "Toad's Trauma Show"...
I'll have a video up soon, now to edit the airship level... ^^' ____________________ My Linktree |
RetroRain |
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Fuzz Ball Level: 66 Posts: 165/994 EXP: 2439939 Next: 21912 Since: 09-30-07 Last post: 1943 days Last view: 966 days |
Believe it or not, but I agree with you guys about the P-Switch thing. The reason why it's like that, is because if I didn't put the second set of blocks there, the munchers would still be coins, and you could simply collect them. That's why I did that. But I will be changing this soon. I will figure out something... I was even thinking of giving this level it's own special graphics, but I don't know if I want to do that or not... I'm still undecided on it. I really want it to look more like the Wire-Sponge stage, but I'm going to wait on it. ____________________ My YouTube Channel |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 293/1407 EXP: 4183992 Next: 7137 Since: 02-19-07 From: Brooklyn, NY Last post: 17 days Last view: 17 days |
I was looking at the green background you used for bushes, would it be possible to make those animated water too? I see animated water for some reason. ^^' ____________________ My Linktree |
RetroRain |
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Fuzz Ball Level: 66 Posts: 167/994 EXP: 2439939 Next: 21912 Since: 09-30-07 Last post: 1943 days Last view: 966 days |
The green background is going to grass, but yes, I can make it animated water if I want. ____________________ My YouTube Channel |
Dr. Hell |
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Lakitu Level: 52 Posts: 338/552 EXP: 1027192 Next: 56648 Since: 03-02-07 From: Pittsburgh, PA Last post: 5042 days Last view: 4999 days |
Everything works at least enough to start designing levels. Here's what's new: GFX obviously Walking off the side of the screen takes you to a new room Walking through a door takes you to a new section of the castle Killing the boss doesn't end the level anymore |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 141/417 EXP: 674919 Next: 36855 Since: 02-22-07 Last post: 3495 days Last view: 3415 days |
I unfortunately have no sceenshots or video to show (yet) but I've started my next SMB3 project off with a mapper hack to use MMC5. I will use this as a basis when creating my editor (and of course, as a patch for specializing your ROM in my editor).
The big thing I'm going to show is the new power up. "Cannon" (temporarily named) Mario. Here's how he works: As long as you are mid-air and moving atleast a certain speed, if you press the B button, you turn into a "ball" for a split second. In this mode, if you land on an enemy, you will kill it. And, the fun part, if you hit a wall while in a ball, you will bounce off the wall in the opposite direction that you hit it. If you hit the ground, you will bounce up (not very high now). Finally, if you hit a wall at a downward angle, you will bounce away from it and upward a bit. This can be used to create wall-jumping situations (the video I have demonstrates this). No, this will not be something I will include in my editor, I have to save the good stuff for my own hack |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1165/2851 EXP: 11929258 Next: 333002 Since: 07-13-07 Last post: 4506 days Last view: 4475 days |
Hah, sounds like fun.
I'd suggest "Ball Mario" but HAL already did that with Ball Kirby. ____________________ we're currently experiencing some technical difficulties |
RetroRain |
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Fuzz Ball Level: 66 Posts: 168/994 EXP: 2439939 Next: 21912 Since: 09-30-07 Last post: 1943 days Last view: 966 days |
Just letting you guys know, Dark Mario will now include my favorite levels from SMB2, including a new gameplay feature, taken right from SMB2, the Power Jump!
World 3: SMB2 Level 1 This is a video showing the first level of SMB2, in it's early form, plus the new ASM hack I implemented, which allows you to do a power jump. ____________________ My YouTube Channel |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 143/417 EXP: 674919 Next: 36855 Since: 02-22-07 Last post: 3495 days Last view: 3415 days |
Hey Rockman, what do you use to make your videos? |
RetroRain |
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Fuzz Ball Level: 66 Posts: 169/994 EXP: 2439939 Next: 21912 Since: 09-30-07 Last post: 1943 days Last view: 966 days |
Windows Movie Maker. ____________________ My YouTube Channel |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 419/1292 EXP: 3636298 Next: 17246 Since: 07-23-07 From: Michicola Last post: 4850 days Last view: 4813 days |
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RetroRain |
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Fuzz Ball Level: 66 Posts: 170/994 EXP: 2439939 Next: 21912 Since: 09-30-07 Last post: 1943 days Last view: 966 days |
Hmm. I like that idea, but it may require more work than necessary. It took a huge amount of code just to get this thing to work. ____________________ My YouTube Channel |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 144/417 EXP: 674919 Next: 36855 Since: 02-22-07 Last post: 3495 days Last view: 3415 days |
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RetroRain |
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Fuzz Ball Level: 66 Posts: 171/994 EXP: 2439939 Next: 21912 Since: 09-30-07 Last post: 1943 days Last view: 966 days |
Haha we both got ASM hacks done to this game today. Does he still have his hammers? ____________________ My YouTube Channel |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 145/417 EXP: 674919 Next: 36855 Since: 02-22-07 Last post: 3495 days Last view: 3415 days |
Nope, no hammers. |
KP9000 |
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Boomboom Level: 90 Posts: 288/1975 EXP: 6958166 Next: 230443 Since: 02-19-07 Last post: 3589 days Last view: 3212 days |
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Googie |
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Giant Red Paratroopa Level: 77 Posts: 295/1407 EXP: 4183992 Next: 7137 Since: 02-19-07 From: Brooklyn, NY Last post: 17 days Last view: 17 days |
I'm loving the recent videos fellas, they all kick major ass. If we were at the bar, I'd buy drinks for you guys! ____________________ My Linktree |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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