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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 164/994 EXP: 2371493 Next: 90358 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
This is the last video for a little while. I have to do a lot of graphics work, and ASM hacks. However, Dark Mario is now 1/4 done. Worlds 1 and 2 completed, 2 levels in World 3 are done, and 1 level in World 7.
World 3: Wire-Sponge Stage. And yes, I took out the hill graphics. I will be drawing new ones soon. ____________________ My YouTube Channel |
boingboingsplat |
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![]() ![]() Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 413/1292 EXP: 3535459 Next: 118085 Since: 07-23-07 From: Michicola Last post: 4515 days Last view: 4478 days |
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MathOnNapkins |
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![]() ![]() Super Koopa Level: 62 Posts: 456/842 EXP: 1884466 Next: 100220 Since: 02-19-07 From: durff Last post: 4161 days Last view: 3685 days |
I'd have to agree with that. Especially since if they don't figure it out the first time they'll have to start over, which means either waiting for the timer to run out or using some kind of level escape feature (which I'm not sure if you've implemented). Games that have puzzles usually have a "reset" feature. See Lufia II for an example. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 292/1402 EXP: 4049166 Next: 141963 Since: 02-19-07 From: Brooklyn, NY Last post: 43 days Last view: 43 days |
Okay, here's some screens of my SMB3 hack "Toad's Trauma Show"...
![]() ![]() I'll have a video up soon, now to edit the airship level... ^^' ____________________ My Linktree |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 165/994 EXP: 2371493 Next: 90358 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
Believe it or not, but I agree with you guys about the P-Switch thing. The reason why it's like that, is because if I didn't put the second set of blocks there, the munchers would still be coins, and you could simply collect them. ![]() ____________________ My YouTube Channel |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 293/1402 EXP: 4049166 Next: 141963 Since: 02-19-07 From: Brooklyn, NY Last post: 43 days Last view: 43 days |
I was looking at the green background you used for bushes, would it be possible to make those animated water too? I see animated water for some reason. ^^' ____________________ My Linktree |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 167/994 EXP: 2371493 Next: 90358 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
The green background is going to grass, but yes, I can make it animated water if I want. ____________________ My YouTube Channel |
Dr. Hell |
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![]() ![]() Lakitu Level: 51 Posts: 338/552 EXP: 999361 Next: 14577 Since: 03-02-07 From: Pittsburgh, PA Last post: 4707 days Last view: 4664 days |
Everything works at least enough to start designing levels. Here's what's new: GFX obviously Walking off the side of the screen takes you to a new room Walking through a door takes you to a new section of the castle Killing the boss doesn't end the level anymore |
DahrkDaiz |
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![]() ![]() Nipper Plant Sandwich Artist Level: 45 Posts: 141/417 EXP: 656658 Next: 3506 Since: 02-22-07 Last post: 3160 days Last view: 3080 days |
I unfortunately have no sceenshots or video to show (yet) but I've started my next SMB3 project off with a mapper hack to use MMC5. I will use this as a basis when creating my editor (and of course, as a patch for specializing your ROM in my editor).
The big thing I'm going to show is the new power up. "Cannon" (temporarily named) Mario. Here's how he works: As long as you are mid-air and moving atleast a certain speed, if you press the B button, you turn into a "ball" for a split second. In this mode, if you land on an enemy, you will kill it. And, the fun part, if you hit a wall while in a ball, you will bounce off the wall in the opposite direction that you hit it. If you hit the ground, you will bounce up (not very high now). Finally, if you hit a wall at a downward angle, you will bounce away from it and upward a bit. This can be used to create wall-jumping situations (the video I have demonstrates this). No, this will not be something I will include in my editor, I have to save the good stuff for my own hack ![]() |
GreyMaria |
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![]() >implying even the Japanese understand the Japanese Level: 104 Posts: 1165/2851 EXP: 11598989 Next: 263137 Since: 07-13-07 Last post: 4170 days Last view: 4140 days |
Hah, sounds like fun.
I'd suggest "Ball Mario" but HAL already did that with Ball Kirby. ____________________ we're currently experiencing some technical difficulties |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 168/994 EXP: 2371493 Next: 90358 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
Just letting you guys know, Dark Mario will now include my favorite levels from SMB2, including a new gameplay feature, taken right from SMB2, the Power Jump!
World 3: SMB2 Level 1 This is a video showing the first level of SMB2, in it's early form, plus the new ASM hack I implemented, which allows you to do a power jump. ____________________ My YouTube Channel |
DahrkDaiz |
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![]() ![]() Nipper Plant Sandwich Artist Level: 45 Posts: 143/417 EXP: 656658 Next: 3506 Since: 02-22-07 Last post: 3160 days Last view: 3080 days |
Hey Rockman, what do you use to make your videos? |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 169/994 EXP: 2371493 Next: 90358 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
Windows Movie Maker. ____________________ My YouTube Channel |
boingboingsplat |
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![]() ![]() Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 419/1292 EXP: 3535459 Next: 118085 Since: 07-23-07 From: Michicola Last post: 4515 days Last view: 4478 days |
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RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 170/994 EXP: 2371493 Next: 90358 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
Hmm. I like that idea, but it may require more work than necessary. It took a huge amount of code just to get this thing to work. ____________________ My YouTube Channel |
DahrkDaiz |
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![]() ![]() Nipper Plant Sandwich Artist Level: 45 Posts: 144/417 EXP: 656658 Next: 3506 Since: 02-22-07 Last post: 3160 days Last view: 3080 days |
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RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 171/994 EXP: 2371493 Next: 90358 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
Haha we both got ASM hacks done to this game today. Does he still have his hammers? ____________________ My YouTube Channel |
DahrkDaiz |
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![]() ![]() Nipper Plant Sandwich Artist Level: 45 Posts: 145/417 EXP: 656658 Next: 3506 Since: 02-22-07 Last post: 3160 days Last view: 3080 days |
Nope, no hammers. |
KP9000 |
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![]() ![]() Boomboom Level: 89 Posts: 288/1975 EXP: 6769994 Next: 145907 Since: 02-19-07 Last post: 3253 days Last view: 2877 days |
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Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 295/1402 EXP: 4049166 Next: 141963 Since: 02-19-07 From: Brooklyn, NY Last post: 43 days Last view: 43 days |
I'm loving the recent videos fellas, they all kick major ass. If we were at the bar, I'd buy drinks for you guys! ![]() ____________________ My Linktree |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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