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06-04-23 07:36 PM![]() |
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 128/994 EXP: 2371491 Next: 90360 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
Thanks Insectduel. Well, hacking the Japanese RM2 isn't necessary. This US version, has two difficulty settings, the hard one is the one the Japanese version uses, which is Normal for them. I guess they decided to give the US gamers an easier version if they wanted. But, there is RAM address in this game, which is specifically for the difficulty levels. If I wanted to make it like the original Japanese version, I could. But I like the fact of a having an easier difficulty. I think the player should be allowed to have multiple options. If you guys played Mega Man ZX Advent, you are going to love this hack, because I'm borrowing ideas from it. The only difference is, mine won't have a huge chunk of dialogue, and so much high-tech graphics. ![]() ____________________ My YouTube Channel |
Insectduel |
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![]() ![]() Hammer Brother Level: 68 Posts: 82/1069 EXP: 2612484 Next: 116316 Since: 02-16-08 From: Insectduel's office Last post: 930 days Last view: 929 days |
I kinda notice in the signature and I view the site. Are you planning to do Protoman too. I have the patch for MM2 that has Protoman GFX. |
EggplantPimp |
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![]() ![]() Buzzy Beetle Level: 43 Posts: 73/378 EXP: 563532 Next: 1514 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 925 days Last view: 925 days |
Are you going to change the level graphics, or you're changing the palettes? I have a few suggestions on tilesets from other NES, and no not a SMB1 tileset lol! xD
____________________ - Nikki |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 130/994 EXP: 2371491 Next: 90360 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
This will be another overhaul hack, levels, graphics, features. Those are the only kinds of hacks I like, and the only kinds of hacks I do. I'm currently working on the story right now, and the MM2 game engine is being heavily altered. With Protoman, I'm not sure what I'm doing with him yet. Sorry. But I appreciate the patch you offer. Thanks. ____________________ My YouTube Channel |
interdpth |
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![]() ![]() Buzzy Beetle Level: 44 Posts: 233/383 EXP: 578003 Next: 33282 Since: 02-22-07 Last post: 3772 days Last view: 3745 days |
If you can't notice what's up you fail ![]() ____________________ lawl blog http://interdpths.blogspot.com/ |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 145/994 EXP: 2371491 Next: 90360 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
Posted by interdpthSince I never really played any of the Metroid games, does this mean I fail? ![]() ____________________ My YouTube Channel |
Raccoon Sam |
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![]() ![]() Cobrat Level: 56 Posts: 506/672 EXP: 1343633 Next: 54543 Since: 02-19-07 From: Hi Last post: 3141 days Last view: 2372 days |
Posted by RockmanPosted by interdpthSince I never really played any of the Metroid games, does this mean I fail? Yeah it kinda does. Get Super Metroid now. ____________________ |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 281/1402 EXP: 4049163 Next: 141966 Since: 02-19-07 From: Brooklyn, NY Last post: 43 days Last view: 43 days |
![]() Lesse how this project goes, some sprites need to be edited but not much... ____________________ My Linktree |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 147/994 EXP: 2371491 Next: 90360 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
Is this a new project, or is it the same Toad one you already have? By the way, I like how you bridged together the goal card boxes. It looks more fresh. ____________________ My YouTube Channel |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 282/1402 EXP: 4049163 Next: 141966 Since: 02-19-07 From: Brooklyn, NY Last post: 43 days Last view: 43 days |
This is the old hack that's on You Tube, I decided to poke at it since it'll have 32 levels. Glad you like the goal card boxes, I don't remember what came over me when I did that lol! ____________________ My Linktree |
Dr. Hell |
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![]() ![]() Lakitu Level: 51 Posts: 327/552 EXP: 999361 Next: 14577 Since: 03-02-07 From: Pittsburgh, PA Last post: 4707 days Last view: 4664 days |
![]() I'm not going to let this hack die. (The CV3 one for anyone who doesn't remember) |
koala_knight |
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![]() ![]() Buzzy Beetle Level: 44 Posts: 117/384 EXP: 575385 Next: 35900 Since: 06-01-07 From: Miami Last post: 3799 days Last view: 3786 days |
Sweet! That looks awesome! |
optomon |
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![]() ![]() Leever Level: 33 Posts: 99/198 EXP: 214647 Next: 14532 Since: 03-05-07 From: Vancouver, WA Last post: 2130 days Last view: 1718 days |
Posted by Dr. Hell That hack... needs to be worked on by me fucking immediately. I need to get back to making two-way vertical scrolling areas. I have an idea about some of the background tiles. It seems like it would be very possible to get more than one background sheet for the same level, but not in the same section of the level though. I'll look into that further, just in case we want more graphics for certain levels. |
elbobelo |
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![]() ![]() Red Koopa Level: 27 Posts: 37/124 EXP: 104901 Next: 11258 Since: 08-16-07 Last post: 1842 days Last view: 284 days |
![]() Speaking of Castlevania, I've done a little work on the menu. The boots are from Vampire Killer (MSX2), and are taking the place of the old sub-weapon spot that you can scroll through using select. The new weapon select spot uses foreground sprite graphics and I will remove the ability to scroll through different sub-weapons. so basically 1 sub-weapon and multiple special abilities, much like Vampire Killer. |
bmw |
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![]() Newcomer Level: 6 Posts: 1/5 EXP: 825 Next: 82 Since: 06-29-08 Last post: 3170 days Last view: 3170 days |
Here's a series of screenshots from a hack I did several months ago - created a multiplayer level for N64's Goldeneye from scratch...
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Dr. Hell |
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![]() ![]() Lakitu Level: 51 Posts: 328/552 EXP: 999361 Next: 14577 Since: 03-02-07 From: Pittsburgh, PA Last post: 4707 days Last view: 4664 days |
First off, awesome stuff bmw, cool to see some N64 love even though I suck at Goldeneye.
Secondly ![]() ![]() ![]() I was going for creepy, weird, and off putting here. I hope I did a good job. |
koala_knight |
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![]() ![]() Buzzy Beetle Level: 44 Posts: 118/384 EXP: 575385 Next: 35900 Since: 06-01-07 From: Miami Last post: 3799 days Last view: 3786 days |
Posted by Dr. Hell I like the one on the right the most. But is the skull part of the foreground? If it isn't I suggest muting down the colors. Good job! Posted by elbobelo Sweet! Can't wait to try it! |
bmw |
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![]() Newcomer Level: 6 Posts: 2/5 EXP: 825 Next: 82 Since: 06-29-08 Last post: 3170 days Last view: 3170 days |
Here's some screens from a new goldeneye mission I wrote.....
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Dr. Hell |
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![]() ![]() Lakitu Level: 51 Posts: 330/552 EXP: 999361 Next: 14577 Since: 03-02-07 From: Pittsburgh, PA Last post: 4707 days Last view: 4664 days |
![]() So setz came up with a good idea involving taking the last boss fight outside, so this is what I got going on for it so far. |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 285/1402 EXP: 4049163 Next: 141966 Since: 02-19-07 From: Brooklyn, NY Last post: 43 days Last view: 43 days |
Looks neat, I like that idea alot.
Here's my 2nd video of Toad's Trauma Show... I hope to get more levels done. ^^' ____________________ My Linktree |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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