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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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RetroRain
Posted on 06-21-08 05:07 AM Link | Quote | ID: 85459


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Thanks Insectduel. Well, hacking the Japanese RM2 isn't necessary. This US version, has two difficulty settings, the hard one is the one the Japanese version uses, which is Normal for them. I guess they decided to give the US gamers an easier version if they wanted. But, there is RAM address in this game, which is specifically for the difficulty levels. If I wanted to make it like the original Japanese version, I could. But I like the fact of a having an easier difficulty. I think the player should be allowed to have multiple options. If you guys played Mega Man ZX Advent, you are going to love this hack, because I'm borrowing ideas from it. The only difference is, mine won't have a huge chunk of dialogue, and so much high-tech graphics.

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Insectduel
Posted on 06-21-08 09:24 PM Link | Quote | ID: 85480


Hammer Brother
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I kinda notice in the signature and I view the site. Are you planning to do Protoman too. I have the patch for MM2 that has Protoman GFX.

EggplantPimp
Posted on 06-22-08 03:51 AM Link | Quote | ID: 85500


Buzzy Beetle
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From: Boo York, Home Of The Big Pumpkin

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Are you going to change the level graphics, or you're changing the palettes? I have a few suggestions on tilesets from other NES, and no not a SMB1 tileset lol! xD



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RetroRain
Posted on 06-22-08 07:26 AM Link | Quote | ID: 85532


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This will be another overhaul hack, levels, graphics, features. Those are the only kinds of hacks I like, and the only kinds of hacks I do. I'm currently working on the story right now, and the MM2 game engine is being heavily altered. With Protoman, I'm not sure what I'm doing with him yet. Sorry. But I appreciate the patch you offer. Thanks.

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interdpth
Posted on 06-25-08 11:21 PM Link | Quote | ID: 85898


Buzzy Beetle
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If you can't notice what's up you fail

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RetroRain
Posted on 06-26-08 12:01 AM Link | Quote | ID: 85899


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Posted by interdpth
If you can't notice what's up you fail
Since I never really played any of the Metroid games, does this mean I fail?

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Raccoon Sam
Posted on 06-26-08 12:34 AM Link | Quote | ID: 85902


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Posted by Rockman
Posted by interdpth
If you can't notice what's up you fail
Since I never really played any of the Metroid games, does this mean I fail?

Yeah it kinda does.
Get Super Metroid now.

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Googie
Posted on 06-26-08 07:20 PM Link | Quote | ID: 85942


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Lesse how this project goes, some sprites need to be edited but not much...

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RetroRain
Posted on 06-26-08 08:29 PM Link | Quote | ID: 85947


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Is this a new project, or is it the same Toad one you already have? By the way, I like how you bridged together the goal card boxes. It looks more fresh.

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Googie
Posted on 06-26-08 11:22 PM Link | Quote | ID: 85961


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This is the old hack that's on You Tube, I decided to poke at it since it'll have 32 levels. Glad you like the goal card boxes, I don't remember what came over me when I did that lol!

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Dr. Hell
Posted on 06-28-08 04:30 AM Link | Quote | ID: 86104


Lakitu
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I'm not going to let this hack die. (The CV3 one for anyone who doesn't remember)

koala_knight
Posted on 06-28-08 04:50 AM Link | Quote | ID: 86105


Buzzy Beetle
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Sweet! That looks awesome!

optomon
Posted on 06-28-08 10:51 AM Link | Quote | ID: 86125


Leever
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Posted by Dr. Hell

I'm not going to let this hack die. (The CV3 one for anyone who doesn't remember)


That hack... needs to be worked on by me fucking immediately. I need to get back to making two-way vertical scrolling areas.

I have an idea about some of the background tiles. It seems like it would be very possible to get more than one background sheet for the same level, but not in the same section of the level though. I'll look into that further, just in case we want more graphics for certain levels.

elbobelo
Posted on 06-29-08 02:39 AM Link | Quote | ID: 86185


Red Koopa
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Speaking of Castlevania, I've done a little work on the menu. The boots are from Vampire Killer (MSX2), and are taking the place of the old sub-weapon spot that you can scroll through using select. The new weapon select spot uses foreground sprite graphics and I will remove the ability to scroll through different sub-weapons.

so basically 1 sub-weapon and multiple special abilities, much like Vampire Killer.

bmw
Posted on 06-29-08 07:01 AM Link | Quote | ID: 86204

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Here's a series of screenshots from a hack I did several months ago - created a multiplayer level for N64's Goldeneye from scratch...


Dr. Hell
Posted on 06-29-08 10:39 AM (rev. 3 of 06-29-08 10:43 AM) Link | Quote | ID: 86230


Lakitu
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First off, awesome stuff bmw, cool to see some N64 love even though I suck at Goldeneye.
Secondly
or or
I was going for creepy, weird, and off putting here. I hope I did a good job.

koala_knight
Posted on 06-29-08 04:43 PM (rev. 2 of 06-29-08 04:45 PM) Link | Quote | ID: 86241


Buzzy Beetle
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Posted by Dr. Hell
First off, awesome stuff bmw, cool to see some N64 love even though I suck at Goldeneye.
Secondly
or or
I was going for creepy, weird, and off putting here. I hope I did a good job.


I like the one on the right the most. But is the skull part of the foreground? If it isn't I suggest muting down the colors. Good job!

Posted by elbobelo


Speaking of Castlevania, I've done a little work on the menu. The boots are from Vampire Killer (MSX2), and are taking the place of the old sub-weapon spot that you can scroll through using select. The new weapon select spot uses foreground sprite graphics and I will remove the ability to scroll through different sub-weapons.

so basically 1 sub-weapon and multiple special abilities, much like Vampire Killer.


Sweet! Can't wait to try it!

bmw
Posted on 06-29-08 07:06 PM Link | Quote | ID: 86246

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Here's some screens from a new goldeneye mission I wrote.....


Dr. Hell
Posted on 06-29-08 10:40 PM (rev. 2 of 06-29-08 10:50 PM) Link | Quote | ID: 86259


Lakitu
Level: 52

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So setz came up with a good idea involving taking the last boss fight outside, so this is what I got going on for it so far.

Googie
Posted on 06-30-08 02:57 AM Link | Quote | ID: 86286


Giant Red Paratroopa
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Since: 02-19-07
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Looks neat, I like that idea alot.

Here's my 2nd video of Toad's Trauma Show...



I hope to get more levels done. ^^'

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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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