Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,537,433
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-05-24 06:02 AM
Guest: Register | Login

0 users currently in Display Case | 1 guest

Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114

smkdan
Posted on 06-13-08 11:40 AM Link | Quote | ID: 85071


Ninji
Level: 36

Posts: 146/238
EXP: 288854
Next: 19256

Since: 05-26-07

Last post: 4071 days
Last view: 4020 days
While I don't use a Mac at all here it's nice to see some tools for a platform that is sorely lacking in them.

Ailure
Posted on 06-13-08 07:02 PM Link | Quote | ID: 85082

Hats
Steam Board2 group
Level: 121

Posts: 2926/3965
EXP: 19792970
Next: 263726

Since: 02-19-07
From: Sweden, Skåne

Last post: 3310 days
Last view: 2061 days
It would been preferable if most hacking programs would be on multi-platform rather than dependent on a single one.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Insectduel
Posted on 06-13-08 08:09 PM (rev. 3 of 06-13-08 08:12 PM) Link | Quote | ID: 85094


Hammer Brother
Level: 68

Posts: 79/1069
EXP: 2689766
Next: 39034

Since: 02-16-08
From: Insectduel's office

Last post: 1266 days
Last view: 1265 days
Posted by NetSplit




I kinda notice that the score has been removed. And what's that 2 thing on the energy meter.

Posted by PSlugworth
Insectduel,

The new enemies are interesting and clever re-interpretations from other games, but I would rethink some of the palettes--the harsh contrast with the white in both the Break Man and Quint sprites just looks a little funky to me.




I never begin to edit the sprite palette yet unless I edit the level. However, I would copy Quint's Palette from Rockman Exhaust in Flash Man's level though.

NetSplit
Posted on 06-13-08 08:43 PM Link | Quote | ID: 85096


Level: 32

Posts: 83/178
EXP: 188163
Next: 18279

Since: 02-26-07

Last post: 2226 days
Last view: 2151 days
Yes, I removed the score a long time ago. I always thought it was worthless, and it's taking up vital ROM space I want to use for other things (and I've been opting for a style more in line with later Mega Man games). As for the 2, it's a lives indicator. This is necessary because I redid the weapon menu, so it no longer displays lives; the only way to know how many lives you have is to check this counter, and lives have been capped at 9 rather than 99. I also have an indicator beneath the weapon energy bar that serves a special purpose.

RetroRain
Posted on 06-13-08 10:53 PM Link | Quote | ID: 85106


Fuzz Ball
Level: 66

Posts: 123/994
EXP: 2439960
Next: 21891

Since: 09-30-07

Last post: 1944 days
Last view: 966 days
Posted by Insectduel
Posted by Googie
hacking 10 levels in MM1 is better than 32 levels in SMB lol!
Exactly! But I'm going to edit all levels for last after all ASM stuff. I'm on my own now and got to be more creative.

Try SMB3. I'm never hacking this game ever again after Dark Mario is done. The insane amount of work involved is just ridiculous. And what sucks even more, is yesterday, I designed an awesome level, which I planned out fully on graph paper, only for it to corrupt a previous level I already did, because I exceeded the limitations for the original level.

Posted by NetSplit
Yes, I removed the score a long time ago. I always thought it was worthless, and it's taking up vital ROM space I want to use for other things (and I've been opting for a style more in line with later Mega Man games). As for the 2, it's a lives indicator. This is necessary because I redid the weapon menu, so it no longer displays lives; the only way to know how many lives you have is to check this counter, and lives have been capped at 9 rather than 99. I also have an indicator beneath the weapon energy bar that serves a special purpose.
Nice. Personally, when it comes to lives in games, such as Mega Man, I think lives are pretty much pointless. Because if you die and get Game Over, you don't really lose any progress you've already done, which means that the lives are again, pointless. I think it was Mega Man IV I was playing, where I had a few E-Tanks, and just 1 life left. I think I was able to keep all of the E-Tanks I had, after getting Game Over, so I was able to go back in the level and rack up more of them. So, in a sense, having lives gave me an advantage, rather than a disadvantage. Lives are pointless, but I still think its cool that you are able to display them underneath the health bar. Nice work there.

____________________
My YouTube Channel

Googie
Posted on 06-13-08 11:42 PM Link | Quote | ID: 85109


Giant Red Paratroopa
Level: 77

Posts: 273/1407
EXP: 4184026
Next: 7103

Since: 02-19-07
From: Brooklyn, NY

Last post: 18 days
Last view: 18 days
Posted by NetSplit
Yes, I removed the score a long time ago. I always thought it was worthless, and it's taking up vital ROM space I want to use for other things (and I've been opting for a style more in line with later Mega Man games).


Oh snap I didn't even noticed, that's really cool you did that though, I was never really a score type'a person. ^.^'

____________________
My Linktree

Raccoon Sam
Posted on 06-13-08 11:43 PM Link | Quote | ID: 85110


Cobrat
Level: 56

Posts: 492/672
EXP: 1380993
Next: 17183

Since: 02-19-07
From: Hi

Last post: 3476 days
Last view: 2707 days
Aw man guys page break



____________________


NetSplit
Posted on 06-13-08 11:51 PM (rev. 3 of 06-14-08 12:01 AM) Link | Quote | ID: 85111


Level: 32

Posts: 85/178
EXP: 188163
Next: 18279

Since: 02-26-07

Last post: 2226 days
Last view: 2151 days
Lives play a role in Mega Man in that they force you to return to the level select if you lose all of them; you're no longer able to continue from the checkpoint you were at. Furthermore, it refills all of your various weapon energies (sort of useful in Wily's fortress). In my hack, losing all your lives affects one of the new features I put in the game in a detrimental way. If I ever add an exit function (probably not), then the preferred way to leave a stage you've visited before will be to use exit rather than beat it again or lose lives.

Edit: Googie: I'm rarely a score person, myself, and in the case of Mega Man 1 the score is worthless because you can just keep beating a stage over and over or killing enemies over and over within a single stage to get more points (and who the hell dies in Mega Man 1? It's such an easy game ), and bosses give a random number of points, which in itself is rather absurd. Some of that ROM space went to useful things like the displays beneath the energy bars, and I don't think I've even touched the score table yet, so it looks like I have another #$3B or so bytes of free space in the last bank of the ROM left to use, which is awesome. Hopefully I'll be able to avoid using it until I'm about done with the hack so I can try to use it for implementing a second quest, assuming the code will fit in that space.

Edit 2: Raccoon Sam: I hadn't seen or heard of that game before. It actually looks really cool. Good luck on the translation; I might actually play it when it's done.

GreyMaria
Posted on 06-14-08 12:36 AM Link | Quote | ID: 85112

>implying even the Japanese understand the Japanese
Level: 105

Posts: 1026/2851
EXP: 11929357
Next: 332903

Since: 07-13-07

Last post: 4506 days
Last view: 4475 days
I demand to know exactly what the heck that game is.

Fortunately I have the magic of going back a couple of posts.

Now, as soon as I find a Sutte Hakkun ROM... I might be able to appreciate that translation attempt more.

____________________
we're currently experiencing some technical difficulties

Raccoon Sam
Posted on 06-14-08 01:32 AM Link | Quote | ID: 85113


Cobrat
Level: 56

Posts: 493/672
EXP: 1380993
Next: 17183

Since: 02-19-07
From: Hi

Last post: 3476 days
Last view: 2707 days
Sutte Hakkun is a super awesome game, be sure to try it out, everybody.

____________________


GreyMaria
Posted on 06-14-08 02:04 AM Link | Quote | ID: 85114

>implying even the Japanese understand the Japanese
Level: 105

Posts: 1027/2851
EXP: 11929357
Next: 332903

Since: 07-13-07

Last post: 4506 days
Last view: 4475 days
Mom found it after digging through her long list of ROM sites.

The game is indeed awesome. You're like this little glass hummingbird thing and you can suck up most of the sprites (or their colors) and put them somewhere else. The game gets some real difficulty around stage 4, however.

____________________
we're currently experiencing some technical difficulties

Raccoon Sam
Posted on 06-14-08 02:12 AM Link | Quote | ID: 85115


Cobrat
Level: 56

Posts: 494/672
EXP: 1380993
Next: 17183

Since: 02-19-07
From: Hi

Last post: 3476 days
Last view: 2707 days
Posted by Grey Mario
Mom found it after digging through her long list of ROM sites.

The game is indeed awesome. You're like this little glass hummingbird thing and you can suck up most of the sprites (or their colors) and put them somewhere else. The game gets some real difficulty around stage 4, however.

Hah, stage 4 is nothing when in comparison with the stages from island 3..!
Man, my mind is already ripped in half because of those levels :X

Keep in mind that you can view the level's solution if you want, but it will split your total score to half and give you a STAPLE OF SHAME

____________________


Jimmy52905
Posted on 06-14-08 05:29 AM Link | Quote | ID: 85120


Paratroopa
Level: 29

Posts: 94/152
EXP: 144491
Next: 3394

Since: 01-25-08

Last post: 5113 days
Last view: 4168 days
Here are some new screenshots of my MM1 hack that I'm working on.


(Title) (Thanks to insectduel for pointing out that problem with the title)


(Stage Select)


(Guts Man)


(Cut Man)


(Fire Man)


(Ice Man)


(Bomb Man)


(Elec Man)


(Wily Stage 1)


(Wily Stage 2)


(Wily Stage 3) (I'm still not finished with this one yet...)

I am almost finished with all the stages, and already changed some of the music. And I even plan on changing the ending soon...

Oh and good luck with your hacks, Netsplit and Insectduel!

____________________
Come join my IRC channel, #Megahax for Mega Man hacking related discussions.

kuja killer
Posted on 06-14-08 02:42 PM (rev. 2 of 06-14-08 02:43 PM) Link | Quote | ID: 85129


Level: 55

Posts: 45/628
EXP: 1244751
Next: 69438

Since: 03-20-07
From: Lake Havasu City, Arizona

Last post: 290 days
Last view: 23 hours
Hehe, i've got a exit ability that I coded into my mm3 hack about half year or so ago. It's fully functional and simply will let you exit a stage only if you beat it.

Insectduel
Posted on 06-14-08 08:44 PM (rev. 2 of 06-14-08 08:48 PM) Link | Quote | ID: 85139


Hammer Brother
Level: 68

Posts: 80/1069
EXP: 2689766
Next: 39034

Since: 02-16-08
From: Insectduel's office

Last post: 1266 days
Last view: 1265 days
First thing is to thank you for my support Jimmy. MegaGirl is still a long way to go. I recently finished all frames and also fix a few tiles that I saw on sight. Now I'm currently working with ASM with Enemy AI's and Bosses. I'm not exactly going to program into something like NetSplit did. Just modifying a few codings and add some new ASM codings into the freespace.

Do you have to use Bomb Man and Elec Man level with the same GFX. That's kinda bad though or maybe you us. And I think NetSplit pointed out the Title Screen first before I started commenting. I kinda thing those level screens are nice. I'm gonna get to it someday.

RetroRain
Posted on 06-19-08 02:08 AM Link | Quote | ID: 85322


Fuzz Ball
Level: 66

Posts: 126/994
EXP: 2439960
Next: 21891

Since: 09-30-07

Last post: 1944 days
Last view: 966 days
Here is a sneak preview of my new hack, Super Mega Man II.


New Title Screen, I also cut out the intro sequence, and Mega Man's warp.


New Boss Names. Not yet sure if they will be different bosses or not.


You can now toggle between all weapons via the select button.


Also, making its way to Mega Man II, is the W Tanks.


Will restore a single weapon's energy completely, on the spot.

I have planned, a lot more major ASM hacks, which will be shown in the trailer, coming soon.

____________________
My YouTube Channel

EggplantPimp
Posted on 06-19-08 11:36 PM Link | Quote | ID: 85381


Buzzy Beetle
Level: 44

Posts: 72/378
EXP: 579383
Next: 31902

Since: 04-30-07
From: Boo York, Home Of The Big Pumpkin

Last post: 1261 days
Last view: 1261 days
Love the MM hack pics, it's good to see ol' blue gettng the love.

____________________
- Nikki

Jimmy52905
Posted on 06-20-08 06:15 AM Link | Quote | ID: 85411


Paratroopa
Level: 29

Posts: 104/152
EXP: 144491
Next: 3394

Since: 01-25-08

Last post: 5113 days
Last view: 4168 days
Posted by Insectduel
Do you have to use Bomb Man and Elec Man level with the same GFX.


Actually, in my hack, Bomb Man and Elec Man's stage are just supposed to be 2 different bosses in the same level, but since you can't put 2 bosses in the same stage in MM1 Hacking, I just did 2 seperate leves instead.

____________________
Come join my IRC channel, #Megahax for Mega Man hacking related discussions.

RetroRain
Posted on 06-20-08 07:51 AM Link | Quote | ID: 85417


Fuzz Ball
Level: 66

Posts: 127/994
EXP: 2439960
Next: 21891

Since: 09-30-07

Last post: 1944 days
Last view: 966 days
I'm just showing this, because the title is definately going to be changed. I didn't put much thought into the title at first, because I just wanted to have fun with this thing, and to me it sounded cool, but its going to have to be better. Right now, its called Mega Man: Fully Loaded. I set up a page for it. As with Dark Mario, you can find it in my sig for quick access.



____________________
My YouTube Channel

Insectduel
Posted on 06-20-08 07:59 PM Link | Quote | ID: 85432


Hammer Brother
Level: 68

Posts: 81/1069
EXP: 2689766
Next: 39034

Since: 02-16-08
From: Insectduel's office

Last post: 1266 days
Last view: 1265 days
I'm gonna comment something about your new project in the future.

Posted by Rockman


New Title Screen, I also cut out the intro sequence, and Mega Man's warp.


That's a good Title screen. BTW, you cut off the intros. WOW. I recommend doing the Japanese Rockman 2 since RM2 has no Normal and Hard Difficulty unless you have the code to remove it in the US or Euro versions of MM2.


Posted by Rockman

You can now toggle between all weapons via the select button.


How that happen?!? I realize that most of you toggle weapons with the select button in each MM hack. That's a good ASM. I wish I need it too But I've plan to use the start and select buttons to open the weapon menu in MM1 for mine.

Posted by Rockman

Also, making its way to Mega Man II, is the W Tanks.


Will restore a single weapon's energy completely, on the spot.


That would be a good ASM too.

My conclusion, it's a good start. I really love it. I hope you don't lose focus on this one because I know you still working on Dark Mario.

Focus on one project at a time.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114


Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.057 seconds. (334KB of memory used)
MySQL - queries: 102, rows: 130/131, time: 0.047 seconds.