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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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Trax
Posted on 05-26-08 11:29 PM Link | Quote | ID: 84224


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Posted by Raccoon Sam
Damn right..!
Awesome job there, Trax.
EDIT: I hope it works on Tiger

Right now, I aim for a Tiger/Leopard Universal Binary, but it may become a problem if I want to implement a mutant menu object for selecting colors from color wells palettes. Keeping backwards compatibility can be a pain sometimes. That is probably one of the reasons why I didn't implement color selection in any of my Editor projects yet...

messiaen
Posted on 05-26-08 11:31 PM (rev. 2 of 05-27-08 02:58 AM) Link | Quote | ID: 84225


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That looks nice Racoon Sam . It seems like after the TT64 was released few people continuted working on SM64 hacking, but there are still interesting possibilities. Here is an (outdated) screenshot of some mushroom platforms (with movable collision maps) on "Flatworld":


Googie
Posted on 05-29-08 04:49 AM Link | Quote | ID: 84353


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Here's another hack that's been in my HD for two years...



Original game is called Banana... ^____^'

Just giving this game a Lolo face lift, just a few knick knacks, and edit the title screen...

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Insectduel
Posted on 05-29-08 08:50 PM (rev. 2 of 05-29-08 08:51 PM) Link | Quote | ID: 84386


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That's why I like about you Googie. Always doing another project with another good graphics.

As a result what I'm doing so far in my MM1 Project, I've finally managed to fix Protoman's body structures. The X and Y frame patterns are the source for S. Joe's Arm and Body.


MM3's actual style


Fixed Style

I should thank NetSplit for that. Now it's time for me to re-draw Protogirl. And I got more sprite frames to deal with.

I've also fiddled with the Yellow Devil. At first, I thought it was a sprite. It was a BG Image.



The ROM offset for them

$1e973 Yellow Devil Piece Tables
$1e999-1ea30 Yellow Devil Graphics Tile Database

I'm too lazy to explain the byte for $1e973 and what it means. You get the idea.

And if you're doing the Yellow Devil GFX database, use the FCEU's PPU Viewer to insert the tile number. Right now, I can't tell you which Touhou character will be the Yellow Devil until the game is released.

Kawa
Posted on 05-29-08 09:43 PM Link | Quote | ID: 84395


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Mystery Gourmet
Posted on 05-30-08 02:44 PM Link | Quote | ID: 84439


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If said touhou character is NOT Evil Eye Sigma i'll be dissapointed

JoeZero
Posted on 05-31-08 11:23 PM (rev. 3 of 06-01-08 01:29 PM) Link | Quote | ID: 84496

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Random stuff in a random room that I randomly change from time to time. I
think I'll keep it more or less the way it is, though.


Movin' 3 from Joe Zero on Vimeo.

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Xenesis
Posted on 06-01-08 04:43 AM Link | Quote | ID: 84526


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Posted by Kawa




Monkey island meets pokemon?

What? :o

Kawa
Posted on 06-01-08 01:50 PM Link | Quote | ID: 84533


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Xenesis gets a cookie. It's a bit of a meme around the house, actually. Most MI jokes are.

We lolled when I was playing Fate of Atlantis yesterday and Indy offered to trade a squab-on-a-stick for his fine leather jacket. I might hack that line.

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Ailure
Posted on 06-02-08 02:39 PM Link | Quote | ID: 84559

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If OpenPoké is all Monkey Island esque... it would be win. :o Just saying.

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Kawa
Posted on 06-02-08 08:37 PM Link | Quote | ID: 84571


CHIKKN NI A BAAZZKIT!!!
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I won't stop you from making such a game yourself.

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Ailure
Posted on 06-06-08 11:04 PM Link | Quote | ID: 84747

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Well I just hope the OpenPoké game won't be too... similar to the original (somewhat stale) games. xD

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Kawa
Posted on 06-07-08 12:23 PM Link | Quote | ID: 84764


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HAW HAW HAW!

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Trax
Posted on 06-11-08 11:49 PM Link | Quote | ID: 84978


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Okay, I'm about good to go with a Nuts & Milk editor, just to go along with SMKDan's release, although, as usual, it doesn't interests as many people...

Nuts & Bolts

The app includes options (not visible on the screenshot) for level Copy and Paste, add and remove levels. You change your brush with the matrix at the top or by right-clicking on a tile in the editor. There's a field at the bottom of the window that shows if there are any errors, like too many or absence of certain objects. Palettes are not optimal yet, the bricks and pipes colors don't cycle, and there's no palette editor. When this will be working correctly, I'll release version 1.0 ...

NetSplit
Posted on 06-12-08 01:28 AM Link | Quote | ID: 84982


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It's a WIP. The stage is probably too hard right now, as I've having a lot of trouble beating the second half consistently. And yes, that's a new enemy I programmed based on the one from Mega Man 2. It's far more dangerous than its MM2 counterpart.

Googie
Posted on 06-12-08 05:21 AM Link | Quote | ID: 84994


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That's what's up NetSplit, I love it! Seeing the Sun in back of the ladder, gives that 16bit feeling, and putting that MM2 enemy in MM1 is tight. People sleep on what you can do with MM1, keep doing your thing...

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Raccoon Sam
Posted on 06-12-08 02:54 PM Link | Quote | ID: 85020


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Posted by Trax



Whoa, that looks super awesome..!

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Insectduel
Posted on 06-12-08 07:47 PM (rev. 2 of 06-12-08 07:48 PM) Link | Quote | ID: 85039


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It's good to see your thing NetSplit. The graphics look kind of decent.

Project Update





Finally created Quinton out of Big Eye's Sprite. I'm going to manage to edit it's AI and do ASM shortly this week. (may require freespace if I need to ) For some reason, it has the same AI as flea.



I've seen many hacks used MM2-MM6 Shot Projectiles but mine now used the index palette which is Sprite Palette#2.

Posted by Googie
hacking 10 levels in MM1 is better than 32 levels in SMB lol!


Exactly! But I'm going to edit all levels for last after all ASM stuff. I'm on my own now and got to be more creative.

PSlugworth
Posted on 06-12-08 10:59 PM Link | Quote | ID: 85048


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Insectduel,

The new enemies are interesting and clever re-interpretations from other games, but I would rethink some of the palettes--the harsh contrast with the white in both the Break Man and Quint sprites just looks a little funky to me.

Food for thought, anyway.

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Raccoon Sam
Posted on 06-12-08 11:08 PM Link | Quote | ID: 85049


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Sutte Hakkun translation


Haven't heard anything from the Aeon Genesis version in some time.. Thought I'd go for a translation myself.

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