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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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koala_knight
Posted on 05-23-08 02:57 PM Link | Quote | ID: 84066


Buzzy Beetle
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=) Glad you liked some. I figured there would be some that have a reason for the name. Not knowing the actual robot masters they come from I tried to keep them as generic as possible just in case. =)

Ailure
Posted on 05-23-08 03:46 PM Link | Quote | ID: 84069

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Posted by Panophobia

Toxic Burst -> Toxic Splash

That looks really great. The only flaw I find is 'Lazer'. Is that a typo?

Yes That being a misspelling, i forgot.

You could keep calling it a "Lazer". It would sound extra cheesy that way.

And wow, I don't see too many Megaman hacks. Especially ones with assembly hacking.

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Kawa
Posted on 05-23-08 03:59 PM Link | Quote | ID: 84072


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
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<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu

Ailure
Posted on 05-23-08 04:09 PM Link | Quote | ID: 84073

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Very nice.

I wonder, what other kind of filters are planned? I remember that the latest official Pokémon games have lots of them. >>

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Kawa
Posted on 05-23-08 04:10 PM Link | Quote | ID: 84074


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 138

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Since: 02-20-07
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Right now, I have colors and both types. Next is starting letter, though I'm wondering if it should be RSE-style triplets or just single letters.

____________________
Wife make lunch - Shampoo
Opera - give it a spin
Spare some of your free time?
<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu

Insectduel
Posted on 05-23-08 08:45 PM Link | Quote | ID: 84080


Hammer Brother
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Way to go Matrixz. Looks like you're the only person who can disassemble Megaman 4 weapons.

Can you give me the disassembly for it. I may need them to make Megaman 1 weapons.

RetroRain
Posted on 05-23-08 10:02 PM (rev. 3 of 05-23-08 10:04 PM) Link | Quote | ID: 84081


Fuzz Ball
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Very nice work there Panophobia. That must have taken some time to do all of that. And I loved the Toxic Burst weapon from MMX3. That was awesome. So was the Clone Sword. All of them were very good. Well done.

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Matrixz
Posted on 05-23-08 10:40 PM Link | Quote | ID: 84082


Ninji
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Posted by Insectduel
Way to go Matrixz. Looks like you're the only person who can disassemble Megaman 4 weapons.

Can you give me the disassembly for it. I may need them to make Megaman 1 weapons.
I dont have disassembly for any of the old weapons in MM4, only source ASM for the new weapons. This MM4 document of mine contains some info on the weapons but may not help:
http://www.romhacking.net/docs/%5B363%5Dmm4cd.txt

Thanks for all the feedback guys. I plan to not reveal much more until another 1/3 of the game is done. I'll see what i can do about boosting my productivity

optomon
Posted on 05-24-08 12:37 AM Link | Quote | ID: 84086


Leever
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Does this mean toxic seahorse is in MM4 now?

NetSplit
Posted on 05-24-08 02:22 AM (rev. 3 of 05-24-08 02:16 PM) Link | Quote | ID: 84089


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As I actually expect to have this hack done in a reasonable amount of time (read: I expect to release it in completed form someday), here are some shots of what I've been doing to Battle City for my hack, Battle Nation:


This shows the player starting in stage 3. This is the first time through the game, not the second, so there wouldn't normally be 4 enemies spawning at once, but as you get further in the game, enemies spawn faster until there's no delay. This is demonstrating having 4 tanks spawn in at once using my new spawn format, which defines 8 locations per stage for where enemy tanks are allowed to spawn. It picks from this list randomly (though not randomly enough, in my opinion. I might look into that).


This shows stage 2, similarly to the shot above. Of note is the item that's already there; when the player starts a stage, there is one item available, placed at one of two locations (which may be the same). Items are the grenade, stopwatch, shovel, and shield; I've disabled the extra man item and the star (upgrade) item. The starting item stays throughout the stage and is sort of like a POW block, to use in case of need.



These images show the new upgrade system; shoot the flashing tank, get an instant upgrade. I intend to make the window of opportunity limited by making the tank stop flashing within a set period of time. Furthermore, the number of tanks and even specific tanks that flash can be defined by the game designer; my new enemy format achieves complete freedom with regard to enemies (shield status, item status, tank type all definable on a per-tank basis). All 8 tanks may be used as enemies, and all work properly.

Also worth noting is the rubble system I included, so now destroyed walls leave behind rubble. Furthermore, I'm removing the score system (tanks no longer display a score when destroyed and the score calculation screen has been disabled) in favor of a kills system; your kills will be tracked (kills with the grenade will not be counted!) and you get an extra man at every 50 kills.

I intend to release information with the hack on how to use it as a base for new hacks. I'll probably also talk with Quarrel's programmer at some point to see if he'll add support for hacking my version of the ROM.

Edit: Suggestions are welcome.

Matrixz
Posted on 05-24-08 02:49 AM Link | Quote | ID: 84091


Ninji
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Posted by optomon
Does this mean toxic seahorse is in MM4 now?
Nothing like that. Anyway, the weapon is also similar to a weapon in another MM game; "Salt Water" in Mega Man V on game boy. (you get it by defeating Neptune.)

Googie
Posted on 05-24-08 03:05 AM Link | Quote | ID: 84094


Giant Red Paratroopa
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Panophobia: That video almost made me fall off my chair lol! Awesome man, keep doing your thing.

NetSplit: I love what you're chefing up on your Battle City hack. I've been wanting to make another hack of Battle City, lesse where that'll end up. But yeah man, love the pics.

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Ailure
Posted on 05-24-08 04:25 PM Link | Quote | ID: 84105

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Posted by Kawa
Right now, I have colors and both types. Next is starting letter, though I'm wondering if it should be RSE-style triplets or just single letters.
Just go with single letters. I figure the triplets of RSE might been a sign of programming laziness...

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Kawa
Posted on 05-24-08 04:51 PM (rev. 2 of 05-24-08 05:38 PM) Link | Quote | ID: 84109


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
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Single letters, right. That's what I was thinking.

Update:


____________________
Wife make lunch - Shampoo
Opera - give it a spin
Spare some of your free time?
<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu

Trax
Posted on 05-25-08 08:26 AM (rev. 2 of 05-26-08 08:32 AM) Link | Quote | ID: 84132


Yellow Stalfos
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Yep, for the 3.5 Mac users out there, and hopefully to incite someone to do something similar on other platforms, I'm working on a Arkanoid editor, named Arkalavista. I managed to successfully understand the damn palettes codes, so the bricks colors should be accurately manipulable...

I created 4 modes that should cover most of the basic stuff. I thought using left and right clicks would be an interesting way of doing things. Let me know what you think of it. If no mode is selected, you see the level as is, without background for now. When you select a mode, a semi transparent sheet is draw over the bricks to make the numbers easier to see...

Level 1 - No mode :


The "Bricks" mode is for changing bricks types, from 0 to F. Left click decreases the type, and right click increases it. If you go beyond 0 or F, it clears the brick...

Level 1 - "Bricks" mode

The "Capsules" mode is for changing capsule state. Right or left click to toggle capsule state in a brick...

Level 1 - "Capsules" mode

The "Hits" mode is for changing the number of hits needed to destroy a brick. Left click to decrease and right click to increase...

Level 1 - "Hits" mode

The "Palettes" mode is for changing palettes as the game mechanics allows. You can't exactly modify the palette for each brick. Palettes are distributed using 4-tile blocks, so bricks are grouped by 2 for the same given palette block...

Level 1 - "Palettes" mode

The array of fields at the bottom of the window is for changing the tile mapping for each tile type. This way, if you want to have two bricks on top of each other with different colors, you can change the tile mapping accordingly...

You can also change the total number of bricks needed to complete the level, but of course, if you set it too high, the app won't let you do it, because it would make your level unfinishable. You can set it lower than the actual number of bricks if you want...

The actual palettes array is not there in the screenshots, but I'm working on it. The "Total Hits" field is a convenience function that computes, well, the total brick hits needed to complete the level. This way you always have an hint on your level's difficulty. Having more hits takes more time and allows the ball to accelerate more over time...

The matrix on the right was originally supposed to be used for placing bricks, in a "paint brush" fashion, but it may reveal useless if I consider the left/right click adequate enough for editing. The background is not drawn yet, but that shouldn't be hard to do...

I won't release anything until all basic stuff edits and saves correctly.

Any comments or suggestions?


Xenesis
Posted on 05-25-08 08:30 AM Link | Quote | ID: 84133


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Mac stuff AND romhacking at the same time? That' spiffylicious!

messiaen
Posted on 05-26-08 12:20 AM Link | Quote | ID: 84174


Cheep-cheep
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Since: 05-26-08
From: Porto Alegre, Brazil

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Hi, I'm working on a few SM64 custom solid blocks for "Flatworld Battlefield" so that you can build simple levels with them. Here is a bunch of them:



The drawing/disappear distance is set to maximum, so they are shown on screen all the time, just like level terrain except that you can move them in Toad's Tool. Limited, but fun ! They will be released along with a sample level.

Raccoon Sam
Posted on 05-26-08 07:26 PM (rev. 2 of 05-26-08 07:26 PM) Link | Quote | ID: 84200


Cobrat
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Posted by Xenesis
Mac stuff AND romhacking at the same time? That' spiffylicious!

Damn right..!
Awesome job there, Trax.
EDIT: I hope it works on Tiger

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FirePhoenix0
Posted on 05-26-08 10:41 PM Link | Quote | ID: 84214


Bullet Bill
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Custom minimap/map tiles! Plus morphball maze room.

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Raccoon Sam
Posted on 05-26-08 10:57 PM Link | Quote | ID: 84219


Cobrat
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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