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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
koala_knight |
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![]() ![]() Buzzy Beetle Level: 44 Posts: 109/384 EXP: 581160 Next: 30125 Since: 06-01-07 From: Miami Last post: 3917 days Last view: 3904 days |
=) Glad you liked some. I figured there would be some that have a reason for the name. Not knowing the actual robot masters they come from I tried to keep them as generic as possible just in case. =) |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2845/3965 EXP: 19447485 Next: 39686 Since: 02-19-07 From: Sweden, Skåne Last post: 3092 days Last view: 1843 days |
Posted by Panophobia |
Kawa |
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![]() ![]() CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 137 Posts: 933/5344 EXP: 30425901 Next: 446954 Since: 02-20-07 From: The Netherlands Last post: 4289 days Last view: 2424 days |
____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks ![]() |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2848/3965 EXP: 19447485 Next: 39686 Since: 02-19-07 From: Sweden, Skåne Last post: 3092 days Last view: 1843 days |
Very nice.
I wonder, what other kind of filters are planned? I remember that the latest official Pokémon games have lots of them. >> ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Kawa |
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![]() ![]() CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 137 Posts: 934/5344 EXP: 30425901 Next: 446954 Since: 02-20-07 From: The Netherlands Last post: 4289 days Last view: 2424 days |
Right now, I have colors and both types. Next is starting letter, though I'm wondering if it should be RSE-style triplets or just single letters. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks ![]() |
Insectduel |
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![]() ![]() Hammer Brother Level: 68 Posts: 66/1069 EXP: 2639916 Next: 88884 Since: 02-16-08 From: Insectduel's office Last post: 1048 days Last view: 1047 days |
Way to go Matrixz. Looks like you're the only person who can disassemble Megaman 4 weapons.
Can you give me the disassembly for it. I may need them to make Megaman 1 weapons. |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 113/994 EXP: 2395789 Next: 66062 Since: 09-30-07 Last post: 1726 days Last view: 748 days |
Very nice work there Panophobia. That must have taken some time to do all of that. And I loved the Toxic Burst weapon from MMX3. That was awesome. So was the Clone Sword. All of them were very good. Well done. ____________________ My YouTube Channel |
Matrixz |
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![]() ![]() Ninji Level: 35 Posts: 11/225 EXP: 261874 Next: 18062 Since: 04-07-07 From: Norway Last post: 2897 days Last view: 1575 days |
Posted by InsectduelI dont have disassembly for any of the old weapons in MM4, only source ASM for the new weapons. This MM4 document of mine contains some info on the weapons but may not help: http://www.romhacking.net/docs/%5B363%5Dmm4cd.txt Thanks for all the feedback guys. I plan to not reveal much more until another 1/3 of the game is done. I'll see what i can do about boosting my productivity ![]() |
optomon |
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![]() ![]() Leever Level: 33 Posts: 97/198 EXP: 216769 Next: 12410 Since: 03-05-07 From: Vancouver, WA Last post: 2248 days Last view: 1836 days |
Does this mean toxic seahorse is in MM4 now? |
NetSplit |
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![]() Level: 31 Posts: 67/178 EXP: 184875 Next: 488 Since: 02-26-07 Last post: 2008 days Last view: 1933 days |
As I actually expect to have this hack done in a reasonable amount of time (read: I expect to release it in completed form someday), here are some shots of what I've been doing to Battle City for my hack, Battle Nation:
![]() This shows the player starting in stage 3. This is the first time through the game, not the second, so there wouldn't normally be 4 enemies spawning at once, but as you get further in the game, enemies spawn faster until there's no delay. This is demonstrating having 4 tanks spawn in at once using my new spawn format, which defines 8 locations per stage for where enemy tanks are allowed to spawn. It picks from this list randomly (though not randomly enough, in my opinion. I might look into that). ![]() This shows stage 2, similarly to the shot above. Of note is the item that's already there; when the player starts a stage, there is one item available, placed at one of two locations (which may be the same). Items are the grenade, stopwatch, shovel, and shield; I've disabled the extra man item and the star (upgrade) item. The starting item stays throughout the stage and is sort of like a POW block, to use in case of need. ![]() ![]() These images show the new upgrade system; shoot the flashing tank, get an instant upgrade. I intend to make the window of opportunity limited by making the tank stop flashing within a set period of time. Furthermore, the number of tanks and even specific tanks that flash can be defined by the game designer; my new enemy format achieves complete freedom with regard to enemies (shield status, item status, tank type all definable on a per-tank basis). All 8 tanks may be used as enemies, and all work properly. Also worth noting is the rubble system I included, so now destroyed walls leave behind rubble. Furthermore, I'm removing the score system (tanks no longer display a score when destroyed and the score calculation screen has been disabled) in favor of a kills system; your kills will be tracked (kills with the grenade will not be counted!) and you get an extra man at every 50 kills. I intend to release information with the hack on how to use it as a base for new hacks. I'll probably also talk with Quarrel's programmer at some point to see if he'll add support for hacking my version of the ROM. Edit: Suggestions are welcome. |
Matrixz |
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![]() ![]() Ninji Level: 35 Posts: 12/225 EXP: 261874 Next: 18062 Since: 04-07-07 From: Norway Last post: 2897 days Last view: 1575 days |
Posted by optomonNothing like that. Anyway, the weapon is also similar to a weapon in another MM game; "Salt Water" in Mega Man V on game boy. (you get it by defeating Neptune.) |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 261/1403 EXP: 4093478 Next: 97651 Since: 02-19-07 From: Brooklyn, NY Last post: 106 days Last view: 106 days |
Panophobia: That video almost made me fall off my chair lol! Awesome man, keep doing your thing. ![]() NetSplit: I love what you're chefing up on your Battle City hack. I've been wanting to make another hack of Battle City, lesse where that'll end up. But yeah man, love the pics. ![]() ____________________ My Linktree |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2852/3965 EXP: 19447485 Next: 39686 Since: 02-19-07 From: Sweden, Skåne Last post: 3092 days Last view: 1843 days |
Posted by KawaJust go with single letters. ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Kawa |
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![]() ![]() CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 137 Posts: 936/5344 EXP: 30425901 Next: 446954 Since: 02-20-07 From: The Netherlands Last post: 4289 days Last view: 2424 days |
Single letters, right. That's what I was thinking.
Update: ![]() ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks ![]() |
Trax |
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![]() ![]() Yellow Stalfos Level: 70 Posts: 344/1145 EXP: 2983754 Next: 32057 Since: 07-06-07 From: Québec Last post: 3418 days Last view: 2670 days |
Yep, for the 3.5 Mac users out there, and hopefully to incite someone to do something similar on other platforms, I'm working on a Arkanoid editor, named Arkalavista. I managed to successfully understand the damn palettes codes, so the bricks colors should be accurately manipulable...
I created 4 modes that should cover most of the basic stuff. I thought using left and right clicks would be an interesting way of doing things. Let me know what you think of it. If no mode is selected, you see the level as is, without background for now. When you select a mode, a semi transparent sheet is draw over the bricks to make the numbers easier to see... Level 1 - No mode : ![]() The "Bricks" mode is for changing bricks types, from 0 to F. Left click decreases the type, and right click increases it. If you go beyond 0 or F, it clears the brick... Level 1 - "Bricks" mode The "Capsules" mode is for changing capsule state. Right or left click to toggle capsule state in a brick... Level 1 - "Capsules" mode The "Hits" mode is for changing the number of hits needed to destroy a brick. Left click to decrease and right click to increase... Level 1 - "Hits" mode The "Palettes" mode is for changing palettes as the game mechanics allows. You can't exactly modify the palette for each brick. Palettes are distributed using 4-tile blocks, so bricks are grouped by 2 for the same given palette block... Level 1 - "Palettes" mode The array of fields at the bottom of the window is for changing the tile mapping for each tile type. This way, if you want to have two bricks on top of each other with different colors, you can change the tile mapping accordingly... You can also change the total number of bricks needed to complete the level, but of course, if you set it too high, the app won't let you do it, because it would make your level unfinishable. You can set it lower than the actual number of bricks if you want... The actual palettes array is not there in the screenshots, but I'm working on it. The "Total Hits" field is a convenience function that computes, well, the total brick hits needed to complete the level. This way you always have an hint on your level's difficulty. Having more hits takes more time and allows the ball to accelerate more over time... The matrix on the right was originally supposed to be used for placing bricks, in a "paint brush" fashion, but it may reveal useless if I consider the left/right click adequate enough for editing. The background is not drawn yet, but that shouldn't be hard to do... I won't release anything until all basic stuff edits and saves correctly. Any comments or suggestions? |
Xenesis |
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![]() Level: 46 Posts: 150/416 EXP: 660844 Next: 50930 Since: 02-20-07 Last post: 4176 days Last view: 2884 days |
Mac stuff AND romhacking at the same time? That' spiffylicious! |
messiaen |
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![]() ![]() Cheep-cheep Level: 32 Posts: 1/193 EXP: 200748 Next: 5694 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4234 days Last view: 4562 days |
Hi, I'm working on a few SM64 custom solid blocks for "Flatworld Battlefield" so that you can build simple levels with them. Here is a bunch of them:
![]() The drawing/disappear distance is set to maximum, so they are shown on screen all the time, just like level terrain except that you can move them in Toad's Tool. Limited, but fun ![]() |
Raccoon Sam |
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![]() ![]() Cobrat Level: 56 Posts: 485/672 EXP: 1356887 Next: 41289 Since: 02-19-07 From: Hi Last post: 3259 days Last view: 2490 days |
Posted by Xenesis Damn right..! Awesome job there, Trax. ![]() EDIT: I hope it works on Tiger ![]() ____________________ |
FirePhoenix0 |
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![]() ![]() Bullet Bill Level: 49 Posts: 495/505 EXP: 883699 Next: 184 Since: 02-23-07 Last post: 5311 days Last view: 5294 days |
![]() Custom minimap/map tiles! Plus morphball maze room. ____________________ |
Raccoon Sam |
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![]() ![]() Cobrat Level: 56 Posts: 486/672 EXP: 1356887 Next: 41289 Since: 02-19-07 From: Hi Last post: 3259 days Last view: 2490 days |
![]() ![]() ![]() ____________________ |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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