Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,671,577
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-28-24 12:34 AM
Guest: Register | Login

0 users currently in Display Case | 2 guests

Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114

elbobelo
Posted on 05-14-08 01:25 AM Link | Quote | ID: 83580


Red Koopa
Level: 27

Posts: 28/124
EXP: 108108
Next: 8051

Since: 08-16-07

Last post: 2200 days
Last view: 642 days
Posted by Trax
How come the tiles in YY-CHR are nicely placed?
Tiles are never structured like this in a ROM...
How can YY-CHR figure how to dispose the tiles so they form intelligible pictures?

I've seen that will other game's screenshot, including Zelda I and Mario 2...


He may be doing what I do with graphics. I open up an empty ROM and use it as a tile arranger. For instance I have a rom full of arranged Castlevania graphics from all different games seperated into animation frames. Some I created myself, some are from castlevania 1 which I traced from the PPU veiwer because of the encoding in the game. This way I can open up my hack, open up the graphics rom, and be better organized.

Googie
Posted on 05-14-08 02:13 AM Link | Quote | ID: 83600


Giant Red Paratroopa
Level: 78

Posts: 256/1407
EXP: 4191599
Next: 190627

Since: 02-19-07
From: Brooklyn, NY

Last post: 40 days
Last view: 40 days
Here's round 2 of Gary's Nuts...



I'll try to edit more levels tomorrow...

____________________
My Linktree

Celice
Posted on 05-14-08 02:19 AM Link | Quote | ID: 83601


Buzz Blob
Level: 39

Posts: 154/285
EXP: 380715
Next: 24056

Since: 04-06-07
From: Oroville, CA

Last post: 3718 days
Last view: 3679 days

How come the tiles in YY-CHR are nicely placed?
Tiles are never structured like this in a ROM...
How can YY-CHR figure how to dispose the tiles so they form intelligible pictures?

I've seen that will other game's screenshot, including Zelda I and Mario 2...

YY-CHR comes with pre-made "arrangements" which games have been found to use. You cna cycle through about eight or ten of 'em, which may change graphics from viewable but strangely arranged on their side into standard looking thingers.

There's games out there without any strange arrangments. But for the ones where there aren't, I just do like the other guys--arrange it in YY-CHR separately and then dump it in later. Also, if I'm working on an actual thing, I almost always end up rearranging which tiles are which, so in the process, I modify the TSA of a bunch of stuff. I make it look normal to me in the editor, basically :/

Trax
Posted on 05-14-08 02:53 AM Link | Quote | ID: 83605


Yellow Stalfos
Level: 71

Posts: 336/1145
EXP: 3043591
Next: 123523

Since: 07-06-07
From: Québec

Last post: 3658 days
Last view: 2910 days
I seeeeeeeee...........

FirePhoenix0
Posted on 05-15-08 04:52 AM Link | Quote | ID: 83653


Bullet Bill
Level: 50

Posts: 494/505
EXP: 901036
Next: 46281

Since: 02-23-07

Last post: 5551 days
Last view: 5534 days


Small preview of an area of Gaia Heights you haven't seen yet.

____________________

Trax
Posted on 05-16-08 04:41 AM Link | Quote | ID: 83731


Yellow Stalfos
Level: 71

Posts: 338/1145
EXP: 3043591
Next: 123523

Since: 07-06-07
From: Québec

Last post: 3658 days
Last view: 2910 days
Very good job so far, FirePhoenix...

I like the room with the Chobo, it feels like you're high in the sky...
Level design is very well done as well...

Celice
Posted on 05-16-08 04:47 AM Link | Quote | ID: 83732


Buzz Blob
Level: 39

Posts: 155/285
EXP: 380715
Next: 24056

Since: 04-06-07
From: Oroville, CA

Last post: 3718 days
Last view: 3679 days
I really like how you were able to go underneath the save station into a larger area, for some reason. It seems a lot more original than what the original team had in mind. If you've the skill, I think it'd look nice to have the sky showing in the background through some cracks in the walls or something.

The boss battle--I always hated that guy. But it also seemed kinda cool and new. That could just be my lack of scrollin' Metroid action for a few years though. The only real thing I thought was lacking was that a lot of the structures were squarish. For me, those kinds of areas always seem so empty :/

It looks to be a lot more explorative. I'm paying attention ^^

Raccoon Sam
Posted on 05-17-08 02:13 AM Link | Quote | ID: 83766


Cobrat
Level: 56

Posts: 480/672
EXP: 1383493
Next: 14683

Since: 02-19-07
From: Hi

Last post: 3499 days
Last view: 2730 days
I like the whole 'heights' concept with the scrolling clouds and the balance of mountain-like exteriors and cave-like interiors. That is superb level design.

The Torizo fight bugs me, though... I don't really see why there would be a room like that in the top of a mountain. If I may suggest, try removing the borders and set the thing up as a fight on a cliff, that'd be more exciting in my opinion.

____________________


Ailure
Posted on 05-17-08 04:42 PM Link | Quote | ID: 83784

Hats
Steam Board2 group
Level: 121

Posts: 2828/3965
EXP: 19828796
Next: 227900

Since: 02-19-07
From: Sweden, Skåne

Last post: 3333 days
Last view: 2084 days
Posted by Googie
Here's round 2 of Gary's Nuts...



I'll try to edit more levels tomorrow...
Did you really have to go for a such uhm.. intresting title?

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Googie
Posted on 05-19-08 05:17 AM Link | Quote | ID: 83916


Giant Red Paratroopa
Level: 78

Posts: 258/1407
EXP: 4191599
Next: 190627

Since: 02-19-07
From: Brooklyn, NY

Last post: 40 days
Last view: 40 days
I had another title called pokeballs, when I asked which title name sound better, Kawa and S.N.N. voted for Gary's Nuts instead lol! So I went with it lol! ^___^'

____________________
My Linktree

elbobelo
Posted on 05-21-08 09:49 PM Link | Quote | ID: 84017


Red Koopa
Level: 27

Posts: 31/124
EXP: 108108
Next: 8051

Since: 08-16-07

Last post: 2200 days
Last view: 642 days

koala_knight
Posted on 05-22-08 04:45 AM Link | Quote | ID: 84027


Buzzy Beetle
Level: 44

Posts: 106/384
EXP: 592749
Next: 18536

Since: 06-01-07
From: Miami

Last post: 4157 days
Last view: 4145 days
Posted by elbobelo



Sweet!

MathOnNapkins
Posted on 05-22-08 02:55 PM Link | Quote | ID: 84035


Super Koopa
Level: 62

Posts: 425/842
EXP: 1940371
Next: 44315

Since: 02-19-07
From: durff

Last post: 4520 days
Last view: 4043 days


Latest Black Magic progress

____________________
Zelda Hacking Forum
hobbies: delectatio morosa

Googie
Posted on 05-22-08 05:41 PM Link | Quote | ID: 84044


Giant Red Paratroopa
Level: 78

Posts: 260/1407
EXP: 4191599
Next: 190627

Since: 02-19-07
From: Brooklyn, NY

Last post: 40 days
Last view: 40 days
elbobelo: That's really cool man, I like it alot!

MathOnNapkins: See, this is why I say "MON is the MAN!" Dude, that's really sweet! A must watch editor for all SNES fans...

____________________
My Linktree

Insectduel
Posted on 05-22-08 08:51 PM Link | Quote | ID: 84049


Hammer Brother
Level: 68

Posts: 65/1069
EXP: 2694933
Next: 33867

Since: 02-16-08
From: Insectduel's office

Last post: 1288 days
Last view: 1288 days
Unreleased levels from my lost SMB1 hack called SMB for Ultimate Players. It's dead now a long time ago. This hack is made before I started Afterworld 8 and already finished with all new 64 levels back in 2005 for each of 4 parts. SMB for Ultimate players can NEVER be released and never will.

World 1-1



World 1-4



World 2-4 Water Level





World 3-4 Sky castle level








Hammer Trio

Instead of releasing my crappy unreleased SMB1 hack, it will be imported to my next SMB2 Japanese hack which is the Third series starring Princess Peach. However, it is my first SMB1 hack in case you're wondering.

I will proberly extend the project date to Fall or Winter, not Summer. Since I'm still with Megaman 1 editing right now.

Matrixz
Posted on 05-22-08 09:54 PM Link | Quote | ID: 84051


Ninji
Level: 35

Posts: 9/225
EXP: 267048
Next: 12888

Since: 04-07-07
From: Norway

Last post: 3137 days
Last view: 1815 days
Another video of my Megaman 4 project, still unnamed.
This is a demonstration of the new original weapons, and is a little teaser in other ways.



How's that?

Trax
Posted on 05-22-08 10:47 PM Link | Quote | ID: 84052


Yellow Stalfos
Level: 71

Posts: 343/1145
EXP: 3043591
Next: 123523

Since: 07-06-07
From: Québec

Last post: 3658 days
Last view: 2910 days
Dammit, this is some awesome ASM work... Wow...
Many many hats off for your work...

koala_knight
Posted on 05-22-08 11:59 PM (rev. 2 of 05-23-08 12:17 AM) Link | Quote | ID: 84055


Buzzy Beetle
Level: 44

Posts: 108/384
EXP: 592749
Next: 18536

Since: 06-01-07
From: Miami

Last post: 4157 days
Last view: 4145 days
@Panophobia: That is freakin' sweet, dude! The only thing is I'm not so enthus'ed about some of the weapon names. None the less, it's still wicked! =)

I think there's a dude on the Romhacking.net forum that's doing a Protoman themed hack that would probably be interested in the shield weapon.

Some suggestions:

Toxic Burst -> Toxic Splash
Ground Boiler -> Ground Blazer
Haze Dasher -> Phase Dash
Jolt Leader -> Jolt Conductor
Solar Lazer -> Solar Beam

Just some ideas for you.

Raccoon Sam
Posted on 05-23-08 12:06 PM Link | Quote | ID: 84063


Cobrat
Level: 56

Posts: 483/672
EXP: 1383493
Next: 14683

Since: 02-19-07
From: Hi

Last post: 3499 days
Last view: 2730 days
That looks really great. The only flaw I find is 'Lazer'. Is that a typo?

____________________


Matrixz
Posted on 05-23-08 12:36 PM Link | Quote | ID: 84064


Ninji
Level: 35

Posts: 10/225
EXP: 267048
Next: 12888

Since: 04-07-07
From: Norway

Last post: 3137 days
Last view: 1815 days

Toxic Burst -> Toxic Splash
Ground Boiler -> Ground Blazer
Haze Dasher -> Phase Dash
Jolt Leader -> Jolt Conductor
Solar Lazer -> Solar Beam

I could go with some of those.
Toxic Splash <- I'll keep Toxic Burst.
Ground Blazer <- I might go with it.
Phase Dash <- There's a reason for 'Haze', so maybe just 'Haze Dash'.
Jolt Conductor <- Yes, better.
Solar Beam <- Maybe.


That looks really great. The only flaw I find is 'Lazer'. Is that a typo?

Yes That being a misspelling, i forgot.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114


Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.056 seconds. (336KB of memory used)
MySQL - queries: 127, rows: 155/156, time: 0.045 seconds.