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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
elbobelo |
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Red Koopa Level: 27 Posts: 28/124 EXP: 109126 Next: 7033 Since: 08-16-07 Last post: 2316 days Last view: 758 days |
Posted by Trax He may be doing what I do with graphics. I open up an empty ROM and use it as a tile arranger. For instance I have a rom full of arranged Castlevania graphics from all different games seperated into animation frames. Some I created myself, some are from castlevania 1 which I traced from the PPU veiwer because of the encoding in the game. This way I can open up my hack, open up the graphics rom, and be better organized. |
Googie |
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Giant Red Paratroopa Level: 78 Posts: 256/1407 EXP: 4229993 Next: 152233 Since: 02-19-07 From: Brooklyn, NY Last post: 156 days Last view: 156 days |
Here's round 2 of Gary's Nuts...
I'll try to edit more levels tomorrow... ____________________ My Linktree |
Celice |
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Buzz Blob Level: 39 Posts: 154/285 EXP: 384228 Next: 20543 Since: 04-06-07 From: Oroville, CA Last post: 3834 days Last view: 3795 days |
YY-CHR comes with pre-made "arrangements" which games have been found to use. You cna cycle through about eight or ten of 'em, which may change graphics from viewable but strangely arranged on their side into standard looking thingers. There's games out there without any strange arrangments. But for the ones where there aren't, I just do like the other guys--arrange it in YY-CHR separately and then dump it in later. Also, if I'm working on an actual thing, I almost always end up rearranging which tiles are which, so in the process, I modify the TSA of a bunch of stuff. I make it look normal to me in the editor, basically :/ |
Trax |
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Yellow Stalfos Level: 71 Posts: 336/1145 EXP: 3072084 Next: 95030 Since: 07-06-07 From: Québec Last post: 3774 days Last view: 3026 days |
I seeeeeeeee........... |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 494/505 EXP: 909295 Next: 38022 Since: 02-23-07 Last post: 5667 days Last view: 5650 days |
Small preview of an area of Gaia Heights you haven't seen yet. ____________________ |
Trax |
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Yellow Stalfos Level: 71 Posts: 338/1145 EXP: 3072084 Next: 95030 Since: 07-06-07 From: Québec Last post: 3774 days Last view: 3026 days |
Very good job so far, FirePhoenix...
I like the room with the Chobo, it feels like you're high in the sky... Level design is very well done as well... |
Celice |
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Buzz Blob Level: 39 Posts: 155/285 EXP: 384228 Next: 20543 Since: 04-06-07 From: Oroville, CA Last post: 3834 days Last view: 3795 days |
I really like how you were able to go underneath the save station into a larger area, for some reason. It seems a lot more original than what the original team had in mind. If you've the skill, I think it'd look nice to have the sky showing in the background through some cracks in the walls or something.
The boss battle--I always hated that guy. But it also seemed kinda cool and new. That could just be my lack of scrollin' Metroid action for a few years though. The only real thing I thought was lacking was that a lot of the structures were squarish. For me, those kinds of areas always seem so empty :/ It looks to be a lot more explorative. I'm paying attention ^^ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 480/672 EXP: 1396166 Next: 2010 Since: 02-19-07 From: Hi Last post: 3615 days Last view: 2846 days |
I like the whole 'heights' concept with the scrolling clouds and the balance of mountain-like exteriors and cave-like interiors. That is superb level design.
The Torizo fight bugs me, though... I don't really see why there would be a room like that in the top of a mountain. If I may suggest, try removing the borders and set the thing up as a fight on a cliff, that'd be more exciting in my opinion. ____________________ |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2828/3965 EXP: 20010425 Next: 46271 Since: 02-19-07 From: Sweden, Skåne Last post: 3449 days Last view: 2200 days |
Posted by GoogieDid you really have to go for a such uhm.. intresting title? ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Googie |
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Giant Red Paratroopa Level: 78 Posts: 258/1407 EXP: 4229993 Next: 152233 Since: 02-19-07 From: Brooklyn, NY Last post: 156 days Last view: 156 days |
I had another title called pokeballs, when I asked which title name sound better, Kawa and S.N.N. voted for Gary's Nuts instead lol! So I went with it lol! ^___^' ____________________ My Linktree |
elbobelo |
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Red Koopa Level: 27 Posts: 31/124 EXP: 109126 Next: 7033 Since: 08-16-07 Last post: 2316 days Last view: 758 days |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 106/384 EXP: 598267 Next: 13018 Since: 06-01-07 From: Miami Last post: 4273 days Last view: 4261 days |
Posted by elbobelo Sweet! |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 425/842 EXP: 1958146 Next: 26540 Since: 02-19-07 From: durff Last post: 4636 days Last view: 4159 days |
Latest Black Magic progress ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Googie |
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Giant Red Paratroopa Level: 78 Posts: 260/1407 EXP: 4229993 Next: 152233 Since: 02-19-07 From: Brooklyn, NY Last post: 156 days Last view: 156 days |
elbobelo: That's really cool man, I like it alot!
MathOnNapkins: See, this is why I say "MON is the MAN!" Dude, that's really sweet! A must watch editor for all SNES fans... ____________________ My Linktree |
Insectduel |
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Hammer Brother Level: 68 Posts: 65/1069 EXP: 2721115 Next: 7685 Since: 02-16-08 From: Insectduel's office Last post: 1405 days Last view: 1404 days |
Unreleased levels from my lost SMB1 hack called SMB for Ultimate Players. It's dead now a long time ago. This hack is made before I started Afterworld 8 and already finished with all new 64 levels back in 2005 for each of 4 parts. SMB for Ultimate players can NEVER be released and never will.
World 1-1 World 1-4 World 2-4 Water Level World 3-4 Sky castle level Hammer Trio Instead of releasing my crappy unreleased SMB1 hack, it will be imported to my next SMB2 Japanese hack which is the Third series starring Princess Peach. However, it is my first SMB1 hack in case you're wondering. I will proberly extend the project date to Fall or Winter, not Summer. Since I'm still with Megaman 1 editing right now. |
Matrixz |
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Ninji Level: 35 Posts: 9/225 EXP: 269513 Next: 10423 Since: 04-07-07 From: Norway Last post: 3254 days Last view: 1931 days |
Another video of my Megaman 4 project, still unnamed.
This is a demonstration of the new original weapons, and is a little teaser in other ways. How's that? |
Trax |
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Yellow Stalfos Level: 71 Posts: 343/1145 EXP: 3072084 Next: 95030 Since: 07-06-07 From: Québec Last post: 3774 days Last view: 3026 days |
Dammit, this is some awesome ASM work... Wow...
Many many hats off for your work... |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 108/384 EXP: 598267 Next: 13018 Since: 06-01-07 From: Miami Last post: 4273 days Last view: 4261 days |
@Panophobia: That is freakin' sweet, dude! The only thing is I'm not so enthus'ed about some of the weapon names. None the less, it's still wicked! =)
I think there's a dude on the Romhacking.net forum that's doing a Protoman themed hack that would probably be interested in the shield weapon. Some suggestions: Toxic Burst -> Toxic Splash Ground Boiler -> Ground Blazer Haze Dasher -> Phase Dash Jolt Leader -> Jolt Conductor Solar Lazer -> Solar Beam Just some ideas for you. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 483/672 EXP: 1396166 Next: 2010 Since: 02-19-07 From: Hi Last post: 3615 days Last view: 2846 days |
That looks really great. The only flaw I find is 'Lazer'. Is that a typo? ____________________ |
Matrixz |
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Ninji Level: 35 Posts: 10/225 EXP: 269513 Next: 10423 Since: 04-07-07 From: Norway Last post: 3254 days Last view: 1931 days |
I could go with some of those. Toxic Splash <- I'll keep Toxic Burst. Ground Blazer <- I might go with it. Phase Dash <- There's a reason for 'Haze', so maybe just 'Haze Dash'. Jolt Conductor <- Yes, better. Solar Beam <- Maybe.
Yes That being a misspelling, i forgot. |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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