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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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elbobelo
Posted on 05-14-08 01:25 AM Link | Quote | ID: 83580


Red Koopa
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Posted by Trax
How come the tiles in YY-CHR are nicely placed?
Tiles are never structured like this in a ROM...
How can YY-CHR figure how to dispose the tiles so they form intelligible pictures?

I've seen that will other game's screenshot, including Zelda I and Mario 2...


He may be doing what I do with graphics. I open up an empty ROM and use it as a tile arranger. For instance I have a rom full of arranged Castlevania graphics from all different games seperated into animation frames. Some I created myself, some are from castlevania 1 which I traced from the PPU veiwer because of the encoding in the game. This way I can open up my hack, open up the graphics rom, and be better organized.

Googie
Posted on 05-14-08 02:13 AM Link | Quote | ID: 83600


Giant Red Paratroopa
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Since: 02-19-07
From: Brooklyn, NY

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Here's round 2 of Gary's Nuts...



I'll try to edit more levels tomorrow...

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Celice
Posted on 05-14-08 02:19 AM Link | Quote | ID: 83601


Buzz Blob
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Since: 04-06-07
From: Oroville, CA

Last post: 3778 days
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How come the tiles in YY-CHR are nicely placed?
Tiles are never structured like this in a ROM...
How can YY-CHR figure how to dispose the tiles so they form intelligible pictures?

I've seen that will other game's screenshot, including Zelda I and Mario 2...

YY-CHR comes with pre-made "arrangements" which games have been found to use. You cna cycle through about eight or ten of 'em, which may change graphics from viewable but strangely arranged on their side into standard looking thingers.

There's games out there without any strange arrangments. But for the ones where there aren't, I just do like the other guys--arrange it in YY-CHR separately and then dump it in later. Also, if I'm working on an actual thing, I almost always end up rearranging which tiles are which, so in the process, I modify the TSA of a bunch of stuff. I make it look normal to me in the editor, basically :/

Trax
Posted on 05-14-08 02:53 AM Link | Quote | ID: 83605


Yellow Stalfos
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Since: 07-06-07
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I seeeeeeeee...........

FirePhoenix0
Posted on 05-15-08 04:52 AM Link | Quote | ID: 83653


Bullet Bill
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Small preview of an area of Gaia Heights you haven't seen yet.

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Trax
Posted on 05-16-08 04:41 AM Link | Quote | ID: 83731


Yellow Stalfos
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Since: 07-06-07
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Very good job so far, FirePhoenix...

I like the room with the Chobo, it feels like you're high in the sky...
Level design is very well done as well...

Celice
Posted on 05-16-08 04:47 AM Link | Quote | ID: 83732


Buzz Blob
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I really like how you were able to go underneath the save station into a larger area, for some reason. It seems a lot more original than what the original team had in mind. If you've the skill, I think it'd look nice to have the sky showing in the background through some cracks in the walls or something.

The boss battle--I always hated that guy. But it also seemed kinda cool and new. That could just be my lack of scrollin' Metroid action for a few years though. The only real thing I thought was lacking was that a lot of the structures were squarish. For me, those kinds of areas always seem so empty :/

It looks to be a lot more explorative. I'm paying attention ^^

Raccoon Sam
Posted on 05-17-08 02:13 AM Link | Quote | ID: 83766


Cobrat
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I like the whole 'heights' concept with the scrolling clouds and the balance of mountain-like exteriors and cave-like interiors. That is superb level design.

The Torizo fight bugs me, though... I don't really see why there would be a room like that in the top of a mountain. If I may suggest, try removing the borders and set the thing up as a fight on a cliff, that'd be more exciting in my opinion.

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Ailure
Posted on 05-17-08 04:42 PM Link | Quote | ID: 83784

Hats
Steam Board2 group
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Since: 02-19-07
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Posted by Googie
Here's round 2 of Gary's Nuts...



I'll try to edit more levels tomorrow...
Did you really have to go for a such uhm.. intresting title?

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Googie
Posted on 05-19-08 05:17 AM Link | Quote | ID: 83916


Giant Red Paratroopa
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I had another title called pokeballs, when I asked which title name sound better, Kawa and S.N.N. voted for Gary's Nuts instead lol! So I went with it lol! ^___^'

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elbobelo
Posted on 05-21-08 09:49 PM Link | Quote | ID: 84017


Red Koopa
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koala_knight
Posted on 05-22-08 04:45 AM Link | Quote | ID: 84027


Buzzy Beetle
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Posted by elbobelo



Sweet!

MathOnNapkins
Posted on 05-22-08 02:55 PM Link | Quote | ID: 84035


Super Koopa
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Latest Black Magic progress

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Googie
Posted on 05-22-08 05:41 PM Link | Quote | ID: 84044


Giant Red Paratroopa
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Since: 02-19-07
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elbobelo: That's really cool man, I like it alot!

MathOnNapkins: See, this is why I say "MON is the MAN!" Dude, that's really sweet! A must watch editor for all SNES fans...

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Insectduel
Posted on 05-22-08 08:51 PM Link | Quote | ID: 84049


Hammer Brother
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Unreleased levels from my lost SMB1 hack called SMB for Ultimate Players. It's dead now a long time ago. This hack is made before I started Afterworld 8 and already finished with all new 64 levels back in 2005 for each of 4 parts. SMB for Ultimate players can NEVER be released and never will.

World 1-1



World 1-4



World 2-4 Water Level





World 3-4 Sky castle level








Hammer Trio

Instead of releasing my crappy unreleased SMB1 hack, it will be imported to my next SMB2 Japanese hack which is the Third series starring Princess Peach. However, it is my first SMB1 hack in case you're wondering.

I will proberly extend the project date to Fall or Winter, not Summer. Since I'm still with Megaman 1 editing right now.

Matrixz
Posted on 05-22-08 09:54 PM Link | Quote | ID: 84051


Ninji
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Another video of my Megaman 4 project, still unnamed.
This is a demonstration of the new original weapons, and is a little teaser in other ways.



How's that?

Trax
Posted on 05-22-08 10:47 PM Link | Quote | ID: 84052


Yellow Stalfos
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Dammit, this is some awesome ASM work... Wow...
Many many hats off for your work...

koala_knight
Posted on 05-22-08 11:59 PM (rev. 2 of 05-23-08 12:17 AM) Link | Quote | ID: 84055


Buzzy Beetle
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@Panophobia: That is freakin' sweet, dude! The only thing is I'm not so enthus'ed about some of the weapon names. None the less, it's still wicked! =)

I think there's a dude on the Romhacking.net forum that's doing a Protoman themed hack that would probably be interested in the shield weapon.

Some suggestions:

Toxic Burst -> Toxic Splash
Ground Boiler -> Ground Blazer
Haze Dasher -> Phase Dash
Jolt Leader -> Jolt Conductor
Solar Lazer -> Solar Beam

Just some ideas for you.

Raccoon Sam
Posted on 05-23-08 12:06 PM Link | Quote | ID: 84063


Cobrat
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That looks really great. The only flaw I find is 'Lazer'. Is that a typo?

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Matrixz
Posted on 05-23-08 12:36 PM Link | Quote | ID: 84064


Ninji
Level: 35

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Since: 04-07-07
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Toxic Burst -> Toxic Splash
Ground Boiler -> Ground Blazer
Haze Dasher -> Phase Dash
Jolt Leader -> Jolt Conductor
Solar Lazer -> Solar Beam

I could go with some of those.
Toxic Splash <- I'll keep Toxic Burst.
Ground Blazer <- I might go with it.
Phase Dash <- There's a reason for 'Haze', so maybe just 'Haze Dash'.
Jolt Conductor <- Yes, better.
Solar Beam <- Maybe.


That looks really great. The only flaw I find is 'Lazer'. Is that a typo?

Yes That being a misspelling, i forgot.
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