Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,536,748
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-05-24 03:51 AM
Guest: Register | Login

0 users currently in Display Case | 1 guest | 1 bot

Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114

Xenesis
Posted on 04-28-08 11:06 AM Link | Quote | ID: 82477


Level: 46

Posts: 139/416
EXP: 672581
Next: 39193

Since: 02-20-07

Last post: 4393 days
Last view: 3101 days
Posted by FirePhoenix0
Posted by FirePhoenix0


WIP Map for Gaia Heights (Crateria). Not all of the blue rooms are completed, I only have the map layout for those rooms done. There are also rooms that aren't shown on the map.

Seeing as it got skipped over in favor of discussion of Rockman's hack, I'm reposting this to hopefully get a comment or two.


Well, in all honesty there's only so much you can say about a map screenshot. Apart from that it does look like it goes high.

That being said, I hope you're going to make the difficulty comfortable rather than tedious.

Raccoon Sam
Posted on 04-29-08 07:17 AM Link | Quote | ID: 82526


Cobrat
Level: 56

Posts: 476/672
EXP: 1380983
Next: 17193

Since: 02-19-07
From: Hi

Last post: 3476 days
Last view: 2707 days
Posted by "Xenesis" id="82477
Well, in all honesty there's only so much you can say about a map screenshot. Apart from that it does look like it goes high.

Which is good for an area titled 'Gaia heights', so it's a very reasonable design. Lookin' fine FP0.

____________________


Celice
Posted on 04-29-08 07:32 AM Link | Quote | ID: 82527


Buzz Blob
Level: 39

Posts: 149/285
EXP: 380020
Next: 24751

Since: 04-06-07
From: Oroville, CA

Last post: 3695 days
Last view: 3656 days
I assume you can have areas you can walk into, but never show on the map? You could hide an area away for later exploration in some crags near the top, and give the player hints else where.

FirePhoenix0
Posted on 04-30-08 12:19 AM Link | Quote | ID: 82547


Bullet Bill
Level: 50

Posts: 492/505
EXP: 899401
Next: 47916

Since: 02-23-07

Last post: 5528 days
Last view: 5511 days
Yeah, there are going to be plenty of areas that don't show up when you download a map from a map station. In fact, there are at least 5 areas just on that screenshot right now that aren't visible until you find them.

Thanks for the comments.

____________________

Insectduel
Posted on 05-01-08 07:27 PM Link | Quote | ID: 82601


Hammer Brother
Level: 68

Posts: 51/1069
EXP: 2689746
Next: 39054

Since: 02-16-08
From: Insectduel's office

Last post: 1266 days
Last view: 1265 days
Recent screenshots on my Megaman 1 hack.

If you guys picked up an IPS Patch copy called Megagirl from Zophar's Domain, then the stage select should look like this.



It was made in 1998 which is the graphics only hack. Megaman 1 editors don't exist until the year 2000. I think. The time Dragon Eye Studios started cracking Megaman 1 data.

Now, here's the stage select for Megagirl another fight story.



I was thinking about changing the BG colors to either Gray, Red, or Green but not the default blue.

If you guys played the Parody Touhou Megaman game called MegaMari, Patchouli and Cirno are the bosses in this game. YES I know I spelled Patcholy but that's another way to pronounce it. Gutsgirl is nothing more than the heart on it's head than the cutie face like all the others.

My hack can NEVER be a graphics only hack. I will edit all level maps soon. Anyway, there's a few more GFX sprites I need to work on before I get to the frame animations.

In a meanwhile I'm hosting 2 joke shots here below.


In the year 21XX, Megaman X Teams with Marisa to stop Patchouli's evil plans.


Iceman and Cirno also traveled to the year 21XX. Cirno is currently helping Chill Penguin. Iceman and Cirno ended up fighting each other in the Icy mountains.

NetSplit
Posted on 05-01-08 07:53 PM Link | Quote | ID: 82604


Level: 32

Posts: 65/178
EXP: 188162
Next: 18280

Since: 02-26-07

Last post: 2226 days
Last view: 2151 days
Posted by Insectduel
It was made in 1998 which is the graphics only hack. Megaman 1 editors don't exist until the year 2000. I think. The time Dragon Eye Studios started cracking Megaman 1 data.


Not true. Prior to then, Kent Hansen's MegaEdit was around, albeit difficult to find and incredibly limited. It can edit most (but not all) screens in the game, and that's it; no sprites, scrolling, stats, etc. visine and Rock & Roll made the game far more hackable, though.

Insectduel
Posted on 05-01-08 08:51 PM (rev. 2 of 05-01-08 08:52 PM) Link | Quote | ID: 82608


Hammer Brother
Level: 68

Posts: 52/1069
EXP: 2689746
Next: 39054

Since: 02-16-08
From: Insectduel's office

Last post: 1266 days
Last view: 1265 days
Well, thanks for the feedback Netsplit. I was thinking about writing a timeline on how it got started in my .txt document soon. I don't know nothing about the past history though.

Xenesis
Posted on 05-07-08 10:42 AM Link | Quote | ID: 82979


Level: 46

Posts: 144/416
EXP: 672581
Next: 39193

Since: 02-20-07

Last post: 4393 days
Last view: 3101 days


This is just a short video showing off some of the assembly hacks I'd mentioned earlier. (And probably one or two you might not have seen).

There's 4 hacks shown off here, see if you can spot them all.

Insectduel
Posted on 05-07-08 07:54 PM Link | Quote | ID: 82994


Hammer Brother
Level: 68

Posts: 58/1069
EXP: 2689746
Next: 39054

Since: 02-16-08
From: Insectduel's office

Last post: 1266 days
Last view: 1265 days
Someone is working on a Megaman 3 hack starring Protoman.

Finally, some Protoman MM Hacks I want to see.





RetroRain
Posted on 05-08-08 02:56 AM (rev. 2 of 05-08-08 03:11 AM) Link | Quote | ID: 83053


Fuzz Ball
Level: 66

Posts: 101/994
EXP: 2439941
Next: 21910

Since: 09-30-07

Last post: 1943 days
Last view: 966 days
I'm taking a break from the levels for now, and doing more work on the game's features. Somebody asked me if there will be ASM hacks. The answer is yes. Before I do anymore level editing, I'm going to start implementing a lot of ASM features. Two of my priorities right now are completely redesigning Mario. Inspired by Resident Evil 5's Chris Redfield, Mario is now more slim, and has bigger muscles, and loses the hat. I'm removing the hat on all the sprites. No more hat!

One of the things I really want to do is implement new moves for Mario. One of them I have been meaning to do, is the Multi-Directional Fireball Throwing. That might be a little too difficult to do, even though I have the pseudo-code down and everything. I want to do something a little more simple. I want to add a Punch ability.

You press Up + the run button to do a punch.

The punch ability would be great, because you won't need a powerup to launch an attack. And small Mario won't be able to punch.

LDA $17
AND #$48 (Up + Run button)
Swap Free bank in
Swap new sprite bank with Mario punch
Collission detection stuff - If Mario touches something blah blah blah
Return to former bank.

I won't make any promises, but I'm going to at least try to implement it. Wish me luck!




EDIT -



I put those fire canisters in btw. I'm holding back from showing more levels. You will see more levels and graphics overhauls in the next trailer.

____________________
My YouTube Channel

Celice
Posted on 05-08-08 05:56 AM Link | Quote | ID: 83069


Buzz Blob
Level: 39

Posts: 151/285
EXP: 380020
Next: 24751

Since: 04-06-07
From: Oroville, CA

Last post: 3695 days
Last view: 3656 days

This is just a short video showing off some of the assembly hacks I'd mentioned earlier. (And probably one or two you might not have seen).

There's 4 hacks shown off here, see if you can spot them all.

I haven't played an Advance Wars in a little while, especially AW2, but at least I noticed that air units are deployable from an HQ--I don't think I remember that in Famicom Wars or Super Famicom Wars. Also Green Earth loading Blue Moon's palette(s?) even if I think each army actually keeping their nation's colors is a good thing, unlike most of the other series where palette is depending on player order


http://i16.photobucket.com/albums/b26/EXbox/dark_mario.png

Mario as an old Slavic :x

RetroRain
Posted on 05-08-08 06:40 AM Link | Quote | ID: 83076


Fuzz Ball
Level: 66

Posts: 102/994
EXP: 2439941
Next: 21910

Since: 09-30-07

Last post: 1943 days
Last view: 966 days
Haha. Too old huh? How about this one?



I want something new. But I don't want something that is going to look corny. I think this one resembles Chris Redfield a lot more. What do you think about this one?

____________________
My YouTube Channel

Edea
Posted on 05-08-08 07:05 AM (rev. 2 of 05-08-08 07:05 AM) Link | Quote | ID: 83085


Koopa
Level: 25

Posts: 87/102
EXP: 78752
Next: 10868

Since: 05-04-08
From: In the middle of a poorly rendered orphanage.

Last post: 5840 days
Last view: 5829 days
Probably a retard moment, but...make Mario black? I've never seen an African American Mario in a hack before; that sounds new. Seems to go with the "Dark Mario" theme?

pieguy1732
Posted on 05-08-08 08:33 AM (rev. 2 of 05-08-08 08:33 AM) Link | Quote | ID: 83095


Ptooie
Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3.
Level: 84

Posts: 948/1711
EXP: 5466544
Next: 195408

Since: 01-04-08

Last post: 5026 days
Last view: 4955 days
I like the idea of implementing the new features, and I hope it turns out well.

____________________
"There are 3 types of people in this world: Those who can count and those who can't."
Neritic Net

Trax
Posted on 05-08-08 08:34 AM Link | Quote | ID: 83096


Yellow Stalfos
Level: 71

Posts: 327/1145
EXP: 3037947
Next: 129167

Since: 07-06-07
From: Québec

Last post: 3635 days
Last view: 2887 days
Posted by "Rockman"
LDA $17
AND #$48 (Up + Run button)
Swap Free bank in
Swap new sprite bank with Mario punch
Collission detection stuff - If Mario touches something blah blah blah
Return to former bank.

I could be out of the field on that one, but I have a feeling that bank swapping in the middle of nowhere would not be appropriate. Banks are usually swapped during non important blanks, like when you load a level or bring up the overworld...


smkdan
Posted on 05-08-08 12:45 PM Link | Quote | ID: 83104


Ninji
Level: 36

Posts: 139/238
EXP: 288852
Next: 19258

Since: 05-26-07

Last post: 4071 days
Last view: 4020 days


Started this last night. Used the data from the thread in the release forums to throw this together. It's dead simple, it'll be done soon enough.

Raccoon Sam
Posted on 05-08-08 04:50 PM Link | Quote | ID: 83115


Cobrat
Level: 56

Posts: 478/672
EXP: 1380983
Next: 17193

Since: 02-19-07
From: Hi

Last post: 3476 days
Last view: 2707 days
Looks really cool.

____________________


never-obsolete
Posted on 05-08-08 07:10 PM Link | Quote | ID: 83116


Rat
Level: 24

Posts: 20/96
EXP: 74547
Next: 3578

Since: 02-22-07
From: Phoenix, AZ

Last post: 2605 days
Last view: 2605 days

RetroRain
Posted on 05-08-08 07:12 PM (rev. 2 of 05-08-08 07:13 PM) Link | Quote | ID: 83117


Fuzz Ball
Level: 66

Posts: 103/994
EXP: 2439941
Next: 21910

Since: 09-30-07

Last post: 1943 days
Last view: 966 days
If Mario looks like crap, I can always change him back. No big deal. I'm experimenting to see what might work, and what won't.

Edea: I appreciate the idea, but I'm not going to take that route.

pieguy1372: Thanks.

Trax: Not necessarily. You can swap a bank anywhere, providing that you properly write the code. If you swap, you need to swap back perfectly, and to the right spot. When Mario shoots the fireballs, a different bank is swapped in temporarily, and then the original bank is loaded back in. It happens so fast that you won't even realize it happens without snapping the debugger to see it.

smkdan: Nice editor there man. I never really got into Nuts & Milk, but I have seen a lot of hacks of it that look pretty cool, and its nice to see another editor in the works. Good luck with that.

never-obsolete: There are a lot of Castlevania fans that are going to love that!

____________________
My YouTube Channel

Googie
Posted on 05-09-08 12:57 AM Link | Quote | ID: 83131


Giant Red Paratroopa
Level: 77

Posts: 248/1407
EXP: 4183996
Next: 7133

Since: 02-19-07
From: Brooklyn, NY

Last post: 17 days
Last view: 17 days
Nice looking editor smkdan, I know I'll have a ball with it when it's done. (^^)

____________________
My Linktree
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114


Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.064 seconds. (334KB of memory used)
MySQL - queries: 117, rows: 146/146, time: 0.045 seconds.