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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
RetroRain |
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Fuzz Ball Level: 67 Posts: 83/994 EXP: 2467759 Next: 125113 Since: 09-30-07 Last post: 2082 days Last view: 1105 days |
Introducing... World 2!
This level design is inspired by FlameStag's stage from Mega Man X2. Sunset Canyon. Mirror Version. Why is Toad here? And why is there a dead-end? ____________________ My YouTube Channel |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2784/3965 EXP: 20010519 Next: 46177 Since: 02-19-07 From: Sweden, Skåne Last post: 3449 days Last view: 2200 days |
Having flames coming out of nowhere looks kind of silly. xD
Pretty neat otherwise. There's not too many SMB3 hacks around. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Raccoon Sam |
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Cobrat Level: 56 Posts: 472/672 EXP: 1396173 Next: 2003 Since: 02-19-07 From: Hi Last post: 3615 days Last view: 2846 days |
Agreed with Ailure.
Maybe you could edit the flame gfx to some kind of a steam woosh? ____________________ |
RetroRain |
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Fuzz Ball Level: 67 Posts: 84/994 EXP: 2467759 Next: 125113 Since: 09-30-07 Last post: 2082 days Last view: 1105 days |
Yeah, I'll definitely fix it. Don't worry about it. Thanks for the comments. I am at school right now, so I can't do any work on the hack, but when I get home later, I'll do a lot more work on it. Probably be able to show you more later, providing that somebody replies after this post.
Other things that I have done; I added snow. Level 5 in World 1 will have snow in it. You're going to love it, once I get around to physically implementing it! I did the graphics for it already. Also, coins now have 16 frames of animation, and the FlameStag stage land will have rock-terrain graphics, and its own stage animations! Also, now that I know how to successfully do bank swaps, I can copy my Introduction Sequence code from my homebrew ROM and and put it in Dark Mario. Once this is all done, I will try to figure out the Multi-Directional Fireball Throwing. I am proud to say that I have surpassed all of my lost SMB3 hacks, and I will see this project to the end! ____________________ My YouTube Channel |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2785/3965 EXP: 20010519 Next: 46177 Since: 02-19-07 From: Sweden, Skåne Last post: 3449 days Last view: 2200 days |
Another way would just add a crack or something that the fire would come out of. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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RT-55J |
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Armor Guardian Level: 81 Posts: 421/1562 EXP: 4946435 Next: 46414 Since: 02-23-07 From: Wild Side Arcade Last post: 461 days Last view: 111 days |
Posted by Dr. Hell I take it that music editing is out of the question. |
RetroRain |
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Fuzz Ball Level: 67 Posts: 85/994 EXP: 2467759 Next: 125113 Since: 09-30-07 Last post: 2082 days Last view: 1105 days |
I couldn't resist. Oh, and don't bother telling me about the errors. I know.
____________________ My YouTube Channel |
Xenesis |
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Level: 46 Posts: 138/416 EXP: 679980 Next: 31794 Since: 02-20-07 Last post: 4532 days Last view: 3240 days |
That jumping from ring block to ring block looks tedious. :|
The background is quite bland, and the constant flipping looks a little odd but it's good nonetheless. |
RetroRain |
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Fuzz Ball Level: 67 Posts: 87/994 EXP: 2467759 Next: 125113 Since: 09-30-07 Last post: 2082 days Last view: 1105 days |
Yeah, all of that is going to be changed. This hack is making me exhausted. All of this work that is going into it is nuts. I don't think I'm ever hacking this game again after this.
I have a lot of ASM work ahead of me just to get this one level looking mint. I would really love to have this GameBoy FlameStag music in the actual game. ____________________ My YouTube Channel |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 489/505 EXP: 909299 Next: 38018 Since: 02-23-07 Last post: 5667 days Last view: 5650 days |
WIP Map for Gaia Heights (Crateria). Not all of the blue rooms are completed, I only have the map layout for those rooms done. There are also rooms that aren't shown on the map. ____________________ |
Legomen |
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Red Koopa Level: 28 Posts: 80/139 EXP: 130429 Next: 909 Since: 05-19-07 Last post: 5748 days Last view: 5697 days |
Posted by Rockman why big/fire/etc mario jumps like at orginal game when you have star? It looks SO annoying... ____________________ Sorry for my bad english |
RetroRain |
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Fuzz Ball Level: 67 Posts: 88/994 EXP: 2467759 Next: 125113 Since: 09-30-07 Last post: 2082 days Last view: 1105 days |
We'll see what happens. Nothing is set in stone yet. This game is going through tons of changes. I can actually see what you are saying by the flipping being annoying. I wanted to try something different. If it doesn't work out, I can easily change it back. I think I mentioned this already, but once you get to World 3, you take control of Lieutenant Luigi. I'm taking a break from this though. This game really is too much work for one person to do on their own. ____________________ My YouTube Channel |
interdpth |
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Buzzy Beetle Level: 44 Posts: 205/383 EXP: 600614 Next: 10671 Since: 02-22-07 Last post: 4246 days Last view: 4220 days |
Rock man that is an extremely awesome hack! ____________________ lawl blog http://interdpths.blogspot.com/ |
Mystery Gourmet |
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Buzzy Beetle Level: 45 Posts: 346/388 EXP: 611751 Next: 48413 Since: 03-08-07 Last post: 5552 days Last view: 5551 days |
Holy crap i love the Flame stag BGM. |
RT-55J |
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Armor Guardian Level: 81 Posts: 427/1562 EXP: 4946435 Next: 46414 Since: 02-23-07 From: Wild Side Arcade Last post: 461 days Last view: 111 days |
The Flame Stag BGM sounds exactly like the GB version, so I would assume he just added the music to the video but not the game yet.
Also, could you make it so Mario doesn't spin jump when left/right aren't pressed (a la Metroid)? |
Raccoon Sam |
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Cobrat Level: 56 Posts: 473/672 EXP: 1396173 Next: 2003 Since: 02-19-07 From: Hi Last post: 3615 days Last view: 2846 days |
Posted by RT-55J Or even better, no spin jump unless your movement is at certain speed? Either way, that level design looks brilliant. ____________________ |
RetroRain |
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Fuzz Ball Level: 67 Posts: 91/994 EXP: 2467759 Next: 125113 Since: 09-30-07 Last post: 2082 days Last view: 1105 days |
Thanks guys. I really appreciate the comments.
I don't really know what I'm going to do with the jumping yet. I was thinking about restoring the jump back to normal, but if you press up when you jump, you can do a flip. Does that sound better? I didn't do any hacking today, because I needed a break, but in the last hour, I finally got the World 1 map structure down. EDIT - I finally programmed the snow in. I still have to do a lot of graphics work, but at least I got the ASM part out of the way. ____________________ My YouTube Channel |
Legomen |
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Red Koopa Level: 28 Posts: 81/139 EXP: 130429 Next: 909 Since: 05-19-07 Last post: 5748 days Last view: 5697 days |
Posted by Rockman Raccoon Sam's idea sounded better.. ____________________ Sorry for my bad english |
Raccoon Sam |
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Cobrat Level: 56 Posts: 475/672 EXP: 1396173 Next: 2003 Since: 02-19-07 From: Hi Last post: 3615 days Last view: 2846 days |
Pretty much.
People with Sticky Buttons, me being one would have trouble with holding up constantly. ____________________ |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 490/505 EXP: 909299 Next: 38018 Since: 02-23-07 Last post: 5667 days Last view: 5650 days |
Posted by FirePhoenix0 Seeing as it got skipped over in favor of discussion of Rockman's hack, I'm reposting this to hopefully get a comment or two. ____________________ |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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