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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 83/994 EXP: 2371481 Next: 90370 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
Introducing... World 2!
![]() ![]() ![]() ![]() This level design is inspired by FlameStag's stage from Mega Man X2. ![]() Sunset Canyon. Mirror Version. ![]() Why is Toad here? And why is there a dead-end? ____________________ My YouTube Channel |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2784/3965 EXP: 19257452 Next: 229719 Since: 02-19-07 From: Sweden, Skåne Last post: 2974 days Last view: 1725 days |
Having flames coming out of nowhere looks kind of silly. xD
Pretty neat otherwise. There's not too many SMB3 hacks around. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Raccoon Sam |
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![]() ![]() Cobrat Level: 56 Posts: 472/672 EXP: 1343627 Next: 54549 Since: 02-19-07 From: Hi Last post: 3141 days Last view: 2372 days |
Agreed with Ailure.
Maybe you could edit the flame gfx to some kind of a steam woosh? ____________________ |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 84/994 EXP: 2371481 Next: 90370 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
Yeah, I'll definitely fix it. Don't worry about it. ![]() ![]() Other things that I have done; I added snow. Level 5 in World 1 will have snow in it. You're going to love it, once I get around to physically implementing it! I did the graphics for it already. Also, coins now have 16 frames of animation, and the FlameStag stage land will have rock-terrain graphics, and its own stage animations! Also, now that I know how to successfully do bank swaps, I can copy my Introduction Sequence code from my homebrew ROM and and put it in Dark Mario. Once this is all done, I will try to figure out the Multi-Directional Fireball Throwing. I am proud to say that I have surpassed all of my lost SMB3 hacks, and I will see this project to the end! ![]() ____________________ My YouTube Channel |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2785/3965 EXP: 19257452 Next: 229719 Since: 02-19-07 From: Sweden, Skåne Last post: 2974 days Last view: 1725 days |
Another way would just add a crack or something that the fire would come out of. ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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RT-55J |
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![]() Armor Guardian Level: 80 Posts: 421/1559 EXP: 4746468 Next: 36501 Since: 02-23-07 From: Wild Side Arcade Last post: 4613 days Last view: 4543 days |
Posted by Dr. Hell I take it that music editing is out of the question. ![]() |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 85/994 EXP: 2371481 Next: 90370 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
I couldn't resist. Oh, and don't bother telling me about the errors. I know. ![]() ____________________ My YouTube Channel |
Xenesis |
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![]() Level: 45 Posts: 138/416 EXP: 654386 Next: 5778 Since: 02-20-07 Last post: 4058 days Last view: 2766 days |
That jumping from ring block to ring block looks tedious. :|
The background is quite bland, and the constant flipping looks a little odd but it's good nonetheless. |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 87/994 EXP: 2371481 Next: 90370 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
Yeah, all of that is going to be changed. This hack is making me exhausted. ![]() ![]() I have a lot of ASM work ahead of me just to get this one level looking mint. I would really love to have this GameBoy FlameStag music in the actual game. ____________________ My YouTube Channel |
FirePhoenix0 |
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![]() ![]() Bullet Bill Level: 49 Posts: 489/505 EXP: 875059 Next: 8824 Since: 02-23-07 Last post: 5193 days Last view: 5176 days |
![]() WIP Map for Gaia Heights (Crateria). Not all of the blue rooms are completed, I only have the map layout for those rooms done. There are also rooms that aren't shown on the map. ____________________ |
Legomen |
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![]() ![]() Red Koopa Level: 28 Posts: 80/139 EXP: 125450 Next: 5888 Since: 05-19-07 Last post: 5273 days Last view: 5222 days |
Posted by Rockman why big/fire/etc mario jumps like at orginal game when you have star? It looks SO annoying... ____________________ Sorry for my bad english ![]() |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 88/994 EXP: 2371481 Next: 90370 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
We'll see what happens. Nothing is set in stone yet. This game is going through tons of changes. I can actually see what you are saying by the flipping being annoying. I wanted to try something different. If it doesn't work out, I can easily change it back. I think I mentioned this already, but once you get to World 3, you take control of Lieutenant Luigi. I'm taking a break from this though. This game really is too much work for one person to do on their own. ____________________ My YouTube Channel |
interdpth |
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![]() ![]() Buzzy Beetle Level: 44 Posts: 205/383 EXP: 578001 Next: 33284 Since: 02-22-07 Last post: 3772 days Last view: 3745 days |
Rock man that is an extremely awesome hack! ____________________ lawl blog http://interdpths.blogspot.com/ |
Mystery Gourmet |
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![]() ![]() Buzzy Beetle Level: 44 Posts: 346/388 EXP: 588667 Next: 22618 Since: 03-08-07 Last post: 5078 days Last view: 5077 days |
Holy crap i love the Flame stag BGM. |
RT-55J |
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![]() Armor Guardian Level: 80 Posts: 427/1559 EXP: 4746468 Next: 36501 Since: 02-23-07 From: Wild Side Arcade Last post: 4613 days Last view: 4543 days |
The Flame Stag BGM sounds exactly like the GB version, so I would assume he just added the music to the video but not the game yet.
Also, could you make it so Mario doesn't spin jump when left/right aren't pressed (a la Metroid)? |
Raccoon Sam |
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![]() ![]() Cobrat Level: 56 Posts: 473/672 EXP: 1343627 Next: 54549 Since: 02-19-07 From: Hi Last post: 3141 days Last view: 2372 days |
Posted by RT-55J Or even better, no spin jump unless your movement is at certain speed? Either way, that level design looks brilliant. ____________________ |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 91/994 EXP: 2371481 Next: 90370 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
Thanks guys. I really appreciate the comments. ![]() I don't really know what I'm going to do with the jumping yet. I was thinking about restoring the jump back to normal, but if you press up when you jump, you can do a flip. Does that sound better? I didn't do any hacking today, because I needed a break, but in the last hour, I finally got the World 1 map structure down. ![]() EDIT - I finally programmed the snow in. I still have to do a lot of graphics work, but at least I got the ASM part out of the way. ![]() ![]() ![]() ____________________ My YouTube Channel |
Legomen |
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![]() ![]() Red Koopa Level: 28 Posts: 81/139 EXP: 125450 Next: 5888 Since: 05-19-07 Last post: 5273 days Last view: 5222 days |
Posted by Rockman Raccoon Sam's idea sounded better.. ____________________ Sorry for my bad english ![]() |
Raccoon Sam |
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![]() ![]() Cobrat Level: 56 Posts: 475/672 EXP: 1343627 Next: 54549 Since: 02-19-07 From: Hi Last post: 3141 days Last view: 2372 days |
Pretty much.
People with Sticky Buttons, me being one would have trouble with holding up constantly. ____________________ |
FirePhoenix0 |
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![]() ![]() Bullet Bill Level: 49 Posts: 490/505 EXP: 875059 Next: 8824 Since: 02-23-07 Last post: 5193 days Last view: 5176 days |
Posted by FirePhoenix0 Seeing as it got skipped over in favor of discussion of Rockman's hack, I'm reposting this to hopefully get a comment or two. ____________________ |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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