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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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RetroRain
Posted on 04-23-08 09:38 AM (rev. 3 of 04-23-08 10:20 AM) Link | Quote | ID: 82263


Fuzz Ball
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Introducing... World 2!




This level design is inspired by FlameStag's stage from Mega Man X2.



Sunset Canyon. Mirror Version.



Why is Toad here? And why is there a dead-end?

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Ailure
Posted on 04-23-08 05:37 PM Link | Quote | ID: 82270

Hats
Steam Board2 group
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Since: 02-19-07
From: Sweden, Skåne

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Having flames coming out of nowhere looks kind of silly. xD

Pretty neat otherwise. There's not too many SMB3 hacks around.

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Raccoon Sam
Posted on 04-23-08 06:20 PM Link | Quote | ID: 82271


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Agreed with Ailure.
Maybe you could edit the flame gfx to some kind of a steam woosh?

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RetroRain
Posted on 04-23-08 08:00 PM Link | Quote | ID: 82273


Fuzz Ball
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Yeah, I'll definitely fix it. Don't worry about it. Thanks for the comments. I am at school right now, so I can't do any work on the hack, but when I get home later, I'll do a lot more work on it. Probably be able to show you more later, providing that somebody replies after this post.

Other things that I have done; I added snow. Level 5 in World 1 will have snow in it. You're going to love it, once I get around to physically implementing it! I did the graphics for it already. Also, coins now have 16 frames of animation, and the FlameStag stage land will have rock-terrain graphics, and its own stage animations!

Also, now that I know how to successfully do bank swaps, I can copy my Introduction Sequence code from my homebrew ROM and and put it in Dark Mario. Once this is all done, I will try to figure out the Multi-Directional Fireball Throwing.

I am proud to say that I have surpassed all of my lost SMB3 hacks, and I will see this project to the end!

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Ailure
Posted on 04-23-08 10:47 PM Link | Quote | ID: 82275

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Another way would just add a crack or something that the fire would come out of.

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RT-55J
Posted on 04-24-08 12:01 AM Link | Quote | ID: 82279

Armor Guardian
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Posted by Dr. Hell
Complete graphic overhaul (make it look like FF7)
Complete graphic overhaul with more balanced difficulty
Complete graphic overhaul with more balanced difficulty, and translated to english.

I take it that music editing is out of the question.

RetroRain
Posted on 04-25-08 10:41 AM Link | Quote | ID: 82347


Fuzz Ball
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I couldn't resist. Oh, and don't bother telling me about the errors. I know.



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Xenesis
Posted on 04-25-08 10:45 AM Link | Quote | ID: 82349


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That jumping from ring block to ring block looks tedious. :|

The background is quite bland, and the constant flipping looks a little odd but it's good nonetheless.

RetroRain
Posted on 04-25-08 11:01 AM Link | Quote | ID: 82352


Fuzz Ball
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Yeah, all of that is going to be changed. This hack is making me exhausted. All of this work that is going into it is nuts. I don't think I'm ever hacking this game again after this.

I have a lot of ASM work ahead of me just to get this one level looking mint. I would really love to have this GameBoy FlameStag music in the actual game.

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FirePhoenix0
Posted on 04-25-08 12:45 PM Link | Quote | ID: 82355


Bullet Bill
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WIP Map for Gaia Heights (Crateria). Not all of the blue rooms are completed, I only have the map layout for those rooms done. There are also rooms that aren't shown on the map.

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Legomen
Posted on 04-25-08 02:10 PM Link | Quote | ID: 82357


Red Koopa
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Posted by Rockman
I couldn't resist. Oh, and don't bother telling me about the errors. I know.



why big/fire/etc mario jumps like at orginal game when you have star? It looks SO annoying...

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RetroRain
Posted on 04-25-08 07:15 PM (rev. 2 of 04-25-08 07:19 PM) Link | Quote | ID: 82360


Fuzz Ball
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We'll see what happens. Nothing is set in stone yet. This game is going through tons of changes. I can actually see what you are saying by the flipping being annoying. I wanted to try something different. If it doesn't work out, I can easily change it back. I think I mentioned this already, but once you get to World 3, you take control of Lieutenant Luigi. I'm taking a break from this though. This game really is too much work for one person to do on their own.

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interdpth
Posted on 04-25-08 07:55 PM Link | Quote | ID: 82363


Buzzy Beetle
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Rock man that is an extremely awesome hack!

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Mystery Gourmet
Posted on 04-25-08 11:07 PM Link | Quote | ID: 82367


Buzzy Beetle
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Holy crap i love the Flame stag BGM.

RT-55J
Posted on 04-25-08 11:47 PM Link | Quote | ID: 82368

Armor Guardian
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The Flame Stag BGM sounds exactly like the GB version, so I would assume he just added the music to the video but not the game yet.

Also, could you make it so Mario doesn't spin jump when left/right aren't pressed (a la Metroid)?

Raccoon Sam
Posted on 04-26-08 03:27 AM Link | Quote | ID: 82385


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Posted by RT-55J
Also, could you make it so Mario doesn't spin jump when left/right aren't pressed (a la Metroid)?

Or even better, no spin jump unless your movement is at certain speed?

Either way, that level design looks brilliant.

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RetroRain
Posted on 04-26-08 06:32 AM (rev. 2 of 04-26-08 09:31 AM) Link | Quote | ID: 82395


Fuzz Ball
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Thanks guys. I really appreciate the comments.

I don't really know what I'm going to do with the jumping yet. I was thinking about restoring the jump back to normal, but if you press up when you jump, you can do a flip. Does that sound better?

I didn't do any hacking today, because I needed a break, but in the last hour, I finally got the World 1 map structure down.



EDIT -

I finally programmed the snow in. I still have to do a lot of graphics work, but at least I got the ASM part out of the way.



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Legomen
Posted on 04-26-08 10:03 AM Link | Quote | ID: 82406


Red Koopa
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Posted by Rockman

I don't really know what I'm going to do with the jumping yet. I was thinking about restoring the jump back to normal, but if you press up when you jump, you can do a flip. Does that sound better?



Raccoon Sam's idea sounded better..

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Raccoon Sam
Posted on 04-26-08 10:10 AM Link | Quote | ID: 82407


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Pretty much.
People with Sticky Buttons, me being one would have trouble with holding up constantly.

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FirePhoenix0
Posted on 04-27-08 09:14 PM Link | Quote | ID: 82452


Bullet Bill
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Posted by FirePhoenix0


WIP Map for Gaia Heights (Crateria). Not all of the blue rooms are completed, I only have the map layout for those rooms done. There are also rooms that aren't shown on the map.

Seeing as it got skipped over in favor of discussion of Rockman's hack, I'm reposting this to hopefully get a comment or two.

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