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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
brother bread |
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![]() ![]() Goomba Level: 12 Posts: 17/22 EXP: 7719 Next: 202 Since: 02-07-08 From: Sverige Last post: 5417 days Last view: 5319 days |
Posted by Kawa That looks preetty damn swell. ^^ Will the clouds be scrolling?? |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2753/3965 EXP: 19257522 Next: 229649 Since: 02-19-07 From: Sweden, Skåne Last post: 2974 days Last view: 1725 days |
Of course they would.
Or might rather. ![]() ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Kawa |
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![]() ![]() CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 137 Posts: 878/5344 EXP: 30128626 Next: 744229 Since: 02-20-07 From: The Netherlands Last post: 4171 days Last view: 2307 days |
They scroll. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks ![]() |
Xenesis |
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![]() Level: 45 Posts: 132/416 EXP: 654388 Next: 5776 Since: 02-20-07 Last post: 4058 days Last view: 2766 days |
Here's just a few small screenshots of stuff I'm working on.
![]() ![]() What's this? Individualised CO Buildlists? ![]() Hey wait, you're not supposed to be allowed to deploy from there! ![]() ![]() Wait, WHAT? (It's a damn shame the AI won't obey!) |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2758/3965 EXP: 19257522 Next: 229649 Since: 02-19-07 From: Sweden, Skåne Last post: 2974 days Last view: 1725 days |
Hehe, neat. I was considering to hack advance wars for awhile, but never got around to it. ![]() New CO's would be nice too, even if it would replace a current one. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Xenesis |
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![]() Level: 45 Posts: 133/416 EXP: 654388 Next: 5776 Since: 02-20-07 Last post: 4058 days Last view: 2766 days |
Well, what you see there is early days (very early - a few weeks of work) on what is planned to be a total conversion hack. |
Celice |
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![]() ![]() Buzz Blob Level: 38 Posts: 146/285 EXP: 369665 Next: 782 Since: 04-06-07 From: Oroville, CA Last post: 3359 days Last view: 3321 days |
Ooooh Super Famicom Wars, and then a more strategic approach. Me likes and wants ^^ |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2761/3965 EXP: 19257522 Next: 229649 Since: 02-19-07 From: Sweden, Skåne Last post: 2974 days Last view: 1725 days |
Posted by XenesisHmm, some (rough) plans about it woudl be nice. ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Xenesis |
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![]() Level: 45 Posts: 135/416 EXP: 654388 Next: 5776 Since: 02-20-07 Last post: 4058 days Last view: 2766 days |
Posted by Celice You'll be pleased to hear then that I intend to bring back the Artillery Train. ![]() Goddamn I love trains. ![]() Posted by "Ailure" Well, the hack is to be reasonably ambitious, but it'll take a while as I'm doing bits and pieces in between final year university. ![]() Here's what I plan for, in brief. And yes I am being reasonably vague (because whether it will end up as described here is another matter entirely) Campaign -All new campaign, new characters. Designed to be challenging. More basic actual maps and less emphasis on crazy gizmos like the AW2 and onwards campaigns. -Hard campaign is to be played from the opposing side. The campaign is being written by a friend of mine, so yeah. Units -Some old, some very new and some original units will be combined together to make a unique metagame -New rules for unit classes. Capital ships for example (Battleships, Carriers) will not lose damage as they lose HP. -A new damage formula COs -A whole new cast of 10-15 COs -New Day to Day Skill Vs. CO Power system -Unique unit sets for most COs Properties and Terrain -Unit deployment from the HQ -Pipes being converted into Rails, to design interesting new maps Economy -Won't be as simple as AW, you'll have to weigh out the costs of expansion and unit maintenance compared to fielding a sizeable army or conquering your enemy. |
Celice |
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![]() ![]() Buzz Blob Level: 38 Posts: 148/285 EXP: 369665 Next: 782 Since: 04-06-07 From: Oroville, CA Last post: 3359 days Last view: 3321 days |
Along with the rest of what you put, I'd send you money to finish the thing. Really--this is the only real thing I've looked forward to hacking-wise in months, if not a year or so ^^ Rails should have stayed--they actually quite strategic when they were placed in the right fashion, and at least gave a really different sense of the land. Pipes were basically walls D: |
BetaZeldaman |
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![]() Newcomer Level: 6 Posts: 3/5 EXP: 834 Next: 73 Since: 03-02-08 From: San Diego, CA Last post: 5523 days Last view: 4844 days |
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RT-55J |
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![]() Armor Guardian Level: 80 Posts: 414/1559 EXP: 4746486 Next: 36483 Since: 02-23-07 From: Wild Side Arcade Last post: 4613 days Last view: 4543 days |
Is that Latin? |
BetaZeldaman |
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![]() Newcomer Level: 6 Posts: 4/5 EXP: 834 Next: 73 Since: 03-02-08 From: San Diego, CA Last post: 5523 days Last view: 4844 days |
Yes it is. ![]() |
Metal Knuckles |
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![]() ![]() Red Tektite Level: 22 Posts: 59/76 EXP: 51102 Next: 7248 Since: 02-19-07 From: Champlain College, VT Last post: 4419 days Last view: 5095 days |
The pope will be pleased.
Edit: lol at the syncing of the last three member titles. =P ____________________ ![]() |
Dr. Hell |
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![]() ![]() Lakitu Level: 51 Posts: 309/552 EXP: 999360 Next: 14578 Since: 03-02-07 From: Pittsburgh, PA Last post: 4707 days Last view: 4664 days |
I'm thinking about taking on a pretty daunting side project here...
![]() ![]() ![]() ![]() Thanks to Setz for touching up Barret, and Tifa's Hair. |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2773/3965 EXP: 19257522 Next: 229649 Since: 02-19-07 From: Sweden, Skåne Last post: 2974 days Last view: 1725 days |
Posted by XenesisSo this means that spamming mech infantry won't be as easy to pull off? ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Xenesis |
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![]() Level: 45 Posts: 136/416 EXP: 654388 Next: 5776 Since: 02-20-07 Last post: 4058 days Last view: 2766 days |
Posted by AilurePosted by XenesisSo this means that spamming mech infantry won't be as easy to pull off? It never was, really. ![]() |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 82/994 EXP: 2371490 Next: 90361 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
I did my first successful bank-swap tonight. ![]() ![]() ![]() ____________________ My YouTube Channel |
Heian |
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![]() ![]() Red Koopa Level: 27 Posts: 126/126 EXP: 108930 Next: 7229 Since: 03-08-07 Last post: 5520 days Last view: 5519 days |
Dr. Hell, what is that!? FF7 grafted on to... FFIIIj? I can't place the game it's based on.
Are you translating it into English? |
Dr. Hell |
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![]() ![]() Lakitu Level: 51 Posts: 310/552 EXP: 999360 Next: 14578 Since: 03-02-07 From: Pittsburgh, PA Last post: 4707 days Last view: 4664 days |
It's not based off of anything. It's a pirate famicom port of FF7 that some chinese company made from scratch. As far as the project goes, I'm not sure how much I'll actually be able to do yet. The game only runs on Nestopia (it uses some weird mapper that no one ever really needed to support) so I'm sort of left without any of the debugging tools or viewers. It could take one of three forms in the end though:
Complete graphic overhaul (make it look like FF7) Complete graphic overhaul with more balanced difficulty Complete graphic overhaul with more balanced difficulty, and translated to english. Also possible names for the project: Final Fantasy VII: Impact Crisis Final Fantasy VII: Melanin Fix Final Fantasy VII: Under the Rotting Sicilian Pizza Final Fantasy VII: I'm Black Y'all |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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