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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
brother bread |
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![]() ![]() Goomba Level: 13 Posts: 17/22 EXP: 8003 Next: 2264 Since: 02-07-08 From: Sverige Last post: 5836 days Last view: 5737 days |
Posted by Kawa That looks preetty damn swell. ^^ Will the clouds be scrolling?? |
Ailure |
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![]() Hats Steam Board2 group Level: 121 Posts: 2753/3965 EXP: 19923455 Next: 133241 Since: 02-19-07 From: Sweden, Skåne Last post: 3393 days Last view: 2144 days |
Of course they would.
Or might rather. ![]() ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Kawa |
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![]() ![]() CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 878/5344 EXP: 31170750 Next: 492231 Since: 02-20-07 From: The Netherlands Last post: 4590 days Last view: 2725 days |
They scroll. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks ![]() |
Xenesis |
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![]() Level: 46 Posts: 132/416 EXP: 677021 Next: 34753 Since: 02-20-07 Last post: 4476 days Last view: 3185 days |
Here's just a few small screenshots of stuff I'm working on.
![]() ![]() What's this? Individualised CO Buildlists? ![]() Hey wait, you're not supposed to be allowed to deploy from there! ![]() ![]() Wait, WHAT? (It's a damn shame the AI won't obey!) |
Ailure |
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![]() Hats Steam Board2 group Level: 121 Posts: 2758/3965 EXP: 19923455 Next: 133241 Since: 02-19-07 From: Sweden, Skåne Last post: 3393 days Last view: 2144 days |
Hehe, neat. I was considering to hack advance wars for awhile, but never got around to it. ![]() New CO's would be nice too, even if it would replace a current one. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Xenesis |
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![]() Level: 46 Posts: 133/416 EXP: 677021 Next: 34753 Since: 02-20-07 Last post: 4476 days Last view: 3185 days |
Well, what you see there is early days (very early - a few weeks of work) on what is planned to be a total conversion hack. |
Celice |
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![]() ![]() Buzz Blob Level: 39 Posts: 146/285 EXP: 382546 Next: 22225 Since: 04-06-07 From: Oroville, CA Last post: 3778 days Last view: 3740 days |
Ooooh Super Famicom Wars, and then a more strategic approach. Me likes and wants ^^ |
Ailure |
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![]() Hats Steam Board2 group Level: 121 Posts: 2761/3965 EXP: 19923455 Next: 133241 Since: 02-19-07 From: Sweden, Skåne Last post: 3393 days Last view: 2144 days |
Posted by XenesisHmm, some (rough) plans about it woudl be nice. ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Xenesis |
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![]() Level: 46 Posts: 135/416 EXP: 677021 Next: 34753 Since: 02-20-07 Last post: 4476 days Last view: 3185 days |
Posted by Celice You'll be pleased to hear then that I intend to bring back the Artillery Train. ![]() Goddamn I love trains. ![]() Posted by "Ailure" Well, the hack is to be reasonably ambitious, but it'll take a while as I'm doing bits and pieces in between final year university. ![]() Here's what I plan for, in brief. And yes I am being reasonably vague (because whether it will end up as described here is another matter entirely) Campaign -All new campaign, new characters. Designed to be challenging. More basic actual maps and less emphasis on crazy gizmos like the AW2 and onwards campaigns. -Hard campaign is to be played from the opposing side. The campaign is being written by a friend of mine, so yeah. Units -Some old, some very new and some original units will be combined together to make a unique metagame -New rules for unit classes. Capital ships for example (Battleships, Carriers) will not lose damage as they lose HP. -A new damage formula COs -A whole new cast of 10-15 COs -New Day to Day Skill Vs. CO Power system -Unique unit sets for most COs Properties and Terrain -Unit deployment from the HQ -Pipes being converted into Rails, to design interesting new maps Economy -Won't be as simple as AW, you'll have to weigh out the costs of expansion and unit maintenance compared to fielding a sizeable army or conquering your enemy. |
Celice |
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![]() ![]() Buzz Blob Level: 39 Posts: 148/285 EXP: 382546 Next: 22225 Since: 04-06-07 From: Oroville, CA Last post: 3778 days Last view: 3740 days |
Along with the rest of what you put, I'd send you money to finish the thing. Really--this is the only real thing I've looked forward to hacking-wise in months, if not a year or so ^^ Rails should have stayed--they actually quite strategic when they were placed in the right fashion, and at least gave a really different sense of the land. Pipes were basically walls D: |
BetaZeldaman |
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![]() Newcomer Level: 6 Posts: 3/5 EXP: 865 Next: 42 Since: 03-02-08 From: San Diego, CA Last post: 5941 days Last view: 5263 days |
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RT-55J |
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![]() Armor Guardian Level: 81 Posts: 414/1562 EXP: 4924901 Next: 67948 Since: 02-23-07 From: Wild Side Arcade Last post: 406 days Last view: 56 days |
Is that Latin? |
BetaZeldaman |
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![]() Newcomer Level: 6 Posts: 4/5 EXP: 865 Next: 42 Since: 03-02-08 From: San Diego, CA Last post: 5941 days Last view: 5263 days |
Yes it is. ![]() |
Metal Knuckles |
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![]() ![]() Red Tektite Level: 22 Posts: 59/76 EXP: 52870 Next: 5480 Since: 02-19-07 From: Champlain College, VT Last post: 4838 days Last view: 5513 days |
The pope will be pleased.
Edit: lol at the syncing of the last three member titles. =P ____________________ ![]() |
Dr. Hell |
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![]() ![]() Lakitu Level: 52 Posts: 309/552 EXP: 1033985 Next: 49855 Since: 03-02-07 From: Pittsburgh, PA Last post: 5126 days Last view: 5083 days |
I'm thinking about taking on a pretty daunting side project here...
![]() ![]() ![]() ![]() Thanks to Setz for touching up Barret, and Tifa's Hair. |
Ailure |
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![]() Hats Steam Board2 group Level: 121 Posts: 2773/3965 EXP: 19923455 Next: 133241 Since: 02-19-07 From: Sweden, Skåne Last post: 3393 days Last view: 2144 days |
Posted by XenesisSo this means that spamming mech infantry won't be as easy to pull off? ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Xenesis |
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![]() Level: 46 Posts: 136/416 EXP: 677021 Next: 34753 Since: 02-20-07 Last post: 4476 days Last view: 3185 days |
Posted by AilurePosted by XenesisSo this means that spamming mech infantry won't be as easy to pull off? It never was, really. ![]() |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 82/994 EXP: 2456635 Next: 5216 Since: 09-30-07 Last post: 2027 days Last view: 1049 days |
I did my first successful bank-swap tonight. ![]() ![]() ![]() ____________________ My YouTube Channel |
Heian |
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![]() ![]() Red Koopa Level: 27 Posts: 126/126 EXP: 112708 Next: 3451 Since: 03-08-07 Last post: 5939 days Last view: 5938 days |
Dr. Hell, what is that!? FF7 grafted on to... FFIIIj? I can't place the game it's based on.
Are you translating it into English? |
Dr. Hell |
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![]() ![]() Lakitu Level: 52 Posts: 310/552 EXP: 1033985 Next: 49855 Since: 03-02-07 From: Pittsburgh, PA Last post: 5126 days Last view: 5083 days |
It's not based off of anything. It's a pirate famicom port of FF7 that some chinese company made from scratch. As far as the project goes, I'm not sure how much I'll actually be able to do yet. The game only runs on Nestopia (it uses some weird mapper that no one ever really needed to support) so I'm sort of left without any of the debugging tools or viewers. It could take one of three forms in the end though:
Complete graphic overhaul (make it look like FF7) Complete graphic overhaul with more balanced difficulty Complete graphic overhaul with more balanced difficulty, and translated to english. Also possible names for the project: Final Fantasy VII: Impact Crisis Final Fantasy VII: Melanin Fix Final Fantasy VII: Under the Rotting Sicilian Pizza Final Fantasy VII: I'm Black Y'all |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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