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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
BetaZeldaman |
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Newcomer Level: 6 Posts: 2/5 EXP: 869 Next: 38 Since: 03-02-08 From: San Diego, CA Last post: 5995 days Last view: 5316 days |
Looks like the bridge is blocked o: (Ignore the fact the torches are missing in the 2nd screenshot. I changed it after and you can see so in the 3rd screenshot) A little code for Ocarina of Time by me that mimics the TP for the Wii interface |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2610/3965 EXP: 20006676 Next: 50020 Since: 02-19-07 From: Sweden, Skåne Last post: 3446 days Last view: 2197 days |
Posted by Raccoon Sam68HC11 is supposedly related to the 68000 processor.Posted by kuja killer I programmed for both the 6502 and 68HC11. If it's anything like the 68HC11 processor, it's really really easy to program for. And neat, someone is actually hacking the "Zelda 64" games. :o ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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mickevincent |
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Leever Level: 33 Posts: 8/193 EXP: 208530 Next: 20649 Since: 02-26-08 Last post: 3503 days Last view: 1115 days |
Posted by Insectduel hey iam very, very .. VERY interested in working with this program. i have a few questions though.. can u bassicly do anything with it like you can with mega fle x if you are like me, a amateur? can you edit about everything, all from screen directions to tile editing? and of course 1 more question. exactly when will i be able to download the program?? greets |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2625/3965 EXP: 20006676 Next: 50020 Since: 02-19-07 From: Sweden, Skåne Last post: 3446 days Last view: 2197 days |
Oh for gods sake, use capitalization and don't replace words with numbers. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Insectduel |
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Hammer Brother Level: 68 Posts: 30/1069 EXP: 2720575 Next: 8225 Since: 02-16-08 From: Insectduel's office Last post: 1402 days Last view: 1401 days |
Posted by mickevincent 1] Not everything is been edited. Sprite Support hasn't been issued in the editor yet. Only levels and scroll/screen support. Of course it is not the same way you edit with the orginal visine or MegaFLEX. 2] The download for Visine Omega will be here just a few days this week. I'll let everyone know when it's official. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2631/3965 EXP: 20006676 Next: 50020 Since: 02-19-07 From: Sweden, Skåne Last post: 3446 days Last view: 2197 days |
Wasn't there a old Megamen editor called Visine, that was in dos?
...is those two editors even made by same author perhaps? ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Dr. Hell |
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Lakitu Level: 52 Posts: 301/552 EXP: 1038312 Next: 45528 Since: 03-02-07 From: Pittsburgh, PA Last post: 5179 days Last view: 5136 days |
Still needs a little work... **EDIT** Bringin' sexy back. **EDIT 2** Bringin' it back even more. |
CKY-9K |
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Pokey Level: 57 Posts: 351/693 EXP: 1447266 Next: 38662 Since: 06-27-07 From: cKy Last post: 355 days Last view: 263 days |
Posted by The KinsPosted by Hapi-Sanwell if we're going to play that kind of game ____________________ |
Dr. Hell |
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Lakitu Level: 52 Posts: 302/552 EXP: 1038312 Next: 45528 Since: 03-02-07 From: Pittsburgh, PA Last post: 5179 days Last view: 5136 days |
Does this look like crap in comparison to the last one? |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 845/5344 EXP: 31300983 Next: 361998 Since: 02-20-07 From: The Netherlands Last post: 4643 days Last view: 2778 days |
Only if crap is minty green.
In other words, not if you ask me. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Insectduel |
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Hammer Brother Level: 68 Posts: 34/1069 EXP: 2720575 Next: 8225 Since: 02-16-08 From: Insectduel's office Last post: 1402 days Last view: 1401 days |
Those shots is not a joke. I'm done fooling around since Rockman Megaworld. Time to be serious and a serious ROM-Hacker. I've been doing Afterworld 8 for Super Mario All-Stars since July 2006 and lost interest of that project because I need to learn some ASseMbly for Super NES games.
And yes, Roxharis did show me the tool in the JUL Board that can convert all NES hacked games to the SNES Version called Smb2Smc (Super Mario Brothers to Super Mario Collection). I tried it too and it was quite good. But I'm gonna port all levels to the specific offset to the US version of Mario All-Stars and add new features and graphics to the new version of Afterworld 8 for the SNES. I'm not doing the project now because I wanted to do Megaman first before going back to the Super NES Project. NOTE: Smb2Smc works for the Japanese Super Mario Collection, not US Super Mario All-Stars. And I'm gonna dump and insert those levels with Windhex. |
Celice |
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Buzz Blob Level: 39 Posts: 144/285 EXP: 384156 Next: 20615 Since: 04-06-07 From: Oroville, CA Last post: 3831 days Last view: 3793 days |
Posted by Dr. Hell The Armor Knight and Spier-thing (?) seem to blend into the backdrop a tad, but that's the problem with only four palettes It's something that can't be fully helped. But those 16x16 pillars seem blocky to me, since the shading isn't constant, and instead fades out. If you wanted to retain that style, perhaps add some thing row of bricks or something to make the column look as if its put together, rather than stacked on top of each other But as always, it's good looking as-is ^^ |
Dr. Hell |
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Lakitu Level: 52 Posts: 303/552 EXP: 1038312 Next: 45528 Since: 03-02-07 From: Pittsburgh, PA Last post: 5179 days Last view: 5136 days |
Actually only three. The 4th one is used for the status bar, so I can't really mess with it... As for the columns, I'm going to mess with them a little, I'm trying to sort of retain the architecture of Dracula's castle, and for the most part, columns are like that, where they would be built one short segment at a time. |
RetroRain |
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Fuzz Ball Level: 67 Posts: 75/994 EXP: 2467268 Next: 125604 Since: 09-30-07 Last post: 2080 days Last view: 1102 days |
Pokémon in Dark Mario?
I need an opinion on this. It wasn't meant to be a Diglett, just an angry hill, but the idea popped in my head. Why not throw some Pokémon animations in? I made level-specific animations for the backgrounds. The levels are going to be bigger also. What if Mario could catch Pokémon (it gets stored in the item box)? A fun idea to play around with. And have the Pokémon level up? Dark Mario is going to be huge. I have already done a huge amount of work on this game. Sometimes I question myself whether it still IS Dark Mario. Could change direction...... EDIT - I forgot to add, that if you like Luigi better than Mario, he will be playable in World 3. You play as Mario in Worlds 1 and 2. World 3 will be Luigi. ____________________ My YouTube Channel |
Dr. Hell |
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Lakitu Level: 52 Posts: 304/552 EXP: 1038312 Next: 45528 Since: 03-02-07 From: Pittsburgh, PA Last post: 5179 days Last view: 5136 days |
Hooray for simple tilesets! |
Zycor |
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Ninji Level: 36 Posts: 102/237 EXP: 290159 Next: 17951 Since: 05-27-07 Last post: 4973 days Last view: 4918 days |
Posted by Dr. Hell Simple or not, all your tile sets are just plain smexy! ____________________ Why are you reading this? My post is up there^ |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2647/3965 EXP: 20006676 Next: 50020 Since: 02-19-07 From: Sweden, Skåne Last post: 3446 days Last view: 2197 days |
Pokémon would be a little bit silly, considering the overall mood of your hack. You could always throw in a cameo somewhere... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Raccoon Sam |
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Cobrat Level: 56 Posts: 456/672 EXP: 1395904 Next: 2272 Since: 02-19-07 From: Hi Last post: 3613 days Last view: 2844 days |
____________________ |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2663/3965 EXP: 20006676 Next: 50020 Since: 02-19-07 From: Sweden, Skåne Last post: 3446 days Last view: 2197 days |
Hehe, I really love the idea of a SML2 hack.
There's really not too many of them at this point. How much work is done on that hack? Just that level, or is there more? ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Raccoon Sam |
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Cobrat Level: 56 Posts: 457/672 EXP: 1395904 Next: 2272 Since: 02-19-07 From: Hi Last post: 3613 days Last view: 2844 days |
Posted by Ailure Only that level. My notes can be seen at this lousy host. I update them sporadically. In fact, I would've uploaded a new one just now but login is temporarily unavailable. Be sure to hover on the Octopus for mild hilarity. ____________________ |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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