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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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MathOnNapkins
Posted on 03-19-08 03:29 PM Link | Quote | ID: 80644


Super Koopa
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Since: 02-19-07
From: durff

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The color of a body of water is naturally a reflection of what is in the sky (as well as the natural tone of the body of water itself). So... the water, in a storm, would be greyish and subdued b/c of cloud cover.

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Ice Penguin
Posted on 03-20-08 05:48 AM Link | Quote | ID: 80665


Popo
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Since: 02-20-07
From: Kasuto

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When I adjust the rainy palette any further, it just becomes....flat.

Here is a new HUD. I whipped it up in MSpaint, but it's very feasable. I just wanted to get an opinion on it before I go in and do all the little tweaks.



Basically, the rupees will be exp. I'm still trying to think of a better way to use them, though.

RetroRain
Posted on 03-20-08 06:04 AM Link | Quote | ID: 80666


Fuzz Ball
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Ice Penguin, I'm currently working on a special patch for you, which will add some rain to the dungeons. The only thing I need to figure out, is the mapper addresses. Mapper 1 is a pain in the ass. But once I figure it out, I will give you the patch. I like what I see with your hack. Keep up the good work!

I needed to take a break from Dark Mario, and you inspired me to hack Zelda 2 as well. I'm doing a graphical facelift:

Original


New


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Ice Penguin
Posted on 03-20-08 06:48 AM (rev. 3 of 03-20-08 06:57 AM) Link | Quote | ID: 80667


Popo
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Since: 02-20-07
From: Kasuto

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I look foward to seeing what you create! If you want, you could help me out with gfx in my hack! I am burnt out.

Edit: I do like what you've done so far, it's refreshing to see something new. What kind of style do you plan?

RetroRain
Posted on 03-20-08 07:30 AM Link | Quote | ID: 80668


Fuzz Ball
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I don't know what style really, I'm just trying to make the graphics better than the original. And as you can see from the two screenshots, Nintendo did some shitty graphics work on this game. I am confident in saying that my graphics are way better than Nintendo's.

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Ailure
Posted on 03-20-08 05:17 PM Link | Quote | ID: 80687

Hats
Steam Board2 group
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Since: 02-19-07
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The grid pattern on the carpet looks a little... odd for me.

Also heh. The redesign makes it look a little more dark and gritty. :p

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RetroRain
Posted on 03-22-08 01:50 AM Link | Quote | ID: 80747


Fuzz Ball
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Better carpet.

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FirePhoenix0
Posted on 03-22-08 03:58 PM Link | Quote | ID: 80786


Bullet Bill
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Not sure where I'm going with this right now but feedback about palettes and design would still be nice.

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Celice
Posted on 03-22-08 05:19 PM Link | Quote | ID: 80791


Buzz Blob
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Most of the pipes seem too "normal" (with the outer ledges around them_. Perhaps you could, if you've the room, add in a few more tiles which sorta integrate the ground in with the pipes. Then again, it really isn't all that bad a thing now that I think on it :/

I think I understand the pipe next to Samus, but it seems to jut out abnormally, as does the background cliff piece right next to it. But I really do like the color scheme. It looks a lot closer to our own Earth, or in other words, habitable. Maybe some rain would help even more.

FirePhoenix0
Posted on 03-22-08 08:46 PM (rev. 2 of 03-22-08 10:01 PM) Link | Quote | ID: 80802


Bullet Bill
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I see what you mean with the pipes. I'd have to draw my own tiles for them if I want to put them into the ground more, something I don't have experience with in SM. As for the piping that juts out, I just though of a better way to do that by extending the ground instead and creating a morph ball tunnel with that.

Also, there is rain already. If you look carefully you can see little dots overlaying everything. That's FX1 rain for you.

Edit: Here's a new comparison of the area with the rain on and off.




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Googie
Posted on 03-24-08 03:37 AM Link | Quote | ID: 80871


Giant Red Paratroopa
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Posted by Rockman


Better carpet.


I really like this pic, pretty cool. ^^'

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RetroRain
Posted on 03-25-08 07:15 AM Link | Quote | ID: 80960


Fuzz Ball
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Thanks for the comments guys. I appreciate it.

I decided to upload a video I made on March 9th. I made a short teaser trailer for Dark Mario, but I didn't bother to upload it, because I wanted the game a lot more completed before I showed off anything else. I made the trailer, so I wouldn't forget about how I wanted my next trailer to be like (it takes a lot of work to make a trailer good and dramatic ). Everything you see in this trailer, is outdated. But, since things are quiet around here, and I don't think the trailer is that bad, here ya go!



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Googie
Posted on 03-25-08 07:47 AM Link | Quote | ID: 80962


Giant Red Paratroopa
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Rockman: That's pretty cool man, here's a trailer of that SMB3 hack you gave me years ago to finish. Right now I'm up to the world 2 dungeon...



Everyone: Here's the sequel to my SMB1 hack Time is Ticking. The object is to collect 99 coins in 100 seconds, the "P" switch is replaced with a "T" switch to give you 10 seconds on the clock. I plan to have this hack 5 worlds long, I'll prolly make a world 2 trailer soon too... ^^'

For the record, Rockman gave this hack with the first 3 levels done and the world 1 dungeon done. I edited the secret level and the airship here, I seriously should hit the bed...

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RetroRain
Posted on 03-25-08 07:56 AM Link | Quote | ID: 80963


Fuzz Ball
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Yeah, I saw this video on your YouTube profile a few days ago. I was really impressed with it. I'm glad you decided to finish these old hacks of mine. It's better than letting all that work go down the drain. I like the graphics too. Very nice work Googie!

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Insectduel
Posted on 03-25-08 08:03 PM (rev. 3 of 03-25-08 08:04 PM) Link | Quote | ID: 80980


Hammer Brother
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Oh well, rules are rules. So I'm gonna post it here to let you know what hacking Rockman Megaworld is like?

Visine Omega - Rockman Megaworld Editor





Yes, it is the editor for Rockman Megaworld Only. Not Megaman the Wily Wars. Of course I didn't design the editor since I have no knowledge of making it. It is created by a Japanese ROM-Hacker named Koribe.

Visine Omega is named after Visine which is a Megaman Editor for 1 and 2. Visine Omega can edit games for Rockman 1, 2, 3 and including Wily Tower. It also has a battery save fix option for the Rockman Megaworld ROM, can convert .bin files to .smd or .md, can decompress GFX and insert them. And much more. Although some of them is not supported yet.

I was one of the Beta Testers of the editor. And Koribe is gonna release it to the Public about next week. I'll put it on my website.

I've been testing and using different stuff throughout the whole game.


RM3 Menu in a RM2 Game


Here's Rush


I can Slide


Gemini Laser against Quickman


Wily Tower Weapon Menu


Time Stopper against the clone


Crash Bomb against the 3 clones


RM3 weapons vs. RM2 Bosses in Wily 5.

Koribe's Webpage

I always wanted to hack Rockman Megaworld anyway.

kuja killer
Posted on 03-25-08 08:27 PM Link | Quote | ID: 80982


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Awsome insedectuel, looks really great and exciting. I've wondered how the level data formats and stuff were in that game compared to the NES counterparts. I doubt anywhere near being close since genesis ASM would be alot more complicated than 6502.

Can't wait to get to check it out though.

roxahris
Posted on 03-26-08 10:47 AM (rev. 2 of 03-26-08 10:51 AM) Link | Quote | ID: 81011


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Posted by Insectduel
words and pictures
Hell yes!
Anyway, can it edit levels, or just view them? You can get weapons from one game to another using cheats, you know...

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Insectduel
Posted on 03-26-08 07:08 PM Link | Quote | ID: 81017


Hammer Brother
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Posted by roxahris
Anyway, can it edit levels, or just view them? You can get weapons from one game to another using cheats, you know...


Of course it can edit levels. That's why it's called a level editor.

Raccoon Sam
Posted on 03-26-08 08:36 PM Link | Quote | ID: 81024


Cobrat
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Posted by kuja killer
doubt anywhere near being close since genesis ASM would be alot more complicated than 6502.

Don't take it too seriously, but from what I've heard, 68000 Assembly is one of the simplest around.. Could be just that I've been misinformed, so yeah...

Anyway, the editor looks very good.. You'd think a Japanese person wouldn't have even localized it but what do you know, pretty awesome.

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roxahris
Posted on 03-27-08 07:21 AM (rev. 2 of 03-27-08 07:25 AM) Link | Quote | ID: 81048


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Posted by Insectduel
Posted by roxahris
Anyway, can it edit levels, or just view them? You can get weapons from one game to another using cheats, you know...


Of course it can edit levels. That's why it's called a level editor.
How does it edit levels, though? Are they Rockman 1/2 style, with whole-screen pieces, or different? How does the battery save fix work (if you know)? Can you change what weapons are in which menus? Which menus allow you to slide? Will there be a music editor (Megaworld uses a completely different music engine than other Genesis games, I think)? And can it fix the menu graphics overwriting level graphics bug (as seen in one of your screenshots)?

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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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