| |||
Views: 86,392,278![]() |
![]() ![]() ![]() ![]() |
03-30-23 04:33 AM![]() |
|
Guest: Register | Login |
0 users currently in Display Case | 1 guest |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Lunaria |
| ||
![]() ![]() Deddorokku Princess of the Night Level: 47 Posts: 11/442 EXP: 712596 Next: 53607 Since: 02-21-07 From: Equestria Last post: 3310 days Last view: 1673 days |
|
Hapi-San |
| |||||||
![]() ![]() Shyguy Level: 22 Posts: 59/80 EXP: 54881 Next: 3469 Since: 02-19-07 From: London, UK Last post: 5631 days Last view: 5598 days |
|
Katelyn |
| ||
![]() beh Level: 86 Posts: 973/1816 EXP: 5934683 Next: 207424 Since: 02-21-07 Last post: 5753 days Last view: 5753 days |
Not bad, Hapi-San, I'm really liking your hack ![]() |
Koitenshin -∞ |
| ||
![]() Happy Hour! Level: 80 Posts: 34/1556 EXP: 4694068 Next: 88901 Since: 03-25-07 Last post: 2283 days Last view: 2280 days |
How about some levels that go right to left instead of the usual? That's the only thing that bothers me about the sonic series. You never see any levels that end on the left side of the screen. ![]() But that is a very nice intro....and are those new tilework I see? (new meaning different from normal series) ____________________ ![]() What FF7: Advent Children Character Are You? |
Katelyn |
| ||
![]() beh Level: 86 Posts: 975/1816 EXP: 5934683 Next: 207424 Since: 02-21-07 Last post: 5753 days Last view: 5753 days |
It reminds me of Leaf Forest from Sonic Advance 2 ![]() |
Hapi-San |
| |||||||
![]() ![]() Shyguy Level: 22 Posts: 60/80 EXP: 54881 Next: 3469 Since: 02-19-07 From: London, UK Last post: 5631 days Last view: 5598 days |
|
Higsby |
| ||
![]() ![]() Pokey Level: 56 Posts: 260/681 EXP: 1362992 Next: 35184 Since: 02-19-07 From: Canada Last post: 5725 days Last view: 5520 days |
You made the GBA graphics look good in the Genesis ROM. I like the way it looks so far. |
setz |
| ||
![]() ![]() Spike fuck~ Level: 58 Posts: 202/722 EXP: 1487969 Next: 89577 Since: 02-19-07 From: Pittsburgh, PA Last post: 4897 days Last view: 2184 days |
Posted by SkreenyPosted by LordlazerI think in this case the fact that it's tangentially related (as in, it's a fan-based gaming thing, not a drawing or something) gives it the right to be showcased here. I didn't feel like quoting all posts on this subject, so I picked yours congratulation you are winnar. I would like to point out that this is a "General Project" screenshot thread, not "hack screenshot thread" hapi-san I hope it has the sunset hill music ![]() ____________________ |
Hapi-San |
| ||
![]() ![]() Shyguy Level: 22 Posts: 61/80 EXP: 54881 Next: 3469 Since: 02-19-07 From: London, UK Last post: 5631 days Last view: 5598 days |
Koitenshin -∞ |
| ||
![]() Happy Hour! Level: 80 Posts: 48/1556 EXP: 4694068 Next: 88901 Since: 03-25-07 Last post: 2283 days Last view: 2280 days |
I love it. Portrays Knucles as the whiny (sp?) little b*tch that he is. It looks like he's saying to Sonic "Get off of my Chaos Emerald." ____________________ ![]() What FF7: Advent Children Character Are You? |
setz |
| ||
![]() ![]() Spike fuck~ Level: 58 Posts: 203/722 EXP: 1487969 Next: 89577 Since: 02-19-07 From: Pittsburgh, PA Last post: 4897 days Last view: 2184 days |
a couple things bug me about that.
1) perhaps he should start off running, it looks weird starting from a complete stop like that 2) that sprite is just temporary right =( ____________________ |
Skreeny |
| ||
![]() ![]() Cobrat Level: 55 Posts: 38/653 EXP: 1279654 Next: 34535 Since: 02-21-07 Last post: 4947 days Last view: 4449 days |
I think the sprite is only for that sequence, judging from the "Past" sign it passes and the fact that the rest of the game is Sonic 1-styled.
(Sonic Advance Sonic goes to the past, becomes classic Sonic.) EDIT: D'oh, forgot to make an actual comment. Looking nice. I rather like the premise of it. |
Hapi-San |
| |||||||
![]() ![]() Shyguy Level: 22 Posts: 62/80 EXP: 54881 Next: 3469 Since: 02-19-07 From: London, UK Last post: 5631 days Last view: 5598 days |
|
setz |
| ||
![]() ![]() Spike fuck~ Level: 58 Posts: 204/722 EXP: 1487969 Next: 89577 Since: 02-19-07 From: Pittsburgh, PA Last post: 4897 days Last view: 2184 days |
Posted by Hapi-SanPosted by setz its not the pose itself, but the motion that makes it look odd. Perhaps starting him offscreen could help that? Its nothing really big or anything. and now that you mention it about the sprite thing, thats pretty clever. ____________________ |
AlexAR |
| ||
![]() ![]() Koopa Account taken over, please contact admins to reclaim Level: 26 Posts: 46/119 EXP: 99535 Next: 2740 Since: 02-22-07 From: El Paso, TX Last post: 2637 days Last view: 2637 days |
Posted by Legoman You can tell this is a Gamemaker game. I can clearly recognize the game resources window at the end of the video. Looks like you have a half decent platform engine there Legoman. I too am programming a Mario game on Gamamaker. Its defenetly not video demo ready, but here's a screenshot. ![]() |
Higsby |
| ||
![]() ![]() Pokey Level: 56 Posts: 270/681 EXP: 1362992 Next: 35184 Since: 02-19-07 From: Canada Last post: 5725 days Last view: 5520 days |
I wish I had skills in using game Maker but when ever I try to make a game it never goes anywhere. I like the screen shot of your Super Mario game. The only thing I'm wondering is why are Mario and Luigi on the same screen? |
AlexAR |
| ||
![]() ![]() Koopa Account taken over, please contact admins to reclaim Level: 26 Posts: 47/119 EXP: 99535 Next: 2740 Since: 02-22-07 From: El Paso, TX Last post: 2637 days Last view: 2637 days |
Posted by Higsby Yeah, when I first started using Gamemaker a year ago, I was very turned off when I realized making a "regular simple platform engine" was NOT a walk in the park. After, learning the gamemaker language and learning to code stuff, I can actually make something, not only functional, but somewhat fun. ![]() The reason you see both Mario and Luigi in the same screen, is because my whole game is based on cooperative gameplay from both brothers. Kinda like in SuperStar Saga, only less power-leveling, and more power-platforming. You control both bros at the same time. Arrow keys for Mario, WASD for Luigi. The game can just as easily be played by 2 people, for some super coordinated platforming action. |
Koitenshin -∞ |
| ||
![]() Happy Hour! Level: 80 Posts: 75/1556 EXP: 4694068 Next: 88901 Since: 03-25-07 Last post: 2283 days Last view: 2280 days |
Posted by AlexAR Don't you think that's a bad idea? On most keyboards you can only hit so many keys at once. How about some gamepad compatibility? ____________________ ![]() What FF7: Advent Children Character Are You? |
AlexAR |
| ||
![]() ![]() Koopa Account taken over, please contact admins to reclaim Level: 26 Posts: 48/119 EXP: 99535 Next: 2740 Since: 02-22-07 From: El Paso, TX Last post: 2637 days Last view: 2637 days |
Good point. I was definitely aware of the 3 button limitation on some keyboards when I started this project. I can't assume everyone will have a gamepad connected, so I have to include all the moves onto the keyboard.
But you can bet your ass, I will add gamepad support before this is finished. and to tell you the truth, its not like you are truly controlling both guys at the exact same time. Sure, both bros. can walk and jump simultaneously, but most people will only be focused on using one guy at a time. Ever play The Lost Vikings? Think in those terms. In that game you "controlled" 3 Vikings at a time too. Basically you would switch focus on each character to take advantage of his particular move set. That's how my game will be. Puzzly, and open, not so much twitch action and pixel perfect jumps. Mario and Luigi will have different powers to help get them both through each level. |
FirePhoenix0 |
| ||
![]() ![]() Bullet Bill Level: 49 Posts: 148/505 EXP: 870146 Next: 13737 Since: 02-23-07 Last post: 5126 days Last view: 5109 days |
![]() My newest sub-map for my SMW hack. An ice world obviously. I turned off the future layer one tiles and mario paths so you can see the main parts of the world and not give away level locations at the same time. I know that some more general detail is needed--I'll work on that when I get back from Florida this weekend. ![]() Comments? Also, unrelated, does anyone know where I can contact FPI, the creator of The Second Reality Project? I want to ask if I can use some of his ExGFX. ____________________ |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 107, rows: 135/136, time: 0.097 seconds. |