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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
EggplantPimp |
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![]() ![]() Buzzy Beetle Level: 43 Posts: 49/378 EXP: 563533 Next: 1513 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 925 days Last view: 925 days |
Posted by Rockman Well, you can take out the crows to put in that sword idea. Those crows are from a Disney game, can't remember which one though. Googie: Nice work on that title screen... ![]() ____________________ - Nikki |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2457/3965 EXP: 19257595 Next: 229576 Since: 02-19-07 From: Sweden, Skåne Last post: 2975 days Last view: 1725 days |
SMU looks pretty nice.
Well, slightly biased too because it's really been awhile since the last SMB hack. ![]() ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 60/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
^ thanks ![]() and this is the 2nd time i posted my screen shots right at the bottom of a page lol :owned: at least someone saw them this time hahahah |
Celice |
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![]() ![]() Buzz Blob Level: 38 Posts: 133/285 EXP: 369666 Next: 781 Since: 04-06-07 From: Oroville, CA Last post: 3359 days Last view: 3321 days |
I saw them too, just didn't say anything ^^;;
I've always liked seeing your progress, frantik. This is one of those Super Mario Bros. hacks I look out after, simply because it's unique in one way or another. Literally, in the aspects that all of your screens seem to show "flowing" levels, rather than being comprised of preset tile arrangements. Makes it feel more like a later side-scroller than the old Mario. |
optomon |
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![]() ![]() Leever Level: 33 Posts: 82/198 EXP: 214648 Next: 14531 Since: 03-05-07 From: Vancouver, WA Last post: 2130 days Last view: 1718 days |
An example of my compulsive rom hacking behavior:
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frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 62/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
Posted by Celice thanks ![]() |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 55/994 EXP: 2371499 Next: 90352 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
Posted by CeliceSame here. When frantik and Panophobia posted their stuff, I wanted to comment, but I had a lot of typing to do in regards to my own hack. ![]() But I wanted to comment. frantik and Panophobia, I like what I see. Very nice work, and very inspiring. Keep up the good work guys! ![]() EDIT - Here is another preview of Dark Mario. It shows you some of the things I changed. Enjoy! ![]() EDIT - I fixed the glitches! ![]() ____________________ My YouTube Channel |
Ice Penguin |
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![]() ![]() Popo Level: 51 Posts: 364/539 EXP: 965100 Next: 48838 Since: 02-20-07 From: Kasuto Last post: 4462 days Last view: 4462 days |
I haven't been around for a while, but I recently started working on my hack again! ![]() I do have a topic about this deep the Rom Hacking Forum, but I didn't want to revive it. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() These aren't just random screens, I wanted to get some input on these specific areas. ![]() |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2472/3965 EXP: 19257595 Next: 229576 Since: 02-19-07 From: Sweden, Skåne Last post: 2975 days Last view: 1725 days |
Rockman, you usually avoid showing off glitches. xD Swimming in the rain is kind of hilarious thou.
It's impressing so far. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 56/994 EXP: 2371499 Next: 90352 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
haha I know. XD I fixed it though. I added some code which compares the tile sets and sets the appropriate one. I could use a little help with one thing: When adding one 16-K PRG-ROM bank to the ROM, you can't just put it anywhere, or the game won't run. Does the total number of PRG-ROM banks have to be an even number? Also, where can I put it to make the game run?
Ice Penguin: I like it. Zelda II is a cool game. ____________________ My YouTube Channel |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 219/1402 EXP: 4049177 Next: 141952 Since: 02-19-07 From: Brooklyn, NY Last post: 43 days Last view: 43 days |
Ice Penguin is back like yoyoyo, I mean...
Cool to see ya's back, I like the changes you made on that Z2 hack. ^^ ____________________ My Linktree |
RT-55J |
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![]() Armor Guardian Level: 80 Posts: 314/1559 EXP: 4746504 Next: 36465 Since: 02-23-07 From: Wild Side Arcade Last post: 4613 days Last view: 4544 days |
Ice Penguin: Would there be any way for you to add a couple more leaf tiles to the trees in the 9th screenshot. I'm fine with all the other textures, but it's just plain weird for there to be a blanket of upside-down grass covering the top of the forest. |
Ice Penguin |
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![]() ![]() Popo Level: 51 Posts: 365/539 EXP: 965100 Next: 48838 Since: 02-20-07 From: Kasuto Last post: 4462 days Last view: 4462 days |
I never thought about that. ![]() If I were to add more leaf tiles, how would I implement them? These leaves are actually unchanged from the original game. ![]() |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2508/3965 EXP: 19257595 Next: 229576 Since: 02-19-07 From: Sweden, Skåne Last post: 2975 days Last view: 1725 days |
You could always try to make the orginal leaf tiles less blocky looking. ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ice Penguin |
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![]() ![]() Popo Level: 51 Posts: 366/539 EXP: 965100 Next: 48838 Since: 02-20-07 From: Kasuto Last post: 4462 days Last view: 4462 days |
I ended up changing it a lot. ![]() Does the ground make it look darker? I've been looking at it too long. ![]() ![]() |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2517/3965 EXP: 19257595 Next: 229576 Since: 02-19-07 From: Sweden, Skåne Last post: 2975 days Last view: 1725 days |
I like the new leaves better. And yes, the ground does make it look darker... even a little bit gloomy. ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Celice |
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![]() ![]() Buzz Blob Level: 38 Posts: 136/285 EXP: 369666 Next: 781 Since: 04-06-07 From: Oroville, CA Last post: 3359 days Last view: 3321 days |
If it's going to have a darker tone, be sure to change the enemies--they're a tad bright in that screen cap :/ |
Trax |
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![]() ![]() Yellow Stalfos Level: 70 Posts: 266/1145 EXP: 2953945 Next: 61866 Since: 07-06-07 From: Québec Last post: 3300 days Last view: 2552 days |
It's good to see some new Zelda stuff around here, Ice Penguin. I like North Castle and the palace entrance...
RT-55J, about the leafage, the difficulty comes from the way the objects are layed out in Zelda II. Unless you can perform heavy ASM hacking, objects of this type are made of one tile, repeated height-1 and another one for the bottom edge. You can't define every single tile's location individually. A workaround would be to convert some ground tiles to different leaf tiles and position the corresponding object accordingly... And I agree with Ailure for the blockiness of the leaves, and some ground tiles are also blocky... |
Ice Penguin |
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![]() ![]() Popo Level: 51 Posts: 367/539 EXP: 965100 Next: 48838 Since: 02-20-07 From: Kasuto Last post: 4462 days Last view: 4462 days |
Posted by Celice I don't think I will be able to make the orange enemies darker, because they share the same palette as items, and a few other things, too. So it kinda messes things up when I change it. ![]() I could always give orange enemies the "red" palette. But I don't want to have just red and blue monsters! ![]() |
Celice |
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![]() ![]() Buzz Blob Level: 38 Posts: 137/285 EXP: 369666 Next: 781 Since: 04-06-07 From: Oroville, CA Last post: 3359 days Last view: 3321 days |
Maybe just choose a darker outline color for them? |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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