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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
EggplantPimp |
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Buzzy Beetle Level: 44 Posts: 49/378 EXP: 579377 Next: 31908 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 1261 days Last view: 1261 days |
Posted by Rockman Well, you can take out the crows to put in that sword idea. Those crows are from a Disney game, can't remember which one though. Googie: Nice work on that title screen... ____________________ - Nikki |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2457/3965 EXP: 19792760 Next: 263936 Since: 02-19-07 From: Sweden, Skåne Last post: 3310 days Last view: 2061 days |
SMU looks pretty nice.
Well, slightly biased too because it's really been awhile since the last SMB hack. xD I couldn't even tell right away it was a SMB hack, and thought it was SMB3 hack until I noticed that it had the status bar from SMB. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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frantik |
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Red Koopa Level: 28 Posts: 60/139 EXP: 127496 Next: 3842 Since: 10-09-07 Last post: 4498 days Last view: 4491 days |
^ thanks actually i want it to be kind of ambiguous which game it's based on so thats a good compliment hehe
and this is the 2nd time i posted my screen shots right at the bottom of a page lol :owned: at least someone saw them this time hahahah |
Celice |
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Buzz Blob Level: 39 Posts: 133/285 EXP: 380018 Next: 24753 Since: 04-06-07 From: Oroville, CA Last post: 3695 days Last view: 3656 days |
I saw them too, just didn't say anything ^^;;
I've always liked seeing your progress, frantik. This is one of those Super Mario Bros. hacks I look out after, simply because it's unique in one way or another. Literally, in the aspects that all of your screens seem to show "flowing" levels, rather than being comprised of preset tile arrangements. Makes it feel more like a later side-scroller than the old Mario. |
optomon |
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Leever Level: 33 Posts: 82/198 EXP: 220626 Next: 8553 Since: 03-05-07 From: Vancouver, WA Last post: 2465 days Last view: 2054 days |
An example of my compulsive rom hacking behavior:
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frantik |
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Red Koopa Level: 28 Posts: 62/139 EXP: 127496 Next: 3842 Since: 10-09-07 Last post: 4498 days Last view: 4491 days |
Posted by Celice thanks |
RetroRain |
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Fuzz Ball Level: 66 Posts: 55/994 EXP: 2439933 Next: 21918 Since: 09-30-07 Last post: 1943 days Last view: 966 days |
Posted by CeliceSame here. When frantik and Panophobia posted their stuff, I wanted to comment, but I had a lot of typing to do in regards to my own hack. But I wanted to comment. frantik and Panophobia, I like what I see. Very nice work, and very inspiring. Keep up the good work guys! EDIT - Here is another preview of Dark Mario. It shows you some of the things I changed. Enjoy! EDIT - I fixed the glitches! ____________________ My YouTube Channel |
Ice Penguin |
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Popo Level: 51 Posts: 364/539 EXP: 991926 Next: 22012 Since: 02-20-07 From: Kasuto Last post: 4797 days Last view: 4797 days |
I haven't been around for a while, but I recently started working on my hack again!
I do have a topic about this deep the Rom Hacking Forum, but I didn't want to revive it. These aren't just random screens, I wanted to get some input on these specific areas. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2472/3965 EXP: 19792760 Next: 263936 Since: 02-19-07 From: Sweden, Skåne Last post: 3310 days Last view: 2061 days |
Rockman, you usually avoid showing off glitches. xD Swimming in the rain is kind of hilarious thou.
It's impressing so far. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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RetroRain |
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Fuzz Ball Level: 66 Posts: 56/994 EXP: 2439933 Next: 21918 Since: 09-30-07 Last post: 1943 days Last view: 966 days |
haha I know. XD I fixed it though. I added some code which compares the tile sets and sets the appropriate one. I could use a little help with one thing: When adding one 16-K PRG-ROM bank to the ROM, you can't just put it anywhere, or the game won't run. Does the total number of PRG-ROM banks have to be an even number? Also, where can I put it to make the game run?
Ice Penguin: I like it. Zelda II is a cool game. ____________________ My YouTube Channel |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 219/1407 EXP: 4183982 Next: 7147 Since: 02-19-07 From: Brooklyn, NY Last post: 17 days Last view: 17 days |
Ice Penguin is back like yoyoyo, I mean...
Cool to see ya's back, I like the changes you made on that Z2 hack. ^^ ____________________ My Linktree |
RT-55J |
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Armor Guardian Level: 81 Posts: 314/1562 EXP: 4892576 Next: 100273 Since: 02-23-07 From: Wild Side Arcade Last post: 322 days Last view: 63 days |
Ice Penguin: Would there be any way for you to add a couple more leaf tiles to the trees in the 9th screenshot. I'm fine with all the other textures, but it's just plain weird for there to be a blanket of upside-down grass covering the top of the forest. |
Ice Penguin |
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Popo Level: 51 Posts: 365/539 EXP: 991926 Next: 22012 Since: 02-20-07 From: Kasuto Last post: 4797 days Last view: 4797 days |
I never thought about that.
If I were to add more leaf tiles, how would I implement them? These leaves are actually unchanged from the original game. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2508/3965 EXP: 19792760 Next: 263936 Since: 02-19-07 From: Sweden, Skåne Last post: 3310 days Last view: 2061 days |
You could always try to make the orginal leaf tiles less blocky looking. They do look kind of tile-like close up... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ice Penguin |
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Popo Level: 51 Posts: 366/539 EXP: 991926 Next: 22012 Since: 02-20-07 From: Kasuto Last post: 4797 days Last view: 4797 days |
I ended up changing it a lot.
Does the ground make it look darker? I've been looking at it too long. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2517/3965 EXP: 19792760 Next: 263936 Since: 02-19-07 From: Sweden, Skåne Last post: 3310 days Last view: 2061 days |
I like the new leaves better. And yes, the ground does make it look darker... even a little bit gloomy. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Celice |
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Buzz Blob Level: 39 Posts: 136/285 EXP: 380018 Next: 24753 Since: 04-06-07 From: Oroville, CA Last post: 3695 days Last view: 3656 days |
If it's going to have a darker tone, be sure to change the enemies--they're a tad bright in that screen cap :/ |
Trax |
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Yellow Stalfos Level: 71 Posts: 266/1145 EXP: 3037937 Next: 129177 Since: 07-06-07 From: Québec Last post: 3635 days Last view: 2887 days |
It's good to see some new Zelda stuff around here, Ice Penguin. I like North Castle and the palace entrance...
RT-55J, about the leafage, the difficulty comes from the way the objects are layed out in Zelda II. Unless you can perform heavy ASM hacking, objects of this type are made of one tile, repeated height-1 and another one for the bottom edge. You can't define every single tile's location individually. A workaround would be to convert some ground tiles to different leaf tiles and position the corresponding object accordingly... And I agree with Ailure for the blockiness of the leaves, and some ground tiles are also blocky... |
Ice Penguin |
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Popo Level: 51 Posts: 367/539 EXP: 991926 Next: 22012 Since: 02-20-07 From: Kasuto Last post: 4797 days Last view: 4797 days |
Posted by Celice I don't think I will be able to make the orange enemies darker, because they share the same palette as items, and a few other things, too. So it kinda messes things up when I change it. I could always give orange enemies the "red" palette. But I don't want to have just red and blue monsters! |
Celice |
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Buzz Blob Level: 39 Posts: 137/285 EXP: 380018 Next: 24753 Since: 04-06-07 From: Oroville, CA Last post: 3695 days Last view: 3656 days |
Maybe just choose a darker outline color for them? |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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