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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Dr. Hell |
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![]() ![]() Lakitu Level: 51 Posts: 291/552 EXP: 999360 Next: 14578 Since: 03-02-07 From: Pittsburgh, PA Last post: 4707 days Last view: 4664 days |
My only suggestion is that you somehow make the lightning effect happen at random intervals instead of that steady flash, other than that it looks very nice. |
RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 51/994 EXP: 2371489 Next: 90362 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
Thanks. ![]() ____________________ My YouTube Channel |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2417/3965 EXP: 19257514 Next: 229657 Since: 02-19-07 From: Sweden, Skåne Last post: 2974 days Last view: 1725 days |
Panophobia: Care to post a video of the wavy effect in action? I bet just the screenshots doesn't do the effect justice. ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 209/1402 EXP: 4049160 Next: 141969 Since: 02-19-07 From: Brooklyn, NY Last post: 43 days Last view: 43 days |
Rockman: If you ever get around to it, try giving Mario a palette change to make him look evilish dark with red eyes or something. I like the recent video btw. (~_^) ____________________ My Linktree |
RT-55J |
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![]() Armor Guardian Level: 80 Posts: 289/1559 EXP: 4746484 Next: 36485 Since: 02-23-07 From: Wild Side Arcade Last post: 4613 days Last view: 4543 days |
Replace Mario's mustache with a goatee and you've got the recipe for the best hack ever. |
Matrixz |
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![]() ![]() Ninji Level: 35 Posts: 6/225 EXP: 259296 Next: 20640 Since: 04-07-07 From: Norway Last post: 2779 days Last view: 1457 days |
Alright, here is a video showing the beginning of the water stage, and live wavy effects. Multiple new game features are also revealed.
I plan on trying my best to make the effects hardware-friendly, meaning i wish to code it so it would work on actual NES hardware as well. |
RT-55J |
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![]() Armor Guardian Level: 80 Posts: 290/1559 EXP: 4746484 Next: 36485 Since: 02-23-07 From: Wild Side Arcade Last post: 4613 days Last view: 4543 days |
Would I be correct in assuming that you'll be composing your own soundtrack for the game? |
Heian |
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![]() ![]() Red Koopa Level: 27 Posts: 107/126 EXP: 108930 Next: 7229 Since: 03-08-07 Last post: 5520 days Last view: 5519 days |
Rockman, so Mario's evil, yet he's the one the player is in control of?
(And I love that music! Is it from a movie?) |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2422/3965 EXP: 19257514 Next: 229657 Since: 02-19-07 From: Sweden, Skåne Last post: 2974 days Last view: 1725 days |
I like the water weavy effect. ![]() ...probably because there's not many games who uses the scanline interupt. :/ ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Matrixz |
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![]() ![]() Ninji Level: 35 Posts: 7/225 EXP: 259296 Next: 20640 Since: 04-07-07 From: Norway Last post: 2779 days Last view: 1457 days |
Posted by RT-55J (Assuming you're referring to the MM4 hack) Yes, its been worked on alot already. But i don't plan to give any samples before any possible release. |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 210/1402 EXP: 4049160 Next: 141969 Since: 02-19-07 From: Brooklyn, NY Last post: 43 days Last view: 43 days |
Rockman: Here's a title screen I put together in case you like it and might wanna use it...
![]() The Pentagram is from a translated CV3, I forgot who made it, you can always take it out in case you don't want it. If you wanna have this, lemme know. <(^.^'<) ____________________ My Linktree |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2428/3965 EXP: 19257514 Next: 229657 Since: 02-19-07 From: Sweden, Skåne Last post: 2974 days Last view: 1725 days |
![]() That pentagram looks so out of place for a Mario game. I don't care if it's becuse of it being from a mirror universe, it still looks cheesy. xD ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 212/1402 EXP: 4049160 Next: 141969 Since: 02-19-07 From: Brooklyn, NY Last post: 43 days Last view: 43 days |
I couldn't sleep last night, so I changed right after your post. I Put a mirror, just to see if it fits more. I also added back the flashing palettes, to give that reflection look. It should look better now, good lookin out man. ^^ ____________________ My Linktree |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2436/3965 EXP: 19257514 Next: 229657 Since: 02-19-07 From: Sweden, Skåne Last post: 2974 days Last view: 1725 days |
Looks nice now. The mirror could be a little darker, but that's probably would be hard with the limited palette of the NES. ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 52/994 EXP: 2371489 Next: 90362 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
RT-55J:
![]() Heian: The Mirror Universe is a parallel universe. It exists just as the normal universe exists. This game happens during the exact same time as Super Mario Bros. 3. In the Mirror Universe, Mario is a soldier of the empire, trying to help take down the resistance, the rebels (koopas). The koopas are the good guys. Mario is a part of the empire (the bad guys). The music is from the two-part Episode of Star Trek: Enterprise, titled "In a Mirror, Darkly" This is the YouTube video that inspired my preview trailer: http://www.youtube.com/watch?v=Dl5zw6fGjdA&NR=1 If you want the music from it, right click and save as: http://ent.trekcore.com/multimedia/audio/inamirrortheme.mp3 You can actually find the whole episode on YouTube. It's very good, and what has inspired this hack. Googie: I appreciate the effort you put in to the title screen. Your support and enthusiasm is great. ![]() ![]() The crows look good too, but I might be trying to lose the "Mario feel" the game has to it, and make the game more serious. I'm not sure yet. I also implemented an Enemy Physical Hit Counter. Every time you physically stomp or kill an enemy, the counter is increased by 1. Right now I"m working on a way to get it to show up properly. I want the player to be able to see how many enemies he has killed. I have also been brainstorming about a Mutany Meter, Mission-Based Objectives, and other neat things. Perhaps, one level you will have to find a p-switch, or one level you will have to kill a boss, or one level you will have to find a certain amount of coins, etc... Just some ideas I have been thinking of. Plus, the graphics are getting a complete overhaul. I want to put a lot of work into this. Any other ideas or suggestions are welcome! ![]() ____________________ My YouTube Channel |
Celice |
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![]() ![]() Buzz Blob Level: 38 Posts: 132/285 EXP: 369664 Next: 783 Since: 04-06-07 From: Oroville, CA Last post: 3359 days Last view: 3321 days |
If possible, you could have a puzzle level where a duplicate sprite of Mario is placed on the screen, and you need to use multiple Mario sprites to hit switches or as platforms to jump to higher places. They could be regular sprites or work off the same button inputs (or maybe mirrored?).
^^;; |
Ailure |
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![]() Hats Steam Board2 group Level: 120 Posts: 2447/3965 EXP: 19257514 Next: 229657 Since: 02-19-07 From: Sweden, Skåne Last post: 2974 days Last view: 1725 days |
Instead of using the Terran empire logo, I would rather make some parody of it that would work with the SMB3 theme. ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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RetroRain |
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![]() ![]() Fuzz Ball Level: 66 Posts: 53/994 EXP: 2371489 Next: 90362 Since: 09-30-07 Last post: 1608 days Last view: 630 days |
Like what? A mushroom with a knife through it? lol. ____________________ My YouTube Channel |
Raccoon Sam |
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![]() ![]() Cobrat Level: 56 Posts: 422/672 EXP: 1343632 Next: 54544 Since: 02-19-07 From: Hi Last post: 3141 days Last view: 2372 days |
Posted by Rockman Makes surprisingly much sense. I say go for it! ____________________ |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 59/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
SMU is coming along nicely.. here's some screen shots for those who haven't been following the progress. currently on track to have 48 unique levels using MMC1 ![]() ![]() ![]() ![]() |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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