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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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Dr. Hell
Posted on 02-21-08 09:05 AM Link | Quote | ID: 78476


Lakitu
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My only suggestion is that you somehow make the lightning effect happen at random intervals instead of that steady flash, other than that it looks very nice.

RetroRain
Posted on 02-21-08 09:20 AM Link | Quote | ID: 78478


Fuzz Ball
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Thanks. I took the flash effect out. I decided not to use it. It started hurting my eyes after a while, so if it hurts people's eyes, that's not a good thing. I could probably put the flash at random intervals, but right now its not a priority for me. Maybe later on, we'll see... There have already been a lot of minor changes to the first level, since the video. Level 1 is finally done, and Level 2 has been started. I did some graphics changes as well. I'm having fun making this, so hopefully I can get it done. I want to get a lot more done, before I show more.

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Ailure
Posted on 02-21-08 10:25 AM Link | Quote | ID: 78479

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Since: 02-19-07
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Panophobia: Care to post a video of the wavy effect in action? I bet just the screenshots doesn't do the effect justice.

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Googie
Posted on 02-21-08 05:44 PM Link | Quote | ID: 78505


Giant Red Paratroopa
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Since: 02-19-07
From: Brooklyn, NY

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Rockman: If you ever get around to it, try giving Mario a palette change to make him look evilish dark with red eyes or something. I like the recent video btw. (~_^)

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RT-55J
Posted on 02-21-08 05:55 PM Link | Quote | ID: 78507

Armor Guardian
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Since: 02-23-07
From: Wild Side Arcade

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Replace Mario's mustache with a goatee and you've got the recipe for the best hack ever.

Matrixz
Posted on 02-21-08 09:09 PM Link | Quote | ID: 78512


Ninji
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Alright, here is a video showing the beginning of the water stage, and live wavy effects. Multiple new game features are also revealed.



I plan on trying my best to make the effects hardware-friendly, meaning i wish to code it so it would work on actual NES hardware as well.

RT-55J
Posted on 02-21-08 11:34 PM Link | Quote | ID: 78516

Armor Guardian
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Would I be correct in assuming that you'll be composing your own soundtrack for the game?

Heian
Posted on 02-22-08 12:06 AM Link | Quote | ID: 78518


Red Koopa
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Rockman, so Mario's evil, yet he's the one the player is in control of?

(And I love that music! Is it from a movie?)

Ailure
Posted on 02-22-08 01:46 AM Link | Quote | ID: 78523

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I like the water weavy effect.

...probably because there's not many games who uses the scanline interupt. :/

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Matrixz
Posted on 02-22-08 01:52 AM Link | Quote | ID: 78526


Ninji
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Posted by RT-55J
Would I be correct in assuming that you'll be composing your own soundtrack for the game?


(Assuming you're referring to the MM4 hack)
Yes, its been worked on alot already. But i don't plan to give any samples before any possible release.

Googie
Posted on 02-22-08 05:30 AM (rev. 2 of 02-22-08 06:50 AM) Link | Quote | ID: 78538


Giant Red Paratroopa
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Rockman: Here's a title screen I put together in case you like it and might wanna use it...



The Pentagram is from a translated CV3, I forgot who made it, you can always take it out in case you don't want it. If you wanna have this, lemme know. <(^.^'<)

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Ailure
Posted on 02-22-08 10:08 AM Link | Quote | ID: 78545

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That pentagram looks so out of place for a Mario game. I don't care if it's becuse of it being from a mirror universe, it still looks cheesy. xD

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Googie
Posted on 02-22-08 03:04 PM Link | Quote | ID: 78559


Giant Red Paratroopa
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I couldn't sleep last night, so I changed right after your post. I Put a mirror, just to see if it fits more. I also added back the flashing palettes, to give that reflection look. It should look better now, good lookin out man. ^^

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Ailure
Posted on 02-22-08 03:31 PM Link | Quote | ID: 78565

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Looks nice now. The mirror could be a little darker, but that's probably would be hard with the limited palette of the NES.

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RetroRain
Posted on 02-22-08 09:48 PM Link | Quote | ID: 78588


Fuzz Ball
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RT-55J:



Heian: The Mirror Universe is a parallel universe. It exists just as the normal universe exists. This game happens during the exact same time as Super Mario Bros. 3. In the Mirror Universe, Mario is a soldier of the empire, trying to help take down the resistance, the rebels (koopas). The koopas are the good guys. Mario is a part of the empire (the bad guys).

The music is from the two-part Episode of Star Trek: Enterprise, titled "In a Mirror, Darkly"

This is the YouTube video that inspired my preview trailer:

http://www.youtube.com/watch?v=Dl5zw6fGjdA&NR=1

If you want the music from it, right click and save as:

http://ent.trekcore.com/multimedia/audio/inamirrortheme.mp3

You can actually find the whole episode on YouTube. It's very good, and what has inspired this hack.

Googie: I appreciate the effort you put in to the title screen. Your support and enthusiasm is great. What I was thinking about doing for the title screen, is having the Terran Empire logo in there somewhere:



The crows look good too, but I might be trying to lose the "Mario feel" the game has to it, and make the game more serious. I'm not sure yet.

I also implemented an Enemy Physical Hit Counter. Every time you physically stomp or kill an enemy, the counter is increased by 1. Right now I"m working on a way to get it to show up properly. I want the player to be able to see how many enemies he has killed.

I have also been brainstorming about a Mutany Meter, Mission-Based Objectives, and other neat things.

Perhaps, one level you will have to find a p-switch, or one level you will have to kill a boss, or one level you will have to find a certain amount of coins, etc...

Just some ideas I have been thinking of. Plus, the graphics are getting a complete overhaul. I want to put a lot of work into this. Any other ideas or suggestions are welcome!

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Celice
Posted on 02-22-08 11:15 PM Link | Quote | ID: 78592


Buzz Blob
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If possible, you could have a puzzle level where a duplicate sprite of Mario is placed on the screen, and you need to use multiple Mario sprites to hit switches or as platforms to jump to higher places. They could be regular sprites or work off the same button inputs (or maybe mirrored?).

^^;;

Ailure
Posted on 02-22-08 11:33 PM Link | Quote | ID: 78593

Hats
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Instead of using the Terran empire logo, I would rather make some parody of it that would work with the SMB3 theme.

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RetroRain
Posted on 02-22-08 11:43 PM Link | Quote | ID: 78594


Fuzz Ball
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Like what? A mushroom with a knife through it? lol.

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Raccoon Sam
Posted on 02-23-08 02:01 AM Link | Quote | ID: 78598


Cobrat
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Posted by Rockman
Like what? A mushroom with a knife through it? lol.

Makes surprisingly much sense.
I say go for it!

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frantik
Posted on 02-24-08 02:31 AM Link | Quote | ID: 78786


Red Koopa
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SMU is coming along nicely.. here's some screen shots for those who haven't been following the progress. currently on track to have 48 unique levels using MMC1








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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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