| |||
Views: 88,535,172 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-04-24 11:00 PM |
|
Guest: Register | Login |
0 users currently in Display Case | 1 guest |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Metal Knuckles |
| ||
Red Tektite Level: 22 Posts: 45/76 EXP: 52522 Next: 5828 Since: 02-19-07 From: Champlain College, VT Last post: 4754 days Last view: 5430 days |
In layman's terms? ____________________ |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 2293/3965 EXP: 19792509 Next: 264187 Since: 02-19-07 From: Sweden, Skåne Last post: 3310 days Last view: 2060 days |
Means that it would interpret the scripting (well, probably more like bytecode) used in the GBA and DS Phoenix games.
Just my guess. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Kawa |
| ||
CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 735/5344 EXP: 30965832 Next: 697149 Since: 02-20-07 From: The Netherlands Last post: 4506 days Last view: 2642 days |
Posted by AilureNope. It means that the exact same script data and interpreter is used for SDL, DS and GBA versions of OpenPhoenix itself. I hardly know the original. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 201/1407 EXP: 4183929 Next: 7200 Since: 02-19-07 From: Brooklyn, NY Last post: 17 days Last view: 17 days |
I'm in the hacking mood right now, so here's some pics of my Lolo 2 hack... ^^'
I'm up to editing the 5th. floor atm. And here's a before & after pic of the title screen... Original title screen... Just a few graphic & palette changes, stay tuned... ____________________ My Linktree |
smkdan |
| ||
Ninji Level: 36 Posts: 98/238 EXP: 288847 Next: 19263 Since: 05-26-07 Last post: 4071 days Last view: 4020 days |
http://img113.imageshack.us/img113/9980/lolpb1.png
I started this a few weeks ago. I finished (most of) reprogramming parts of the ROM and I'm trying to piece together the editor end of it. It's horrifically trashy but I do have a working track viewer for now. |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 202/1407 EXP: 4183929 Next: 7200 Since: 02-19-07 From: Brooklyn, NY Last post: 17 days Last view: 17 days |
Nice, F-Zero was one of the first games I bought back in the SNES days, not to mention I played to it death lol! But yeah that pic is pretty cool, keep doin your thing smkdan... ____________________ My Linktree |
ghettoyouth |
| ||
Red Goomba Level: 15 Posts: 34/35 EXP: 16193 Next: 191 Since: 08-06-07 From: germany Last post: 5926 days Last view: 5918 days |
Posted by Googie looks way better than the original one Oo |
boingboingsplat |
| ||||
Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 249/1292 EXP: 3636241 Next: 17303 Since: 07-23-07 From: Michicola Last post: 4850 days Last view: 4813 days |
|
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 2297/3965 EXP: 19792509 Next: 264187 Since: 02-19-07 From: Sweden, Skåne Last post: 3310 days Last view: 2060 days |
Yeah, change the clouds outlines to white (or lightgray maybe) and you're good to go. Yellow just looks strange. oO
Kawa: Ah, I see. I googled for openPhoenix and didn't find much so I thought it was something you started on your own... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Reini |
| ||
Koopa Level: 25 Posts: 76/104 EXP: 83479 Next: 6141 Since: 05-19-07 Last post: 5262 days Last view: 5247 days |
Posted by smkdan That's a SNES F-ZERO Editor? Like it. |
Heian |
| ||
Red Koopa Level: 27 Posts: 81/126 EXP: 111965 Next: 4194 Since: 03-08-07 Last post: 5855 days Last view: 5854 days |
SMKDAN!!
If you ever need someone to, like, have your children or something, you just give me a buzz, y'know? (Edit: And here's a project of mine that's still just getting off the ground... "Baseball Stars 1908". Recently I got a new cell phone -- the Sharp 704i -- with a really nice number font and wanted to get it into a game. The rom-hacking bug, always lurking within, began to strengthen, and thus began an attempt to commemorate the Chicago Cubs' second world championship year in a Baseball Stars hack.) |
Legomen |
| ||
Red Koopa Level: 28 Posts: 52/139 EXP: 128988 Next: 2350 Since: 05-19-07 Last post: 5609 days Last view: 5558 days |
Posted by Googie wait.. How you edit text? Hex editor or something? ____________________ Sorry for my bad english |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 203/1407 EXP: 4183929 Next: 7200 Since: 02-19-07 From: Brooklyn, NY Last post: 17 days Last view: 17 days |
Thanks for the comments fellas, yeah I did the white outline but I didn't wanna conflict with the white words so I used the light gray like Ailure suggested, good looking out Ailure. Legomen: Yeah I used a hex editor called Translhextion. ____________________ My Linktree |
smkdan |
| ||
Ninji Level: 36 Posts: 99/238 EXP: 288847 Next: 19263 Since: 05-26-07 Last post: 4071 days Last view: 4020 days |
Heian / Reini / Googie: Thanks for the comments. And that's right Reini.
http://img201.imageshack.us/img201/5947/dw1tl7.png http://img216.imageshack.us/img216/968/whiteland1and2gm6.png 2 other tracks in 0.25x zoom. Last pics until I make a thread or something. |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 404/672 EXP: 1380961 Next: 17215 Since: 02-19-07 From: Hi Last post: 3476 days Last view: 2707 days |
That looks beautiful, smkdan..! You're also nearing your spectacular 100 posts.
Is the Enemy A.I as complicated as in Mario Kart? ____________________ |
Heian |
| ||
Red Koopa Level: 27 Posts: 82/126 EXP: 111965 Next: 4194 Since: 03-08-07 Last post: 5855 days Last view: 5854 days |
SMKDan, that looks amazing -- to finally be able to edit F-Zero would be a dream come true. Will your editor be compatible with BS F-Zero 2 also? That game might be more fun to hack, because (1) the four cars are more evenly matched than the original's and (2) are less familiar, and (3) there are only five or so tracks; perfect for a solo or two-person hack effort.
I made some new palettes and fonts for the original long ago: Fire Field was going to be a stark gray lunar surface called "Clavius Base". This game really re-uses a lot of graphics and doesn't give you much to work with. I'm amazed how the designers got such a good game into so little space. |
smkdan |
| ||
Ninji Level: 36 Posts: 100/238 EXP: 288847 Next: 19263 Since: 05-26-07 Last post: 4071 days Last view: 4020 days |
Raccoon Sam: I haven't seen SMK's AI beyond the checkpoints, but here you have checkpoints and a few other tables for the AI (speed / angle, 4 of these presumably one for each main rival + drones) and a special table to determine branches in the path and also something related to the rival cars. I'll have an path editor on the first release, but it most likely won't be as comprehensive as I hope. The main motivation is that it destroys collision if the paths aren't set correctly.
Heian: I have not touched BS F-Zero 2 in terms of hacking, so I don't know how similar they are. For (1), I have the physics in one of my documents which includes from memory: -Slipping threshold -Acceleration -Top speed -Amount of slip (high for the fox, virtually nothing for the stingray) I have shield info in there somewhere too. BS F-Zero 2 might come after all the primary stuff. As far as gfx goes, I made 15 seperate entries for each track which means palettes, tilesets, names, music etc. can be uniquely assigned for each track. For tracks like whiteland and silence I just duplicated the tracks so they can be edited seperately. The ROM is initially expanded to 2MB to accomodate the uncompressed and extra data. |
Heian |
| ||
Red Koopa Level: 27 Posts: 83/126 EXP: 111965 Next: 4194 Since: 03-08-07 Last post: 5855 days Last view: 5854 days |
Smkdan, this sounds great! Do you have a link to the physics documents? The speeds, acceleration, etc. were also complete mysteries back then.
Here's a very old thread featuring various discoveries, if you want to give it a bump (your project probably warrants one): http://acmlm.no-ip.org/board/thread.php?id=1550&page=1 That larger ROM size should help a lot. IIRC, the game uses one set of 256 tiles for the background (horizon) graphics. Did you get around that somehow? Being able to edit things at the 2x2 "macro-tile" level should really work well. The way Maximum Velocity did things, we were stuck trying to get 8x8-tile panels to sit next to each other, and it was impossible. (Guy Perfect did some amazing work decompressing them, though.) F-Zero mania is back! |
RDOG |
| ||
Newcomer Level: 4 Posts: 2/2 EXP: 217 Next: 62 Since: 02-03-08 From: London, Ontario, Canada Last post: 5923 days Last view: 5923 days |
How does this look? |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 2334/3965 EXP: 19792509 Next: 264187 Since: 02-19-07 From: Sweden, Skåne Last post: 3310 days Last view: 2060 days |
There's something off the way you dithered the underground "ground". Besides there's a visible grid pattern on it as well...
Otherwise it looks good. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 112, rows: 140/141, time: 0.045 seconds. |