Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 89,000,622
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 07-16-24 05:07 PM
Guest: Register | Login

0 users currently in Display Case | 2 guests

Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114

Metal Knuckles
Posted on 02-08-08 03:51 AM Link | Quote | ID: 76704


Red Tektite
Level: 22

Posts: 45/76
EXP: 52825
Next: 5525

Since: 02-19-07
From: Champlain College, VT

Last post: 4827 days
Last view: 5503 days
In layman's terms?

____________________

Ailure
Posted on 02-08-08 03:53 AM Link | Quote | ID: 76705

Hats
Steam Board2 group
Level: 121

Posts: 2293/3965
EXP: 19906747
Next: 149949

Since: 02-19-07
From: Sweden, Skåne

Last post: 3382 days
Last view: 2133 days
Means that it would interpret the scripting (well, probably more like bytecode) used in the GBA and DS Phoenix games.



Just my guess.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Kawa
Posted on 02-08-08 04:34 PM Link | Quote | ID: 76756


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 138

Posts: 735/5344
EXP: 31144603
Next: 518378

Since: 02-20-07
From: The Netherlands

Last post: 4579 days
Last view: 2714 days
Posted by Ailure
Means that it would interpret the scripting (well, probably more like bytecode) used in the GBA and DS Phoenix games.
Nope.

It means that the exact same script data and interpreter is used for SDL, DS and GBA versions of OpenPhoenix itself.

I hardly know the original.

____________________
Wife make lunch - Shampoo
Opera - give it a spin
Spare some of your free time?
<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu

Googie
Posted on 02-09-08 05:45 AM (rev. 2 of 02-09-08 02:08 PM) Link | Quote | ID: 76798


Giant Red Paratroopa
Level: 78

Posts: 201/1407
EXP: 4208077
Next: 174149

Since: 02-19-07
From: Brooklyn, NY

Last post: 90 days
Last view: 90 days
I'm in the hacking mood right now, so here's some pics of my Lolo 2 hack... ^^'







I'm up to editing the 5th. floor atm.

And here's a before & after pic of the title screen...


Original title screen...


Just a few graphic & palette changes, stay tuned...

____________________
My Linktree

smkdan
Posted on 02-09-08 01:47 PM (rev. 2 of 02-09-08 01:52 PM) Link | Quote | ID: 76812


Ninji
Level: 36

Posts: 98/238
EXP: 290540
Next: 17570

Since: 05-26-07

Last post: 4144 days
Last view: 4093 days
http://img113.imageshack.us/img113/9980/lolpb1.png

I started this a few weeks ago. I finished (most of) reprogramming parts of the ROM and I'm trying to piece together the editor end of it. It's horrifically trashy but I do have a working track viewer for now.

Googie
Posted on 02-09-08 02:19 PM Link | Quote | ID: 76814


Giant Red Paratroopa
Level: 78

Posts: 202/1407
EXP: 4208077
Next: 174149

Since: 02-19-07
From: Brooklyn, NY

Last post: 90 days
Last view: 90 days
Nice, F-Zero was one of the first games I bought back in the SNES days, not to mention I played to it death lol! But yeah that pic is pretty cool, keep doin your thing smkdan...

____________________
My Linktree

ghettoyouth
Posted on 02-09-08 02:38 PM Link | Quote | ID: 76815


Red Goomba
Level: 15

Posts: 34/35
EXP: 16289
Next: 95

Since: 08-06-07
From: germany

Last post: 5999 days
Last view: 5991 days
Posted by Googie





looks way better than the original one Oo

boingboingsplat
Posted on 02-09-08 04:17 PM Link | Quote | ID: 76817


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 75

Posts: 249/1292
EXP: 3657753
Next: 169151

Since: 07-23-07
From: Michicola

Last post: 4923 days
Last view: 4886 days
I think those clouds on the title screen would looks better if the highlight was white instead of yellow.

____________________
 

Ailure
Posted on 02-09-08 05:22 PM Link | Quote | ID: 76819

Hats
Steam Board2 group
Level: 121

Posts: 2297/3965
EXP: 19906747
Next: 149949

Since: 02-19-07
From: Sweden, Skåne

Last post: 3382 days
Last view: 2133 days
Yeah, change the clouds outlines to white (or lightgray maybe) and you're good to go. Yellow just looks strange. oO

Kawa: Ah, I see. I googled for openPhoenix and didn't find much so I thought it was something you started on your own...

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Reini
Posted on 02-09-08 07:21 PM Link | Quote | ID: 76847


Koopa
Level: 25

Posts: 76/104
EXP: 83968
Next: 5652

Since: 05-19-07

Last post: 5334 days
Last view: 5320 days
Posted by smkdan
http://img113.imageshack.us/img113/9980/lolpb1.png

I started this a few weeks ago. I finished (most of) reprogramming parts of the ROM and I'm trying to piece together the editor end of it. It's horrifically trashy but I do have a working track viewer for now.


That's a SNES F-ZERO Editor? Like it.

Heian
Posted on 02-09-08 07:52 PM (rev. 2 of 02-09-08 08:33 PM) Link | Quote | ID: 76848


Red Koopa
Level: 27

Posts: 81/126
EXP: 112613
Next: 3546

Since: 03-08-07

Last post: 5928 days
Last view: 5927 days
SMKDAN!!

If you ever need someone to, like, have your children or something, you just give me a buzz, y'know?

(Edit: And here's a project of mine that's still just getting off the ground... "Baseball Stars 1908". Recently I got a new cell phone -- the Sharp 704i -- with a really nice number font and wanted to get it into a game. The rom-hacking bug, always lurking within, began to strengthen, and thus began an attempt to commemorate the Chicago Cubs' second world championship year in a Baseball Stars hack.)


Legomen
Posted on 02-09-08 11:46 PM Link | Quote | ID: 76856


Red Koopa
Level: 28

Posts: 52/139
EXP: 129743
Next: 1595

Since: 05-19-07

Last post: 5681 days
Last view: 5630 days
Posted by Googie



Just a few graphic & palette changes, stay tuned...


wait.. How you edit text? Hex editor or something?

____________________
Sorry for my bad english

The Ubuntu Counter Project - user number # 21914

Googie
Posted on 02-10-08 01:51 AM Link | Quote | ID: 76862


Giant Red Paratroopa
Level: 78

Posts: 203/1407
EXP: 4208077
Next: 174149

Since: 02-19-07
From: Brooklyn, NY

Last post: 90 days
Last view: 90 days


Thanks for the comments fellas, yeah I did the white outline but I didn't wanna conflict with the white words so I used the light gray like Ailure suggested, good looking out Ailure.

Legomen: Yeah I used a hex editor called Translhextion.

____________________
My Linktree

smkdan
Posted on 02-10-08 03:43 AM Link | Quote | ID: 76887


Ninji
Level: 36

Posts: 99/238
EXP: 290540
Next: 17570

Since: 05-26-07

Last post: 4144 days
Last view: 4093 days
Heian / Reini / Googie: Thanks for the comments. And that's right Reini.

http://img201.imageshack.us/img201/5947/dw1tl7.png
http://img216.imageshack.us/img216/968/whiteland1and2gm6.png

2 other tracks in 0.25x zoom. Last pics until I make a thread or something.



Raccoon Sam
Posted on 02-10-08 01:52 PM Link | Quote | ID: 77013


Cobrat
Level: 56

Posts: 404/672
EXP: 1388932
Next: 9244

Since: 02-19-07
From: Hi

Last post: 3549 days
Last view: 2780 days
That looks beautiful, smkdan..! You're also nearing your spectacular 100 posts.
Is the Enemy A.I as complicated as in Mario Kart?

____________________


Heian
Posted on 02-10-08 04:26 PM Link | Quote | ID: 77039


Red Koopa
Level: 27

Posts: 82/126
EXP: 112613
Next: 3546

Since: 03-08-07

Last post: 5928 days
Last view: 5927 days
SMKDan, that looks amazing -- to finally be able to edit F-Zero would be a dream come true. Will your editor be compatible with BS F-Zero 2 also? That game might be more fun to hack, because (1) the four cars are more evenly matched than the original's and (2) are less familiar, and (3) there are only five or so tracks; perfect for a solo or two-person hack effort.

I made some new palettes and fonts for the original long ago:



Fire Field was going to be a stark gray lunar surface called "Clavius Base". This game really re-uses a lot of graphics and doesn't give you much to work with. I'm amazed how the designers got such a good game into so little space.

smkdan
Posted on 02-11-08 08:29 AM (rev. 2 of 02-11-08 08:30 AM) Link | Quote | ID: 77292


Ninji
Level: 36

Posts: 100/238
EXP: 290540
Next: 17570

Since: 05-26-07

Last post: 4144 days
Last view: 4093 days
Raccoon Sam: I haven't seen SMK's AI beyond the checkpoints, but here you have checkpoints and a few other tables for the AI (speed / angle, 4 of these presumably one for each main rival + drones) and a special table to determine branches in the path and also something related to the rival cars. I'll have an path editor on the first release, but it most likely won't be as comprehensive as I hope. The main motivation is that it destroys collision if the paths aren't set correctly.

Heian: I have not touched BS F-Zero 2 in terms of hacking, so I don't know how similar they are. For (1), I have the physics in one of my documents which includes from memory:

-Slipping threshold
-Acceleration
-Top speed
-Amount of slip (high for the fox, virtually nothing for the stingray)

I have shield info in there somewhere too. BS F-Zero 2 might come after all the primary stuff.

As far as gfx goes, I made 15 seperate entries for each track which means palettes, tilesets, names, music etc. can be uniquely assigned for each track. For tracks like whiteland and silence I just duplicated the tracks so they can be edited seperately. The ROM is initially expanded to 2MB to accomodate the uncompressed and extra data.

Heian
Posted on 02-11-08 10:16 PM Link | Quote | ID: 77362


Red Koopa
Level: 27

Posts: 83/126
EXP: 112613
Next: 3546

Since: 03-08-07

Last post: 5928 days
Last view: 5927 days
Smkdan, this sounds great! Do you have a link to the physics documents? The speeds, acceleration, etc. were also complete mysteries back then.

Here's a very old thread featuring various discoveries, if you want to give it a bump (your project probably warrants one):

http://acmlm.no-ip.org/board/thread.php?id=1550&page=1

That larger ROM size should help a lot. IIRC, the game uses one set of 256 tiles for the background (horizon) graphics. Did you get around that somehow?

Being able to edit things at the 2x2 "macro-tile" level should really work well. The way Maximum Velocity did things, we were stuck trying to get 8x8-tile panels to sit next to each other, and it was impossible. (Guy Perfect did some amazing work decompressing them, though.)

F-Zero mania is back!

RDOG
Posted on 02-14-08 10:58 PM Link | Quote | ID: 77820

Newcomer
Level: 4

Posts: 2/2
EXP: 219
Next: 60

Since: 02-03-08
From: London, Ontario, Canada

Last post: 5996 days
Last view: 5996 days


How does this look?

Ailure
Posted on 02-15-08 12:41 AM Link | Quote | ID: 77828

Hats
Steam Board2 group
Level: 121

Posts: 2334/3965
EXP: 19906747
Next: 149949

Since: 02-19-07
From: Sweden, Skåne

Last post: 3382 days
Last view: 2133 days
There's something off the way you dithered the underground "ground". Besides there's a visible grid pattern on it as well...

Otherwise it looks good.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114


Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.057 seconds. (336KB of memory used)
MySQL - queries: 112, rows: 140/141, time: 0.047 seconds.