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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 49/139 EXP: 123190 Next: 8148 Since: 10-09-07 Last post: 4096 days Last view: 4089 days |
thanks ![]() |
SuperMetroid |
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![]() ![]() Red Goomba Level: 17 Posts: 43/46 EXP: 23794 Next: 949 Since: 04-26-07 Last post: 5140 days Last view: 4994 days |
![]() Feast my hatchlings! These guys may be imported into future hacks! ____________________ http://i181.photobucket.com/albums/x98/ONXY_SMF/Samus-Riding.gif |
Raccoon Sam |
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![]() ![]() Cobrat Level: 56 Posts: 385/672 EXP: 1336086 Next: 62090 Since: 02-19-07 From: Hi Last post: 3074 days Last view: 2305 days |
Those look really spiffy! Great job! ____________________ |
Arbe |
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![]() go away Level: 85 Posts: 196/1788 EXP: 5796570 Next: 101970 Since: 02-23-07 Last post: 4576 days Last view: 1145 days |
Posted by SuperMetroid What do they do? |
Buu-Huu |
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![]() Level: 26 Posts: 51/113 EXP: 90110 Next: 12165 Since: 11-01-07 Last post: 5017 days Last view: 4943 days |
I guess that Baby Metroids (or normal Metroids) are custom sprites?
If yes, then good work on it. How do you want to import them? |
koala_knight |
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![]() ![]() Buzzy Beetle Level: 44 Posts: 69/384 EXP: 572097 Next: 39188 Since: 06-01-07 From: Miami Last post: 3732 days Last view: 3720 days |
Actually, the hatchlings exist in the game's cut scenes already, the question is have they been ASM hacked into something new or have they just been inserted into the game's regular stages?
They look good, though. |
S.N.N. |
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![]() ![]() Beezo Level: 48 Posts: 468/485 EXP: 819189 Next: 4354 Since: 02-19-07 From: Ontario, Canada Last post: 5064 days Last view: 5064 days |
[Tatrion] by the way I can't wait for the reappearance of vanilla dome
[SNN] I can't tell if you're being sarcastic or serious, but either way [SNN] fuck you D: [Tatrion] obviously sarcasm D: [SNN] meh, I'll change it in about a month. One hour later: ![]() ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
Sukasa |
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![]() ![]() Red Birdo Level: 91 Posts: 624/2112 EXP: 7444555 Next: 24357 Since: 02-19-07 Last post: 4054 days Last view: 2826 days |
![]() That red is waaayy oversaturated, it hurts my eyes. |
S.N.N. |
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![]() ![]() Beezo Level: 48 Posts: 469/485 EXP: 819189 Next: 4354 Since: 02-19-07 From: Ontario, Canada Last post: 5064 days Last view: 5064 days |
![]() ![]() Darkened. Also changed a few things to make it look more appealing. ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
Reini |
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![]() ![]() Koopa Level: 25 Posts: 58/104 EXP: 80727 Next: 8893 Since: 05-19-07 Last post: 4860 days Last view: 4846 days |
Replaced the dot with a musical note. Nice. |
beneficii |
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![]() ![]() Shyguy Level: 23 Posts: 9/85 EXP: 60106 Next: 7617 Since: 02-19-07 Last post: 2742 days Last view: 2718 days |
SNN,
As a recommendation, I would replace the dark red on the rocks, with maybe a black, grayish, or even bluish-greenish color, to help counterbalance the red at least a little bit. There is an awful lot of red, and too much red (unlike a lot of blue) hurts the eyes. (Think: Super Red Bros.) EDIT: You can possibly do the same with the cliff faces too. ____________________ 「しっかり統制された民兵は自由な国の安全保証にとって必要なので、国民が武器を所有し携帯する権利は侵されてはならない」アメリカ合衆国憲法修正第2条 |
doggycharly |
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![]() ![]() Goomba Level: 13 Posts: 2/23 EXP: 8419 Next: 1848 Since: 04-16-07 Last post: 5164 days Last view: 5153 days |
Posted by S.N.N. looks very nice and the musical note too ____________________ ![]() |
Arbe |
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![]() go away Level: 85 Posts: 262/1788 EXP: 5796570 Next: 101970 Since: 02-23-07 Last post: 4576 days Last view: 1145 days |
Posted by doggycharlyPosted by S.N.N. Wait what hack is this? Because I might actually play it. |
S.N.N. |
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![]() ![]() Beezo Level: 48 Posts: 470/485 EXP: 819189 Next: 4354 Since: 02-19-07 From: Ontario, Canada Last post: 5064 days Last view: 5064 days |
Ah, you haven't heard of it.
It's called Mario's Keytastrophe. Used to be top rated on SMWC, it's now in second place. You can find an outdated demo there, which, while most people enjoyed, has undergone severe changes. Yeah. ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
doggycharly |
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![]() ![]() Goomba Level: 13 Posts: 3/23 EXP: 8419 Next: 1848 Since: 04-16-07 Last post: 5164 days Last view: 5153 days |
well i'll start showing my new YI hack:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() more comming soon... ____________________ ![]() |
S.N.N. |
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![]() ![]() Beezo Level: 48 Posts: 471/485 EXP: 819189 Next: 4354 Since: 02-19-07 From: Ontario, Canada Last post: 5064 days Last view: 5064 days |
Hey, those actually don't suck, which is rare for a YI hack, so take that as a compliment. A couple screenshots are devoid of enemies and look rather boring, but in general, not bad. The pinkish FG palette on screens 5 and 6 looks bad though - I recommend changing it to something more pleasing to the eyes.
Good start. ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
ghettoyouth |
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![]() ![]() Red Goomba Level: 15 Posts: 27/35 EXP: 15652 Next: 732 Since: 08-06-07 From: germany Last post: 5524 days Last view: 5516 days |
:3 |
Reini |
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![]() ![]() Koopa Level: 25 Posts: 59/104 EXP: 80727 Next: 8893 Since: 05-19-07 Last post: 4860 days Last view: 4846 days |
Wario Land enemies? WOoooooooo! |
S.N.N. |
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![]() ![]() Beezo Level: 48 Posts: 473/485 EXP: 819189 Next: 4354 Since: 02-19-07 From: Ontario, Canada Last post: 5064 days Last view: 5064 days |
Looks great ghettoyouth. The graphics are done perfectly too.
In other news: ![]() Lead the shipwrecked crew to their graves! ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
koala_knight |
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![]() ![]() Buzzy Beetle Level: 44 Posts: 79/384 EXP: 572097 Next: 39188 Since: 06-01-07 From: Miami Last post: 3732 days Last view: 3720 days |
Interesting idea.
You might want to X flip the vertical timbers, they seem to have the shadow on the wrong side. |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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