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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 49/139 EXP: 128368 Next: 2970 Since: 10-09-07 Last post: 4581 days Last view: 4574 days |
thanks ![]() |
SuperMetroid |
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![]() ![]() Red Goomba Level: 18 Posts: 43/46 EXP: 24767 Next: 5130 Since: 04-26-07 Last post: 5625 days Last view: 5479 days |
![]() Feast my hatchlings! These guys may be imported into future hacks! ____________________ http://i181.photobucket.com/albums/x98/ONXY_SMF/Samus-Riding.gif |
Raccoon Sam |
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![]() ![]() Cobrat Level: 56 Posts: 385/672 EXP: 1390077 Next: 8099 Since: 02-19-07 From: Hi Last post: 3559 days Last view: 2790 days |
Those look really spiffy! Great job! ____________________ |
Arbe |
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![]() go away Level: 86 Posts: 196/1788 EXP: 6030974 Next: 111133 Since: 02-23-07 Last post: 5061 days Last view: 1630 days |
Posted by SuperMetroid What do they do? |
Buu-Huu |
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![]() Level: 26 Posts: 51/113 EXP: 93913 Next: 8362 Since: 11-01-07 Last post: 5502 days Last view: 5428 days |
I guess that Baby Metroids (or normal Metroids) are custom sprites?
If yes, then good work on it. How do you want to import them? |
koala_knight |
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![]() ![]() Buzzy Beetle Level: 44 Posts: 69/384 EXP: 595616 Next: 15669 Since: 06-01-07 From: Miami Last post: 4217 days Last view: 4205 days |
Actually, the hatchlings exist in the game's cut scenes already, the question is have they been ASM hacked into something new or have they just been inserted into the game's regular stages?
They look good, though. |
S.N.N. |
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![]() ![]() Beezo Level: 49 Posts: 468/485 EXP: 852293 Next: 31590 Since: 02-19-07 From: Ontario, Canada Last post: 5549 days Last view: 5549 days |
[Tatrion] by the way I can't wait for the reappearance of vanilla dome
[SNN] I can't tell if you're being sarcastic or serious, but either way [SNN] fuck you D: [Tatrion] obviously sarcasm D: [SNN] meh, I'll change it in about a month. One hour later: ![]() ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
Sukasa |
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![]() ![]() Red Birdo Level: 92 Posts: 624/2112 EXP: 7745360 Next: 11577 Since: 02-19-07 Last post: 4539 days Last view: 3311 days |
![]() That red is waaayy oversaturated, it hurts my eyes. |
S.N.N. |
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![]() ![]() Beezo Level: 49 Posts: 469/485 EXP: 852293 Next: 31590 Since: 02-19-07 From: Ontario, Canada Last post: 5549 days Last view: 5549 days |
![]() ![]() Darkened. Also changed a few things to make it look more appealing. ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
Reini |
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![]() ![]() Koopa Level: 25 Posts: 58/104 EXP: 84038 Next: 5582 Since: 05-19-07 Last post: 5345 days Last view: 5331 days |
Replaced the dot with a musical note. Nice. |
beneficii |
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![]() ![]() Shyguy Level: 23 Posts: 9/85 EXP: 62535 Next: 5188 Since: 02-19-07 Last post: 3227 days Last view: 3204 days |
SNN,
As a recommendation, I would replace the dark red on the rocks, with maybe a black, grayish, or even bluish-greenish color, to help counterbalance the red at least a little bit. There is an awful lot of red, and too much red (unlike a lot of blue) hurts the eyes. (Think: Super Red Bros.) EDIT: You can possibly do the same with the cliff faces too. ____________________ 「しっかり統制された民兵は自由な国の安全保証にとって必要なので、国民が武器を所有し携帯する権利は侵されてはならない」アメリカ合衆国憲法修正第2条 |
doggycharly |
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![]() ![]() Goomba Level: 13 Posts: 2/23 EXP: 8762 Next: 1505 Since: 04-16-07 Last post: 5649 days Last view: 5638 days |
Posted by S.N.N. looks very nice and the musical note too ____________________ ![]() |
Arbe |
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![]() go away Level: 86 Posts: 262/1788 EXP: 6030974 Next: 111133 Since: 02-23-07 Last post: 5061 days Last view: 1630 days |
Posted by doggycharlyPosted by S.N.N. Wait what hack is this? Because I might actually play it. |
S.N.N. |
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![]() ![]() Beezo Level: 49 Posts: 470/485 EXP: 852293 Next: 31590 Since: 02-19-07 From: Ontario, Canada Last post: 5549 days Last view: 5549 days |
Ah, you haven't heard of it.
It's called Mario's Keytastrophe. Used to be top rated on SMWC, it's now in second place. You can find an outdated demo there, which, while most people enjoyed, has undergone severe changes. Yeah. ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
doggycharly |
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![]() ![]() Goomba Level: 13 Posts: 3/23 EXP: 8762 Next: 1505 Since: 04-16-07 Last post: 5649 days Last view: 5638 days |
well i'll start showing my new YI hack:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() more comming soon... ____________________ ![]() |
S.N.N. |
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![]() ![]() Beezo Level: 49 Posts: 471/485 EXP: 852293 Next: 31590 Since: 02-19-07 From: Ontario, Canada Last post: 5549 days Last view: 5549 days |
Hey, those actually don't suck, which is rare for a YI hack, so take that as a compliment. A couple screenshots are devoid of enemies and look rather boring, but in general, not bad. The pinkish FG palette on screens 5 and 6 looks bad though - I recommend changing it to something more pleasing to the eyes.
Good start. ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
ghettoyouth |
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![]() ![]() Red Goomba Level: 15 Posts: 27/35 EXP: 16303 Next: 81 Since: 08-06-07 From: germany Last post: 6009 days Last view: 6001 days |
:3 |
Reini |
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![]() ![]() Koopa Level: 25 Posts: 59/104 EXP: 84038 Next: 5582 Since: 05-19-07 Last post: 5345 days Last view: 5331 days |
Wario Land enemies? WOoooooooo! |
S.N.N. |
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![]() ![]() Beezo Level: 49 Posts: 473/485 EXP: 852293 Next: 31590 Since: 02-19-07 From: Ontario, Canada Last post: 5549 days Last view: 5549 days |
Looks great ghettoyouth. The graphics are done perfectly too.
In other news: ![]() Lead the shipwrecked crew to their graves! ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
koala_knight |
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![]() ![]() Buzzy Beetle Level: 44 Posts: 79/384 EXP: 595616 Next: 15669 Since: 06-01-07 From: Miami Last post: 4217 days Last view: 4205 days |
Interesting idea.
You might want to X flip the vertical timbers, they seem to have the shadow on the wrong side. |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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