| |||
Views: 88,538,024 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-05-24 07:55 AM |
|
Guest: Register | Login |
0 users currently in Display Case | 4 guests |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
EggplantPimp |
| ||
Buzzy Beetle Level: 44 Posts: 44/378 EXP: 579387 Next: 31898 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 1261 days Last view: 1261 days |
JaSp that MP3 is amazing, I love what you did. Legato nice lookin editor, I love the progress there too. Are you planning on adding palette support? Other than that I can't wait to try it out when it's done. Long live the NES. ____________________ - Nikki |
Dr. Hell |
| ||
Lakitu Level: 52 Posts: 262/552 EXP: 1027207 Next: 56633 Since: 03-02-07 From: Pittsburgh, PA Last post: 5043 days Last view: 5000 days |
Apparently reVamp has a fun little feature where it ruins Castlevania 3 roms when you try to use it... I still really want to make a CV3 hack though
**EDIT** They don't look horrible in game either. |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 182/1407 EXP: 4184052 Next: 7077 Since: 02-19-07 From: Brooklyn, NY Last post: 18 days Last view: 18 days |
Are you using the old version? Cause on October 17th, the editor got updated. I haven't messed with it though, when you get the chance, snag it here. ____________________ My Linktree |
Bit-Blade |
| ||
Micro-Goomba Level: 12 Posts: 16/18 EXP: 5997 Next: 1924 Since: 06-17-07 Last post: 5952 days Last view: 4932 days |
The error in question is a sprite display corruption. While playing, 'ghost' copies of sprites will stay in place on screen and freeze. They may shift while going through a door, and more or less pollute the screen until you clear the level (where the ugliness can begin once again when the next starts).
It doesn't make the rom unplayable by any stretch, but it is very aesthetically annoying. I wasn't aware rouki had fixed it. My advice? Religious use of back up roms. |
Dr. Hell |
| ||
Lakitu Level: 52 Posts: 263/552 EXP: 1027207 Next: 56633 Since: 03-02-07 From: Pittsburgh, PA Last post: 5043 days Last view: 5000 days |
Armund definitely isn't as pleasant as Grant was. **EDIT** WIP Title screen |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 183/1407 EXP: 4184052 Next: 7077 Since: 02-19-07 From: Brooklyn, NY Last post: 18 days Last view: 18 days |
Nice, the palettes really work with the title screen. I can already see a full blown hack coming outta this. ^^' I forgot to ask ya's, are you using the American version of the ROM or the translated ROM with the better soundtrack? ____________________ My Linktree |
Dr. Hell |
| ||
Lakitu Level: 52 Posts: 264/552 EXP: 1027207 Next: 56633 Since: 03-02-07 From: Pittsburgh, PA Last post: 5043 days Last view: 5000 days |
American Version. I was talking with setz about it on IRC and apparently if I figure out how to take full advantage of it, I can make it look really pretty. |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 1931/3965 EXP: 19793093 Next: 263603 Since: 02-19-07 From: Sweden, Skåne Last post: 3310 days Last view: 2061 days |
Nice with the custom song JaSp. I hadn't seen too many NES hacks with custom songs. Interesting concept with the overworld there too. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
blackhole89 |
| ||
The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1074/4196 EXP: 21548161 Next: 288440 Since: 02-19-07 From: Ithaca, NY, US Last post: 480 days Last view: 93 days |
|
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 1948/3965 EXP: 19793093 Next: 263603 Since: 02-19-07 From: Sweden, Skåne Last post: 3310 days Last view: 2061 days |
Well, NES hackers in tendency tend to be more advanced hackers while... the most noobish ones do SMW. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 42/384 EXP: 591664 Next: 19621 Since: 06-01-07 From: Miami Last post: 4134 days Last view: 4122 days |
@Ailure:That's absurd.
@Dr.Hell: I look forward to seeing what might come of this. With more info on CV3's structure it could make a great basis for a revision of CV or even CV2. |
Dr. Hell |
| ||
Lakitu Level: 52 Posts: 265/552 EXP: 1027207 Next: 56633 Since: 03-02-07 From: Pittsburgh, PA Last post: 5043 days Last view: 5000 days |
Working on Level 1, The town of Jova. |
optomon |
| ||
Leever Level: 33 Posts: 76/198 EXP: 220630 Next: 8549 Since: 03-05-07 From: Vancouver, WA Last post: 2465 days Last view: 2054 days |
Doc, you do realise that if you suck me into making a Castlevania hack, it's going to take a long ass time to do it and it will have to be infinitely great. Like far more extensive than Chorus of Mysteries.
As for why there is less custom SNES music in hacks, I have no idea really. Maybe people are just afraid to try it out. I can't even think of any real examples of it. It would be interesting to see how much more challenging it could be than NES music. |
Dr. Hell |
| ||
Lakitu Level: 52 Posts: 266/552 EXP: 1027207 Next: 56633 Since: 03-02-07 From: Pittsburgh, PA Last post: 5043 days Last view: 5000 days |
You do realize that I'm totally aware of that right? I hope you also realize that I picked the US version of the game just in case I actually did suck you in, so the music wouldn't be more difficult than it had to be (at least I think).
**Edit** There's still some cleaning up to do... but he's getting there. I'm also sprucing up the HUD. |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 1957/3965 EXP: 19793093 Next: 263603 Since: 02-19-07 From: Sweden, Skåne Last post: 3310 days Last view: 2061 days |
Posted by optomonOr maybe people hacking NES is more comfortable with getting around the limitations of NES than most typical SNES game hacks. ...now I think on it, SNES hacks are relatively rather few if you ignore SMW. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Sukasa |
| ||
Red Birdo Level: 92 Posts: 586/2112 EXP: 7694800 Next: 62137 Since: 02-19-07 Last post: 4457 days Last view: 3228 days |
Damn, Dr.H. That looks really, really good. The giant gear looks rather bland though |
blackhole89 |
| ||
The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1113/4196 EXP: 21548161 Next: 288440 Since: 02-19-07 From: Ithaca, NY, US Last post: 480 days Last view: 93 days |
|
Celice |
| ||
Buzz Blob Level: 39 Posts: 123/285 EXP: 380025 Next: 24746 Since: 04-06-07 From: Oroville, CA Last post: 3695 days Last view: 3657 days |
I think the reason the gear looks bad is because that's the original game's gear. The early Castlevania games weren't ones for sometimes even standable graphics, unfortunately |
Dr. Hell |
| ||
Lakitu Level: 52 Posts: 267/552 EXP: 1027207 Next: 56633 Since: 03-02-07 From: Pittsburgh, PA Last post: 5043 days Last view: 5000 days |
Yeah, that's all original stuff. I'll be changing those eventually. |
ghettoyouth |
| ||
Red Goomba Level: 15 Posts: 24/35 EXP: 16194 Next: 190 Since: 08-06-07 From: germany Last post: 5926 days Last view: 5918 days |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 107, rows: 135/136, time: 0.045 seconds. |