Points of Required Attention™
Smaghetti, a new Super Mario Advance 4 editor, is currently in development! Check out the thread HERE!

Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 86,967,335
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 06-04-23 07:15 PM
Guest: Register | Login

0 users currently in Display Case | 1 guest

Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114

EggplantPimp
Posted on 12-11-07 05:12 AM Link | Quote | ID: 71528


Buzzy Beetle
Level: 43

Posts: 44/378
EXP: 563531
Next: 1515

Since: 04-30-07
From: Boo York, Home Of The Big Pumpkin

Last post: 925 days
Last view: 925 days
JaSp that MP3 is amazing, I love what you did. Legato nice lookin editor, I love the progress there too. Are you planning on adding palette support? Other than that I can't wait to try it out when it's done. Long live the NES.

____________________
- Nikki

Dr. Hell
Posted on 12-14-07 12:21 PM (rev. 2 of 12-14-07 02:13 PM) Link | Quote | ID: 71679


Lakitu
Level: 51

Posts: 262/552
EXP: 999359
Next: 14579

Since: 03-02-07
From: Pittsburgh, PA

Last post: 4707 days
Last view: 4664 days
Apparently reVamp has a fun little feature where it ruins Castlevania 3 roms when you try to use it... I still really want to make a CV3 hack though



**EDIT**
They don't look horrible in game either.




Googie
Posted on 12-14-07 03:10 PM Link | Quote | ID: 71686


Giant Red Paratroopa
Level: 77

Posts: 182/1402
EXP: 4049158
Next: 141971

Since: 02-19-07
From: Brooklyn, NY

Last post: 43 days
Last view: 43 days
Are you using the old version? Cause on October 17th, the editor got updated. I haven't messed with it though, when you get the chance, snag it here.

____________________
My Linktree

Bit-Blade
Posted on 12-14-07 05:34 PM Link | Quote | ID: 71691


Micro-Goomba
Level: 11

Posts: 16/18
EXP: 5831
Next: 154

Since: 06-17-07

Last post: 5616 days
Last view: 4597 days
The error in question is a sprite display corruption. While playing, 'ghost' copies of sprites will stay in place on screen and freeze. They may shift while going through a door, and more or less pollute the screen until you clear the level (where the ugliness can begin once again when the next starts).

It doesn't make the rom unplayable by any stretch, but it is very aesthetically annoying. I wasn't aware rouki had fixed it.

My advice? Religious use of back up roms.

Dr. Hell
Posted on 12-15-07 01:14 AM (rev. 2 of 12-15-07 07:17 AM) Link | Quote | ID: 71713


Lakitu
Level: 51

Posts: 263/552
EXP: 999359
Next: 14579

Since: 03-02-07
From: Pittsburgh, PA

Last post: 4707 days
Last view: 4664 days

Armund definitely isn't as pleasant as Grant was.
**EDIT**

WIP Title screen

Googie
Posted on 12-15-07 03:29 PM Link | Quote | ID: 71728


Giant Red Paratroopa
Level: 77

Posts: 183/1402
EXP: 4049158
Next: 141971

Since: 02-19-07
From: Brooklyn, NY

Last post: 43 days
Last view: 43 days
Nice, the palettes really work with the title screen. I can already see a full blown hack coming outta this. ^^' I forgot to ask ya's, are you using the American version of the ROM or the translated ROM with the better soundtrack?

____________________
My Linktree

Dr. Hell
Posted on 12-15-07 07:28 PM Link | Quote | ID: 71738


Lakitu
Level: 51

Posts: 264/552
EXP: 999359
Next: 14579

Since: 03-02-07
From: Pittsburgh, PA

Last post: 4707 days
Last view: 4664 days
American Version. I was talking with setz about it on IRC and apparently if I figure out how to take full advantage of it, I can make it look really pretty.

Ailure
Posted on 12-15-07 07:48 PM Link | Quote | ID: 71739

Hats
Steam Board2 group
Level: 120

Posts: 1931/3965
EXP: 19257507
Next: 229664

Since: 02-19-07
From: Sweden, Skåne

Last post: 2974 days
Last view: 1725 days
Nice with the custom song JaSp. I hadn't seen too many NES hacks with custom songs. Interesting concept with the overworld there too.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


blackhole89
Posted on 12-16-07 09:33 PM Link | Quote | ID: 71782


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 123

Posts: 1074/4196
EXP: 20965106
Next: 266160

Since: 02-19-07
From: Ithaca, NY, US

Last post: 144 days
Last view: 12 days



Compared to the SNES, NES hacks still have modified music rather often... then, I guess, it's a rare thing in hacks in general. I guess that's because it's clearly much harder to make above "really bad" music than graphics, dialogue etc...

____________________



Ailure
Posted on 12-16-07 10:21 PM Link | Quote | ID: 71784

Hats
Steam Board2 group
Level: 120

Posts: 1948/3965
EXP: 19257507
Next: 229664

Since: 02-19-07
From: Sweden, Skåne

Last post: 2974 days
Last view: 1725 days
Well, NES hackers in tendency tend to be more advanced hackers while... the most noobish ones do SMW.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


koala_knight
Posted on 12-17-07 12:26 AM Link | Quote | ID: 71793


Buzzy Beetle
Level: 44

Posts: 42/384
EXP: 575384
Next: 35901

Since: 06-01-07
From: Miami

Last post: 3799 days
Last view: 3786 days
@Ailure:That's absurd.

@Dr.Hell: I look forward to seeing what might come of this. With more info on CV3's structure it could make a great basis for a revision of CV or even CV2.

Dr. Hell
Posted on 12-17-07 06:09 AM Link | Quote | ID: 71800


Lakitu
Level: 51

Posts: 265/552
EXP: 999359
Next: 14579

Since: 03-02-07
From: Pittsburgh, PA

Last post: 4707 days
Last view: 4664 days

Working on Level 1, The town of Jova.

optomon
Posted on 12-17-07 08:13 AM (rev. 4 of 12-17-07 08:41 AM) Link | Quote | ID: 71801


Leever
Level: 33

Posts: 76/198
EXP: 214647
Next: 14532

Since: 03-05-07
From: Vancouver, WA

Last post: 2130 days
Last view: 1718 days
Doc, you do realise that if you suck me into making a Castlevania hack, it's going to take a long ass time to do it and it will have to be infinitely great. Like far more extensive than Chorus of Mysteries.

As for why there is less custom SNES music in hacks, I have no idea really. Maybe people are just afraid to try it out. I can't even think of any real examples of it. It would be interesting to see how much more challenging it could be than NES music.

Dr. Hell
Posted on 12-17-07 08:42 AM (rev. 6 of 12-17-07 03:48 PM) Link | Quote | ID: 71802


Lakitu
Level: 51

Posts: 266/552
EXP: 999359
Next: 14579

Since: 03-02-07
From: Pittsburgh, PA

Last post: 4707 days
Last view: 4664 days
You do realize that I'm totally aware of that right? I hope you also realize that I picked the US version of the game just in case I actually did suck you in, so the music wouldn't be more difficult than it had to be (at least I think).

**Edit**

There's still some cleaning up to do... but he's getting there.

I'm also sprucing up the HUD.

Ailure
Posted on 12-18-07 02:31 PM Link | Quote | ID: 71825

Hats
Steam Board2 group
Level: 120

Posts: 1957/3965
EXP: 19257507
Next: 229664

Since: 02-19-07
From: Sweden, Skåne

Last post: 2974 days
Last view: 1725 days
Posted by optomon
As for why there is less custom SNES music in hacks, I have no idea really. Maybe people are just afraid to try it out. I can't even think of any real examples of it. It would be interesting to see how much more challenging it could be than NES music.
Or maybe people hacking NES is more comfortable with getting around the limitations of NES than most typical SNES game hacks.

...now I think on it, SNES hacks are relatively rather few if you ignore SMW.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Sukasa
Posted on 12-22-07 01:32 AM Link | Quote | ID: 71965


Red Birdo
Level: 92

Posts: 586/2112
EXP: 7486592
Next: 270345

Since: 02-19-07

Last post: 4121 days
Last view: 2893 days
Damn, Dr.H. That looks really, really good. The giant gear looks rather bland though

blackhole89
Posted on 12-22-07 01:34 AM Link | Quote | ID: 71966


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 123

Posts: 1113/4196
EXP: 20965106
Next: 266160

Since: 02-19-07
From: Ithaca, NY, US

Last post: 144 days
Last view: 12 days



In the gears I know, the "high-diameter"/"prominent" segments are roughly the same length as the "low-diameter"/"sunk in" ones too... then, it might be not really a gear but some kind of water-driven wheel; in that case, it could use a colour change. Other than that, very nice.

____________________



Celice
Posted on 12-22-07 02:45 AM Link | Quote | ID: 71990


Buzz Blob
Level: 38

Posts: 123/285
EXP: 369664
Next: 783

Since: 04-06-07
From: Oroville, CA

Last post: 3359 days
Last view: 3321 days
I think the reason the gear looks bad is because that's the original game's gear. The early Castlevania games weren't ones for sometimes even standable graphics, unfortunately

Dr. Hell
Posted on 12-22-07 08:48 AM Link | Quote | ID: 72019


Lakitu
Level: 51

Posts: 267/552
EXP: 999359
Next: 14579

Since: 03-02-07
From: Pittsburgh, PA

Last post: 4707 days
Last view: 4664 days
Yeah, that's all original stuff. I'll be changing those eventually.

ghettoyouth
Posted on 12-29-07 03:02 PM Link | Quote | ID: 72342


Red Goomba
Level: 15

Posts: 24/35
EXP: 15743
Next: 641

Since: 08-06-07
From: germany

Last post: 5591 days
Last view: 5583 days
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114


Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.132 seconds. (336KB of memory used)
MySQL - queries: 107, rows: 135/136, time: 0.101 seconds.