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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Legato |
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Goomba Level: 13 Posts: 7/23 EXP: 8839 Next: 1428 Since: 02-20-07 From: Finland Last post: 4528 days Last view: 3060 days |
Posted by blackhole89 It's a (rare?) puzzle game called Moai kun: http://www.romhacking.net/trans/188/ I had the game on my NES in "191 in 1" pirate cartridge bought from Spain in the 90's. Haven't actually met anyone else who'd have had the game though |
optomon |
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Leever Level: 33 Posts: 71/198 EXP: 223061 Next: 6118 Since: 03-05-07 From: Vancouver, WA Last post: 2604 days Last view: 2193 days |
Posted by Dr. Hell Look don't worry. I split rum all oer the keyboard werte doing it ok? Ok!!!! Good! Just kidding I wouldnt waste m time wiyth a Siomns Quest hack PS : It took me five minutes to type my scrteename in and match the password with it |
Raccoon Sam |
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Cobrat Level: 56 Posts: 349/672 EXP: 1396181 Next: 1995 Since: 02-19-07 From: Hi Last post: 3615 days Last view: 2846 days |
Posted by Legato Moai-Kun! Oh boy oh boy. Have you found any level data? ____________________ |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 908/4196 EXP: 21784994 Next: 51607 Since: 02-19-07 From: Ithaca, NY, US Last post: 619 days Last view: 232 days |
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Legato |
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Goomba Level: 13 Posts: 8/23 EXP: 8839 Next: 1428 Since: 02-20-07 From: Finland Last post: 4528 days Last view: 3060 days |
Posted by Raccoon SamPosted by Legato Yup. Level data of this game is rather simple. It starts at the 678F with for example stage 1 consisting of these parts: 6F8F level theme (BG and palette) 6F90 starting position 6F91-6F92 placement of door 6F93-6FC6 block data Block structure: First 4-bits: lenght of the block (0-F) Second 4-bits: type of the block (0-F) Level data is read row by row and summed lenght of the blocks must always fill the whole level (F*F blocks). With a few minutes of playing with notepad and hex editor I was able to change stage 1 to this: My next goal is to make a simple level editor. |
Ristar |
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Goomba Level: 13 Posts: 24/24 EXP: 9352 Next: 915 Since: 05-26-07 From: Marseille-France Last post: 6145 days Last view: 3151 days |
Hello, here is a video of my SMW hack (first level):
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optomon |
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Leever Level: 33 Posts: 72/198 EXP: 223061 Next: 6118 Since: 03-05-07 From: Vancouver, WA Last post: 2604 days Last view: 2193 days |
Posted by optomonPosted by Dr. Hell Ignore that. Now that I'm in a more human state, I can safely and coherently express that I have no real intention of making a Castlevania 2 hack. So you don't have to worry about anything. |
Googie |
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Giant Red Paratroopa Level: 78 Posts: 173/1407 EXP: 4230039 Next: 152187 Since: 02-19-07 From: Brooklyn, NY Last post: 157 days Last view: 157 days |
Legato: That's pretty cool, hope to see more soon. ^^' ____________________ My Linktree |
CKY-9K |
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Pokey Level: 57 Posts: 238/693 EXP: 1447559 Next: 38369 Since: 06-27-07 From: cKy Last post: 358 days Last view: 266 days |
Posted by Ristar Someone should make a patch to allow seperate graphics for Mario & Luigi like in this and Luigi VS Mario. ____________________ |
Luigi-San |
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Melon Bug Level: 59 Posts: 640/732 EXP: 1587225 Next: 85903 Since: 02-20-07 Last post: 4401 days Last view: 3660 days |
Posted by boingboingsplat Neat. I can't wait to see how this turns out |
Googie |
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Giant Red Paratroopa Level: 78 Posts: 174/1407 EXP: 4230039 Next: 152187 Since: 02-19-07 From: Brooklyn, NY Last post: 157 days Last view: 157 days |
This is not much of an update fellas, I'm motivating myself to start hacking. In Toad's House I edit the background to give it a more pixel look and I replaced the old Toad sprite. I'm thinking of adding the CV3 font, think I should do it?
Bonus points to whoever can guess from what game that face is from... ____________________ My Linktree |
frantik |
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Red Koopa Level: 28 Posts: 36/139 EXP: 128953 Next: 2385 Since: 10-09-07 Last post: 4637 days Last view: 4630 days |
FLAWLESS VICTORY!!! FATALITY!!!! lol sorry a lil excited that i finally got this working and looking right. now I finally have a proper world 5 theme |
SePH |
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Rat Level: 22 Posts: 1/81 EXP: 57118 Next: 1232 Since: 12-01-07 Last post: 3227 days Last view: 3209 days |
Been almost a year since we released Zelda: Parallel Worlds. I figure I could let everyone know that work on version 2.0, has been resumed. I'll be handling the job to redo Euclid's dungeons for the next several months.
http://seeeeph.wordpress.com/ I'll be posting updates at least twice a month for a start. Exemple of a - before and after - job: http://i45.photobucket.com/albums/f84/misc20/PW/Dungeons/Before.png http://i45.photobucket.com/albums/f84/misc20/PW/Dungeons/After.png I've compiled a lot of suggestions since the release. I'll try to make up for a lot of these so that everyone's happy. But the biggest challenge I'll have to face yet is to make the dungeons as enjoyable as non repetitive. So new suggestions of what you'd want, are always welcome. ____________________ http://parallelsequel.wordpress.com/ |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 454/505 EXP: 909305 Next: 38012 Since: 02-23-07 Last post: 5667 days Last view: 5651 days |
Nice to see that you've decided to continue going through with the project. Just the other day I was chatting somewhere about how you guys were supposed to be fixing it up from suggestions gathered in the thread a year ago. It'll be nice to see where you take the project now. Good luck! ____________________ |
Legato |
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Goomba Level: 13 Posts: 9/23 EXP: 8839 Next: 1428 Since: 02-20-07 From: Finland Last post: 4528 days Last view: 3060 days |
Progressing |
Googie |
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Giant Red Paratroopa Level: 78 Posts: 178/1407 EXP: 4230039 Next: 152187 Since: 02-19-07 From: Brooklyn, NY Last post: 157 days Last view: 157 days |
Legato you're my new best friend, your progress is awsome. I like what I see, this'll be a really easy editor to get into. ____________________ My Linktree |
Trax |
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Yellow Stalfos Level: 71 Posts: 184/1145 EXP: 3072118 Next: 94996 Since: 07-06-07 From: Québec Last post: 3774 days Last view: 3026 days |
By the way, the screens of Moai-Kun are obviously from a simple graphics hack...
The alter-ego does look like a moai... Questions: What is that red frame besides the door? What is the pink block, 1st colum, 4th row? What are the blocks in the 5th row? |
Legato |
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Goomba Level: 13 Posts: 10/23 EXP: 8839 Next: 1428 Since: 02-20-07 From: Finland Last post: 4528 days Last view: 3060 days |
Posted by Googie Thanks. Well, the game is very simple too I'm a beginner in level editor programming and datamining so this is like a practice work for level editor making for me. Posted by Trax Graphics and level hack. I don't think it's that "obvious". You can't find that kind of level from the original game. Yes, I have changed some graphics just for the warm-up. Don't worry, I won't make a hack with that kind of dull GFX It's true that they are little bit misleading though. Posted by Trax 1. It's the cursor for the door placement (32x32). 2. Duh, I have to admit I can't remember And I can't test it in my current situation (damn you government) 3. First is a little bit graphically changed normal breakable block, second one is a block you that you can walk through the horizontal, but not from the vertical sides. It's also breakable. |
Googie |
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Giant Red Paratroopa Level: 78 Posts: 180/1407 EXP: 4230039 Next: 152187 Since: 02-19-07 From: Brooklyn, NY Last post: 157 days Last view: 157 days |
Here's a screen of some graphic changes, I wanna have Luigi collect cherries in this world. ^^'
____________________ My Linktree |
JaSp |
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Shyguy Level: 24 Posts: 14/95 EXP: 74147 Next: 3978 Since: 03-02-07 From: Paris, France Last post: 4498 days Last view: 4293 days |
Hi there, long time no talk
I've taken work back on my still untitled SMB3 project, I really want to finish it but it has been difficult to work on it because of my studies. Unfortunately I'm not going to have much more free time in the next months, but I'll try to find some spare time during holidays. Here is one of the features I added recently : Hard mode. It just changes all map & levels palette (as in SMW special thing), and replaces some enemies with others (as in SMB1 when re-playing) ; simple yet effective for replay value Screenies : Normal: Hard: Normal: Hard: I also added a new song, based on Koopa's Road from SM64, download it here. May I remind you that the new songs are added, so the original ones are still in the game! Edit: video added! Any comment appreciated |
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