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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Legato |
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Goomba Level: 13 Posts: 7/23 EXP: 8739 Next: 1528 Since: 02-20-07 From: Finland Last post: 4384 days Last view: 2916 days |
Posted by blackhole89 It's a (rare?) puzzle game called Moai kun: http://www.romhacking.net/trans/188/ I had the game on my NES in "191 in 1" pirate cartridge bought from Spain in the 90's. Haven't actually met anyone else who'd have had the game though |
optomon |
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Leever Level: 33 Posts: 71/198 EXP: 220534 Next: 8645 Since: 03-05-07 From: Vancouver, WA Last post: 2460 days Last view: 2048 days |
Posted by Dr. Hell Look don't worry. I split rum all oer the keyboard werte doing it ok? Ok!!!! Good! Just kidding I wouldnt waste m time wiyth a Siomns Quest hack PS : It took me five minutes to type my scrteename in and match the password with it |
Raccoon Sam |
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Cobrat Level: 56 Posts: 349/672 EXP: 1380402 Next: 17774 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Posted by Legato Moai-Kun! Oh boy oh boy. Have you found any level data? ____________________ |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 908/4196 EXP: 21538809 Next: 297792 Since: 02-19-07 From: Ithaca, NY, US Last post: 475 days Last view: 87 days |
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Legato |
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Goomba Level: 13 Posts: 8/23 EXP: 8739 Next: 1528 Since: 02-20-07 From: Finland Last post: 4384 days Last view: 2916 days |
Posted by Raccoon SamPosted by Legato Yup. Level data of this game is rather simple. It starts at the 678F with for example stage 1 consisting of these parts: 6F8F level theme (BG and palette) 6F90 starting position 6F91-6F92 placement of door 6F93-6FC6 block data Block structure: First 4-bits: lenght of the block (0-F) Second 4-bits: type of the block (0-F) Level data is read row by row and summed lenght of the blocks must always fill the whole level (F*F blocks). With a few minutes of playing with notepad and hex editor I was able to change stage 1 to this: My next goal is to make a simple level editor. |
Ristar |
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Goomba Level: 13 Posts: 24/24 EXP: 9245 Next: 1022 Since: 05-26-07 From: Marseille-France Last post: 6001 days Last view: 3006 days |
Hello, here is a video of my SMW hack (first level):
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optomon |
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Leever Level: 33 Posts: 72/198 EXP: 220534 Next: 8645 Since: 03-05-07 From: Vancouver, WA Last post: 2460 days Last view: 2048 days |
Posted by optomonPosted by Dr. Hell Ignore that. Now that I'm in a more human state, I can safely and coherently express that I have no real intention of making a Castlevania 2 hack. So you don't have to worry about anything. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 173/1407 EXP: 4182236 Next: 8893 Since: 02-19-07 From: Brooklyn, NY Last post: 12 days Last view: 12 days |
Legato: That's pretty cool, hope to see more soon. ^^' ____________________ My Linktree |
CKY-9K |
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Pokey Level: 57 Posts: 238/693 EXP: 1430867 Next: 55061 Since: 06-27-07 From: cKy Last post: 213 days Last view: 121 days |
Posted by Ristar Someone should make a patch to allow seperate graphics for Mario & Luigi like in this and Luigi VS Mario. ____________________ |
Luigi-San |
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Melon Bug Level: 58 Posts: 640/732 EXP: 1569285 Next: 8261 Since: 02-20-07 Last post: 4256 days Last view: 3515 days |
Posted by boingboingsplat Neat. I can't wait to see how this turns out |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 174/1407 EXP: 4182236 Next: 8893 Since: 02-19-07 From: Brooklyn, NY Last post: 12 days Last view: 12 days |
This is not much of an update fellas, I'm motivating myself to start hacking. In Toad's House I edit the background to give it a more pixel look and I replaced the old Toad sprite. I'm thinking of adding the CV3 font, think I should do it?
Bonus points to whoever can guess from what game that face is from... ____________________ My Linktree |
frantik |
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Red Koopa Level: 28 Posts: 36/139 EXP: 127441 Next: 3897 Since: 10-09-07 Last post: 4492 days Last view: 4486 days |
FLAWLESS VICTORY!!! FATALITY!!!! lol sorry a lil excited that i finally got this working and looking right. now I finally have a proper world 5 theme |
SePH |
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Rat Level: 22 Posts: 1/81 EXP: 56442 Next: 1908 Since: 12-01-07 Last post: 3083 days Last view: 3064 days |
Been almost a year since we released Zelda: Parallel Worlds. I figure I could let everyone know that work on version 2.0, has been resumed. I'll be handling the job to redo Euclid's dungeons for the next several months.
http://seeeeph.wordpress.com/ I'll be posting updates at least twice a month for a start. Exemple of a - before and after - job: http://i45.photobucket.com/albums/f84/misc20/PW/Dungeons/Before.png http://i45.photobucket.com/albums/f84/misc20/PW/Dungeons/After.png I've compiled a lot of suggestions since the release. I'll try to make up for a lot of these so that everyone's happy. But the biggest challenge I'll have to face yet is to make the dungeons as enjoyable as non repetitive. So new suggestions of what you'd want, are always welcome. ____________________ http://parallelsequel.wordpress.com/ |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 454/505 EXP: 899023 Next: 48294 Since: 02-23-07 Last post: 5523 days Last view: 5506 days |
Nice to see that you've decided to continue going through with the project. Just the other day I was chatting somewhere about how you guys were supposed to be fixing it up from suggestions gathered in the thread a year ago. It'll be nice to see where you take the project now. Good luck! ____________________ |
Legato |
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Goomba Level: 13 Posts: 9/23 EXP: 8739 Next: 1528 Since: 02-20-07 From: Finland Last post: 4384 days Last view: 2916 days |
Progressing |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 178/1407 EXP: 4182236 Next: 8893 Since: 02-19-07 From: Brooklyn, NY Last post: 12 days Last view: 12 days |
Legato you're my new best friend, your progress is awsome. I like what I see, this'll be a really easy editor to get into. ____________________ My Linktree |
Trax |
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Yellow Stalfos Level: 71 Posts: 184/1145 EXP: 3036641 Next: 130473 Since: 07-06-07 From: Québec Last post: 3630 days Last view: 2882 days |
By the way, the screens of Moai-Kun are obviously from a simple graphics hack...
The alter-ego does look like a moai... Questions: What is that red frame besides the door? What is the pink block, 1st colum, 4th row? What are the blocks in the 5th row? |
Legato |
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Goomba Level: 13 Posts: 10/23 EXP: 8739 Next: 1528 Since: 02-20-07 From: Finland Last post: 4384 days Last view: 2916 days |
Posted by Googie Thanks. Well, the game is very simple too I'm a beginner in level editor programming and datamining so this is like a practice work for level editor making for me. Posted by Trax Graphics and level hack. I don't think it's that "obvious". You can't find that kind of level from the original game. Yes, I have changed some graphics just for the warm-up. Don't worry, I won't make a hack with that kind of dull GFX It's true that they are little bit misleading though. Posted by Trax 1. It's the cursor for the door placement (32x32). 2. Duh, I have to admit I can't remember And I can't test it in my current situation (damn you government) 3. First is a little bit graphically changed normal breakable block, second one is a block you that you can walk through the horizontal, but not from the vertical sides. It's also breakable. |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 180/1407 EXP: 4182236 Next: 8893 Since: 02-19-07 From: Brooklyn, NY Last post: 12 days Last view: 12 days |
Here's a screen of some graphic changes, I wanna have Luigi collect cherries in this world. ^^'
____________________ My Linktree |
JaSp |
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Shyguy Level: 24 Posts: 14/95 EXP: 73308 Next: 4817 Since: 03-02-07 From: Paris, France Last post: 4353 days Last view: 4149 days |
Hi there, long time no talk
I've taken work back on my still untitled SMB3 project, I really want to finish it but it has been difficult to work on it because of my studies. Unfortunately I'm not going to have much more free time in the next months, but I'll try to find some spare time during holidays. Here is one of the features I added recently : Hard mode. It just changes all map & levels palette (as in SMW special thing), and replaces some enemies with others (as in SMB1 when re-playing) ; simple yet effective for replay value Screenies : Normal: Hard: Normal: Hard: I also added a new song, based on Koopa's Road from SM64, download it here. May I remind you that the new songs are added, so the original ones are still in the game! Edit: video added! Any comment appreciated |
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