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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
NEONswift |
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![]() ![]() Paragoomba Level: 21 Posts: 59/66 EXP: 42744 Next: 7199 Since: 03-04-07 From: England Last post: 5954 days Last view: 5672 days |
Posted by StifuThe background is as close to the Wario Land level as possible but due to a diference in the height of the GB screen and that of the SNES its caused that problem. I need to work on a good cloud set to use for backgrounds as a number of the Wario Land levels make a point of showing off clouds. Either the moutain will be much lower or i will place a set of trees on the background in the blank space currently there. It is a Wood after all. ____________________ Deviant Art Profile |
Pac |
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![]() ![]() Flurry Level: 38 Posts: 214/262 EXP: 338410 Next: 32037 Since: 02-19-07 From: Japan Last post: 4566 days Last view: 2968 days |
Eh I don't post 'ere much, but I just have to say NEONswift, that looks fucking sweet!
And frantik, I really like what you've done with your hack, the stopwatch is pretty damn cool! |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 30/139 EXP: 128369 Next: 2969 Since: 10-09-07 Last post: 4581 days Last view: 4574 days |
Been working on various things... mostly polishing up some odds and ends for the castle levels which I need to start designing. I like using the brick background for castles/underground but the problem is various sprites display behind the background temporarily, such as objects leaving pipes and question blocks and it looks bad. So I have to have sections of blank and sections of brick. the edges between these sections were kinda rough so i replaced the lift rope background graphics with proper brick ends. I added the same style treatment to the top and bottom of the wall graphics.
I also finally figured out how to add lava without removing the existing water elements. I ended up replacing the horizontal pulley rope with lava graphics. To get a red meta-tile I had to sacrifice bowser's bridge but thats ok because I'm not planning on even having bowser in the castles until world 8 ![]() ![]() ![]() The title screen was nice but still had a lot of wide open space.. i like this a lot better ![]() ![]() |
Celice |
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![]() ![]() Buzz Blob Level: 39 Posts: 120/285 EXP: 382542 Next: 22229 Since: 04-06-07 From: Oroville, CA Last post: 3778 days Last view: 3739 days |
One comment: when can I play this ^^ |
S.N.N. |
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![]() ![]() Beezo Level: 49 Posts: 452/485 EXP: 852297 Next: 31586 Since: 02-19-07 From: Ontario, Canada Last post: 5549 days Last view: 5549 days |
Meh. Haven't posted much here, so may as well give a few updates on my hack to those who haven't seen them.
![]() Staccato Swamp. Yeah, that's the Demon's Crest FG. ![]() Muddy Staccato Cave. Here's are the two songs that go with them, plus a bonus song that I haven't implemented yet: Swamp Cave Desert Feedback welcome ![]() ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 32/139 EXP: 128369 Next: 2969 Since: 10-09-07 Last post: 4581 days Last view: 4574 days |
^ some very nice looking shots you got there ![]() |
Dr. Hell |
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![]() ![]() Lakitu Level: 52 Posts: 235/552 EXP: 1033975 Next: 49865 Since: 03-02-07 From: Pittsburgh, PA Last post: 5125 days Last view: 5083 days |
If it wasn't for those stone structures in Staccato Swamp I'd think it was Dagobah. It looks really nice though. I'm also loving your screens frantik, that's probably the best looking SMB hack I've ever seen. |
optomon |
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![]() ![]() Leever Level: 33 Posts: 66/198 EXP: 222084 Next: 7095 Since: 03-05-07 From: Vancouver, WA Last post: 2548 days Last view: 2137 days |
Posted by S.N.N. Whenever I see Super Mario trodding around in front of absolutlely gorgeous backgrounds, I can't help to think of replacing a cartoon Mario with someone more appropriate for atmosphere, like a humble knight akin to the journeyman from Faxanadu. Although if one did that it wouldn't really be a Mario game anymore, and then a massive amount of commitment might have to made in order to redefine the game as a result. A minor personal lament, I suppose. Good luck with the hack, and I'm glad you took the effort into making music for it, though I am unable to hear it at the moment. |
NEONswift |
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![]() ![]() Paragoomba Level: 21 Posts: 62/66 EXP: 42744 Next: 7199 Since: 03-04-07 From: England Last post: 5954 days Last view: 5672 days |
Another week another tileset done for my hack...
![]() ____________________ Deviant Art Profile |
optomon |
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![]() ![]() Leever Level: 33 Posts: 70/198 EXP: 222084 Next: 7095 Since: 03-05-07 From: Vancouver, WA Last post: 2548 days Last view: 2137 days |
![]() It appears that I've found enemy coding for the alleged unused enemy in Simon's Quest. I was checking to see which bytes corresponded to which enemies by replacing enemies in the game with other enemies. While doing so, I came across this: ![]() ![]() No other sprite animation fits the code, suggesting that this is unmistakably the coding used for the enemy. The sprite only displays correctly in the Laruba mansion, and based on its constant jumping, it seems to be based more on the fleaman than anything. As for it actually appearing in the game somewhere, I've checked through all the enemy locations in the game, and I have found it nowhere, so it seems highly probable that it doesn't appear anywhere in the game. Not really a rom hack, but I thought this might be worth sharing. |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 33/139 EXP: 128369 Next: 2969 Since: 10-09-07 Last post: 4581 days Last view: 4574 days |
Here's a demo of world 1 of Super Mario Unlimited ![]() http://www.youtube.com/watch?v=wj9yKPEzLBM |
Dr. Hell |
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![]() ![]() Lakitu Level: 52 Posts: 240/552 EXP: 1033975 Next: 49865 Since: 03-02-07 From: Pittsburgh, PA Last post: 5125 days Last view: 5083 days |
Posted by optomon Optomon. Quit tempting me. The other night I was thinking about putting together a Castlevania 2 hacking dream team of sorts. I don't want to do that to all of us. |
koala_knight |
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![]() ![]() Buzzy Beetle Level: 44 Posts: 25/384 EXP: 595619 Next: 15666 Since: 06-01-07 From: Miami Last post: 4217 days Last view: 4205 days |
But I want you to do that to all of us!! A new CV2 hack would kick a$$!!
If a hack of CV2 with the quality if your CV1 hack would be amazing!! |
Dr. Hell |
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![]() ![]() Lakitu Level: 52 Posts: 241/552 EXP: 1033975 Next: 49865 Since: 03-02-07 From: Pittsburgh, PA Last post: 5125 days Last view: 5083 days |
But that would take soooooo long. Seriously. This took me days to do last time I tried it:
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koala_knight |
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![]() ![]() Buzzy Beetle Level: 44 Posts: 26/384 EXP: 595619 Next: 15666 Since: 06-01-07 From: Miami Last post: 4217 days Last view: 4205 days |
It looks great though. Even if it's just worked on a little bit at a time it would still be worth it. There aren't enough hacks of CV2. More work on such projects might encourage the creation of better editors for it, too. |
boingboingsplat |
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![]() ![]() Giant Koopa [PREFSTRING:wonderful bounciness] Level: 75 Posts: 73/1292 EXP: 3660863 Next: 166041 Since: 07-23-07 From: Michicola Last post: 4934 days Last view: 4896 days |
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NEONswift |
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![]() ![]() Paragoomba Level: 21 Posts: 63/66 EXP: 42744 Next: 7199 Since: 03-04-07 From: England Last post: 5954 days Last view: 5672 days |
Posted by boingboingsplatThe Wing Cap I'd imagine would be one of the easiest as Cape Mario already moves in a nearly identical way. You have to change some GFX and shift the Cape Image to Mario's head after redrawing it as a set of wings. The other two though would require a lot of work with the physics and environment. I'd be very interested to see this progress. ____________________ Deviant Art Profile |
boingboingsplat |
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![]() ![]() Giant Koopa [PREFSTRING:wonderful bounciness] Level: 75 Posts: 74/1292 EXP: 3660863 Next: 166041 Since: 07-23-07 From: Michicola Last post: 4934 days Last view: 4896 days |
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Legato |
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![]() ![]() Goomba Level: 13 Posts: 6/23 EXP: 8801 Next: 1466 Since: 02-20-07 From: Finland Last post: 4472 days Last view: 3004 days |
![]() Now this is a great game to hack =) |
blackhole89 |
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![]() ![]() The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 906/4196 EXP: 21689867 Next: 146734 Since: 02-19-07 From: Ithaca, NY, US Last post: 563 days Last view: 176 days |
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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