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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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NEONswift
Posted on 11-13-07 07:07 PM Link | Quote | ID: 69998


Paragoomba
Level: 20

Posts: 59/66
EXP: 42428
Next: 11

Since: 03-04-07
From: England

Last post: 5860 days
Last view: 5579 days
Posted by Stifu
I'd personally place the mountains much lower, and work on adding more substance to the sky instead.
The background is as close to the Wario Land level as possible but due to a diference in the height of the GB screen and that of the SNES its caused that problem. I need to work on a good cloud set to use for backgrounds as a number of the Wario Land levels make a point of showing off clouds.

Either the moutain will be much lower or i will place a set of trees on the background in the blank space currently there. It is a Wood after all.

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Pac
Posted on 11-16-07 02:36 AM Link | Quote | ID: 70143


Flurry
Level: 37

Posts: 214/262
EXP: 335919
Next: 2334

Since: 02-19-07
From: Japan

Last post: 4472 days
Last view: 2874 days
Eh I don't post 'ere much, but I just have to say NEONswift, that looks fucking sweet!

And frantik, I really like what you've done with your hack, the stopwatch is pretty damn cool!

frantik
Posted on 11-17-07 10:44 AM Link | Quote | ID: 70226


Red Koopa
Level: 28

Posts: 30/139
EXP: 127388
Next: 3950

Since: 10-09-07

Last post: 4487 days
Last view: 4481 days
Been working on various things... mostly polishing up some odds and ends for the castle levels which I need to start designing. I like using the brick background for castles/underground but the problem is various sprites display behind the background temporarily, such as objects leaving pipes and question blocks and it looks bad. So I have to have sections of blank and sections of brick. the edges between these sections were kinda rough so i replaced the lift rope background graphics with proper brick ends. I added the same style treatment to the top and bottom of the wall graphics.

I also finally figured out how to add lava without removing the existing water elements. I ended up replacing the horizontal pulley rope with lava graphics. To get a red meta-tile I had to sacrifice bowser's bridge but thats ok because I'm not planning on even having bowser in the castles until world 8









The title screen was nice but still had a lot of wide open space.. i like this a lot better

Celice
Posted on 11-17-07 03:12 PM Link | Quote | ID: 70227


Buzz Blob
Level: 39

Posts: 120/285
EXP: 379706
Next: 25065

Since: 04-06-07
From: Oroville, CA

Last post: 3684 days
Last view: 3646 days
One comment: when can I play this ^^

S.N.N.
Posted on 11-19-07 05:09 AM Link | Quote | ID: 70363


Beezo
Level: 49

Posts: 452/485
EXP: 846023
Next: 37860

Since: 02-19-07
From: Ontario, Canada

Last post: 5455 days
Last view: 5455 days
Meh. Haven't posted much here, so may as well give a few updates on my hack to those who haven't seen them.



Staccato Swamp. Yeah, that's the Demon's Crest FG.



Muddy Staccato Cave.

Here's are the two songs that go with them, plus a bonus song that I haven't implemented yet:

Swamp
Cave
Desert

Feedback welcome

____________________
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frantik
Posted on 11-19-07 07:42 AM Link | Quote | ID: 70367


Red Koopa
Level: 28

Posts: 32/139
EXP: 127388
Next: 3950

Since: 10-09-07

Last post: 4487 days
Last view: 4481 days
^ some very nice looking shots you got there

Dr. Hell
Posted on 11-19-07 07:59 AM Link | Quote | ID: 70368


Lakitu
Level: 52

Posts: 235/552
EXP: 1026350
Next: 57490

Since: 03-02-07
From: Pittsburgh, PA

Last post: 5032 days
Last view: 4989 days
If it wasn't for those stone structures in Staccato Swamp I'd think it was Dagobah. It looks really nice though. I'm also loving your screens frantik, that's probably the best looking SMB hack I've ever seen.

optomon
Posted on 11-19-07 12:19 PM Link | Quote | ID: 70376


Leever
Level: 33

Posts: 66/198
EXP: 220446
Next: 8733

Since: 03-05-07
From: Vancouver, WA

Last post: 2455 days
Last view: 2043 days
Posted by S.N.N.
Meh. Haven't posted much here, so may as well give a few updates on my hack to those who haven't seen them.







Whenever I see Super Mario trodding around in front of absolutlely gorgeous backgrounds, I can't help to think of replacing a cartoon Mario with someone more appropriate for atmosphere, like a humble knight akin to the journeyman from Faxanadu. Although if one did that it wouldn't really be a Mario game anymore, and then a massive amount of commitment might have to made in order to redefine the game as a result. A minor personal lament, I suppose.

Good luck with the hack, and I'm glad you took the effort into making music for it, though I am unable to hear it at the moment.

NEONswift
Posted on 11-21-07 03:31 AM Link | Quote | ID: 70496


Paragoomba
Level: 20

Posts: 62/66
EXP: 42428
Next: 11

Since: 03-04-07
From: England

Last post: 5860 days
Last view: 5579 days
Another week another tileset done for my hack...



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optomon
Posted on 11-21-07 11:13 AM Link | Quote | ID: 70516


Leever
Level: 33

Posts: 70/198
EXP: 220446
Next: 8733

Since: 03-05-07
From: Vancouver, WA

Last post: 2455 days
Last view: 2043 days


It appears that I've found enemy coding for the alleged unused enemy in Simon's Quest. I was checking to see which bytes corresponded to which enemies by replacing enemies in the game with other enemies. While doing so, I came across this:





No other sprite animation fits the code, suggesting that this is unmistakably the coding used for the enemy. The sprite only displays correctly in the Laruba mansion, and based on its constant jumping, it seems to be based more on the fleaman than anything. As for it actually appearing in the game somewhere, I've checked through all the enemy locations in the game, and I have found it nowhere, so it seems highly probable that it doesn't appear anywhere in the game.

Not really a rom hack, but I thought this might be worth sharing.

frantik
Posted on 11-21-07 11:33 AM Link | Quote | ID: 70517


Red Koopa
Level: 28

Posts: 33/139
EXP: 127388
Next: 3950

Since: 10-09-07

Last post: 4487 days
Last view: 4481 days
Here's a demo of world 1 of Super Mario Unlimited


http://www.youtube.com/watch?v=wj9yKPEzLBM

Dr. Hell
Posted on 11-22-07 04:15 AM Link | Quote | ID: 70547


Lakitu
Level: 52

Posts: 240/552
EXP: 1026350
Next: 57490

Since: 03-02-07
From: Pittsburgh, PA

Last post: 5032 days
Last view: 4989 days
Posted by optomon


It appears that I've found enemy coding for the alleged unused enemy in Simon's Quest. I was checking to see which bytes corresponded to which enemies by replacing enemies in the game with other enemies. While doing so, I came across this:





No other sprite animation fits the code, suggesting that this is unmistakably the coding used for the enemy. The sprite only displays correctly in the Laruba mansion, and based on its constant jumping, it seems to be based more on the fleaman than anything. As for it actually appearing in the game somewhere, I've checked through all the enemy locations in the game, and I have found it nowhere, so it seems highly probable that it doesn't appear anywhere in the game.

Not really a rom hack, but I thought this might be worth sharing.


Optomon. Quit tempting me. The other night I was thinking about putting together a Castlevania 2 hacking dream team of sorts. I don't want to do that to all of us.

koala_knight
Posted on 11-22-07 09:01 AM Link | Quote | ID: 70551


Buzzy Beetle
Level: 44

Posts: 25/384
EXP: 591163
Next: 20122

Since: 06-01-07
From: Miami

Last post: 4124 days
Last view: 4111 days
But I want you to do that to all of us!! A new CV2 hack would kick a$$!!
If a hack of CV2 with the quality if your CV1 hack would be amazing!!

Dr. Hell
Posted on 11-23-07 06:20 AM Link | Quote | ID: 70587


Lakitu
Level: 52

Posts: 241/552
EXP: 1026350
Next: 57490

Since: 03-02-07
From: Pittsburgh, PA

Last post: 5032 days
Last view: 4989 days
But that would take soooooo long. Seriously. This took me days to do last time I tried it:

koala_knight
Posted on 11-23-07 04:22 PM Link | Quote | ID: 70597


Buzzy Beetle
Level: 44

Posts: 26/384
EXP: 591163
Next: 20122

Since: 06-01-07
From: Miami

Last post: 4124 days
Last view: 4111 days
It looks great though. Even if it's just worked on a little bit at a time it would still be worth it. There aren't enough hacks of CV2. More work on such projects might encourage the creation of better editors for it, too.

boingboingsplat
Posted on 11-23-07 05:58 PM Link | Quote | ID: 70598


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 73/1292
EXP: 3633246
Next: 20298

Since: 07-23-07
From: Michicola

Last post: 4840 days
Last view: 4803 days
In Progress:


This will probably be the biggest ASM project I've attempted.

There's also some custom GFX in there for ya.

(If you haven't gotten it yet, SM64 caps)

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NEONswift
Posted on 11-23-07 08:59 PM Link | Quote | ID: 70601


Paragoomba
Level: 20

Posts: 63/66
EXP: 42428
Next: 11

Since: 03-04-07
From: England

Last post: 5860 days
Last view: 5579 days
Posted by boingboingsplat
In Progress:

This will probably be the biggest ASM project I've attempted.

There's also some custom GFX in there for ya.

(If you haven't gotten it yet, SM64 caps)
The Wing Cap I'd imagine would be one of the easiest as Cape Mario already moves in a nearly identical way. You have to change some GFX and shift the Cape Image to Mario's head after redrawing it as a set of wings.

The other two though would require a lot of work with the physics and environment. I'd be very interested to see this progress.

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boingboingsplat
Posted on 11-23-07 09:07 PM Link | Quote | ID: 70602


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 74/1292
EXP: 3633246
Next: 20298

Since: 07-23-07
From: Michicola

Last post: 4840 days
Last view: 4803 days
What I have planned for the Vanish Cap will be quite simple actually. It'll have Mario flash; like after you are hit by an enemy.

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Legato
Posted on 11-24-07 01:12 AM Link | Quote | ID: 70612


Goomba
Level: 13

Posts: 6/23
EXP: 8736
Next: 1531

Since: 02-20-07
From: Finland

Last post: 4379 days
Last view: 2911 days


Now this is a great game to hack =)

blackhole89
Posted on 11-24-07 01:18 AM Link | Quote | ID: 70613


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 906/4196
EXP: 21530212
Next: 306389

Since: 02-19-07
From: Ithaca, NY, US

Last post: 469 days
Last view: 82 days



Which one is it anyway? The graphical style seems marginally familiar...

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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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