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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
frantik |
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Red Koopa Level: 28 Posts: 14/139 EXP: 127495 Next: 3843 Since: 10-09-07 Last post: 4498 days Last view: 4491 days |
finally figured out how to make vids.. here's a preview with my brand new end of level trigger.. no more flag poles and castles!! w00t
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Metal Knuckles |
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Red Tektite Level: 22 Posts: 28/76 EXP: 52522 Next: 5828 Since: 02-19-07 From: Champlain College, VT Last post: 4754 days Last view: 5430 days |
The music made me cry, but the end level block isn't bad. ____________________ |
frantik |
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Red Koopa Level: 28 Posts: 15/139 EXP: 127495 Next: 3843 Since: 10-09-07 Last post: 4498 days Last view: 4491 days |
lol why did the music make you cry? thanks for watching btw |
Sgraff87 |
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Panser Level: 42 Posts: 333/345 EXP: 507981 Next: 13381 Since: 02-19-07 Last post: 5998 days Last view: 5672 days |
My main suggestion... give the koopas and piranha plants black outlines. : /
But pretty damn sweet. |
frantik |
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Red Koopa Level: 28 Posts: 16/139 EXP: 127495 Next: 3843 Since: 10-09-07 Last post: 4498 days Last view: 4491 days |
yeah if i could give them black outlines easily i would :\ in SMB3 koopas are made up of two parts with different palettes so that the faces can be yellow and black while the shells are green black and white. I don't want to make all of the red and green enemies lose their yellow color just to get black outlines. the koopas look a bit weird but at least the outlines are contrasting colors
thanks though |
Shadic |
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Buzzy Beetle Level: 44 Posts: 372/376 EXP: 577994 Next: 33291 Since: 02-19-07 From: Washington Last post: 5960 days Last view: 5751 days |
frantik |
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Red Koopa Level: 28 Posts: 17/139 EXP: 127495 Next: 3843 Since: 10-09-07 Last post: 4498 days Last view: 4491 days |
Editing where the pipes send you is easy with smbutil
There is a slight tweak to the pipe code though to make mario come up out of a pipe after going down a pipe.. normally when you go down a pipe the gama just dumps you in the level without entering via a pipe (ie in the original when you go down a pipe you find yourself falling from the top of the screen in the underground levels) but i tweaked it so you come out of a pipe if you go down a pipe here's a vid of the stopwatch power up in action |
Sgraff87 |
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Panser Level: 42 Posts: 336/345 EXP: 507981 Next: 13381 Since: 02-19-07 Last post: 5998 days Last view: 5672 days |
Amazing powerup.
The only thing in this video that gets me is the floating flag at the end. You might want to think about replacing it with something else. (Star, X, check mark, heart, M, something) |
frantik |
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Red Koopa Level: 28 Posts: 18/139 EXP: 127495 Next: 3843 Since: 10-09-07 Last post: 4498 days Last view: 4491 days |
oh yeah that will be removed in the first video i was quick enough to stop the recoding before it showed up lol but i forgot in the 2nd |
elbobelo |
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Red Koopa Level: 27 Posts: 17/124 EXP: 107904 Next: 8255 Since: 08-16-07 Last post: 2177 days Last view: 619 days |
uuugghh, projectiles are annoying! but this hack hasn't died yet. |
frantik |
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Red Koopa Level: 28 Posts: 24/139 EXP: 127495 Next: 3843 Since: 10-09-07 Last post: 4498 days Last view: 4491 days |
deep inside the desert pyramid
and the 'dead woods' |
Dr. Hell |
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Lakitu Level: 52 Posts: 221/552 EXP: 1027181 Next: 56659 Since: 03-02-07 From: Pittsburgh, PA Last post: 5042 days Last view: 4999 days |
I'd suggest having the vertical wood parts sort of connect to the horizontal ones a little better. I don't know how to describe it better, but I doesn't look like it's standing on it as well as it should. Other than that, I think it looks great. The levels have a nice distinct feeling to them. |
frantik |
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Red Koopa Level: 28 Posts: 25/139 EXP: 127495 Next: 3843 Since: 10-09-07 Last post: 4498 days Last view: 4491 days |
hmm yeah i didnt really think it looked bad but i tried out your advice and it's an improvement so thanks I just took part of another type of block I had been trying plus this also saves me 2 tiles so thats cool
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elbobelo |
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Red Koopa Level: 27 Posts: 18/124 EXP: 107904 Next: 8255 Since: 08-16-07 Last post: 2177 days Last view: 619 days |
I put most of my game hack screen shots on my profile, and added a chat room for others to upload their game pictures or videos. And it's also a place for people to chat with each other.
Check out my profile! |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 166/1407 EXP: 4183946 Next: 7183 Since: 02-19-07 From: Brooklyn, NY Last post: 17 days Last view: 17 days |
I'm gonna need a graphics artist to gimme a hand with somma the sprites in this hack, if anyone's interested please lemme know, it's not much sprite work either since I only wanna use the flower power and the leaf... ____________________ My Linktree |
Dr. Hell |
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Lakitu Level: 52 Posts: 224/552 EXP: 1027181 Next: 56659 Since: 03-02-07 From: Pittsburgh, PA Last post: 5042 days Last view: 4999 days |
Glad I could help frantic. I like how they look now.
Googie, I'm only going to help you if Toad uses all of the suits. |
NEONswift |
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Paragoomba Level: 21 Posts: 58/66 EXP: 42463 Next: 7480 Since: 03-04-07 From: England Last post: 5871 days Last view: 5589 days |
Heres a couple of Images of Parsely Woods Course 36 from my Remake of Wario Land:
Took a few screencaptures from the test version of this level so please keep in mind there aren't meant to be any enemies yet. ____________________ Deviant Art Profile |
Raccoon Sam |
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Cobrat Level: 56 Posts: 343/672 EXP: 1380967 Next: 17209 Since: 02-19-07 From: Hi Last post: 3476 days Last view: 2707 days |
Oh my god, that's beautiful!
Incredible job! ____________________ |
Bit-Blade |
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Micro-Goomba Level: 12 Posts: 13/18 EXP: 5997 Next: 1924 Since: 06-17-07 Last post: 5951 days Last view: 4932 days |
Posted by NEONswift You need another background layer to stick between (and below?) the mountains and the foreground. That large amount of black space where you see them looks too empty. Minish cap had some interesting graphics you might possibly have a use for. |
Stifu |
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Cobrat Level: 56 Posts: 231/666 EXP: 1362221 Next: 35955 Since: 02-22-07 Last post: 694 days Last view: 316 days |
I'd personally place the mountains much lower, and work on adding more substance to the sky instead. |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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