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06-04-23 07:50 PM![]() |
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 14/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
finally figured out how to make vids.. here's a preview with my brand new end of level trigger.. no more flag poles and castles!! w00t
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Metal Knuckles |
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![]() ![]() Red Tektite Level: 22 Posts: 28/76 EXP: 51103 Next: 7247 Since: 02-19-07 From: Champlain College, VT Last post: 4419 days Last view: 5095 days |
The music made me cry, but the end level block isn't bad. ____________________ ![]() |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 15/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
lol why did the music make you cry? ![]() |
Sgraff87 |
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![]() ![]() Panser Level: 42 Posts: 333/345 EXP: 494248 Next: 27114 Since: 02-19-07 Last post: 5662 days Last view: 5337 days |
My main suggestion... give the koopas and piranha plants black outlines. : /
But pretty damn sweet. |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 16/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
yeah if i could give them black outlines easily i would :\ in SMB3 koopas are made up of two parts with different palettes so that the faces can be yellow and black while the shells are green black and white. I don't want to make all of the red and green enemies lose their yellow color just to get black outlines. the koopas look a bit weird but at least the outlines are contrasting colors ![]() thanks though ![]() |
Shadic |
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![]() ![]() Buzzy Beetle Level: 43 Posts: 372/376 EXP: 562369 Next: 2677 Since: 02-19-07 From: Washington Last post: 5625 days Last view: 5416 days |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 17/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
Editing where the pipes send you is easy with smbutil ![]() There is a slight tweak to the pipe code though to make mario come up out of a pipe after going down a pipe.. normally when you go down a pipe the gama just dumps you in the level without entering via a pipe (ie in the original when you go down a pipe you find yourself falling from the top of the screen in the underground levels) but i tweaked it so you come out of a pipe if you go down a pipe ![]() here's a vid of the stopwatch power up in action ![]() |
Sgraff87 |
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![]() ![]() Panser Level: 42 Posts: 336/345 EXP: 494248 Next: 27114 Since: 02-19-07 Last post: 5662 days Last view: 5337 days |
Amazing powerup.
The only thing in this video that gets me is the floating flag at the end. You might want to think about replacing it with something else. (Star, X, check mark, heart, M, something) |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 18/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
oh yeah that will be removed ![]() |
elbobelo |
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![]() ![]() Red Koopa Level: 27 Posts: 17/124 EXP: 104901 Next: 11258 Since: 08-16-07 Last post: 1842 days Last view: 284 days |
uuugghh, projectiles are annoying! but this hack hasn't died yet. |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 24/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
deep inside the desert pyramid
![]() ![]() ![]() and the 'dead woods' ![]() |
Dr. Hell |
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![]() ![]() Lakitu Level: 51 Posts: 221/552 EXP: 999361 Next: 14577 Since: 03-02-07 From: Pittsburgh, PA Last post: 4707 days Last view: 4664 days |
I'd suggest having the vertical wood parts sort of connect to the horizontal ones a little better. I don't know how to describe it better, but I doesn't look like it's standing on it as well as it should. Other than that, I think it looks great. The levels have a nice distinct feeling to them. |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 25/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
hmm yeah i didnt really think it looked bad but i tried out your advice and it's an improvement so thanks ![]() ![]() ![]() |
elbobelo |
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![]() ![]() Red Koopa Level: 27 Posts: 18/124 EXP: 104901 Next: 11258 Since: 08-16-07 Last post: 1842 days Last view: 284 days |
I put most of my game hack screen shots on my profile, and added a chat room for others to upload their game pictures or videos. And it's also a place for people to chat with each other.
Check out my profile! |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 166/1402 EXP: 4049167 Next: 141962 Since: 02-19-07 From: Brooklyn, NY Last post: 43 days Last view: 43 days |
I'm gonna need a graphics artist to gimme a hand with somma the sprites in this hack, if anyone's interested please lemme know, it's not much sprite work either since I only wanna use the flower power and the leaf... ____________________ My Linktree |
Dr. Hell |
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![]() ![]() Lakitu Level: 51 Posts: 224/552 EXP: 999361 Next: 14577 Since: 03-02-07 From: Pittsburgh, PA Last post: 4707 days Last view: 4664 days |
Glad I could help frantic. I like how they look now.
Googie, I'm only going to help you if Toad uses all of the suits. |
NEONswift |
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![]() ![]() Paragoomba Level: 20 Posts: 58/66 EXP: 41312 Next: 1127 Since: 03-04-07 From: England Last post: 5535 days Last view: 5254 days |
Heres a couple of Images of Parsely Woods Course 36 from my Remake of Wario Land:
![]() ![]() Took a few screencaptures from the test version of this level so please keep in mind there aren't meant to be any enemies yet. ____________________ Deviant Art Profile |
Raccoon Sam |
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![]() ![]() Cobrat Level: 56 Posts: 343/672 EXP: 1343634 Next: 54542 Since: 02-19-07 From: Hi Last post: 3141 days Last view: 2372 days |
Oh my god, that's beautiful!
Incredible job! ____________________ |
Bit-Blade |
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![]() ![]() Micro-Goomba Level: 11 Posts: 13/18 EXP: 5831 Next: 154 Since: 06-17-07 Last post: 5616 days Last view: 4597 days |
Posted by NEONswift You need another background layer to stick between (and below?) the mountains and the foreground. That large amount of black space where you see them looks too empty. Minish cap had some interesting graphics you might possibly have a use for. |
Stifu |
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![]() ![]() Cobrat Level: 56 Posts: 231/666 EXP: 1325379 Next: 72797 Since: 02-22-07 Last post: 359 days Last view: 3 days |
I'd personally place the mountains much lower, and work on adding more substance to the sky instead. |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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