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06-04-23 07:38 PM![]() |
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 7/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
![]() vine made from those "vertical balls" but i fixed the ASM so that it doesnt play the head bonk sound every time you climb up it, and also got it to use the green palette instead of the brown one. I need to make it so you can jump off the vine though instead of just fall off also recently messed with the background and floor a bit too ![]() |
boingboingsplat |
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![]() ![]() Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 61/1292 EXP: 3535457 Next: 118087 Since: 07-23-07 From: Michicola Last post: 4515 days Last view: 4478 days |
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GreyMaria |
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![]() >implying even the Japanese understand the Japanese Level: 104 Posts: 662/2851 EXP: 11598982 Next: 263144 Since: 07-13-07 Last post: 4170 days Last view: 4140 days |
bbs: Not yay. Those rocks don't fit with the SMW style at all. Try redesigning the entire world too D: ____________________ we're currently experiencing some technical difficulties |
Celice |
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![]() ![]() Buzz Blob Level: 38 Posts: 113/285 EXP: 369665 Next: 782 Since: 04-06-07 From: Oroville, CA Last post: 3359 days Last view: 3321 days |
If you can get all the graphics in that style I think I'd love you ^^;; |
boingboingsplat |
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![]() ![]() Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 62/1292 EXP: 3535457 Next: 118087 Since: 07-23-07 From: Michicola Last post: 4515 days Last view: 4478 days |
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elbobelo |
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![]() ![]() Red Koopa Level: 27 Posts: 12/124 EXP: 104901 Next: 11258 Since: 08-16-07 Last post: 1842 days Last view: 284 days |
I've been making a lot of progress on my hack so far. New Discoveries: *I can now add projectiles although they are not perfect. (Simon will throw his holy water) *I am no longer forced to have duplicate characters (more variety) *Also I am redrawing more characters to be like their arcade version. (Athena, Arthur) |
boingboingsplat |
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![]() ![]() Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 63/1292 EXP: 3535457 Next: 118087 Since: 07-23-07 From: Michicola Last post: 4515 days Last view: 4478 days |
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GreyMaria |
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![]() >implying even the Japanese understand the Japanese Level: 104 Posts: 681/2851 EXP: 11598982 Next: 263144 Since: 07-13-07 Last post: 4170 days Last view: 4140 days |
BRILLIANT!
Except now the rocks seem too shiny. Oh well ![]() ____________________ we're currently experiencing some technical difficulties |
koala_knight |
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![]() ![]() Buzzy Beetle Level: 44 Posts: 24/384 EXP: 575385 Next: 35900 Since: 06-01-07 From: Miami Last post: 3799 days Last view: 3786 days |
@boingboingsplat: I agree, just give the grass a little highlight and I think it'll look great. Pretty good so far. |
blackhole89 |
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![]() ![]() The Guardian Moloch whose eyes are a thousand blind windows! Level: 123 Posts: 703/4196 EXP: 20965134 Next: 266132 Since: 02-19-07 From: Ithaca, NY, US Last post: 144 days Last view: 12 days |
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Celice |
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![]() ![]() Buzz Blob Level: 38 Posts: 114/285 EXP: 369665 Next: 782 Since: 04-06-07 From: Oroville, CA Last post: 3359 days Last view: 3321 days |
![]() ![]() ![]() ![]() ![]() ![]() In order of latest progress. |
elbobelo |
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![]() ![]() Red Koopa Level: 27 Posts: 13/124 EXP: 104901 Next: 11258 Since: 08-16-07 Last post: 1842 days Last view: 284 days |
Celice: What is that you're working on? A hack of the first Fire Emblem? |
Celice |
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![]() ![]() Buzz Blob Level: 38 Posts: 115/285 EXP: 369665 Next: 782 Since: 04-06-07 From: Oroville, CA Last post: 3359 days Last view: 3321 days |
Yep. I had started this months ago and then sorta lost interest. Now, with the DS remake on its way, I got back into it. Only this time I'm not going to bother translating it: only a graphical remix ^^ |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 8/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
i switched the bricks and usable blocks with SMW style blocks and did a bit of asm to make it look right in castle levels ![]() one cool thing about the bricks is when you bump them as small mario they blink as if they're wincing lol ![]() |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 157/1402 EXP: 4049164 Next: 141965 Since: 02-19-07 From: Brooklyn, NY Last post: 43 days Last view: 43 days |
frantik: Awsome man, I like how that pic looks. Thanks for the comment at RHDN too. ![]() For everyone else, here's a Lode Runner hack I've been poking at while working on my Adventure Island 3 hack. So far so good, all I gotta do is edit some graphics and change the text, I wanna give Lode Runner a SMB3 feel. ![]() ![]() ____________________ My Linktree |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 9/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
I would like to add animation but i'll have to learn how to implement a mapper for it... i dont know a lot about interfacing with the hardware |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 158/1402 EXP: 4049164 Next: 141965 Since: 02-19-07 From: Brooklyn, NY Last post: 43 days Last view: 43 days |
Okay cool, incase you wanna try it I found AP's old site. His recent site got deleted so here's the link. I found his old site through the Acmlm archives for you. ____________________ My Linktree |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 10/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
awesome! that should hopefully make adding animation a lot easier ![]() ![]() ![]() |
Dr. Hell |
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![]() ![]() Lakitu Level: 51 Posts: 185/552 EXP: 999361 Next: 14577 Since: 03-02-07 From: Pittsburgh, PA Last post: 4707 days Last view: 4664 days |
Don't mess with that stuff until last frantik. Just giving you the heads up. If you apply that before you're done with everything, it will make things more difficult than they have to be. |
frantik |
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![]() ![]() Red Koopa Level: 28 Posts: 11/139 EXP: 123915 Next: 7423 Since: 10-09-07 Last post: 4162 days Last view: 4156 days |
Yeah smb util doesn't like the animated rom. Thats ok I can still work on th animation and then just copy it over to the completed cart. Even with just a few things animated already it looks so much better ![]() ![]() |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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