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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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frantik
Posted on 10-18-07 06:12 PM Link | Quote | ID: 67984


Red Koopa
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vine made from those "vertical balls" but i fixed the ASM so that it doesnt play the head bonk sound every time you climb up it, and also got it to use the green palette instead of the brown one. I need to make it so you can jump off the vine though instead of just fall off

also recently messed with the background and floor a bit too

boingboingsplat
Posted on 10-20-07 12:43 AM Link | Quote | ID: 68067


Giant Koopa
[PREFSTRING:wonderful bounciness]
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Since: 07-23-07
From: Michicola

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Custom rocks and SMB3 Spinies. Yay, or something.

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GreyMaria
Posted on 10-20-07 03:38 AM Link | Quote | ID: 68104

>implying even the Japanese understand the Japanese
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bbs: Not yay. Those rocks don't fit with the SMW style at all. Try redesigning the entire world too D:

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Celice
Posted on 10-20-07 06:55 AM Link | Quote | ID: 68132


Buzz Blob
Level: 38

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Since: 04-06-07
From: Oroville, CA

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If you can get all the graphics in that style I think I'd love you ^^;;

boingboingsplat
Posted on 10-20-07 09:27 AM (rev. 2 of 10-20-07 09:27 AM) Link | Quote | ID: 68139


Giant Koopa
[PREFSTRING:wonderful bounciness]
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Since: 07-23-07
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I've already tried toning down the detail on the boulders, but it ended up looking like crap. So, I'll redo the GFX for that tileset I guess. Not sure how I'll go about doing yet, but I'll work it out.

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elbobelo
Posted on 10-21-07 02:56 AM (rev. 3 of 10-21-07 03:13 AM) Link | Quote | ID: 68185


Red Koopa
Level: 27

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Since: 08-16-07

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I've been making a lot of progress on my hack so far.

New Discoveries:
*I can now add projectiles although they are not perfect. (Simon will throw his holy water)
*I am no longer forced to have duplicate characters (more variety)
*Also I am redrawing more characters to be like their arcade version. (Athena, Arthur)

boingboingsplat
Posted on 10-21-07 05:18 PM Link | Quote | ID: 68247


Giant Koopa
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Hows this?

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GreyMaria
Posted on 10-21-07 08:11 PM Link | Quote | ID: 68253

>implying even the Japanese understand the Japanese
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BRILLIANT!

Except now the rocks seem too shiny.

Oh well

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koala_knight
Posted on 10-21-07 10:20 PM Link | Quote | ID: 68276


Buzzy Beetle
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Since: 06-01-07
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@boingboingsplat: I agree, just give the grass a little highlight and I think it'll look great. Pretty good so far.

blackhole89
Posted on 10-21-07 10:23 PM Link | Quote | ID: 68278


The Guardian
Moloch whose eyes are a thousand blind windows!
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>>68253
I think the "shininess" of the rocks actually produces a fairly nice impression.

I also think you should reduce the contrast on the dirt texture a bit (i.e. make the dark and bright pixels a bit less dark and bright respectively) and possibly try adding a bit of texture beyond random distribution.

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Celice
Posted on 10-22-07 01:37 AM Link | Quote | ID: 68292


Buzz Blob
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In order of latest progress.

elbobelo
Posted on 10-22-07 02:08 AM Link | Quote | ID: 68293


Red Koopa
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Celice: What is that you're working on? A hack of the first Fire Emblem?

Celice
Posted on 10-22-07 02:13 AM Link | Quote | ID: 68294


Buzz Blob
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Yep. I had started this months ago and then sorta lost interest. Now, with the DS remake on its way, I got back into it. Only this time I'm not going to bother translating it: only a graphical remix ^^

frantik
Posted on 10-23-07 04:53 AM Link | Quote | ID: 68408


Red Koopa
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i switched the bricks and usable blocks with SMW style blocks and did a bit of asm to make it look right in castle levels also swapped the podobos with smb styles ones

one cool thing about the bricks is when you bump them as small mario they blink as if they're wincing lol


Googie
Posted on 10-23-07 02:56 PM Link | Quote | ID: 68439


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Since: 02-19-07
From: Brooklyn, NY

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frantik: Awsome man, I like how that pic looks. Thanks for the comment at RHDN too. One question, are you planning to add animation to your hack when everythings done?

For everyone else, here's a Lode Runner hack I've been poking at while working on my Adventure Island 3 hack. So far so good, all I gotta do is edit some graphics and change the text, I wanna give Lode Runner a SMB3 feel.





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frantik
Posted on 10-23-07 04:41 PM Link | Quote | ID: 68443


Red Koopa
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I would like to add animation but i'll have to learn how to implement a mapper for it... i dont know a lot about interfacing with the hardware

Googie
Posted on 10-23-07 09:17 PM Link | Quote | ID: 68466


Giant Red Paratroopa
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Okay cool, incase you wanna try it I found AP's old site. His recent site got deleted so here's the link. I found his old site through the Acmlm archives for you.

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frantik
Posted on 10-23-07 11:27 PM Link | Quote | ID: 68480


Red Koopa
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awesome! that should hopefully make adding animation a lot easier thanks dude

Dr. Hell
Posted on 10-23-07 11:40 PM Link | Quote | ID: 68481


Lakitu
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Don't mess with that stuff until last frantik. Just giving you the heads up. If you apply that before you're done with everything, it will make things more difficult than they have to be.

frantik
Posted on 10-24-07 01:44 AM Link | Quote | ID: 68515


Red Koopa
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Yeah smb util doesn't like the animated rom. Thats ok I can still work on th animation and then just copy it over to the completed cart. Even with just a few things animated already it looks so much better my goal is for it not to be immediately obvious that it is a smb1 hack and the animation really helps in that sense
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