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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
frantik |
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Red Koopa Level: 28 Posts: 7/139 EXP: 127499 Next: 3839 Since: 10-09-07 Last post: 4498 days Last view: 4491 days |
vine made from those "vertical balls" but i fixed the ASM so that it doesnt play the head bonk sound every time you climb up it, and also got it to use the green palette instead of the brown one. I need to make it so you can jump off the vine though instead of just fall off also recently messed with the background and floor a bit too |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 61/1292 EXP: 3636369 Next: 17175 Since: 07-23-07 From: Michicola Last post: 4851 days Last view: 4813 days |
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 662/2851 EXP: 11929492 Next: 332768 Since: 07-13-07 Last post: 4506 days Last view: 4476 days |
bbs: Not yay. Those rocks don't fit with the SMW style at all. Try redesigning the entire world too D: ____________________ we're currently experiencing some technical difficulties |
Celice |
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Buzz Blob Level: 39 Posts: 113/285 EXP: 380027 Next: 24744 Since: 04-06-07 From: Oroville, CA Last post: 3695 days Last view: 3657 days |
If you can get all the graphics in that style I think I'd love you ^^;; |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 62/1292 EXP: 3636369 Next: 17175 Since: 07-23-07 From: Michicola Last post: 4851 days Last view: 4813 days |
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elbobelo |
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Red Koopa Level: 27 Posts: 12/124 EXP: 107908 Next: 8251 Since: 08-16-07 Last post: 2177 days Last view: 619 days |
I've been making a lot of progress on my hack so far. New Discoveries: *I can now add projectiles although they are not perfect. (Simon will throw his holy water) *I am no longer forced to have duplicate characters (more variety) *Also I am redrawing more characters to be like their arcade version. (Athena, Arthur) |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 63/1292 EXP: 3636369 Next: 17175 Since: 07-23-07 From: Michicola Last post: 4851 days Last view: 4813 days |
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 681/2851 EXP: 11929492 Next: 332768 Since: 07-13-07 Last post: 4506 days Last view: 4476 days |
BRILLIANT!
Except now the rocks seem too shiny. Oh well ____________________ we're currently experiencing some technical difficulties |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 24/384 EXP: 591667 Next: 19618 Since: 06-01-07 From: Miami Last post: 4134 days Last view: 4122 days |
@boingboingsplat: I agree, just give the grass a little highlight and I think it'll look great. Pretty good so far. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 703/4196 EXP: 21548266 Next: 288335 Since: 02-19-07 From: Ithaca, NY, US Last post: 480 days Last view: 93 days |
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Celice |
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Buzz Blob Level: 39 Posts: 114/285 EXP: 380027 Next: 24744 Since: 04-06-07 From: Oroville, CA Last post: 3695 days Last view: 3657 days |
In order of latest progress. |
elbobelo |
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Red Koopa Level: 27 Posts: 13/124 EXP: 107908 Next: 8251 Since: 08-16-07 Last post: 2177 days Last view: 619 days |
Celice: What is that you're working on? A hack of the first Fire Emblem? |
Celice |
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Buzz Blob Level: 39 Posts: 115/285 EXP: 380027 Next: 24744 Since: 04-06-07 From: Oroville, CA Last post: 3695 days Last view: 3657 days |
Yep. I had started this months ago and then sorta lost interest. Now, with the DS remake on its way, I got back into it. Only this time I'm not going to bother translating it: only a graphical remix ^^ |
frantik |
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Red Koopa Level: 28 Posts: 8/139 EXP: 127499 Next: 3839 Since: 10-09-07 Last post: 4498 days Last view: 4491 days |
i switched the bricks and usable blocks with SMW style blocks and did a bit of asm to make it look right in castle levels also swapped the podobos with smb styles ones
one cool thing about the bricks is when you bump them as small mario they blink as if they're wincing lol |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 157/1407 EXP: 4184073 Next: 7056 Since: 02-19-07 From: Brooklyn, NY Last post: 18 days Last view: 18 days |
frantik: Awsome man, I like how that pic looks. Thanks for the comment at RHDN too. One question, are you planning to add animation to your hack when everythings done?
For everyone else, here's a Lode Runner hack I've been poking at while working on my Adventure Island 3 hack. So far so good, all I gotta do is edit some graphics and change the text, I wanna give Lode Runner a SMB3 feel. ____________________ My Linktree |
frantik |
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Red Koopa Level: 28 Posts: 9/139 EXP: 127499 Next: 3839 Since: 10-09-07 Last post: 4498 days Last view: 4491 days |
I would like to add animation but i'll have to learn how to implement a mapper for it... i dont know a lot about interfacing with the hardware |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 158/1407 EXP: 4184073 Next: 7056 Since: 02-19-07 From: Brooklyn, NY Last post: 18 days Last view: 18 days |
Okay cool, incase you wanna try it I found AP's old site. His recent site got deleted so here's the link. I found his old site through the Acmlm archives for you. ____________________ My Linktree |
frantik |
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Red Koopa Level: 28 Posts: 10/139 EXP: 127499 Next: 3839 Since: 10-09-07 Last post: 4498 days Last view: 4491 days |
awesome! that should hopefully make adding animation a lot easier thanks dude |
Dr. Hell |
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Lakitu Level: 52 Posts: 185/552 EXP: 1027212 Next: 56628 Since: 03-02-07 From: Pittsburgh, PA Last post: 5043 days Last view: 5000 days |
Don't mess with that stuff until last frantik. Just giving you the heads up. If you apply that before you're done with everything, it will make things more difficult than they have to be. |
frantik |
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Red Koopa Level: 28 Posts: 11/139 EXP: 127499 Next: 3839 Since: 10-09-07 Last post: 4498 days Last view: 4491 days |
Yeah smb util doesn't like the animated rom. Thats ok I can still work on th animation and then just copy it over to the completed cart. Even with just a few things animated already it looks so much better my goal is for it not to be immediately obvious that it is a smb1 hack and the animation really helps in that sense |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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