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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 573/2851 EXP: 12061118 Next: 201142 Since: 07-13-07 Last post: 4642 days Last view: 4612 days |
Posted by boingboingsplat He does have Shadow's colors backwards. ____________________ we're currently experiencing some technical difficulties |
elbobelo |
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Red Koopa Level: 27 Posts: 8/124 EXP: 109105 Next: 7054 Since: 08-16-07 Last post: 2313 days Last view: 755 days |
Okay here is what it looks like with Shadow's colors reversed. Does this look more accurate? I am also using a darker Red |
frantik |
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Red Koopa Level: 28 Posts: 1/139 EXP: 128926 Next: 2412 Since: 10-09-07 Last post: 4634 days Last view: 4628 days |
Hello
I've been working on this SMB hack for a rediculously long time now.. I made a simple graphics and level hack in 2004 called Super Mario 5000.. after that I started learning assembly and started on a more ambitious new hack "Super Mario Forever" .. well I cursed myself by naming it after Duke Nukem Forever cause I got stuck in development lol.. recently I started working on it again and I'm hoping for a 2008 release. Unfortunately I have to figure out a new name for it since now there's that somewhat popular hack already called SMForever and i think there's a Mario World hack named that too Features: Almost all graphics replaced Themed worlds with all new levels Infinite lives 100 coins = invincibility (starman) Two new power ups: Stopwatch and "immunity idol". Stopwatch feezes enemies like in SMB2, the idol prevents you from being harmed for a short while Ability to super jump when stomping enemies anyways enjoy some screens (title will be changed ) |
Googie |
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Giant Red Paratroopa Level: 78 Posts: 145/1407 EXP: 4229187 Next: 153039 Since: 02-19-07 From: Brooklyn, NY Last post: 154 days Last view: 154 days |
frantik: Last time I saw you was back in 2004. 3 years passed that fast? O_o I remember the GIF you made of the stop watch, that was pretty sweet! I'm suprised I remember that... ____________________ My Linktree |
frantik |
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Red Koopa Level: 28 Posts: 2/139 EXP: 128926 Next: 2412 Since: 10-09-07 Last post: 4634 days Last view: 4628 days |
haha hey googie yeah i know it doesnt seem like that long to me either. Thats cool you remember that gif I thought I had lost it but here it is
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Metal Knuckles |
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Red Tektite Level: 22 Posts: 24/76 EXP: 53090 Next: 5260 Since: 02-19-07 From: Champlain College, VT Last post: 4891 days Last view: 5566 days |
Posted by elbobelo Actually, are you restricted to only having the same tiles available and altering Sonic's palette, or are you doing it for simplicity's sake? If the latter, then you'll want to make the stomach and arms black with a white tuft on the chest, reverse his second and third spikes, change his shoes, and make it mostly black with red highlights. If the former, than you mine as well leave Shadow out. =P ____________________ |
elbobelo |
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Red Koopa Level: 27 Posts: 9/124 EXP: 109105 Next: 7054 Since: 08-16-07 Last post: 2313 days Last view: 755 days |
What the problem is is that there are 4 players that use the same tiles and behavior for player 1 and player 2. All the others I can make unique for player 1 and 2 (Tiles and Behavior).
I chose from all the characters Sonic and Shadow, because they behave alike the most and are very similar. I did this mainly because I wanted Mario and Luigi to play completely different. Can you think of any 2 popular characters that would use a simple palette swap?? If not you can just call this guy Red Sonic. EDIT: Okay maybe I will make Sonic as unique character, and have Player 2 be the real Shadow (or maybe someone with totally different behavior like Knuckles or...... ???? who from Sonic ????) Then for the shared tile slot I'll use Yoshi I think, multi colored Yoshi's are fun!! |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 25/76 EXP: 53090 Next: 5260 Since: 02-19-07 From: Champlain College, VT Last post: 4891 days Last view: 5566 days |
There's Bub and Bob from Bubble Bobble, as well as the Ice Climbers. ____________________ |
terabyte88 |
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Newcomer Level: 6 Posts: 4/4 EXP: 633 Next: 274 Since: 07-27-07 Last post: 6185 days Last view: 6185 days |
-Kirby and Pac Man
-Toad and Toadette - Roy and Marth ? (Fire Emblem) - Peach and Daisy and thats all I can think of Also you need Green Hill Zone as a Stage |
Zycor |
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Ninji Level: 36 Posts: 58/237 EXP: 290158 Next: 17952 Since: 05-27-07 Last post: 4973 days Last view: 4918 days |
There is a difference though, Shadow isn't a direct recolor of Sonic per se... In the games he uses Super Sonic's head model but a different body model. ____________________ Why are you reading this? My post is up there^ |
Celice |
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Buzz Blob Level: 39 Posts: 111/285 EXP: 384155 Next: 20616 Since: 04-06-07 From: Oroville, CA Last post: 3831 days Last view: 3793 days |
Unlike Peach and Daisy, these two-somes are nothing alike. For one, Kirby is an actual form, while Pac-Man is a circle with a triangle part of the time. They wouldn't work. And then for Fire Emblems, Roy looks NOTHING like Marth does in the series. Hell, Marth doesn't even have pants! |
RetroRain |
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Fuzz Ball Level: 67 Posts: 1/994 EXP: 2467259 Next: 125613 Since: 09-30-07 Last post: 2080 days Last view: 1102 days |
I've seen a lot of cool hacks going on. I started something today, by trying to do something new. I don't know if I can really go anywhere with this, or if I'm going to, but this was inspired by the person who made that Sub-Zero Mythologies hack out of SMB. I call this Mario Kombat. I can do some ASM coding, in which if both guys get hit a certain amount of times, one of them dies obviously. But I'm wondering if there is anywhere I can go with this. Just something fun to try and see if I can do anything with it. I could make Level 1 "Round 1", and Level 2 "Round 2", and you get a powerup, and you can use that powerup (fire flower for example) to do a fatality. ____________________ My YouTube Channel |
elbobelo |
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Red Koopa Level: 27 Posts: 10/124 EXP: 109105 Next: 7054 Since: 08-16-07 Last post: 2313 days Last view: 755 days |
Posted by terabyte88 I think Peach and Daisy is a great idea, I'll use that thank you. I see what you're saying about Kirby and Pac-man (from Pac-Land right?), I thought about using them but in the end it would be a waist of a slot. I wish the sprites for Kirby we're bigger, just looks too small compared to the others. Also Roy and Marth have small sprites as well in Fire Emblem. PS: Green Hill Zone is on my list with a spinning bonus level Ring and everything. |
Celice |
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Buzz Blob Level: 39 Posts: 112/285 EXP: 384155 Next: 20616 Since: 04-06-07 From: Oroville, CA Last post: 3831 days Last view: 3793 days |
Marth is bigger than 16x16. He's about the size of the other characters so far.
Roy is in an entirely different style. You could try Alm from Fire Emblem: Gaiden, but he only resembles Marth in general body-build. |
elbobelo |
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Red Koopa Level: 27 Posts: 11/124 EXP: 109105 Next: 7054 Since: 08-16-07 Last post: 2313 days Last view: 755 days |
Posted by Celice ooooo... neat! I didn't know about these sprites. I am certainly going to use Marth as a unique character now, especially since he was my favorite Smash Bros Character. Edit: after looking at these sprites again, it may be very difficult using them since the detail depends so much on the black background. I will try. |
Skreeny |
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Cobrat Level: 56 Posts: 588/653 EXP: 1336955 Next: 61221 Since: 02-21-07 Last post: 5486 days Last view: 4987 days |
You could just swap the light blue for white (or vice versa) and use the final opaque color for the outline. |
frantik |
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Red Koopa Level: 28 Posts: 3/139 EXP: 128926 Next: 2412 Since: 10-09-07 Last post: 4634 days Last view: 4628 days |
Hey Rockman
I like your idea.. it could be kinda cool if done right. I guess the tough part would be to improve the AI of the characters so they present a real challenge |
EggplantPimp |
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Buzzy Beetle Level: 44 Posts: 30/378 EXP: 585706 Next: 25579 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 1397 days Last view: 1397 days |
Rockman: I can see a full hack coming out of your idea, you can even make certain enemies throw other enemies. Also, what ever graphics you're not going to use you can even upgrade the graphics, maybe add some of those Mortal Kombat arenas like in those pirate games. xD
frantik: Here's a title you might like to use for your hack, how about "Super Mario Evermore" or "Frantik Mario"? ____________________ - Nikki |
frantik |
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Red Koopa Level: 28 Posts: 4/139 EXP: 128926 Next: 2412 Since: 10-09-07 Last post: 4634 days Last view: 4628 days |
Hey Stufid
Thanks for the suggestions I made a big list and Frantik's Super Mario was already on it hehe But just the other day I decided for the time being at least that I like 'Super Mario Unlimited' so nobody steal it dammit I also redid the blocks and palette for the water words Plus I finally did the ASM for the super jump after a stomp.. it's pretty awesome it's just like in SMB3 how you can control the height of the jump and everything This was one thing I needed to do before I could finish designing the levels because now I can make areas which depend on super stomping jumps. The ASM part of the hacking is almost done but the levels i'd say are <25% complete.. level design is more time consuming than asm hacking now that the full SMB disassembly with comments is available |
Googie |
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Giant Red Paratroopa Level: 78 Posts: 154/1407 EXP: 4229187 Next: 153039 Since: 02-19-07 From: Brooklyn, NY Last post: 154 days Last view: 154 days |
Here's some pics of my Adventure Island 3 hack titles "Googie's Adventure Island 3" So far the first world is edited, I'll be posting more pics later on if anything...
^ The font is from the game called Trog, and the brick graphics are from Milon's Secret Castle. I'll get around to changing the brick palettes soon. ____________________ My Linktree |
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