Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 89,073,645
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 07-27-24 10:23 AM
Guest: Register | Login

0 users currently in Display Case | 3 guests

Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114

Ristar
Posted on 10-03-07 11:58 AM Link | Quote | ID: 66956


Goomba
Level: 13

Posts: 20/24
EXP: 9311
Next: 956

Since: 05-26-07
From: Marseille-France

Last post: 6089 days
Last view: 3095 days
Posted by Hapi-San

.. :.

That then! It is the shoes of Sonic Chaos and Sonic Triple Trouble! It is really dubon job!

ghettoyouth
Posted on 10-03-07 03:50 PM Link | Quote | ID: 66967


Red Goomba
Level: 15

Posts: 21/35
EXP: 16303
Next: 81

Since: 08-06-07
From: germany

Last post: 6009 days
Last view: 6001 days
http://www.youtube.com/watch?v=qwABDYZw7XU
demo coming soon

elbobelo
Posted on 10-04-07 04:20 PM Link | Quote | ID: 67054


Red Koopa
Level: 27

Posts: 4/124
EXP: 108639
Next: 7520

Since: 08-16-07

Last post: 2260 days
Last view: 702 days


Okay I have found the code that allows me to change every attribute of each character (inc. speed, jump height, frames-of-animation-per-move, location of collision blocks, etc)

So basically this means that Simon Belmont will have his whip, and this will not only be a graphics hack, but each character will play almost exactly like their original game. Oh joyous day.

Ristar
Posted on 10-04-07 08:04 PM Link | Quote | ID: 67070


Goomba
Level: 13

Posts: 21/24
EXP: 9311
Next: 956

Since: 05-26-07
From: Marseille-France

Last post: 6089 days
Last view: 3095 days
Ghettoyouth your trailer is brilliant, it really gives me envy(urge) to play it.
And here are some screenshots new of my hack " Pancake Island "

Luigi-San
Posted on 10-04-07 11:03 PM Link | Quote | ID: 67087


Melon Bug
Level: 59

Posts: 612/732
EXP: 1580313
Next: 92815

Since: 02-20-07

Last post: 4345 days
Last view: 3604 days
Posted by Ristar



Top left: Fix the palettes and don't leave such a big hole in the bottom island.
Top right: There's a gap between the bush on the right and the ground.
Bottom left: What the heck is on the flying blocks?
Bottom right: WTF did you do to Chargin' Chuck?!?

Celice
Posted on 10-05-07 12:05 AM Link | Quote | ID: 67096


Buzz Blob
Level: 39

Posts: 107/285
EXP: 382548
Next: 22223

Since: 04-06-07
From: Oroville, CA

Last post: 3778 days
Last view: 3740 days
Posted by elbobelo


Okay I have found the code that allows me to change every attribute of each character (inc. speed, jump height, frames-of-animation-per-move, location of collision blocks, etc)

So basically this means that Simon Belmont will have his whip, and this will not only be a graphics hack, but each character will play almost exactly like their original game. Oh joyous day.


Okay, now this is sounding really awesome. Can't wait for some new information ^^

Ristar, in that bottom-right shot, is that the Yoshi's Island Yoshi :?

Googie
Posted on 10-05-07 02:27 AM Link | Quote | ID: 67111


Giant Red Paratroopa
Level: 78

Posts: 143/1407
EXP: 4211623
Next: 170603

Since: 02-19-07
From: Brooklyn, NY

Last post: 101 days
Last view: 101 days




Just four more levels to go and text changes, I'm trying to release this sometime next week. I woulda release it tomorrow if I were free but I gotta go to court (Not for me). Thank goodness the levels are in my head. xD Then, after this project is done I'll be working on that MM1 hack with the Darkwing Duck levels in it.

____________________
My Linktree

Ristar
Posted on 10-05-07 04:09 PM Link | Quote | ID: 67146


Goomba
Level: 13

Posts: 22/24
EXP: 9311
Next: 956

Since: 05-26-07
From: Marseille-France

Last post: 6089 days
Last view: 3095 days
Luigi-San : On the flying blocks, it is "Coconut" a robot of the game "Sonic 2" on Sega Genesis.
And it is not Chargin ' Chuck, it is Dry bone which I replaced by a Skull Hammer Brother.
Celice : the Yoshi's Island Yoshi is a sprite which I modified by means of a GFX found on SMW central.

Zycor
Posted on 10-05-07 10:26 PM Link | Quote | ID: 67157


Ninji
Level: 36

Posts: 57/237
EXP: 288934
Next: 19176

Since: 05-27-07

Last post: 4920 days
Last view: 4865 days
Posted by Hapi-San

.. :.

Awesome! Why hasn't anyone said anything about this? I always wondered what the Genesis style of that would be like... can't wait for your hack.

____________________
Why are you reading this? My post is up there^

master higgins
Posted on 10-06-07 04:20 AM Link | Quote | ID: 67200


Red Goomba
Level: 17

Posts: 16/42
EXP: 21404
Next: 3339

Since: 08-22-07
From: Viña del Mar, Chile

Last post: 2321 days
Last view: 552 days
Posted by Celice
master higgins, if that ever gets released, I'll have to look into putting the hero into some city rather than prehistoric islands ^^

(that is an Adventure Island game, right ._.;


yeah, it's an editor for Adventure Island 3, for NES

Here is another screenshot, now showing enemies positions.


Actually, enemies are shown, you can move them (by dragging them) and even change them with right click, which changes them to the enemy selected in the list in the upper right corner, and deletion of enemies is not implemented yet. The enemy data is not written in the rom yet, only the scenes data. I'm delaying this because i want to be sure the enemy data is correctly written, that is, no garbage shown in the levels because of banks issues, which i'm currently working on (and you can be sure is a pain in the ***, because i couldn't find a way to predict how the banks change during the run through the level, i just know how to make them fixed through all the level, but in that way you're more restricted to what enemies you can use.

Right now I'm just enumerating all the cases in banks change, from which to which scene. I've 40 cases. There are about 140 left.

Ask if you have any questions about what can (and cannot) be done with this editor

____________________
Known in other forums as megaman_exe (www.chilewarez.org, www.thegshi.org) and aioria1981

elbobelo
Posted on 10-06-07 07:15 PM Link | Quote | ID: 67210


Red Koopa
Level: 27

Posts: 5/124
EXP: 108639
Next: 7520

Since: 08-16-07

Last post: 2260 days
Last view: 702 days


Did somebody say Simon?

GreyMaria
Posted on 10-06-07 07:41 PM Link | Quote | ID: 67212

>implying even the Japanese understand the Japanese
Level: 105

Posts: 553/2851
EXP: 12009877
Next: 252383

Since: 07-13-07

Last post: 4589 days
Last view: 4559 days
Posted by elbobelo


Did somebody say Simon?


You must wip it! Wip it good!

* Grey Mario is shot whipped

____________________
we're currently experiencing some technical difficulties

Shadic
Posted on 10-07-07 12:08 PM Link | Quote | ID: 67248


Buzzy Beetle
Level: 44

Posts: 370/376
EXP: 581817
Next: 29468

Since: 02-19-07
From: Washington

Last post: 6044 days
Last view: 5835 days

elbobelo
Posted on 10-07-07 02:29 PM (rev. 2 of 10-07-07 02:30 PM) Link | Quote | ID: 67251


Red Koopa
Level: 27

Posts: 6/124
EXP: 108639
Next: 7520

Since: 08-16-07

Last post: 2260 days
Last view: 702 days
and Considering this Simon is from Wai Wai World, I'm surprised he doesn't suck beyond belief. The Simon Belmont's from the Castlevania Trilogy didn't look right because of their small heads. So this cartoony one fits right in with Link and the other characters.

I altered a lot of his graphics though so it animates like Dracula's curse, and his speed and jump height will be from Dracula's curse.

Hamtaro126
Posted on 10-07-07 07:21 PM Link | Quote | ID: 67256


Cheep-cheep
Level: 33

Posts: 30/194
EXP: 214410
Next: 14769

Since: 05-02-07
From: Shelton, WA

Last post: 2564 days
Last view: 2407 days
Posted by elbobelo
and Considering this Simon is from Wai Wai World, I'm surprised he doesn't suck beyond belief. The Simon Belmont's from the Castlevania Trilogy didn't look right because of their small heads. So this cartoony one fits right in with Link and the other characters.

I altered a lot of his graphics though so it animates like Dracula's curse, and his speed and jump height will be from Dracula's curse.


According to the Castlevania 1 and 3 NES manuals, He was not called Simon, This should include Castlevania 3's Intro.

This might be a reason why the heads are small.

____________________
Mah boi, romhacking is what all true warriors strive for!

I wonder what's for dinner?

Delmaru
Posted on 10-07-07 08:27 PM Link | Quote | ID: 67260


Leever
Level: 33

Posts: 62/193
EXP: 210783
Next: 18396

Since: 08-26-07

Last post: 5535 days
Last view: 5500 days


Posted by Googie

Delmaru: Sorry man, I know nathan about adding music in SMB3.


ok, its cool. LOL at nathan.

____________________



elbobelo
Posted on 10-08-07 09:44 AM (rev. 2 of 10-08-07 05:13 PM) Link | Quote | ID: 67294


Red Koopa
Level: 27

Posts: 7/124
EXP: 108639
Next: 7520

Since: 08-16-07

Last post: 2260 days
Last view: 702 days


I didn't think it was possible at first but I did it anyways.

Here are the definite players so far

Sonic, Shadow, Simon Belmont, Link, Orphius, Kuros, Mario, Luigi, Bowser, Donkey Kong, and Samus.

After that there are still 7 more slots

I am still deciding on whether to put Kid Icarus, Kirby, Yoshi, Master Higgins, Bonk, and others.

Kirby is problem of course cause the sprites I'd rip would only be 2x2 where all the others are at least 4x2

In order to make Kid Icarus I would need to learn to make projectiles.

EDIT:


I fixed some of the colors and added detail when Sonic is standing.

Googie
Posted on 10-08-07 06:20 PM Link | Quote | ID: 67297


Giant Red Paratroopa
Level: 78

Posts: 144/1407
EXP: 4211623
Next: 170603

Since: 02-19-07
From: Brooklyn, NY

Last post: 101 days
Last view: 101 days
Master Higgins: Thanks for giving me another project to start on when this editor is finished. Lemme ask you something, is it possible to add support for AI2? I'm just wondering since AI2 and AI3 are very similar to each other.

Elbobelo: Everything looks pretty sweet man, I dunno if it's possible but maybe you can put Solid Snake? I'd think that'll kick major ass.



____________________
My Linktree

koala_knight
Posted on 10-09-07 01:46 AM Link | Quote | ID: 67323


Buzzy Beetle
Level: 44

Posts: 23/384
EXP: 595627
Next: 15658

Since: 06-01-07
From: Miami

Last post: 4218 days
Last view: 4205 days
elbobelo: This thing looks really cool. I think the Simon you used fits perfectly with the other sprites. As far as ideas for other character's... I would love to see MegaMan in it. Samus Vs. Megaman would totally rock.

boingboingsplat
Posted on 10-09-07 02:32 AM Link | Quote | ID: 67326


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 75

Posts: 58/1292
EXP: 3660912
Next: 165992

Since: 07-23-07
From: Michicola

Last post: 4934 days
Last view: 4896 days
@elbobelo: If you ask me it looks like you've got Shadow's colors backwards. Just switch the red and the black around, unless that looks terrible...

____________________
 
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114


Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.058 seconds. (335KB of memory used)
MySQL - queries: 127, rows: 155/156, time: 0.047 seconds.