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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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Ristar
Posted on 10-03-07 11:58 AM Link | Quote | ID: 66956


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Posted by Hapi-San

.. :.

That then! It is the shoes of Sonic Chaos and Sonic Triple Trouble! It is really dubon job!

ghettoyouth
Posted on 10-03-07 03:50 PM Link | Quote | ID: 66967


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http://www.youtube.com/watch?v=qwABDYZw7XU
demo coming soon

elbobelo
Posted on 10-04-07 04:20 PM Link | Quote | ID: 67054


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Okay I have found the code that allows me to change every attribute of each character (inc. speed, jump height, frames-of-animation-per-move, location of collision blocks, etc)

So basically this means that Simon Belmont will have his whip, and this will not only be a graphics hack, but each character will play almost exactly like their original game. Oh joyous day.

Ristar
Posted on 10-04-07 08:04 PM Link | Quote | ID: 67070


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Ghettoyouth your trailer is brilliant, it really gives me envy(urge) to play it.
And here are some screenshots new of my hack " Pancake Island "

Luigi-San
Posted on 10-04-07 11:03 PM Link | Quote | ID: 67087


Melon Bug
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Posted by Ristar



Top left: Fix the palettes and don't leave such a big hole in the bottom island.
Top right: There's a gap between the bush on the right and the ground.
Bottom left: What the heck is on the flying blocks?
Bottom right: WTF did you do to Chargin' Chuck?!?

Celice
Posted on 10-05-07 12:05 AM Link | Quote | ID: 67096


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Since: 04-06-07
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Posted by elbobelo


Okay I have found the code that allows me to change every attribute of each character (inc. speed, jump height, frames-of-animation-per-move, location of collision blocks, etc)

So basically this means that Simon Belmont will have his whip, and this will not only be a graphics hack, but each character will play almost exactly like their original game. Oh joyous day.


Okay, now this is sounding really awesome. Can't wait for some new information ^^

Ristar, in that bottom-right shot, is that the Yoshi's Island Yoshi :?

Googie
Posted on 10-05-07 02:27 AM Link | Quote | ID: 67111


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Just four more levels to go and text changes, I'm trying to release this sometime next week. I woulda release it tomorrow if I were free but I gotta go to court (Not for me). Thank goodness the levels are in my head. xD Then, after this project is done I'll be working on that MM1 hack with the Darkwing Duck levels in it.

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Ristar
Posted on 10-05-07 04:09 PM Link | Quote | ID: 67146


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Luigi-San : On the flying blocks, it is "Coconut" a robot of the game "Sonic 2" on Sega Genesis.
And it is not Chargin ' Chuck, it is Dry bone which I replaced by a Skull Hammer Brother.
Celice : the Yoshi's Island Yoshi is a sprite which I modified by means of a GFX found on SMW central.

Zycor
Posted on 10-05-07 10:26 PM Link | Quote | ID: 67157


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Posted by Hapi-San

.. :.

Awesome! Why hasn't anyone said anything about this? I always wondered what the Genesis style of that would be like... can't wait for your hack.

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master higgins
Posted on 10-06-07 04:20 AM Link | Quote | ID: 67200


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Posted by Celice
master higgins, if that ever gets released, I'll have to look into putting the hero into some city rather than prehistoric islands ^^

(that is an Adventure Island game, right ._.;


yeah, it's an editor for Adventure Island 3, for NES

Here is another screenshot, now showing enemies positions.


Actually, enemies are shown, you can move them (by dragging them) and even change them with right click, which changes them to the enemy selected in the list in the upper right corner, and deletion of enemies is not implemented yet. The enemy data is not written in the rom yet, only the scenes data. I'm delaying this because i want to be sure the enemy data is correctly written, that is, no garbage shown in the levels because of banks issues, which i'm currently working on (and you can be sure is a pain in the ***, because i couldn't find a way to predict how the banks change during the run through the level, i just know how to make them fixed through all the level, but in that way you're more restricted to what enemies you can use.

Right now I'm just enumerating all the cases in banks change, from which to which scene. I've 40 cases. There are about 140 left.

Ask if you have any questions about what can (and cannot) be done with this editor

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elbobelo
Posted on 10-06-07 07:15 PM Link | Quote | ID: 67210


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Did somebody say Simon?

GreyMaria
Posted on 10-06-07 07:41 PM Link | Quote | ID: 67212

>implying even the Japanese understand the Japanese
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Posted by elbobelo


Did somebody say Simon?


You must wip it! Wip it good!

* Grey Mario is shot whipped

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Shadic
Posted on 10-07-07 12:08 PM Link | Quote | ID: 67248


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elbobelo
Posted on 10-07-07 02:29 PM (rev. 2 of 10-07-07 02:30 PM) Link | Quote | ID: 67251


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and Considering this Simon is from Wai Wai World, I'm surprised he doesn't suck beyond belief. The Simon Belmont's from the Castlevania Trilogy didn't look right because of their small heads. So this cartoony one fits right in with Link and the other characters.

I altered a lot of his graphics though so it animates like Dracula's curse, and his speed and jump height will be from Dracula's curse.

Hamtaro126
Posted on 10-07-07 07:21 PM Link | Quote | ID: 67256


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Posted by elbobelo
and Considering this Simon is from Wai Wai World, I'm surprised he doesn't suck beyond belief. The Simon Belmont's from the Castlevania Trilogy didn't look right because of their small heads. So this cartoony one fits right in with Link and the other characters.

I altered a lot of his graphics though so it animates like Dracula's curse, and his speed and jump height will be from Dracula's curse.


According to the Castlevania 1 and 3 NES manuals, He was not called Simon, This should include Castlevania 3's Intro.

This might be a reason why the heads are small.

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Delmaru
Posted on 10-07-07 08:27 PM Link | Quote | ID: 67260


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Posted by Googie

Delmaru: Sorry man, I know nathan about adding music in SMB3.


ok, its cool. LOL at nathan.

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elbobelo
Posted on 10-08-07 09:44 AM (rev. 2 of 10-08-07 05:13 PM) Link | Quote | ID: 67294


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I didn't think it was possible at first but I did it anyways.

Here are the definite players so far

Sonic, Shadow, Simon Belmont, Link, Orphius, Kuros, Mario, Luigi, Bowser, Donkey Kong, and Samus.

After that there are still 7 more slots

I am still deciding on whether to put Kid Icarus, Kirby, Yoshi, Master Higgins, Bonk, and others.

Kirby is problem of course cause the sprites I'd rip would only be 2x2 where all the others are at least 4x2

In order to make Kid Icarus I would need to learn to make projectiles.

EDIT:


I fixed some of the colors and added detail when Sonic is standing.

Googie
Posted on 10-08-07 06:20 PM Link | Quote | ID: 67297


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Master Higgins: Thanks for giving me another project to start on when this editor is finished. Lemme ask you something, is it possible to add support for AI2? I'm just wondering since AI2 and AI3 are very similar to each other.

Elbobelo: Everything looks pretty sweet man, I dunno if it's possible but maybe you can put Solid Snake? I'd think that'll kick major ass.



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koala_knight
Posted on 10-09-07 01:46 AM Link | Quote | ID: 67323


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elbobelo: This thing looks really cool. I think the Simon you used fits perfectly with the other sprites. As far as ideas for other character's... I would love to see MegaMan in it. Samus Vs. Megaman would totally rock.

boingboingsplat
Posted on 10-09-07 02:32 AM Link | Quote | ID: 67326


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@elbobelo: If you ask me it looks like you've got Shadow's colors backwards. Just switch the red and the black around, unless that looks terrible...

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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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