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07-27-24 04:33 AM![]() |
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
quaker3332 |
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![]() ![]() Goomba Level: 14 Posts: 13/26 EXP: 10559 Next: 2512 Since: 03-15-07 From: New Zealand Last post: 6034 days Last view: 5553 days |
![]() A sequel to Impossible World 1, an April Fool's hack. I plan to make Impossible World 2, very... well, impossible. I am trying to make it so every level focuses around a certain theme that recurs throughout the level, and uses similar objects and situations. This one, for instance, has a lot of Football Chucks, tricky cement block jumps with one square wide entrances for the footballs/Mario to go through, and shells that will need to hit turnblocks to go through. Yeah, it's nothing fancy. Yeah, it looks bad. But it's fun to see what kind of levels I can come up with while using just a few objects/sprites and a recurring theme. My levels before this felt like just a bunch of random shit thrown together. With this I feel like I have at least a little structure to work with. I have an end goal in mind but I don't really want to say what it is since if I do it probably won't happen. Long post for such a lame screenshot, haha. |
boingboingsplat |
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![]() ![]() Giant Koopa [PREFSTRING:wonderful bounciness] Level: 75 Posts: 47/1292 EXP: 3660841 Next: 166063 Since: 07-23-07 From: Michicola Last post: 4934 days Last view: 4896 days |
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ghettoyouth |
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![]() ![]() Red Goomba Level: 15 Posts: 20/35 EXP: 16303 Next: 81 Since: 08-06-07 From: germany Last post: 6009 days Last view: 6001 days |
nice background, which game is it from?
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Gideon Zhi |
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![]() ![]() Paragoomba Level: 22 Posts: 73/78 EXP: 54971 Next: 3379 Since: 02-19-07 Last post: 3351 days Last view: 3348 days |
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Chaos Force |
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![]() ![]() Micro-Goomba Level: 11 Posts: 11/15 EXP: 4635 Next: 1350 Since: 02-21-07 Last post: 5017 days Last view: 3388 days |
Well, after thinking about it and getting some motivation back, I have decided to restart SMB: The Castle 2 using the hack I've been working on. Here are a couple of current screen shots.
![]() Return of hatless Mario! And also added some dimension to the world. ![]() A bit further into the castle and some toxic green goo. ![]() An outside screen shot. |
boingboingsplat |
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![]() ![]() Giant Koopa [PREFSTRING:wonderful bounciness] Level: 75 Posts: 51/1292 EXP: 3660841 Next: 166063 Since: 07-23-07 From: Michicola Last post: 4934 days Last view: 4896 days |
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Googie |
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![]() ![]() Giant Red Paratroopa Level: 78 Posts: 140/1407 EXP: 4211543 Next: 170683 Since: 02-19-07 From: Brooklyn, NY Last post: 101 days Last view: 101 days |
After not having motivation to ROM Hack for a while, my motivation is coming back slowly but surely. This hack was given to me by Rockman if I ever wanted to finish it, his old title to this hack was called "Mario Journey" but I'm renaming it to "Super Loco Spoof! 2". Rockman did some AsM hacks like infinite lives, get 99 coins and you recive the Star power, when you're big and bounce on a note block you can flip without having the star, small SMB jumping sound when you jump.
So far I added straight fireball shooting, it does the same with the Hammer Bros. suit. (DahrkDaiz made the AsM code years ago) This hack will be 3 worlds long with 7 levels in each world. Here's a sneak peek of Super Loco Spoof! 2... ![]() ![]() ![]() ![]() I should be starting on some more levels in the today since I have the weekend free, if someone has some free time to make some graphics for me, please lemme know since this'll be a short hack... ____________________ My Linktree |
Delmaru |
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![]() ![]() Leever Level: 33 Posts: 38/193 EXP: 210779 Next: 18400 Since: 08-26-07 Last post: 5535 days Last view: 5499 days |
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master higgins |
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![]() ![]() Red Goomba Level: 17 Posts: 15/42 EXP: 21403 Next: 3340 Since: 08-22-07 From: Viña del Mar, Chile Last post: 2321 days Last view: 552 days |
Well, here what I've been working in my spare time:
![]() Right now it can only edit the scenes. You move in the level with the arrow keys of the keyboard and modify the scene with the mouse or the keyboard. Here's a detail of the controls: Left arrow key: Move one scene left. Right arrow key: Move one scene right. Up arrow key: Move one scene up. Down arrow key: Move one scene down. Ctrl+Left arrow key: Move 4 scenes left. Ctrl+Right arrow key: Move 4 scenes right. Ctrl+Up arrow key: Move 4 scenes up. Ctrl+Down arrow key: Move 4 scenes down. Home: Move to the first scene in the current row. End: Move to the last scene in the current row. Page up: Move to the first scene in the current column. Page up: Move to the last scene in the current column. Spacebar: Change the cell to the next scene in order. Backspace: Change the cell to the previous scene in order. Ctrl+Spacebar: Change the cell to the scene 4 places forward of the current scene in order. Ctrl+Backspace: Change the cell to the scene 4 places back of the current scene in order. Shift+Spacebar: Change the cell to the last scene of the tileset. Shift+Backspace: Change the cell to the first scene of the tileset. Left click: The same as spacebar. Right click: The same as backspace. Ctrl+Left click: The same as Ctrl+spacebar. Ctrl+Right click: The same as Ctrl+backspace. Shift+Left click: The same as Shift+spacebar. Shift+Right click: The same as Shift+backspace. I have to implement the code for object modification (enemies, fruits, rocks and such). There's still plenty to do, like showing the right palette of the level, for example, there are caves in which the rocks are blue, brown or green, but now i'm showing the scenes with the same palette (the ones stored in the images), but it shouldn't be hard to modify the png PLTE header and the CRC to change the palette to look like the level originally. Oh, and I almost forgot, I'm making this with java, and specifically building it to be compatible with java 1.1, so it can run in almost all OS'es, like linux, Mac OSX, BeOS, and even windows without j2se installed (just the default one that comes with it, which is 1.1.8 i think), etc. I hope you like it. Any comments and doubts are well received! ![]() ____________________ Known in other forums as megaman_exe (www.chilewarez.org, www.thegshi.org) and aioria1981 |
elbobelo |
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![]() ![]() Red Koopa Level: 27 Posts: 2/124 EXP: 108637 Next: 7522 Since: 08-16-07 Last post: 2260 days Last view: 702 days |
![]() ![]() ![]() Ok this is a game I might actually work on until completion. It is going to be a smash brothers type game, and will include characters from all different games and systems. Namely: Donkey Kong, Mario, Bowser, Kuros (from wizards and warriors), Link, Orphius from Battle of Olympus, Samus, Kid Icarus, Mega-man, WonderBoy, Master Higgins, and Jajamaru. Most of them I've figured out how to duplicate, some I may not be able to get on here. I'm using the game Little Magic to build it, but it will only include fighting and not the strategy portion. I will take suggestions on who should be in it, in case I've missed some obvious characters. |
Lunaria |
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![]() ![]() Deddorokku Princess of the Night Level: 47 Posts: 72/442 EXP: 741399 Next: 24804 Since: 02-21-07 From: Equestria Last post: 3795 days Last view: 2158 days |
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Bit-Blade |
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![]() ![]() Micro-Goomba Level: 12 Posts: 9/18 EXP: 6037 Next: 1884 Since: 06-17-07 Last post: 6035 days Last view: 5015 days |
For battle of Olympus, the hero's name is Orphius. His girlfriend is Helena (which is funny, considering the word greeks name themselves is 'Hellenika')
Some of these graphics/level sets look like they need to be fully fledged levels. Fat chance of that with this type of game though, right? |
blackhole89 |
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![]() ![]() The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 644/4196 EXP: 21689737 Next: 146864 Since: 02-19-07 From: Ithaca, NY, US Last post: 563 days Last view: 176 days |
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Bit-Blade |
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![]() ![]() Micro-Goomba Level: 12 Posts: 10/18 EXP: 6037 Next: 1884 Since: 06-17-07 Last post: 6035 days Last view: 5015 days |
In Battle of Olympus Helena was bitten by an Asp and turned to stone (but ultimately shes saved). Hades is basically a jerk (he'd make a killer boss for this game, incidentally).
Ugh... it took me MONTHS to beat battle of olympus! If it's not those god forsaken bats throwing you into every hole in Tartaros, is the sword bearing jerks that won't leave you alone. Or those floating eye things that blink you to death (watch me blinkity blinkity pick up your car keys! hee hee! maybe I'll hide them in some tree... only please don't smack it. Damn Helenes...) Get some simon belmont in there and this game will be totally win. |
elbobelo |
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![]() ![]() Red Koopa Level: 27 Posts: 3/124 EXP: 108637 Next: 7522 Since: 08-16-07 Last post: 2260 days Last view: 702 days |
I thought of a way to have all of Simon Belmonts animations in there, but I still need to figure out how to move the weapon "damage" blocks around, so I can have some weapons do damage from further away. (Such as Simon's whip... or Bionic Comando's arm)
And it may be a trade up to have either Kuros or Simon. I'll try to do both. |
Hapi-San |
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![]() ![]() Shyguy Level: 22 Posts: 78/80 EXP: 57099 Next: 1251 Since: 02-19-07 From: London, UK Last post: 6116 days Last view: 6083 days |
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Celice |
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![]() ![]() Buzz Blob Level: 39 Posts: 104/285 EXP: 382540 Next: 22231 Since: 04-06-07 From: Oroville, CA Last post: 3778 days Last view: 3739 days |
master higgins, if that ever gets released, I'll have to look into putting the hero into some city rather than prehistoric islands ^^
(that is an Adventure Island game, right ._.; ![]() |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 78 Posts: 141/1407 EXP: 4211543 Next: 170683 Since: 02-19-07 From: Brooklyn, NY Last post: 101 days Last view: 101 days |
![]() Final cut of the World 1 dungeon. Celice: Yeep, that's an AI game. Adventure Island 3, got good reviews back in the day. ![]() Delmaru: Sorry man, I know nathan about adding music in SMB3. ![]() ____________________ My Linktree |
Celice |
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![]() ![]() Buzz Blob Level: 39 Posts: 105/285 EXP: 382540 Next: 22231 Since: 04-06-07 From: Oroville, CA Last post: 3778 days Last view: 3739 days |
Looks good Googie, as always ;]
I was looking into that game a few days ago, actually, and was trying to make some Yoshi Island graphics and levels. But none of the NES Marios really had the right kinda tiles for me to make proper levels ![]() |
GreyMaria |
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![]() >implying even the Japanese understand the Japanese Level: 105 Posts: 522/2851 EXP: 12009643 Next: 252617 Since: 07-13-07 Last post: 4589 days Last view: 4558 days |
Posted by Googie Hey wait what bullshit I don't know shit bout adding music to SMB3 (My first name is Nathan ![]() ____________________ we're currently experiencing some technical difficulties |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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