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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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quaker3332
Posted on 09-25-07 07:13 AM Link | Quote | ID: 66331


Goomba
Level: 14

Posts: 13/26
EXP: 10490
Next: 2581

Since: 03-15-07
From: New Zealand

Last post: 5951 days
Last view: 5471 days


A sequel to Impossible World 1, an April Fool's hack. I plan to make Impossible World 2, very... well, impossible. I am trying to make it so every level focuses around a certain theme that recurs throughout the level, and uses similar objects and situations. This one, for instance, has a lot of Football Chucks, tricky cement block jumps with one square wide entrances for the footballs/Mario to go through, and shells that will need to hit turnblocks to go through.

Yeah, it's nothing fancy. Yeah, it looks bad. But it's fun to see what kind of levels I can come up with while using just a few objects/sprites and a recurring theme. My levels before this felt like just a bunch of random shit thrown together. With this I feel like I have at least a little structure to work with.

I have an end goal in mind but I don't really want to say what it is since if I do it probably won't happen. Long post for such a lame screenshot, haha.


boingboingsplat
Posted on 09-26-07 05:44 AM Link | Quote | ID: 66441


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 47/1292
EXP: 3636337
Next: 17207

Since: 07-23-07
From: Michicola

Last post: 4851 days
Last view: 4813 days

Yay, or something.

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ghettoyouth
Posted on 09-26-07 01:35 PM Link | Quote | ID: 66471


Red Goomba
Level: 15

Posts: 20/35
EXP: 16194
Next: 190

Since: 08-06-07
From: germany

Last post: 5926 days
Last view: 5918 days
nice background, which game is it from?


Gideon Zhi
Posted on 09-28-07 05:55 AM Link | Quote | ID: 66576


Paragoomba
Level: 22

Posts: 73/78
EXP: 54612
Next: 3738

Since: 02-19-07

Last post: 3268 days
Last view: 3265 days

Chaos Force
Posted on 09-28-07 09:06 AM Link | Quote | ID: 66589


Micro-Goomba
Level: 11

Posts: 11/15
EXP: 4604
Next: 1381

Since: 02-21-07

Last post: 4934 days
Last view: 3305 days
Well, after thinking about it and getting some motivation back, I have decided to restart SMB: The Castle 2 using the hack I've been working on. Here are a couple of current screen shots.
Photo Sharing and Video Hosting at Photobucket
Return of hatless Mario! And also added some dimension to the world.
Photo Sharing and Video Hosting at Photobucket
A bit further into the castle and some toxic green goo.
Photo Sharing and Video Hosting at Photobucket
An outside screen shot.

boingboingsplat
Posted on 09-29-07 05:36 AM Link | Quote | ID: 66648


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 51/1292
EXP: 3636337
Next: 17207

Since: 07-23-07
From: Michicola

Last post: 4851 days
Last view: 4813 days
Very nice Chaos Force.




Ignore the status bar.

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Googie
Posted on 09-29-07 03:06 PM Link | Quote | ID: 66658


Giant Red Paratroopa
Level: 77

Posts: 140/1407
EXP: 4184036
Next: 7093

Since: 02-19-07
From: Brooklyn, NY

Last post: 18 days
Last view: 18 days
After not having motivation to ROM Hack for a while, my motivation is coming back slowly but surely. This hack was given to me by Rockman if I ever wanted to finish it, his old title to this hack was called "Mario Journey" but I'm renaming it to "Super Loco Spoof! 2". Rockman did some AsM hacks like infinite lives, get 99 coins and you recive the Star power, when you're big and bounce on a note block you can flip without having the star, small SMB jumping sound when you jump.

So far I added straight fireball shooting, it does the same with the Hammer Bros. suit. (DahrkDaiz made the AsM code years ago) This hack will be 3 worlds long with 7 levels in each world. Here's a sneak peek of Super Loco Spoof! 2...









I should be starting on some more levels in the today since I have the weekend free, if someone has some free time to make some graphics for me, please lemme know since this'll be a short hack...

____________________
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Delmaru
Posted on 09-29-07 06:29 PM Link | Quote | ID: 66667


Leever
Level: 33

Posts: 38/193
EXP: 209360
Next: 19819

Since: 08-26-07

Last post: 5452 days
Last view: 5416 days


that looks good Googie, now i wanna SMB3 hack. btw is there a way to addmusic in SMB3?

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master higgins
Posted on 09-29-07 10:24 PM Link | Quote | ID: 66677


Red Goomba
Level: 17

Posts: 15/42
EXP: 21259
Next: 3484

Since: 08-22-07
From: Viña del Mar, Chile

Last post: 2238 days
Last view: 469 days
Well, here what I've been working in my spare time:



Right now it can only edit the scenes. You move in the level with the arrow keys of the keyboard and modify the scene with the mouse or the keyboard. Here's a detail of the controls:

Left arrow key: Move one scene left.
Right arrow key: Move one scene right.
Up arrow key: Move one scene up.
Down arrow key: Move one scene down.

Ctrl+Left arrow key: Move 4 scenes left.
Ctrl+Right arrow key: Move 4 scenes right.
Ctrl+Up arrow key: Move 4 scenes up.
Ctrl+Down arrow key: Move 4 scenes down.

Home: Move to the first scene in the current row.
End: Move to the last scene in the current row.
Page up: Move to the first scene in the current column.
Page up: Move to the last scene in the current column.

Spacebar: Change the cell to the next scene in order.
Backspace: Change the cell to the previous scene in order.

Ctrl+Spacebar: Change the cell to the scene 4 places forward of the current scene in order.
Ctrl+Backspace: Change the cell to the scene 4 places back of the current scene in order.
Shift+Spacebar: Change the cell to the last scene of the tileset.
Shift+Backspace: Change the cell to the first scene of the tileset.

Left click: The same as spacebar.
Right click: The same as backspace.
Ctrl+Left click: The same as Ctrl+spacebar.
Ctrl+Right click: The same as Ctrl+backspace.
Shift+Left click: The same as Shift+spacebar.
Shift+Right click: The same as Shift+backspace.

I have to implement the code for object modification (enemies, fruits, rocks and such). There's still plenty to do, like showing the right palette of the level, for example, there are caves in which the rocks are blue, brown or green, but now i'm showing the scenes with the same palette (the ones stored in the images), but it shouldn't be hard to modify the png PLTE header and the CRC to change the palette to look like the level originally.

Oh, and I almost forgot, I'm making this with java, and specifically building it to be compatible with java 1.1, so it can run in almost all OS'es, like linux, Mac OSX, BeOS, and even windows without j2se installed (just the default one that comes with it, which is 1.1.8 i think), etc.

I hope you like it. Any comments and doubts are well received! !

____________________
Known in other forums as megaman_exe (www.chilewarez.org, www.thegshi.org) and aioria1981

elbobelo
Posted on 09-29-07 10:28 PM (rev. 3 of 09-30-07 11:29 PM) Link | Quote | ID: 66678


Red Koopa
Level: 27

Posts: 2/124
EXP: 107907
Next: 8252

Since: 08-16-07

Last post: 2177 days
Last view: 619 days


Ok this is a game I might actually work on until completion. It is going to be a smash brothers type game, and will include characters from all different games and systems.

Namely:
Donkey Kong, Mario, Bowser, Kuros (from wizards and warriors), Link, Orphius from Battle of Olympus, Samus, Kid Icarus, Mega-man, WonderBoy, Master Higgins, and Jajamaru.

Most of them I've figured out how to duplicate, some I may not be able to get on here. I'm using the game Little Magic to build it, but it will only include fighting and not the strategy portion.

I will take suggestions on who should be in it, in case I've missed some obvious characters.

Lunaria
Posted on 09-30-07 12:34 AM Link | Quote | ID: 66687


Deddorokku
Princess of the Night
Level: 47

Posts: 72/442
EXP: 736555
Next: 29648

Since: 02-21-07
From: Equestria

Last post: 3712 days
Last view: 2075 days
Posted by elbobelo
I will take suggestions on who should be in it, in case I've missed some obvious characters.

Kirby?

This looks totaly awesome

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The fun has been doubled!

Bit-Blade
Posted on 09-30-07 07:02 PM Link | Quote | ID: 66745


Micro-Goomba
Level: 12

Posts: 9/18
EXP: 5997
Next: 1924

Since: 06-17-07

Last post: 5952 days
Last view: 4932 days
For battle of Olympus, the hero's name is Orphius. His girlfriend is Helena (which is funny, considering the word greeks name themselves is 'Hellenika')

Some of these graphics/level sets look like they need to be fully fledged levels. Fat chance of that with this type of game though, right?

blackhole89
Posted on 09-30-07 07:11 PM Link | Quote | ID: 66746


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 644/4196
EXP: 21548077
Next: 288524

Since: 02-19-07
From: Ithaca, NY, US

Last post: 480 days
Last view: 93 days



Both are, coincidentally, figures from Greek mythology. Orpheus was, according to it, a singer/musician who lost his significant other to a snake bite and subsequently descended into the underworld to retrieve her (and failed), while Helen (called Helena in some languages, including German) was pretty much the female over the possession of whose hand the Trojan War broke off.

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Bit-Blade
Posted on 09-30-07 08:47 PM Link | Quote | ID: 66750


Micro-Goomba
Level: 12

Posts: 10/18
EXP: 5997
Next: 1924

Since: 06-17-07

Last post: 5952 days
Last view: 4932 days
In Battle of Olympus Helena was bitten by an Asp and turned to stone (but ultimately shes saved). Hades is basically a jerk (he'd make a killer boss for this game, incidentally).

Ugh... it took me MONTHS to beat battle of olympus! If it's not those god forsaken bats throwing you into every hole in Tartaros, is the sword bearing jerks that won't leave you alone. Or those floating eye things that blink you to death (watch me blinkity blinkity pick up your car keys! hee hee! maybe I'll hide them in some tree... only please don't smack it. Damn Helenes...)

Get some simon belmont in there and this game will be totally win.

elbobelo
Posted on 09-30-07 11:25 PM (rev. 2 of 09-30-07 11:27 PM) Link | Quote | ID: 66776


Red Koopa
Level: 27

Posts: 3/124
EXP: 107907
Next: 8252

Since: 08-16-07

Last post: 2177 days
Last view: 619 days
I thought of a way to have all of Simon Belmonts animations in there, but I still need to figure out how to move the weapon "damage" blocks around, so I can have some weapons do damage from further away. (Such as Simon's whip... or Bionic Comando's arm)

And it may be a trade up to have either Kuros or Simon. I'll try to do both.

Hapi-San
Posted on 10-03-07 02:12 AM Link | Quote | ID: 66931


Shyguy
Level: 22

Posts: 78/80
EXP: 56726
Next: 1624

Since: 02-19-07
From: London, UK

Last post: 6034 days
Last view: 6001 days

.. :.

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"Reality is merely an illusion, albeit a very persistent one." -Albert Einstein

Celice
Posted on 10-03-07 04:16 AM Link | Quote | ID: 66938


Buzz Blob
Level: 39

Posts: 104/285
EXP: 380023
Next: 24748

Since: 04-06-07
From: Oroville, CA

Last post: 3695 days
Last view: 3656 days
master higgins, if that ever gets released, I'll have to look into putting the hero into some city rather than prehistoric islands ^^

(that is an Adventure Island game, right ._.;

Googie
Posted on 10-03-07 04:48 AM Link | Quote | ID: 66944


Giant Red Paratroopa
Level: 77

Posts: 141/1407
EXP: 4184036
Next: 7093

Since: 02-19-07
From: Brooklyn, NY

Last post: 18 days
Last view: 18 days


Final cut of the World 1 dungeon.

Celice: Yeep, that's an AI game. Adventure Island 3, got good reviews back in the day.

Delmaru: Sorry man, I know nathan about adding music in SMB3.

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Celice
Posted on 10-03-07 07:00 AM Link | Quote | ID: 66950


Buzz Blob
Level: 39

Posts: 105/285
EXP: 380023
Next: 24748

Since: 04-06-07
From: Oroville, CA

Last post: 3695 days
Last view: 3656 days
Looks good Googie, as always ;]

I was looking into that game a few days ago, actually, and was trying to make some Yoshi Island graphics and levels. But none of the NES Marios really had the right kinda tiles for me to make proper levels I was first trying to make some sub-cavern/ice level but I couldn't get all that far.

GreyMaria
Posted on 10-03-07 07:35 AM Link | Quote | ID: 66952

>implying even the Japanese understand the Japanese
Level: 105

Posts: 522/2851
EXP: 11929385
Next: 332875

Since: 07-13-07

Last post: 4506 days
Last view: 4476 days
Posted by Googie


Final cut of the World 1 dungeon.

Celice: Yeep, that's an AI game. Adventure Island 3, got good reviews back in the day.

Delmaru: Sorry man, I know nathan about adding music in SMB3.


Hey wait what bullshit I don't know shit bout adding music to SMB3

(My first name is Nathan )

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