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07-27-24 06:04 AM![]() |
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
GreyMaria |
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![]() >implying even the Japanese understand the Japanese Level: 105 Posts: 332/2851 EXP: 12009704 Next: 252556 Since: 07-13-07 Last post: 4589 days Last view: 4558 days |
uh.
Actually, my table's just messing around. I still need to learn every last corner of VP before I can begin to work on a real table. ![]() I'm also waiting for the next updateto happen, changing light colors for the win ____________________ we're currently experiencing some technical difficulties |
Reini |
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![]() ![]() Koopa Level: 25 Posts: 38/104 EXP: 84038 Next: 5582 Since: 05-19-07 Last post: 5345 days Last view: 5331 days |
Posted by S.N.N. Good job! Will this be in your SMW 2:YI Hack? |
GreyMaria |
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![]() >implying even the Japanese understand the Japanese Level: 105 Posts: 341/2851 EXP: 12009704 Next: 252556 Since: 07-13-07 Last post: 4589 days Last view: 4558 days |
You managed to miss the 22 pages AFTER that post?
Wow. ____________________ we're currently experiencing some technical difficulties |
NEONswift |
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![]() ![]() Paragoomba Level: 21 Posts: 52/66 EXP: 42743 Next: 7200 Since: 03-04-07 From: England Last post: 5954 days Last view: 5672 days |
![]() Granted its a mockup but after having worked on an idea for a good Wario Land Goal room replacement and having spent hours on this tonight I'm happy that this'll be in my hack after only 10mins of tweaking Map16 blocks and Palettes tomorrow. The Goal room will show monochrome pieces of the levels just completed and will most likely become the tileset for switch palaces as well. But still haven't decided on a replacement for the SMW goal yet. ____________________ Deviant Art Profile |
The Kins |
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![]() ![]() Paratroopa Level: 29 Posts: 139/140 EXP: 132186 Next: 15699 Since: 02-19-07 From: AUSSIELAND Last post: 6004 days Last view: 6004 days |
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NEONswift |
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![]() ![]() Paragoomba Level: 21 Posts: 53/66 EXP: 42743 Next: 7200 Since: 03-04-07 From: England Last post: 5954 days Last view: 5672 days |
Posted by The KinsDats one funky Mushroom! EDIT: oh and as state previously by another user I like the cement blocks. ____________________ Deviant Art Profile |
GreyMaria |
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![]() >implying even the Japanese understand the Japanese Level: 105 Posts: 362/2851 EXP: 12009704 Next: 252556 Since: 07-13-07 Last post: 4589 days Last view: 4558 days |
Those cement blocks look REAL.
![]() ____________________ we're currently experiencing some technical difficulties |
NEONswift |
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![]() ![]() Paragoomba Level: 21 Posts: 54/66 EXP: 42743 Next: 7200 Since: 03-04-07 From: England Last post: 5954 days Last view: 5672 days |
![]() ![]() Me showing off Baby Mario and the new end of level goal area in my hack Super Mario Land 3. ____________________ Deviant Art Profile |
KawaiiImoto-e |
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![]() ![]() Shyguy Level: 24 Posts: 66/98 EXP: 77407 Next: 718 Since: 02-20-07 From: RĂ¼ti ZH Last post: 5267 days Last view: 2107 days |
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NEONswift |
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![]() ![]() Paragoomba Level: 21 Posts: 55/66 EXP: 42743 Next: 7200 Since: 03-04-07 From: England Last post: 5954 days Last view: 5672 days |
Posted by KawaiiImoto-eHmm the idea was black and white because that was what was stuck in my head...but yeah I guess the colouring is more green/yellow back when it was on GB. Last time i played Wario Land it was on my Gameboy Color so would have been using the black and white palette. May see what it looks like with the old skool GB colouring. ____________________ Deviant Art Profile |
Celice |
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![]() ![]() Buzz Blob Level: 39 Posts: 100/285 EXP: 382542 Next: 22229 Since: 04-06-07 From: Oroville, CA Last post: 3778 days Last view: 3739 days |
I like the style of it, but those grays seem to clash quite a lot--so, please do try the GameBoy's chrome colors. At least, colors similar to it. |
Lunaria |
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![]() ![]() Deddorokku Princess of the Night Level: 47 Posts: 66/442 EXP: 741403 Next: 24800 Since: 02-21-07 From: Equestria Last post: 3795 days Last view: 2158 days |
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Skreeny |
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![]() ![]() Cobrat Level: 56 Posts: 533/653 EXP: 1331382 Next: 66794 Since: 02-21-07 Last post: 5432 days Last view: 4934 days |
The long fades are terribly painful. Please avoid those in the future. Otherwise, looks decent, I think? Main issues are that the areas still seem shaped like the ones in Super Metroid, and the green sky is a bit weird. |
Lunaria |
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![]() ![]() Deddorokku Princess of the Night Level: 47 Posts: 67/442 EXP: 741403 Next: 24800 Since: 02-21-07 From: Equestria Last post: 3795 days Last view: 2158 days |
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MathOnNapkins |
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![]() ![]() Super Koopa Level: 62 Posts: 223/842 EXP: 1949614 Next: 35072 Since: 02-19-07 From: durff Last post: 4580 days Last view: 4103 days |
how about the fact that the green clashes horribly and is extremely bright. If you toned it down a little it wouldn't be so annoying. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Lunaria |
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![]() ![]() Deddorokku Princess of the Night Level: 47 Posts: 68/442 EXP: 741403 Next: 24800 Since: 02-21-07 From: Equestria Last post: 3795 days Last view: 2158 days |
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Stifu |
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![]() ![]() Cobrat Level: 56 Posts: 223/666 EXP: 1371217 Next: 26959 Since: 02-22-07 Last post: 777 days Last view: 399 days |
A little Epic Racers video:
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Luigi-San |
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![]() ![]() Melon Bug Level: 59 Posts: 565/732 EXP: 1580291 Next: 92837 Since: 02-20-07 Last post: 4345 days Last view: 3604 days |
Posted by Stifu Sweet! Now I'm itching to play it even more! |
ghettoyouth |
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![]() ![]() Red Goomba Level: 15 Posts: 19/35 EXP: 16303 Next: 81 Since: 08-06-07 From: germany Last post: 6009 days Last view: 6001 days |
http://www.youtube.com/watch?v=qdIINXzU-AU |
Stifu |
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![]() ![]() Cobrat Level: 56 Posts: 224/666 EXP: 1371217 Next: 26959 Since: 02-22-07 Last post: 777 days Last view: 399 days |
Posted by ghettoyouth Aya looks a bit stiff, and isn't very well animated (which especially shows when she's big), in my opinion... but other than that, the game looks good. |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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