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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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GreyMaria
Posted on 08-30-07 08:32 PM Link | Quote | ID: 64316

>implying even the Japanese understand the Japanese
Level: 104

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uh.

Actually, my table's just messing around. I still need to learn every last corner of VP before I can begin to work on a real table.

I'm also waiting for the next updateto happen, changing light colors for the win

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Reini
Posted on 08-31-07 11:59 AM Link | Quote | ID: 64394


Koopa
Level: 25

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Since: 05-19-07

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Posted by S.N.N.
Tentative icons for the final world:



Cookies to anyone who knows what 6-6 is supposed to be (yes, I made it myself with my amazing art skillz )

Also, comments?


Good job! Will this be in your SMW 2:YI Hack?

GreyMaria
Posted on 09-01-07 07:18 AM Link | Quote | ID: 64461

>implying even the Japanese understand the Japanese
Level: 104

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You managed to miss the 22 pages AFTER that post?

Wow.

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NEONswift
Posted on 09-04-07 01:03 PM Link | Quote | ID: 64726


Paragoomba
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Granted its a mockup but after having worked on an idea for a good Wario Land Goal room replacement and having spent hours on this tonight I'm happy that this'll be in my hack after only 10mins of tweaking Map16 blocks and Palettes tomorrow.

The Goal room will show monochrome pieces of the levels just completed and will most likely become the tileset for switch palaces as well. But still haven't decided on a replacement for the SMW goal yet.

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The Kins
Posted on 09-04-07 03:55 PM Link | Quote | ID: 64735


Paratroopa
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From: AUSSIELAND

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NEONswift
Posted on 09-04-07 04:33 PM (rev. 2 of 09-04-07 04:46 PM) Link | Quote | ID: 64738


Paragoomba
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Posted by The Kins

Dats one funky Mushroom!

EDIT: oh and as state previously by another user I like the cement blocks.

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GreyMaria
Posted on 09-04-07 07:01 PM Link | Quote | ID: 64742

>implying even the Japanese understand the Japanese
Level: 104

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Those cement blocks look REAL.



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NEONswift
Posted on 09-05-07 03:09 AM Link | Quote | ID: 64786


Paragoomba
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Me showing off Baby Mario and the new end of level goal area in my hack Super Mario Land 3.

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KawaiiImoto-e
Posted on 09-05-07 06:11 PM Link | Quote | ID: 64832


Shyguy
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Since: 02-20-07
From: RĂ¼ti ZH

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Posted by NEONswift


Me showing off Baby Mario and the new end of level goal area in my hack Super Mario Land 3.


Dou you want it to be monochrome as in black and white? I would go with a green / yellow touch, as with the original game boy, what do you think?

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NEONswift
Posted on 09-05-07 08:03 PM (rev. 2 of 09-05-07 08:04 PM) Link | Quote | ID: 64836


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Posted by KawaiiImoto-e
Dou you want it to be monochrome as in black and white? I would go with a green / yellow touch, as with the original game boy, what do you think?
Hmm the idea was black and white because that was what was stuck in my head...but yeah I guess the colouring is more green/yellow back when it was on GB. Last time i played Wario Land it was on my Gameboy Color so would have been using the black and white palette.

May see what it looks like with the old skool GB colouring.

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Celice
Posted on 09-05-07 11:55 PM Link | Quote | ID: 64851


Buzz Blob
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I like the style of it, but those grays seem to clash quite a lot--so, please do try the GameBoy's chrome colors. At least, colors similar to it.

Lunaria
Posted on 09-07-07 07:03 PM Link | Quote | ID: 64971


Deddorokku
Princess of the Night
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From: Equestria

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First half is from my old crappy first hack. The other half is what I am working on now.

I don't even know why I am posting it here since it will get bashed for crappynes.

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Skreeny
Posted on 09-07-07 07:44 PM Link | Quote | ID: 64973


Cobrat
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The long fades are terribly painful. Please avoid those in the future. Otherwise, looks decent, I think? Main issues are that the areas still seem shaped like the ones in Super Metroid, and the green sky is a bit weird.

Lunaria
Posted on 09-07-07 09:54 PM Link | Quote | ID: 64976


Deddorokku
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Posted by Skreeny
The long fades are terribly painful. Please avoid those in the future. Otherwise, looks decent, I think? Main issues are that the areas still seem shaped like the ones in Super Metroid, and the green sky is a bit weird.

Yes the fades suck. And I did have to cut out a lot to get it under 10 minutes. ;/
I see nothing wrong with the green sky. This is not earth, It might as well be some sort of gas.

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MathOnNapkins
Posted on 09-07-07 11:08 PM Link | Quote | ID: 64979


Super Koopa
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how about the fact that the green clashes horribly and is extremely bright. If you toned it down a little it wouldn't be so annoying.

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Lunaria
Posted on 09-09-07 08:09 AM Link | Quote | ID: 65063


Deddorokku
Princess of the Night
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That is in fact a better point. I will tune it down a bit, But I will still use green.

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Stifu
Posted on 09-12-07 09:16 PM Link | Quote | ID: 65274


Cobrat
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A little Epic Racers video:


Luigi-San
Posted on 09-12-07 10:53 PM Link | Quote | ID: 65276


Melon Bug
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Posted by Stifu
A little Epic Racers video:




Sweet! Now I'm itching to play it even more!

ghettoyouth
Posted on 09-20-07 11:16 AM Link | Quote | ID: 65873


Red Goomba
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http://www.youtube.com/watch?v=qdIINXzU-AU

Stifu
Posted on 09-20-07 05:51 PM Link | Quote | ID: 65890


Cobrat
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Posted by ghettoyouth
http://www.youtube.com/watch?v=qdIINXzU-AU

Aya looks a bit stiff, and isn't very well animated (which especially shows when she's big), in my opinion... but other than that, the game looks good.
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