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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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Celice
Posted on 07-26-07 02:02 AM Link | Quote | ID: 57993


Buzz Blob
Level: 39

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Since: 04-06-07
From: Oroville, CA

Last post: 3695 days
Last view: 3656 days
From what little I helped months ago, kuja killer's hack seemed awfully apt at being entirely different from the original ;]

NetSplit
Posted on 07-26-07 02:24 AM Link | Quote | ID: 58008


Level: 32

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Since: 02-26-07

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Yeah, I helped out with some code in his hack way back when, so I got a chance to see how it's been going. He's definitely shattering all of the original game's limitations, which is pretty cool and a huge undertaking. I expect good things when that hack is finally finished, but he's really made it such a huge project that he'll be working on it for years and years to come...

At one point, I had changed the mapper of my MM1 hack and completed a functional saving system (with New Game and Continue selectable on the title screen), but I reverted back to the original mapper and dropped the SRAM aspects because I decided to work within the original game's limitations. This presents a lot of its own challenges, particularly when I'm trying to get my additions to the game to fit. I'm also restricted to crappy formats that are a pain to work with because better formats take up more space. It's challenging in its own ways, but I really admire the fact that kuja is going more or less in the opposite direction (pushing the limits rather than confining himself). I'm definitely looking forward to his hack.

kuja killer
Posted on 07-26-07 02:35 AM (rev. 2 of 07-26-07 02:38 AM) Link | Quote | ID: 58013


Level: 55

Posts: 18/628
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Since: 03-20-07
From: Lake Havasu City, Arizona

Last post: 290 days
Last view: 23 hours
lol [citation needed]

Dr. Hell
Posted on 07-27-07 02:11 AM (rev. 2 of 07-27-07 04:38 AM) Link | Quote | ID: 58595


Lakitu
Level: 52

Posts: 127/552
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Since: 03-02-07
From: Pittsburgh, PA

Last post: 5042 days
Last view: 5000 days
Hmmm if only I can figure out how to change Bowser's tilemap enough...

Doesn't help that it's like 2 tiles too big...

**Edit**

In other news... seriously, I'll make the rest of the sprite sheet if someone want to replace the Doc Robot.

Bio
Posted on 07-28-07 09:08 AM Link | Quote | ID: 59161


Red Paragoomba
Level: 19

Posts: 47/58
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Since: 02-19-07

Last post: 5843 days
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Kles
Posted on 07-28-07 10:38 AM Link | Quote | ID: 59165


Level: 75

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Since: 02-19-07
From: Canada

Last post: 5491 days
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Very cool concept, Bio, but I think you have character switching a bit too much. If it's just for the sake of showing off, then that's okay, but I think it'd be best to not do that too much in the game itself.

kuja killer
Posted on 07-28-07 12:55 PM (rev. 2 of 07-28-07 12:56 PM) Link | Quote | ID: 59172


Level: 55

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Since: 03-20-07
From: Lake Havasu City, Arizona

Last post: 290 days
Last view: 23 hours
Posted by Dr. Mario

**Edit**

In other news... seriously, I'll make the rest of the sprite sheet if someone want to replace the Doc Robot.


Looking pretty cool. I've personally not decided yet how I'll deal with the 2nd half of the game for my hack about the doc robots. But I won't worry about that for a long long time. I may end up replacing the whole concept entirly (very likely) ...or not. I won't know for at least 2 years

But that's very good for just 3 colors despite the NES limitations

koala_knight
Posted on 07-28-07 04:23 PM Link | Quote | ID: 59182


Buzzy Beetle
Level: 44

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Since: 06-01-07
From: Miami

Last post: 4134 days
Last view: 4122 days
Dr.M! That sprite rocks! Keep it up!

Lunaria
Posted on 07-28-07 11:03 PM Link | Quote | ID: 59216


Deddorokku
Princess of the Night
Level: 47

Posts: 52/442
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Since: 02-21-07
From: Equestria

Last post: 3712 days
Last view: 2075 days
ROAR!

A clue: the sprites are from GBA games, But not the same.

____________________
The fun has been doubled!

Bio
Posted on 07-29-07 01:36 AM (rev. 2 of 07-29-07 03:33 AM) Link | Quote | ID: 59235


Red Paragoomba
Level: 19

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Posted by Kles
Very cool concept, Bio, but I think you have character switching a bit too much. If it's just for the sake of showing off, then that's okay, but I think it'd be best to not do that too much in the game itself.
yeah it's mostly for showing them, I could have cleared the level by using only Mario

Sparks
Posted on 07-29-07 03:30 AM Link | Quote | ID: 59262


Goomba
Level: 14

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Since: 05-24-07
From: Louisiana

Last post: 5448 days
Last view: 5106 days
Posted by Green-Kirby
ROAR!

A clue: the sprites are from GBA games, But not the same.
Some look like they come from Sonic Advance 3.

____________________

Ailure
Posted on 07-29-07 03:59 AM Link | Quote | ID: 59267

Hats
Steam Board2 group
Level: 121

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Since: 02-19-07
From: Sweden, Skåne

Last post: 3310 days
Last view: 2061 days
Bio: I wonder why such extensive sasembly hacks hadn't been done before. :O It looks awesome.

...I'm not really sure if those graphics would fit in Super metroid green kirby.

____________________
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never-obsolete
Posted on 07-29-07 06:33 AM Link | Quote | ID: 59296


Rat
Level: 24

Posts: 6/96
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Since: 02-22-07
From: Phoenix, AZ

Last post: 2605 days
Last view: 2605 days
something i've been working on in my spare time. it's only a viewer at this point.

AlexAR
Posted on 07-29-07 07:37 AM Link | Quote | ID: 59305


Koopa
Account taken over, please contact admins to reclaim
Level: 27

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Since: 02-22-07
From: El Paso, TX

Last post: 3039 days
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CONTRA..of course! A perfect theme to use! Thanks for reminding me of this gem of a game never-obsolete.

Oh and great job on that.

Shadic
Posted on 07-29-07 08:29 AM Link | Quote | ID: 59318


Buzzy Beetle
Level: 44

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Since: 02-19-07
From: Washington

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Googie
Posted on 07-29-07 03:06 PM Link | Quote | ID: 59358


Giant Red Paratroopa
Level: 77

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Since: 02-19-07
From: Brooklyn, NY

Last post: 18 days
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Posted by never-obsolete
something i've been working on in my spare time. it's only a viewer at this point.


I wake up in the morning in a bad mood, you showing this now I'm in a good mood. Thanks for showing this off never-obsolete, Contra is one of my favorite NES games.

____________________
My Linktree

NetSplit
Posted on 07-29-07 04:42 PM Link | Quote | ID: 59364


Level: 32

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Since: 02-26-07

Last post: 2226 days
Last view: 2151 days
Posted by never-obsolete
something i've been working on in my spare time. it's only a viewer at this point.

That's pretty cool. I found the level data for the Contra games way back when; if you've any interest in adding support to the program for Contra Force and Super C, my notes claim that the level data is at 18010 and ~A010, respectively. I'm not 100% sure those are right, since I haven't looked at this data for 5 years (literally), but that's what it says in my notes.

Keep up the good work.

Kawa
Posted on 07-29-07 04:55 PM Link | Quote | ID: 59367


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 138

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Since: 02-20-07
From: The Netherlands

Last post: 4507 days
Last view: 2642 days


Boom! We're currently decompiling pieces of ROM to make a 100% true to the original battle system for OpenPoké, but I thought this intermediate attempt at rewriting was funny so...

____________________
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Spare some of your free time?
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Kawa rocks — byuu

Xkeeper
Posted on 07-29-07 04:56 PM Link | Quote | ID: 59368


Level: 105

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Since: 02-19-07

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Just one request; for the love of god can you remove the ALL CAPITALS FOR YOUR ANNOYANCE item/trainer names?

maybe?

____________________
I dealt with it.

Dr. Hell
Posted on 07-29-07 08:30 PM Link | Quote | ID: 59399


Lakitu
Level: 52

Posts: 129/552
EXP: 1027199
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Since: 03-02-07
From: Pittsburgh, PA

Last post: 5042 days
Last view: 5000 days
Posted by never-obsolete
something i've been working on in my spare time. it's only a viewer at this point.


To quote the movie Billy Madison:
GOO!

Yeah, you pretty much need to keep working on that. It's looking really great.
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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