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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Katelyn |
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![]() beh Level: 87 Posts: 353/1816 EXP: 6174557 Next: 218217 Since: 02-21-07 Last post: 6238 days Last view: 6238 days |
Ouch, that level looks hard, but I can't wait to play your hack, SNN ![]() |
fabio |
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![]() Level: 65 Posts: 177/945 EXP: 2318177 Next: 17451 Since: 02-19-07 From: Texas Last post: 6123 days Last view: 5634 days |
Indeed, that level looks hard. ![]() So is this really going to be harder than 5-8? That was the other level that you said was going to be the hardest level. Just wondering. |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 78 Posts: 14/1407 EXP: 4211546 Next: 170680 Since: 02-19-07 From: Brooklyn, NY Last post: 101 days Last view: 101 days |
I've been working on "Time Flies" last night, I used lost level in world 1 for a Hammer Bros. battle, the level works pretty cool. Depending where the Hammer Brother lands on the map screen that's when you'll enter the level. Here's a sneak peek...
![]() I'll finish the Airship level tonight. But first I gotta finish watching the Mets play against the Dodgers. ![]() ____________________ My Linktree |
drjayphd |
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![]() ![]() Cheep-cheep Level: 32 Posts: 19/181 EXP: 194306 Next: 12136 Since: 02-20-07 Last post: 6189 days Last view: 2976 days |
Posted by ImajinPosted by FirePhoenix0It's Boulder Dash, I believe... It's a pretty good game, worth a download... it'd be nice to see some hacks for it. I'd say "like mine?" but I don't have any idea where you'd go about seeing it... ![]() |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 78 Posts: 15/1407 EXP: 4211546 Next: 170680 Since: 02-19-07 From: Brooklyn, NY Last post: 101 days Last view: 101 days |
![]() I gotta post this pic to remind myself that I need to get this hack done, I'll be hacking this game while not hacking Time Flies. This was the last level I left off at, level 2-1 I belive. ____________________ My Linktree |
Gideon Zhi |
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![]() ![]() Paragoomba Level: 22 Posts: 16/78 EXP: 54971 Next: 3379 Since: 02-19-07 Last post: 3351 days Last view: 3348 days |
Let's play font picking game.
1 & 2: ![]() ![]() 3 & 4: ![]() ![]() 5 & 6 ![]() ![]() Scifi anime-styled J-RPG featuring giant robots. Which font looks best and fits best? |
setz |
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![]() ![]() Spike fuck~ Level: 58 Posts: 93/722 EXP: 1548093 Next: 29453 Since: 02-19-07 From: Pittsburgh, PA Last post: 5382 days Last view: 2669 days |
First is slightly better, they both suck. ____________________ |
Dr. Hell |
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![]() ![]() Lakitu Level: 52 Posts: 9/552 EXP: 1033969 Next: 49871 Since: 03-02-07 From: Pittsburgh, PA Last post: 5125 days Last view: 5082 days |
I'd say 4, but they're all too tall, it smashes the lines together. If you can shorten any of those fonts by 1 pixel or something it would be great. (Don't wory I know how rediculous of a request I just made... it's late, and I'm crazy) |
Katelyn |
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![]() beh Level: 87 Posts: 434/1816 EXP: 6174557 Next: 218217 Since: 02-21-07 Last post: 6238 days Last view: 6238 days |
I'll have to say #1 on this one. |
BMF54123 |
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![]() ![]() Buzzy Beetle Level: 44 Posts: 78/375 EXP: 579491 Next: 31794 Since: 02-19-07 From: [citation needed] Last post: 6178 days Last view: 6178 days |
Definitely #1. In crowded spaces like that, serifs just add unnecessary clutter. ____________________ [citation needed] |
NEONswift |
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![]() ![]() Paragoomba Level: 21 Posts: 8/66 EXP: 42743 Next: 7200 Since: 03-04-07 From: England Last post: 5954 days Last view: 5672 days |
Been playing around some more with the general graphics used in my hack...
Main element thats new is the Trees....Id like some criticism please as I think theres something a bit off by them. ![]() ____________________ Deviant Art Profile |
Sgraff87 |
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![]() ![]() Panser Level: 42 Posts: 37/345 EXP: 511332 Next: 10030 Since: 02-19-07 Last post: 6081 days Last view: 5756 days |
Perspective off. You see too much of the top of the trees and the side of the trunk of the trees. Break the tree into simple shapes. The trunk a cylinder and the top a cube. Both should be at the same angle. |
NEONswift |
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![]() ![]() Paragoomba Level: 21 Posts: 9/66 EXP: 42743 Next: 7200 Since: 03-04-07 From: England Last post: 5954 days Last view: 5672 days |
Posted by Sgraff87Hm... Yeah thanks... Oddly enough uploading it i suddenly could see what was wrong.... the tops look like you are viewing them from the top and the bottoms from head on... Strange as I ripped part of the design from earthbound. Improved version coming once i get some sleep. Thanks for the advice Sgraff ____________________ Deviant Art Profile |
Lunaria |
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![]() ![]() Deddorokku Princess of the Night Level: 47 Posts: 6/442 EXP: 741400 Next: 24803 Since: 02-21-07 From: Equestria Last post: 3795 days Last view: 2158 days |
Xkeeper |
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![]() Level: 105 Posts: 594/2846 EXP: 12115839 Next: 146421 Since: 02-19-07 Last post: 6152 days Last view: 2889 days |
Posted by Green-KirbyAm I the only one expecting Mario to jump out of this at any second? ____________________ I dealt with it. |
S.N.N. |
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![]() ![]() Beezo Level: 49 Posts: 69/485 EXP: 852293 Next: 31590 Since: 02-19-07 From: Ontario, Canada Last post: 5549 days Last view: 5549 days |
Posted by NEONswift Looking good. There is only one graphical bug that I can spot. On the bridge, you should be able to see the water through the top railing. However, all you can see are black squares. Any way you could make these transparent to make it look better? Other then that, they look fine ![]() ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
NEONswift |
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![]() ![]() Paragoomba Level: 21 Posts: 10/66 EXP: 42743 Next: 7200 Since: 03-04-07 From: England Last post: 5954 days Last view: 5672 days |
Posted by S.N.N.Now that im aware of... The is a whole asm project im working on albeit slowly where the overlay layer is used as a whole new layer for the overworld just like the dungeons. My asm hacking is rusty/not advanced enough yet but i have made a few breakthroughs so far. ____________________ Deviant Art Profile |
Reshaper256 |
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![]() ![]() Goomba Level: 13 Posts: 1/24 EXP: 9370 Next: 897 Since: 03-07-07 From: United States Last post: 5768 days Last view: 5221 days |
Posted by NEONswiftAs usual, I'm impressed by your graphical talent. ![]() In my opinion, the bridge needs to be reworked a bit. First of all, I feel like I should be seeing a shadow on the water underneath. Secondly is what S.S.N. mentioned, not being able to see through the rungs. I think the trees just need some shading on their trunks, as if the top part is blocking the sunlight. They look strange with the grass shaded all around, but with no shading on the trunks. edit: Just seeing if the editpost feature is working... ![]() ____________________ ![]() Zelda 3 Challenge ~ Quest for Calatia Official Zelda3C ASM Hacker |
Tweaker |
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![]() ![]() Red Koopa Level: 28 Posts: 58/139 EXP: 130773 Next: 565 Since: 02-19-07 From: Rochester, NY Last post: 5886 days Last view: 5793 days |
Posted by XkeeperPosted by Green-KirbyAm I the only one expecting Mario to jump out of this at any second? Haha, that's exactly what I was thinking. ____________________
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FirePhoenix0 |
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![]() ![]() Bullet Bill Level: 50 Posts: 81/505 EXP: 905327 Next: 41990 Since: 02-23-07 Last post: 5611 days Last view: 5594 days |
Posted by TweakerPosted by XkeeperPosted by Green-KirbyAm I the only one expecting Mario to jump out of this at any second? Ditto. Reminds me a lot of a Yoshi's Island pipe. ____________________ |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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