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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Katelyn |
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![]() beh Level: 86 Posts: 353/1816 EXP: 5934660 Next: 207447 Since: 02-21-07 Last post: 5752 days Last view: 5752 days |
Ouch, that level looks hard, but I can't wait to play your hack, SNN ![]() |
fabio |
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![]() Level: 65 Posts: 177/945 EXP: 2228138 Next: 107490 Since: 02-19-07 From: Texas Last post: 5638 days Last view: 5148 days |
Indeed, that level looks hard. ![]() So is this really going to be harder than 5-8? That was the other level that you said was going to be the hardest level. Just wondering. |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 14/1401 EXP: 4022105 Next: 169024 Since: 02-19-07 From: Brooklyn, NY Last post: 186 days Last view: 186 days |
I've been working on "Time Flies" last night, I used lost level in world 1 for a Hammer Bros. battle, the level works pretty cool. Depending where the Hammer Brother lands on the map screen that's when you'll enter the level. Here's a sneak peek...
![]() I'll finish the Airship level tonight. But first I gotta finish watching the Mets play against the Dodgers. ![]() ____________________ My Linktree |
drjayphd |
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![]() ![]() Cheep-cheep Level: 32 Posts: 19/181 EXP: 186758 Next: 19684 Since: 02-20-07 Last post: 5704 days Last view: 2491 days |
Posted by ImajinPosted by FirePhoenix0It's Boulder Dash, I believe... It's a pretty good game, worth a download... it'd be nice to see some hacks for it. I'd say "like mine?" but I don't have any idea where you'd go about seeing it... ![]() |
Googie |
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![]() ![]() Giant Red Paratroopa Level: 77 Posts: 15/1401 EXP: 4022105 Next: 169024 Since: 02-19-07 From: Brooklyn, NY Last post: 186 days Last view: 186 days |
![]() I gotta post this pic to remind myself that I need to get this hack done, I'll be hacking this game while not hacking Time Flies. This was the last level I left off at, level 2-1 I belive. ____________________ My Linktree |
Gideon Zhi |
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![]() ![]() Paragoomba Level: 22 Posts: 16/78 EXP: 52836 Next: 5514 Since: 02-19-07 Last post: 2866 days Last view: 2862 days |
Let's play font picking game.
1 & 2: ![]() ![]() 3 & 4: ![]() ![]() 5 & 6 ![]() ![]() Scifi anime-styled J-RPG featuring giant robots. Which font looks best and fits best? |
setz |
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![]() ![]() Spike fuck~ Level: 58 Posts: 93/722 EXP: 1487963 Next: 89583 Since: 02-19-07 From: Pittsburgh, PA Last post: 4897 days Last view: 2184 days |
First is slightly better, they both suck. ____________________ |
Dr. Hell |
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![]() ![]() Lakitu Level: 51 Posts: 9/552 EXP: 993734 Next: 20204 Since: 03-02-07 From: Pittsburgh, PA Last post: 4640 days Last view: 4597 days |
I'd say 4, but they're all too tall, it smashes the lines together. If you can shorten any of those fonts by 1 pixel or something it would be great. (Don't wory I know how rediculous of a request I just made... it's late, and I'm crazy) |
Katelyn |
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![]() beh Level: 86 Posts: 434/1816 EXP: 5934660 Next: 207447 Since: 02-21-07 Last post: 5752 days Last view: 5752 days |
I'll have to say #1 on this one. |
BMF54123 |
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![]() ![]() Buzzy Beetle Level: 43 Posts: 78/375 EXP: 556983 Next: 8063 Since: 02-19-07 From: [citation needed] Last post: 5693 days Last view: 5693 days |
Definitely #1. In crowded spaces like that, serifs just add unnecessary clutter. ____________________ [citation needed] |
NEONswift |
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![]() ![]() Paragoomba Level: 20 Posts: 8/66 EXP: 41080 Next: 1359 Since: 03-04-07 From: England Last post: 5469 days Last view: 5187 days |
Been playing around some more with the general graphics used in my hack...
Main element thats new is the Trees....Id like some criticism please as I think theres something a bit off by them. ![]() ____________________ Deviant Art Profile |
Sgraff87 |
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![]() ![]() Panser Level: 42 Posts: 37/345 EXP: 491470 Next: 29892 Since: 02-19-07 Last post: 5596 days Last view: 5271 days |
Perspective off. You see too much of the top of the trees and the side of the trunk of the trees. Break the tree into simple shapes. The trunk a cylinder and the top a cube. Both should be at the same angle. |
NEONswift |
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![]() ![]() Paragoomba Level: 20 Posts: 9/66 EXP: 41080 Next: 1359 Since: 03-04-07 From: England Last post: 5469 days Last view: 5187 days |
Posted by Sgraff87Hm... Yeah thanks... Oddly enough uploading it i suddenly could see what was wrong.... the tops look like you are viewing them from the top and the bottoms from head on... Strange as I ripped part of the design from earthbound. Improved version coming once i get some sleep. Thanks for the advice Sgraff ____________________ Deviant Art Profile |
Lunaria |
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![]() ![]() Deddorokku Princess of the Night Level: 47 Posts: 6/442 EXP: 712593 Next: 53610 Since: 02-21-07 From: Equestria Last post: 3310 days Last view: 1673 days |
Xkeeper |
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![]() Level: 104 Posts: 594/2846 EXP: 11645261 Next: 216865 Since: 02-19-07 Last post: 5666 days Last view: 2404 days |
Posted by Green-KirbyAm I the only one expecting Mario to jump out of this at any second? ____________________ I dealt with it. |
S.N.N. |
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![]() ![]() Beezo Level: 48 Posts: 69/485 EXP: 819186 Next: 4357 Since: 02-19-07 From: Ontario, Canada Last post: 5064 days Last view: 5064 days |
Posted by NEONswift Looking good. There is only one graphical bug that I can spot. On the bridge, you should be able to see the water through the top railing. However, all you can see are black squares. Any way you could make these transparent to make it look better? Other then that, they look fine ![]() ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
NEONswift |
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![]() ![]() Paragoomba Level: 20 Posts: 10/66 EXP: 41080 Next: 1359 Since: 03-04-07 From: England Last post: 5469 days Last view: 5187 days |
Posted by S.N.N.Now that im aware of... The is a whole asm project im working on albeit slowly where the overlay layer is used as a whole new layer for the overworld just like the dungeons. My asm hacking is rusty/not advanced enough yet but i have made a few breakthroughs so far. ____________________ Deviant Art Profile |
Reshaper256 |
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![]() ![]() Goomba Level: 13 Posts: 1/24 EXP: 9005 Next: 1262 Since: 03-07-07 From: United States Last post: 5283 days Last view: 4736 days |
Posted by NEONswiftAs usual, I'm impressed by your graphical talent. ![]() In my opinion, the bridge needs to be reworked a bit. First of all, I feel like I should be seeing a shadow on the water underneath. Secondly is what S.S.N. mentioned, not being able to see through the rungs. I think the trees just need some shading on their trunks, as if the top part is blocking the sunlight. They look strange with the grass shaded all around, but with no shading on the trunks. edit: Just seeing if the editpost feature is working... ![]() ____________________ ![]() Zelda 3 Challenge ~ Quest for Calatia Official Zelda3C ASM Hacker |
Tweaker |
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![]() ![]() Red Koopa Level: 28 Posts: 58/139 EXP: 125694 Next: 5644 Since: 02-19-07 From: Rochester, NY Last post: 5401 days Last view: 5308 days |
Posted by XkeeperPosted by Green-KirbyAm I the only one expecting Mario to jump out of this at any second? Haha, that's exactly what I was thinking. ____________________
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FirePhoenix0 |
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![]() ![]() Bullet Bill Level: 49 Posts: 81/505 EXP: 870142 Next: 13741 Since: 02-23-07 Last post: 5126 days Last view: 5109 days |
Posted by TweakerPosted by XkeeperPosted by Green-KirbyAm I the only one expecting Mario to jump out of this at any second? Ditto. Reminds me a lot of a Yoshi's Island pipe. ____________________ |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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