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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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Skreeny
Posted on 07-01-07 03:02 AM Link | Quote | ID: 51128


Cobrat
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She faced the screen before occasionally. I think he's just showing the color changes and Luigi sprite.

setz
Posted on 07-02-07 10:48 AM (rev. 2 of 07-03-07 09:27 AM) Link | Quote | ID: 51565


Spike
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FF should've used 16x16 battle sprites, they are so cute

I'm too lazy to actually do a hack so I just make random GFX for failed projects anymore, actually putting things together inside of a rom is just too much work.

edit:

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Sukasa
Posted on 07-02-07 08:03 PM Link | Quote | ID: 51636


Red Birdo
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I do note that you got Lemmy to have different GFX from Iggy however, good job Luigi-San, unless there was some patch or whatever for it I missed

Heian
Posted on 07-02-07 11:15 PM Link | Quote | ID: 51679


Red Koopa
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Luigi-san added massively immense floating white letters in the background telling you which Koopa Kid you're fighting!

Pay attention, people!

HyperHacker
Posted on 07-03-07 08:47 AM Link | Quote | ID: 51826

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It's shopped. I can tell from some of the pixels and having seen a few shops in my time.

Anyway, it's not a ROM hack but...

Some of these things need to be moved though.

Sgraff87
Posted on 07-03-07 06:29 PM (rev. 2 of 07-03-07 06:30 PM) Link | Quote | ID: 51922


Panser
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Super Mario Bros. 3 - Graphic Improvement



Although it is pretty subtle in changes here, I am hacking the original SMB3 to improve the graphics with more tone, shadows, light sources, etc. Such as the shine on the koopa troopa's shell. Mario got some nice changes such as the "M" on his hat will get a white patch like it should have and is in the other games. More shade on the P button, a shine animation on the empty block.

Lordlazer
Posted on 07-03-07 07:33 PM Link | Quote | ID: 51939


Paragoomba
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@ Hyperhacker: So, is that like an actual DS System emulator (to support both DS and GBA)?

HyperHacker
Posted on 07-03-07 11:38 PM Link | Quote | ID: 51976

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That's just No$GBA. -¯- It's the program it's running that I'm showing.

Luigi-San
Posted on 07-05-07 04:00 AM Link | Quote | ID: 52382


Melon Bug
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Posted by HyperHacker
It's shopped. I can tell from some of the pixels and having seen a few shops in my time.

Whose? Mine or Setz's? Mine isn't photoshopped. I editted the palettes in hex.

setz
Posted on 07-05-07 04:12 AM Link | Quote | ID: 52387


Spike
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I think he was referring to your koopa name overlays?

Mine has clearly been YY-CHR'd, he can tell from...pallete... yeah.

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Shadic
Posted on 07-05-07 04:20 AM (rev. 3 of 07-05-07 04:29 AM) Link | Quote | ID: 52389


Buzzy Beetle
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Mariofan0
Posted on 07-06-07 04:59 PM Link | Quote | ID: 52718


Koopa
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Just a basic map screen edit of SMB3 I made while fooling around.




____________________
Currently Working On A Website Project Called Club Chaotic

Looking For Supporters For My Website Project Club Chaotic.

Currently Looking For Coders For Club Chaotic. I'm Thinking PHP myself.

Higsby
Posted on 07-06-07 11:06 PM (rev. 4 of 07-06-07 11:09 PM) Link | Quote | ID: 52785


Pokey
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It's not bad. The only thing that I don't like is that almolst all of the levels are in the same place as it was in the original (with a few exceptions). I also notice that level 6 has no point as it can be skipped without taking an alternate route (this is okay though if you plan to put some sort of bonus item in this level).

P.S. I would recomend Image Shack or Photo Bucket for hosting images as it doesn't put that text at the bottom.

drjayphd
Posted on 07-06-07 11:18 PM Link | Quote | ID: 52787


Cheep-cheep
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Posted by Higsby
It's not bad. The only thing that I don't like is that almolst all of the levels are in the same place as it was in the original (with a few exceptions). I also notice that level 6 has no point as it can be skipped without taking an alternate route (this is okay though if you plan to put some sort of bonus item in this level).

P.S. I would recomend Image Shack or Photo Bucket for hosting images as it doesn't put that text at the bottom.


To be fair, in the original, you could've skipped 1-3 and 1-4 if you didn't care about Toad's House. Not like optional levels are new to SMB3.

Higsby
Posted on 07-07-07 12:11 AM Link | Quote | ID: 52795


Pokey
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Posted by drjayphd
Posted by Higsby
It's not bad. The only thing that I don't like is that almolst all of the levels are in the same place as it was in the original (with a few exceptions). I also notice that level 6 has no point as it can be skipped without taking an alternate route (this is okay though if you plan to put some sort of bonus item in this level).

P.S. I would recomend Image Shack or Photo Bucket for hosting images as it doesn't put that text at the bottom.


To be fair, in the original, you could've skipped 1-3 and 1-4 if you didn't care about Toad's House. Not like optional levels are new to SMB3.


I know but what I was trying to say is unlike 1-3 and 1-4 there doesn't seem to be any obvious benefits to beating 1-6.

Sonicandfails
Posted on 07-07-07 06:16 AM Link | Quote | ID: 52859


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HyperHacker: Exactly what is the point of what you are making? Most flashcarts already do all those. Even the border, most flashcarts allow a .bmp to be a border for GBA.

The ARM selector thing is bothering me though...Can you assign what core is used for GBA or something?

And also does it connect to the internet for the temperature?
It is nice though, I will take the finished product to my M3DSS, because I hate taking the cart out to adjust the DS settings.

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I miss post headers more.

HyperHacker
Posted on 07-07-07 10:09 AM Link | Quote | ID: 52916

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Hm, I didn't know flash carts had that feature now. (But do they let you play with the backlights and/or sound off? ) Anyway the point is to let you configure all aspects of the hardware before launching a file. For example you can turn backlights on/off individually, adjust brightness, turn the sound system off, choose which CPU has priority/access to the various slots, just about anything you can think of. Originally the point was just to add borders in GBA mode (I think it was the first or second program to do so), then I expanded it to launch DS code as well, mainly because DSOrganize has no light controls.

The most useful feature is probably the Quick Boot menu. You make entries in an INI file that specify the name and path of a program (which can also be the GBA/DS card, or nothing if you just want to apply settings without launching anything) as well as whatever settings you want to use (backlights off, main screen on top, etc). Then in the Quick Boot menu you just choose one of the entries and it launches with the specified settings immediately. I can have DSOrganize running with the lights off within 5 seconds of turning the system on, and that includes the ~1 second it takes for Flashme/GBAMP to start up. (The program itself takes just under a second.)

I intend to make this process even quicker by allowing hotkeys to be defined as well. E.g. hold Up while turning the system on and it will launch one program, Left launches another, etc. No more fiddling around with menus.

And of course you can do nice things like turn off the sound for programs that don't use it but leave it on (or GBA mode), control the lights, use borders in GBA mode, etc. A sort of secondary goal is for it to be one of the most compatible loaders, and it gets this by allowing so much control over the system. Maybe this old program assumes the main screen will be on the bottom or doesn't like having the ARM7 have access to the GBA slot, and thus it doesn't work with other popular loaders. With this you'll be able to simply set things up the way it expects and go.

setz
Posted on 07-07-07 04:37 PM Link | Quote | ID: 52951


Spike
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new number graphics

number marking coming soon to a game near you.

Don't bother whining about the font, thats like my 6th try.

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HyperHacker
Posted on 07-09-07 10:34 AM Link | Quote | ID: 53421

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Posted by HyperHacker
I intend to make this process even quicker by allowing hotkeys to be defined as well. E.g. hold Up while turning the system on and it will launch one program, Left launches another, etc. No more fiddling around with menus.



Sonicandfails
Posted on 07-10-07 02:32 AM Link | Quote | ID: 53557


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I like it!

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I miss post headers more.
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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