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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
drjayphd |
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![]() ![]() Cheep-cheep Level: 32 Posts: 109/181 EXP: 187814 Next: 18628 Since: 02-20-07 Last post: 5771 days Last view: 2558 days |
Posted by Bit-Blade Oh, if only there was an SNES take on Zelda II... (sprays shorts) |
Sgraff87 |
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![]() ![]() Panser Level: 42 Posts: 221/345 EXP: 494249 Next: 27113 Since: 02-19-07 Last post: 5663 days Last view: 5337 days |
Posted by drjayphd Only if someone could get hold of the prototype of BS Zelda II... |
NEONswift |
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![]() ![]() Paragoomba Level: 20 Posts: 43/66 EXP: 41312 Next: 1127 Since: 03-04-07 From: England Last post: 5535 days Last view: 5254 days |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() More imagery for you guys. I'm basically working on a Super Mario World remake of Super Mario Land 3 - minus the Wario stuff. Which is surprisingly titled Super Mario Land 3 ![]() ____________________ Deviant Art Profile |
Pac |
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![]() ![]() Flurry Level: 37 Posts: 123/262 EXP: 327103 Next: 11150 Since: 02-19-07 From: Japan Last post: 4147 days Last view: 2549 days |
NEONswift, wow. Your work is absolutely amazing. I've never played SML3 so I don't really know how to compare it against the original but I'm definitely looking forward to playing it ![]() By the way, didn't you hack Zelda 3 previously? Or am I thinking of someone else... |
Xkeeper |
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![]() Level: 104 Posts: 2221/2846 EXP: 11711104 Next: 151022 Since: 02-19-07 Last post: 5733 days Last view: 2470 days |
Too many conflicting styles. I don't like it. ____________________ I dealt with it. |
NEONswift |
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![]() ![]() Paragoomba Level: 20 Posts: 44/66 EXP: 41312 Next: 1127 Since: 03-04-07 From: England Last post: 5535 days Last view: 5254 days |
Posted by XkeeperWhat is conflicting? There are still things to edit but for the most part all the graphics have been taken from Mario & Luigi: Superstar Saga. I'd appreciate some elaboration from you if that's at all possible. If something needs fixing... ____________________ Deviant Art Profile |
Rich |
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![]() ![]() Snifit Level: 39 Posts: 203/296 EXP: 392803 Next: 11968 Since: 02-19-07 From: UK Last post: 5750 days Last view: 5749 days |
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NEONswift |
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![]() ![]() Paragoomba Level: 20 Posts: 45/66 EXP: 41312 Next: 1127 Since: 03-04-07 From: England Last post: 5535 days Last view: 5254 days |
Posted by RichPosted by NEONswiftHmm yeah already thought about that level the otherday. |
Sgraff87 |
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![]() ![]() Panser Level: 42 Posts: 222/345 EXP: 494249 Next: 27113 Since: 02-19-07 Last post: 5663 days Last view: 5337 days |
The only problem that is bugging me is that the mario and luigi look funny that it looks like the perspective is off with them seeing that we are not seeing them from straight from the side but slightly above. That is conflicting to me.
Though looking again, it is from their side. But something still is bugging me about it. |
S.N.N. |
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![]() ![]() Beezo Level: 49 Posts: 302/485 EXP: 823819 Next: 60064 Since: 02-19-07 From: Ontario, Canada Last post: 5130 days Last view: 5130 days |
Posted by NEONswiftPosted by XkeeperWhat is conflicting? There are still things to edit but for the most part all the graphics have been taken from Mario & Luigi: Superstar Saga. He was most likely being sarcastic, if I had to guess ![]() Anyway, I really like the look of it. I liked SML3 back in the day, so I'll most likely love the remix of it you are making. I especially like the Goombas .. though they look like they are missing something off of the top of their head. Meh. Nice work. ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
Rich |
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![]() ![]() Snifit Level: 39 Posts: 205/296 EXP: 392803 Next: 11968 Since: 02-19-07 From: UK Last post: 5750 days Last view: 5749 days |
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FirePhoenix0 |
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![]() ![]() Bullet Bill Level: 49 Posts: 329/505 EXP: 875065 Next: 8818 Since: 02-23-07 Last post: 5193 days Last view: 5176 days |
For the Pouncer, you could make it follow a path like the urchins and use some invisible "no sprite" blocks from blocktool to direct its path. ____________________ |
NEONswift |
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![]() ![]() Paragoomba Level: 20 Posts: 46/66 EXP: 41312 Next: 1127 Since: 03-04-07 From: England Last post: 5535 days Last view: 5254 days |
Posted by RichHmm brings up the question though about Mario's strength... The harmless goom is surely only harmless because Wario is made of thicker skin so should Mario be able to just walk into one to defeat it? ____________________ Deviant Art Profile |
Rich |
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![]() ![]() Snifit Level: 39 Posts: 206/296 EXP: 392803 Next: 11968 Since: 02-19-07 From: UK Last post: 5750 days Last view: 5749 days |
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Stifu |
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![]() ![]() Cobrat Level: 56 Posts: 148/666 EXP: 1325382 Next: 72794 Since: 02-22-07 Last post: 359 days Last view: 3 days |
Posted by Rich Still, NEONswift brings up a good point. You know Mario would get his ass kicked by a ball of fur... Touching pretty much anything hurts him. |
NEONswift |
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![]() ![]() Paragoomba Level: 20 Posts: 47/66 EXP: 41312 Next: 1127 Since: 03-04-07 From: England Last post: 5535 days Last view: 5254 days |
Posted by PacSorry forgot to reply to this... Yes I was Zelda hacking but Dodongo's Gold went down in a harddrive bust and my attempt to recreate it or a newer Z3 hack was killed off by my veer towards asm and gfx hacking. There are better Zelda 3 hackers out there that have made considerable more progress than I ever will so I think I will be leaving it to them. Z3 hacking is way too time consuming for me to make any real progress with it so I have opted for SMW hacking instead and a remake of sorts. Back to sprites... The harmless gooms I think I will keep harmless but I need to implement a purpose for coins in SMW as even though the Gooms were harmless in Wario Land they were not pointless as every bit of cash added to the overall gameplay. ____________________ Deviant Art Profile |
Reshaper256 |
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![]() ![]() Goomba Level: 13 Posts: 15/24 EXP: 9056 Next: 1211 Since: 03-07-07 From: United States Last post: 5350 days Last view: 4802 days |
Posted by NEONswift ![]() You had some really good ASM stuff going on, and I really liked your unique style in overworld creation. But I know what you mean, a full zelda 3 hack takes *so* long, and it's sometimes more fulfilling to hack something where you'll actually get to finish what you start. Perhaps you'll come back over to the darkside someday? ____________________ ![]() Zelda 3 Challenge ~ Quest for Calatia Official Zelda3C ASM Hacker |
Luigi-San |
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![]() ![]() Melon Bug Level: 58 Posts: 361/732 EXP: 1527487 Next: 50059 Since: 02-20-07 Last post: 3926 days Last view: 3185 days |
![]() ![]() ![]() ![]() ![]() Yep, I have a Pokemon hack in the works ![]() |
Tyty |
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![]() ![]() Vire Jizz Danmaku Level: 76 Posts: 185/1381 EXP: 3938283 Next: 67777 Since: 04-20-07 From: Canada Last post: 4120 days Last view: 3393 days |
I like the graphics, the wood looks very good... maybe mess around with the female hero sprite too. ____________________ |
Kles |
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![]() Level: 74 Posts: 1139/1301 EXP: 3619408 Next: 34136 Since: 02-19-07 From: Canada |
Can we get a video soon? Static screenshots are all fine and dandy but if it looks ridiculous in motion, that's a problem. |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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