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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
setz |
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Spike fuck~ Level: 58 Posts: 423/722 EXP: 1553483 Next: 24063 Since: 02-19-07 From: Pittsburgh, PA Last post: 5426 days Last view: 2714 days |
less bitching like maggots and more screenshots plz
edit: here have some random CHR page ____________________ |
JaSp |
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Shyguy Level: 24 Posts: 11/95 EXP: 74080 Next: 4045 Since: 03-02-07 From: Paris, France Last post: 4486 days Last view: 4281 days |
Okay, just a last word to the debate
I agree that showing day-after-day progress on a project can become a little too recurrent and annoying, but I prefer that than nothing at all ; progress & new features on other people's hacks/projects can be very motivating for some persons in their own projects, at least it is for me! (and I do need a lot of motivations for my projects) Moreover it's always nice to see these eye-candy images/videos. Then, maybe the author wants to boost his ego, and so what ? Why should you care ? It's not like it'd be pushing down someone else's work or something. Actually, if ego-boosting can be benefic for the hack, I say go for it. And, it may not be part of the debate, but I think people should praise hacks for their originality first, knowing that the technical ASM part is just a way to get it done. Anyways, this is just my opinion And for the record, the whole dialog/password thing is more than 100 code lines |
NEONswift |
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Paragoomba Level: 21 Posts: 31/66 EXP: 42892 Next: 7051 Since: 03-04-07 From: England Last post: 5998 days Last view: 5716 days |
Bwah Bored... Hmmm good old paint shop pro
Only have a couple of frames left for Yoshi and i can get back to level graphics. ____________________ Deviant Art Profile |
Shadic |
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Buzzy Beetle Level: 44 Posts: 206/376 EXP: 583832 Next: 27453 Since: 02-19-07 From: Washington Last post: 6088 days Last view: 5879 days |
Xkeeper |
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Level: 105 Posts: 2088/2846 EXP: 12158014 Next: 104246 Since: 02-19-07 Last post: 6196 days Last view: 2933 days |
Posted by MathOnNapkinsYou missed the point; it was that the idea of adding a password is simple, but the idea of adding an entirely new move is considerably more difficult. But whatever. ____________________ I dealt with it. |
setz |
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Spike fuck~ Level: 58 Posts: 424/722 EXP: 1553483 Next: 24063 Since: 02-19-07 From: Pittsburgh, PA Last post: 5426 days Last view: 2714 days |
finally got around to re-doing those damn town tiles and another faceless hero. ____________________ |
Ristar |
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Goomba Level: 13 Posts: 3/24 EXP: 9344 Next: 923 Since: 05-26-07 From: Marseille-France Last post: 6133 days Last view: 3139 days |
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KawaiiImoto-e |
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Shyguy Level: 24 Posts: 30/98 EXP: 77676 Next: 449 Since: 02-20-07 From: Rüti ZH Last post: 5312 days Last view: 2151 days |
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MathOnNapkins |
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Super Koopa Level: 62 Posts: 161/842 EXP: 1956393 Next: 28293 Since: 02-19-07 From: durff Last post: 4624 days Last view: 4147 days |
I was going to say the same thing earlier... but I didn't want be rude. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Ristar |
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Goomba Level: 13 Posts: 4/24 EXP: 9344 Next: 923 Since: 05-26-07 From: Marseille-France Last post: 6133 days Last view: 3139 days |
Luigi GFX is not found in original version. |
Reshaper256 |
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Goomba Level: 13 Posts: 10/24 EXP: 9403 Next: 864 Since: 03-07-07 From: United States Last post: 5813 days Last view: 5265 days |
Heh, I didn't see it either, until you told us.
Guess it's a good thing that the GFX don't stick out like a sore thumb, though. ____________________ Zelda 3 Challenge ~ Quest for Calatia Official Zelda3C ASM Hacker |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 91/202 EXP: 228803 Next: 376 Since: 04-21-07 From: United States Last post: 2556 days Last view: 2517 days |
Posted by Ristar Good so far. The only thing that doesn't seem right is in the first screen shot, where Luigi's graphics appear to be shifted one pixel too high (notice how the outline of Mario's foot overlaps the ground's border, while the outline of Luigi's foot is one pixel above it). Are you just going to be releasing a patch which gives Luigi separate graphics, or is this eventually going to become a full-fledged hack? ____________________ |
Ristar |
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Goomba Level: 13 Posts: 5/24 EXP: 9344 Next: 923 Since: 05-26-07 From: Marseille-France Last post: 6133 days Last view: 3139 days |
Yes, the story of Mario & Luigi Superstar Saga |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 316/5344 EXP: 31278824 Next: 384157 Since: 02-20-07 From: The Netherlands Last post: 4634 days Last view: 2769 days |
My first attempt had 7-pixel line spacing so it couldn't fit dex, monsters and bag in. Also, the help bar that was there in the beginning was drawn with such slow code that the music started skipping on change so I had it removed. Now, the whole VRAM layout is changed to quickly draw the help bar and use 6-pixel spacing, allowing a pixel-perfect repro of the real start menu, with all functions. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Googie |
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Giant Red Paratroopa Level: 78 Posts: 100/1407 EXP: 4226207 Next: 156019 Since: 02-19-07 From: Brooklyn, NY Last post: 145 days Last view: 145 days |
Posted by setz I really love this pic art pimp, that's so kick ass! ____________________ My Linktree |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 946/3965 EXP: 19992516 Next: 64180 Since: 02-19-07 From: Sweden, Skåne Last post: 3437 days Last view: 2188 days |
Rattlehacker...
Level 10 The moon Very early stages. Very ugly too, end result probably will wind up looking way diffrent. Doesn't even edit the ROM, but that won't be too hard to fix... The coloured tiles and cells was added afterwards, it's only there for reference-purposes. Notice the patterns! ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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setz |
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Spike fuck~ Level: 58 Posts: 439/722 EXP: 1553483 Next: 24063 Since: 02-19-07 From: Pittsburgh, PA Last post: 5426 days Last view: 2714 days |
man I used to love that game snake rattle & roll ftw.
no idea wtf that thing does though, its a huge table of decimal numbers =O ____________________ |
NEONswift |
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Paragoomba Level: 21 Posts: 35/66 EXP: 42892 Next: 7051 Since: 03-04-07 From: England Last post: 5998 days Last view: 5716 days |
Nice work Ailure, Snake Rattle and Roll was a devil child of a game but will be good to play some hacks of it in the future. ____________________ Deviant Art Profile |
Ristar |
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Goomba Level: 13 Posts: 6/24 EXP: 9344 Next: 923 Since: 05-26-07 From: Marseille-France Last post: 6133 days Last view: 3139 days |
A news screens of Mario & Luigi 2D
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 948/3965 EXP: 19992516 Next: 64180 Since: 02-19-07 From: Sweden, Skåne Last post: 3437 days Last view: 2188 days |
Posted by NEONswiftHeh, I only really have problems with the last climb on the last level, and the "boss" at the end. Posted by setzWell, when I programmed it I wanted to work first... I replace the decimal numbers with hexadecimal or by my own system. It's a bit of a glorified hex editor right now, with decimal numbers and no save. But I'm going to resolve that. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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