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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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setz
Posted on 06-11-07 09:33 PM (rev. 2 of 06-11-07 09:34 PM) Link | Quote | ID: 44590


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less bitching like maggots and more screenshots plz

edit:
here have some random CHR page



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JaSp
Posted on 06-12-07 12:36 AM Link | Quote | ID: 44622


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Okay, just a last word to the debate
I agree that showing day-after-day progress on a project can become a little too recurrent and annoying, but I prefer that than nothing at all ; progress & new features on other people's hacks/projects can be very motivating for some persons in their own projects, at least it is for me! (and I do need a lot of motivations for my projects) Moreover it's always nice to see these eye-candy images/videos.
Then, maybe the author wants to boost his ego, and so what ? Why should you care ? It's not like it'd be pushing down someone else's work or something. Actually, if ego-boosting can be benefic for the hack, I say go for it.
And, it may not be part of the debate, but I think people should praise hacks for their originality first, knowing that the technical ASM part is just a way to get it done.
Anyways, this is just my opinion
And for the record, the whole dialog/password thing is more than 100 code lines

NEONswift
Posted on 06-12-07 12:54 AM Link | Quote | ID: 44626


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Bwah Bored... Hmmm good old paint shop pro



Only have a couple of frames left for Yoshi and i can get back to level graphics.

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Shadic
Posted on 06-12-07 01:51 AM Link | Quote | ID: 44640


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Xkeeper
Posted on 06-12-07 02:02 AM Link | Quote | ID: 44644


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Posted by MathOnNapkins
Trying to compare a password system in Qbasic or any other language with built in functionality to something in a ROM is lopsided. The reason is that it's not as simple as writing the code, you also have to add in support for graphics, not to mention hook into the existing code and make sure you don't screw anything up in the process. Adding functionality through reverse engineering is much more difficult than programming from scratch.
You missed the point; it was that the idea of adding a password is simple, but the idea of adding an entirely new move is considerably more difficult.

But whatever.

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setz
Posted on 06-12-07 11:27 AM Link | Quote | ID: 44736


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finally got around to re-doing those damn town tiles and another faceless hero.

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Ristar
Posted on 06-12-07 02:01 PM Link | Quote | ID: 44753


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KawaiiImoto-e
Posted on 06-12-07 06:21 PM (rev. 2 of 06-12-07 06:21 PM) Link | Quote | ID: 44781


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Posted by Ristar
(...)


I do not see anything changed.. enlighten me please.

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MathOnNapkins
Posted on 06-12-07 06:29 PM Link | Quote | ID: 44783


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I was going to say the same thing earlier... but I didn't want be rude.

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Ristar
Posted on 06-12-07 06:33 PM Link | Quote | ID: 44785


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Luigi GFX is not found in original version.

Reshaper256
Posted on 06-12-07 07:20 PM Link | Quote | ID: 44791


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Heh, I didn't see it either, until you told us.

Guess it's a good thing that the GFX don't stick out like a sore thumb, though.

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Mattrizzle
Posted on 06-12-07 07:37 PM Link | Quote | ID: 44794


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Posted by Ristar
*pics with different Luigi graphics*

Good so far. The only thing that doesn't seem right is in the first screen shot, where Luigi's graphics appear to be shifted one pixel too high (notice how the outline of Mario's foot overlaps the ground's border, while the outline of Luigi's foot is one pixel above it).

Are you just going to be releasing a patch which gives Luigi separate graphics, or is this eventually going to become a full-fledged hack?

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Ristar
Posted on 06-12-07 07:58 PM Link | Quote | ID: 44795


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Yes, the story of Mario & Luigi Superstar Saga

Kawa
Posted on 06-14-07 08:07 PM Link | Quote | ID: 45610


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My first attempt had 7-pixel line spacing so it couldn't fit dex, monsters and bag in. Also, the help bar that was there in the beginning was drawn with such slow code that the music started skipping on change so I had it removed.

Now, the whole VRAM layout is changed to quickly draw the help bar and use 6-pixel spacing, allowing a pixel-perfect repro of the real start menu, with all functions.

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Googie
Posted on 06-15-07 04:00 AM Link | Quote | ID: 45773


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Posted by setz


finally got around to re-doing those damn town tiles and another faceless hero.


I really love this pic art pimp, that's so kick ass!

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Ailure
Posted on 06-15-07 06:37 AM Link | Quote | ID: 45790

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Rattlehacker...
Level 10
The moon

Very early stages. Very ugly too, end result probably will wind up looking way diffrent. Doesn't even edit the ROM, but that won't be too hard to fix... The coloured tiles and cells was added afterwards, it's only there for reference-purposes. Notice the patterns!

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setz
Posted on 06-15-07 07:40 AM Link | Quote | ID: 45796


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man I used to love that game snake rattle & roll ftw.

no idea wtf that thing does though, its a huge table of decimal numbers =O

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NEONswift
Posted on 06-15-07 10:42 AM Link | Quote | ID: 45836


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Nice work Ailure, Snake Rattle and Roll was a devil child of a game but will be good to play some hacks of it in the future.

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Ristar
Posted on 06-15-07 04:07 PM Link | Quote | ID: 45862


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A news screens of Mario & Luigi 2D




Ailure
Posted on 06-15-07 05:12 PM Link | Quote | ID: 45872

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Posted by NEONswift
Nice work Ailure, Snake Rattle and Roll was a devil child of a game but will be good to play some hacks of it in the future.
Heh, I only really have problems with the last climb on the last level, and the "boss" at the end.
Posted by setz
no idea wtf that thing does though, its a huge table of decimal numbers =O
Well, when I programmed it I wanted to work first... I replace the decimal numbers with hexadecimal or by my own system. It's a bit of a glorified hex editor right now, with decimal numbers and no save. But I'm going to resolve that.

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