| |||
Views: 86,967,452![]() |
![]() ![]() ![]() ![]() |
06-04-23 08:19 PM![]() |
|
Guest: Register | Login |
0 users currently in Display Case | 1 guest |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
setz |
| ||
![]() ![]() Spike fuck~ Level: 58 Posts: 423/722 EXP: 1496375 Next: 81171 Since: 02-19-07 From: Pittsburgh, PA Last post: 4963 days Last view: 2251 days |
less bitching like maggots and more screenshots plz
edit: here have some random CHR page ![]() ____________________ |
JaSp |
| ||
![]() ![]() Shyguy Level: 24 Posts: 11/95 EXP: 71352 Next: 6773 Since: 03-02-07 From: Paris, France Last post: 4023 days Last view: 3819 days |
Okay, just a last word to the debate ![]() I agree that showing day-after-day progress on a project can become a little too recurrent and annoying, but I prefer that than nothing at all ; progress & new features on other people's hacks/projects can be very motivating for some persons in their own projects, at least it is for me! (and I do need a lot of motivations for my projects) Moreover it's always nice to see these eye-candy images/videos. Then, maybe the author wants to boost his ego, and so what ? Why should you care ? It's not like it'd be pushing down someone else's work or something. Actually, if ego-boosting can be benefic for the hack, I say go for it. And, it may not be part of the debate, but I think people should praise hacks for their originality first, knowing that the technical ASM part is just a way to get it done. Anyways, this is just my opinion ![]() And for the record, the whole dialog/password thing is more than 100 code lines ![]() |
NEONswift |
| ||
![]() ![]() Paragoomba Level: 20 Posts: 31/66 EXP: 41312 Next: 1127 Since: 03-04-07 From: England Last post: 5535 days Last view: 5254 days |
Bwah Bored... Hmmm good old paint shop pro
![]() Only have a couple of frames left for Yoshi and i can get back to level graphics. ____________________ Deviant Art Profile |
Shadic |
| ||
![]() ![]() Buzzy Beetle Level: 43 Posts: 206/376 EXP: 562370 Next: 2676 Since: 02-19-07 From: Washington Last post: 5625 days Last view: 5416 days |
Xkeeper |
| ||
![]() Level: 104 Posts: 2088/2846 EXP: 11711093 Next: 151033 Since: 02-19-07 Last post: 5733 days Last view: 2470 days |
Posted by MathOnNapkinsYou missed the point; it was that the idea of adding a password is simple, but the idea of adding an entirely new move is considerably more difficult. But whatever. ____________________ I dealt with it. |
setz |
| ||
![]() ![]() Spike fuck~ Level: 58 Posts: 424/722 EXP: 1496375 Next: 81171 Since: 02-19-07 From: Pittsburgh, PA Last post: 4963 days Last view: 2251 days |
![]() finally got around to re-doing those damn town tiles and another faceless hero. ____________________ |
Ristar |
| ||
![]() ![]() Goomba Level: 13 Posts: 3/24 EXP: 8995 Next: 1272 Since: 05-26-07 From: Marseille-France Last post: 5671 days Last view: 2676 days |
![]() ![]() ![]() |
KawaiiImoto-e |
| |||||||||||||||||
![]() ![]() Shyguy Level: 24 Posts: 30/98 EXP: 74820 Next: 3305 Since: 02-20-07 From: Rüti ZH Last post: 4849 days Last view: 1689 days |
|
MathOnNapkins |
| ||
![]() ![]() Super Koopa Level: 62 Posts: 161/842 EXP: 1884470 Next: 100216 Since: 02-19-07 From: durff Last post: 4161 days Last view: 3685 days |
I was going to say the same thing earlier... but I didn't want be rude. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Ristar |
| ||
![]() ![]() Goomba Level: 13 Posts: 4/24 EXP: 8995 Next: 1272 Since: 05-26-07 From: Marseille-France Last post: 5671 days Last view: 2676 days |
Luigi GFX is not found in original version. |
Reshaper256 |
| ||
![]() ![]() Goomba Level: 13 Posts: 10/24 EXP: 9056 Next: 1211 Since: 03-07-07 From: United States Last post: 5350 days Last view: 4802 days |
Heh, I didn't see it either, until you told us.
Guess it's a good thing that the GFX don't stick out like a sore thumb, though. ![]() ____________________ ![]() Zelda 3 Challenge ~ Quest for Calatia Official Zelda3C ASM Hacker |
Mattrizzle |
| ||
![]() ![]() Red Cheep-cheep Level: 33 Posts: 91/202 EXP: 220310 Next: 8869 Since: 04-21-07 From: United States Last post: 2094 days Last view: 2054 days |
Posted by Ristar Good so far. The only thing that doesn't seem right is in the first screen shot, where Luigi's graphics appear to be shifted one pixel too high (notice how the outline of Mario's foot overlaps the ground's border, while the outline of Luigi's foot is one pixel above it). Are you just going to be releasing a patch which gives Luigi separate graphics, or is this eventually going to become a full-fledged hack? ____________________ |
Ristar |
| ||
![]() ![]() Goomba Level: 13 Posts: 5/24 EXP: 8995 Next: 1272 Since: 05-26-07 From: Marseille-France Last post: 5671 days Last view: 2676 days |
Yes, the story of Mario & Luigi Superstar Saga |
Kawa |
| ||
![]() ![]() CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 137 Posts: 316/5344 EXP: 30128714 Next: 744141 Since: 02-20-07 From: The Netherlands Last post: 4171 days Last view: 2307 days |
![]() My first attempt had 7-pixel line spacing so it couldn't fit dex, monsters and bag in. Also, the help bar that was there in the beginning was drawn with such slow code that the music started skipping on change so I had it removed. Now, the whole VRAM layout is changed to quickly draw the help bar and use 6-pixel spacing, allowing a pixel-perfect repro of the real start menu, with all functions. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks ![]() |
Googie |
| ||
![]() ![]() Giant Red Paratroopa Level: 77 Posts: 100/1402 EXP: 4049173 Next: 141956 Since: 02-19-07 From: Brooklyn, NY Last post: 43 days Last view: 43 days |
Posted by setz I really love this pic art pimp, that's so kick ass! ![]() ____________________ My Linktree |
Ailure |
| ||
![]() Hats Steam Board2 group Level: 120 Posts: 946/3965 EXP: 19257578 Next: 229593 Since: 02-19-07 From: Sweden, Skåne Last post: 2975 days Last view: 1725 days |
Rattlehacker...
Level 10 The moon Very early stages. Very ugly too, end result probably will wind up looking way diffrent. Doesn't even edit the ROM, but that won't be too hard to fix... ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
setz |
| ||
![]() ![]() Spike fuck~ Level: 58 Posts: 439/722 EXP: 1496375 Next: 81171 Since: 02-19-07 From: Pittsburgh, PA Last post: 4963 days Last view: 2251 days |
man I used to love that game ![]() no idea wtf that thing does though, its a huge table of decimal numbers =O ____________________ |
NEONswift |
| ||
![]() ![]() Paragoomba Level: 20 Posts: 35/66 EXP: 41312 Next: 1127 Since: 03-04-07 From: England Last post: 5535 days Last view: 5254 days |
Nice work Ailure, Snake Rattle and Roll was a devil child of a game but will be good to play some hacks of it in the future. ____________________ Deviant Art Profile |
Ristar |
| ||
![]() ![]() Goomba Level: 13 Posts: 6/24 EXP: 8995 Next: 1272 Since: 05-26-07 From: Marseille-France Last post: 5671 days Last view: 2676 days |
A news screens of Mario & Luigi 2D
![]() ![]() |
Ailure |
| ||
![]() Hats Steam Board2 group Level: 120 Posts: 948/3965 EXP: 19257578 Next: 229593 Since: 02-19-07 From: Sweden, Skåne Last post: 2975 days Last view: 1725 days |
Posted by NEONswiftHeh, I only really have problems with the last climb on the last level, and the "boss" at the end. ![]() Posted by setzWell, when I programmed it I wanted to work first... I replace the decimal numbers with hexadecimal or by my own system. It's a bit of a glorified hex editor right now, with decimal numbers and no save. But I'm going to resolve that. ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 112, rows: 140/141, time: 0.099 seconds. |