| |||
Views: 88,536,494 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-05-24 03:00 AM |
|
Guest: Register | Login |
0 users currently in Display Case | 1 guest |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 44/672 EXP: 1380979 Next: 17197 Since: 02-19-07 From: Hi Last post: 3476 days Last view: 2707 days |
Posted by Legato Those are some pretty dandy screens there, bud! I also noticed that you're Finnish. Onnea pelin muokkaamisessa. ____________________ |
Nicole |
| ||
Mole Level: 43 Posts: 149/363 EXP: 548266 Next: 16780 Since: 02-19-07 From: Massachusetts/Virginia Last post: 4358 days Last view: 3337 days |
|
blackhole89 |
| ||
The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 53/4196 EXP: 21547811 Next: 288790 Since: 02-19-07 From: Ithaca, NY, US Last post: 480 days Last view: 92 days |
|
Ice Penguin |
| ||
Popo Level: 51 Posts: 68/539 EXP: 991926 Next: 22012 Since: 02-20-07 From: Kasuto Last post: 4797 days Last view: 4797 days |
Posted by FirePhoenix0 He has an arm? |
FirePhoenix0 |
| ||
Bullet Bill Level: 50 Posts: 2/505 EXP: 899398 Next: 47919 Since: 02-23-07 Last post: 5528 days Last view: 5511 days |
Posted by ImajinPosted by FirePhoenix0 All I did was make the texture the same color as the dirt part. It's supposed to be a beach level, but I don't have any ExGFX for it. Maybe I'll use the cave ground for it because the texture is closer together. As for Yoshi, notice that the red, green, blue and yellow palettes of the Koopas are the same as they always are. Yet Yoshi, who uses the green pallette, is a cyan instead. See it now? ____________________ |
Nicole |
| ||
Mole Level: 43 Posts: 150/363 EXP: 548266 Next: 16780 Since: 02-19-07 From: Massachusetts/Virginia Last post: 4358 days Last view: 3337 days |
|
FirePhoenix0 |
| ||
Bullet Bill Level: 50 Posts: 3/505 EXP: 899398 Next: 47919 Since: 02-23-07 Last post: 5528 days Last view: 5511 days |
Basically, I changed Yoshi's palette using Tweaker to one of the changing sprite palettes, aka one of the palettes Buzzy Beetles and Eeries use. Basically, using custom palettes, I can have Yoshis of any color I want in any level. So far I have Cyan Yoshi, Light Green Yoshi and Crimson Yoshi. ____________________ |
Dan |
| ||
Goomba Level: 14 Posts: 3/28 EXP: 11744 Next: 1327 Since: 02-20-07 Last post: 5562 days Last view: 4506 days |
This is about the 52.7231th time I've restarted Quarry:
This time in .Net, with a mixture of C# and VB.net (primarily to see if I could get it working at a decent speed). I'll probably never finish this, due to my laziness. |
FirePhoenix0 |
| ||
Bullet Bill Level: 50 Posts: 12/505 EXP: 899398 Next: 47919 Since: 02-23-07 Last post: 5528 days Last view: 5511 days |
I've never seen that game before, but it looks interesting... ____________________ |
Nicole |
| ||
Mole Level: 43 Posts: 166/363 EXP: 548266 Next: 16780 Since: 02-19-07 From: Massachusetts/Virginia Last post: 4358 days Last view: 3337 days |
|
Phoenix Yoshi |
| ||
Red Cheep-cheep Level: 34 Posts: 40/216 EXP: 251653 Next: 1998 Since: 02-19-07 From: Georgia Last post: 5575 days Last view: 5547 days |
Well, since my thread in the SMW Hacking section had its last post made by me, I'm just going tp have to show the next screens of Super Mario World: Dr. Wily's Assault here.
So let's get onto it, shall we? Updated starting section of Silver Pipeline 2. This level is more ground and less pipe. Please note the small pipes. This signifies that I wish to use Small Mario-only pipes! The only problem is, I am using MikeyK's SMB3 pipes since FuSoYa's prevents me from adding any other custom blocks to my hack, and I add custom blocks as I go instead of all at once (my ideas change every once in a while, so...). I posted a request for a version of these pipes I'm using that can only be entered if you're Small Mario/Luigi, but no response yet. I'd make them myself, but I have no clue how. Oh well. XD It'd be really nice to have.... If you think this is a hidden section of Silver Pipeline 1, you're sorely mistaken. You see, this section is only accessible through Silver Pipeline 2! See that Blue P-Switch-Block? If you can't get up to the pipe before the P-Switch times out, you can hit this block for a 16-Second run to the pipe. Only problem with this section? I set a screen exit, but... Entering the pipe took me to Level 0 for some reason. O_o Oh well. I may make it a door instead. Anyways, those Blue P-Blocks are only solid if a Blue P-Switch or Blue P-Switch-Block has been activated. Even the Silver P-Switches are the same. Oh yeah, if you see a Brown Block that has the symbol of a Blue P-Switch on it, that's a Blue P-Switch-Block that you must keep a sprite on at all times in order to keep it on. Red Blocks with a Silver P-Switch on them are Silver P-Switch Blocks that must be worked in the same way. Silver Block + Silver P-Switch symbol is a Silver P-Switch-Block that activates Silver P-Blocks for 16 Seconds. Silver P-Blocks are like Blue P-Blocks, but they only work when a Silver P is active. Whew, hope that wasn't too long. Anyways, that screen shows an important thing about my hack- EACH LEVEL WILL CONNECT TO THE NEXT LEVEL AND, IN CERTAIN CASES, CERTAIN PREVIOUS LEVELS. Hey, it makes sense. The original levels all felt like simple levels, and didn't seem to connect in any way other than the overworld. However, this hack will have one level connect into the next at the end (if possible), and certain levels will connect to previous levels. Not only does it make sense, it also saves me some levels for other use. XD Anyways, enjoy the screens, and sorry for all that talking I did. XD |
FirePhoenix0 |
| ||
Bullet Bill Level: 50 Posts: 33/505 EXP: 899398 Next: 47919 Since: 02-23-07 Last post: 5528 days Last view: 5511 days |
I've had that idea of levels connecting to previous levels before, but I've never implemented it. I may do that at some point in my game.
As for the P-Switch Blocks, those look pretty interesting to use. I'll bet you can make a lot of good puzzles using them. ____________________ |
Phoenix Yoshi |
| ||
Red Cheep-cheep Level: 34 Posts: 41/216 EXP: 251653 Next: 1998 Since: 02-19-07 From: Georgia Last post: 5575 days Last view: 5547 days |
Posted by FirePhoenix0 Yes, especially since I also have the P-Swich Reverse and Silver P-Switch Reverse blocks in the hack, too! But you'd be surprised at what puzzles I have in store. In fact, just the other day, I got the idea to use more of those movement blocks to make more underwater currents. Maybe I'll do that. |
FirePhoenix0 |
| ||
Bullet Bill Level: 50 Posts: 35/505 EXP: 899398 Next: 47919 Since: 02-23-07 Last post: 5528 days Last view: 5511 days |
Posted by pikaguy900Just be careful not to use them close to walls or Mario can get stuck and killed in the wall. Unless you want that as part of the challenge.Posted by FirePhoenix0 ____________________ |
Phoenix Yoshi |
| ||
Red Cheep-cheep Level: 34 Posts: 42/216 EXP: 251653 Next: 1998 Since: 02-19-07 From: Georgia Last post: 5575 days Last view: 5547 days |
Posted by FirePhoenix0Posted by pikaguy900Just be careful not to use them close to walls or Mario can get stuck and killed in the wall. Unless you want that as part of the challenge.Posted by FirePhoenix0 Oh no, I learned that the hard way. XD I know how to fix it, though- Make the ground be the movement block of the opposite direction (and of the same speed, too.). They should keep Mario above the ground if he starts to get pushed in.... Anyways, you mind posting in the thread for me, maybe comment on the given screens? I'm gonna have to post there again anyways, so... |
Hapi-San |
| ||
Shyguy Level: 22 Posts: 48/80 EXP: 56725 Next: 1625 Since: 02-19-07 From: London, UK Last post: 6033 days Last view: 6000 days |
setz |
| ||
Spike fuck~ Level: 58 Posts: 50/722 EXP: 1537962 Next: 39584 Since: 02-19-07 From: Pittsburgh, PA Last post: 5299 days Last view: 2586 days |
Is that from the SMS ports? ____________________ |
Hapi-San |
| |||||||
Shyguy Level: 22 Posts: 50/80 EXP: 56725 Next: 1625 Since: 02-19-07 From: London, UK Last post: 6033 days Last view: 6000 days |
|
Dr. Hell |
| ||
Lakitu Level: 52 Posts: 1/552 EXP: 1027190 Next: 56650 Since: 03-02-07 From: Pittsburgh, PA Last post: 5042 days Last view: 4999 days |
Here's something I made while I while I took a break from ripping my hair out while I tried to figure out how Castlevania's level data worked:
I probably won't be using the sprite, but if anyone is interested in making a CV hack with a Granfaloon/Legion in it instead of a Medusa, let me know and I'll give it to you. |
S.N.N. |
| ||
Beezo Level: 49 Posts: 57/485 EXP: 846715 Next: 37168 Since: 02-19-07 From: Ontario, Canada Last post: 5466 days Last view: 5466 days |
Here is a screenshot of one of my final levels, Airship Fortress (not toally blatantly stolen from MKDS). It will probably end up to be the hardest level in my hack, so it will prove a challenge to keep your sanity.
(warning: prepare for a nice light show in this level ) ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 127, rows: 155/156, time: 0.044 seconds. |