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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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Raccoon Sam
Posted on 05-31-07 04:23 PM Link | Quote | ID: 39843


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Posted by MathOnNapkins


If you can't guess what's changed, you're probably legally blind.


Wtf how
I thought there was some sick limit on Layer 3 :X

Awesome job nonetheless.

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MathOnNapkins
Posted on 05-31-07 06:55 PM (rev. 2 of 05-31-07 06:56 PM) Link | Quote | ID: 39898


Super Koopa
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Since: 02-19-07
From: durff

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You're right... there is some sick limit on layer 3. But there's a way around it if you're willing to be a little tricky.

I'm using HDMA to update that green color every scanline which produces the gradient effect. This is just the beginning .

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Sparks
Posted on 05-31-07 08:45 PM Link | Quote | ID: 39930


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Posted by dirtbag
Posted by Sparks
Posted by dirtbag
Luigi-san: It might well be 45 it was a while ago I messed with the points. Glad you are aware of it anyway.

Shadic: Draw your own karter and Luigi-san might put you in Why? Well drawing the karters is a long and depressing job!

Actually, I do it time to time, and other Mario Kart like game ideas, I got a completed sheet, but I'm not good enough cause I'm a newbie. I can show ya some of my old ideas that never got anywhere if you like.

Edit: Actually, it appears their either on my Dads pc, or lost in a PC crash. Or I'm not looking on my travel disk good enough.


Not good enought in terms of the graphics drawing or to put them in to the game?
Putting them into the game, but they're not hard to do in Paint, you just need a sense of how the character would turn on each angle/rotaion/whatever.

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Zycor
Posted on 05-31-07 09:26 PM Link | Quote | ID: 39959


Ninji
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Posted by setz
sum arts for my hax



Freaking awesome

Is that all custom? because it's very well done =D why can't other people try that hard on games this day and time? if it doesn't have 16 million colors, it's not good enough in todays standards =(

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Googie
Posted on 06-01-07 12:30 AM Link | Quote | ID: 40205


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Posted by setz
sum arts for my hax




Oh hell fucking yeah setz! I love'em graphic changes you did. ^__^'

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Celice
Posted on 06-01-07 07:38 AM Link | Quote | ID: 40726


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:E

NetSplit
Posted on 06-01-07 07:48 AM Link | Quote | ID: 40728


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Oooohh... Very nice. The tileset is very well done. Definitely has that Kid Icarus style, too, what with blocks being fairly distinguished from one another. Very interesting, and really visually appealing. Keep up the great work.

setz
Posted on 06-01-07 09:01 AM Link | Quote | ID: 40761


Spike
fuck~
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of course its all custom.

I'm just trying to think of original level ideas for CV right now.



like the ocean

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Skreeny
Posted on 06-01-07 09:23 AM Link | Quote | ID: 40776


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Those hermit crabs look Puggsy-inspired to me, but I may just be imagining that... Still definitely unique for a Castlevania area, and looks nice to boot, though.

Xkeeper
Posted on 06-01-07 09:24 AM Link | Quote | ID: 40779


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Those blocks remind me a lot of Wario Land 4.

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I dealt with it.

NEONswift
Posted on 06-01-07 10:49 AM Link | Quote | ID: 40800


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Posted by MathOnNapkins


If you can't guess what's changed, you're probably legally blind.
NICE!!!

What are the limitations of this? I'm really unfamiliar with what can be done with HDMA.

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smkdan
Posted on 06-01-07 11:20 AM Link | Quote | ID: 40807


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HDMA's are timed DMA transfers that go off on certain scanlines for selected channels (8 of them). Usually for special affects like changing the scroll values in the middle of the frame to get split screen, or in this case it's changing a palette byte to a gradually darker green over successive scanlines to get that gradient affect.

I guess you might be limited in avaliable channels for a certain game. I'm working with mode 7 racers which require 4 just for the track. SMK has only one HDMA channel that isn't used.

Googie
Posted on 06-01-07 04:10 PM Link | Quote | ID: 40835


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Posted by Celice


:E


Hee hee, I like how this is coming along too. Like NetSplit said, it definitely has that Kid Icarus style. I hope to see more soon also.

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MathOnNapkins
Posted on 06-01-07 08:00 PM Link | Quote | ID: 40873


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Posted by smkdan
I guess you might be limited in avaliable channels for a certain game. I'm working with mode 7 racers which require 4 just for the track. SMK has only one HDMA channel that isn't used.


Right now I only have 1 "free" channel, which is channel 5. LTTP only uses channels 6 and 7 at any given point for HDMA, and I'm leaving those alone. My main problem is that it uses channels 0-4 for DMA. My goal is to rework the code of the game so that all DMA only uses channel 0. DMA channels can't execute in parallel anyway, so I don't see the point in wasting channels on DMA. Perhaps you could try a similar approach? I mean, I'm sure you know DMA and HDMA channels are the same channels.

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FirePhoenix0
Posted on 06-01-07 09:04 PM Link | Quote | ID: 40919


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Still plowing along here. Cookie goes to the first person who finds the real red coin in the second shot first. (The red coin used to be the Yoshi Coin.)

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Koitenshin -∞
Posted on 06-01-07 09:25 PM Link | Quote | ID: 40937

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Those look promising indeed. How is it coming along so far?

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FirePhoenix0
Posted on 06-01-07 09:36 PM Link | Quote | ID: 40952


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I'm about ready to finish up world 4 after a real long time of being stuck. I've got to can one level I have because when I made it, I made it as a world 1 level but now it's a world 4 and I can just do a simple "add enemies and tough jumps to increase difficulty" trick.
Overworld is just about done too, all I need is a set of graphics for it then I'm done there for now. I may have to go change a submap though. The layout is bothering me.

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Kawa
Posted on 06-01-07 09:50 PM Link | Quote | ID: 40962


CHIKKN NI A BAAZZKIT!!!
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Real red coin is the one on the rightmost cloud, right beneath the score. It's misaligned.

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Dragon Master
Posted on 06-01-07 09:53 PM Link | Quote | ID: 40965


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Whilst it does look like that Kawa... I think you are wrong it's the one under the time that is misaligned.

Tyty
Posted on 06-01-07 10:02 PM Link | Quote | ID: 40969


Vire
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It's the one thats a brighter red then all the others, I can detect it

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