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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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HyperHacker
Posted on 04-24-07 06:29 AM Link | Quote | ID: 29423

...
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That fucking owns, but all the links I see are either down or Crapidshare (which may as well be down because "You have (perpetually) reached the download-limit for free-users.")

Googie
Posted on 04-24-07 07:13 AM Link | Quote | ID: 29442


Giant Red Paratroopa
Level: 78

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Since: 02-19-07
From: Brooklyn, NY

Last post: 101 days
Last view: 101 days
bbitmaster gave me his editor called "Neptune" awhile ago, here's a sneak peak of my Lolo 2 hack, this is the first room so far. If I can hack like mebbie a room a day or something I can finish this hack in a timely manner.



More pics a comin, hopefully... ^^'

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Krisan Thyme
Posted on 04-24-07 09:32 AM Link | Quote | ID: 29484


Red Cheep-cheep
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Posted by Dr. Mario
I actually don't know how it's done. I'm only doing the weapon models. There's two other guys ripping the character models.

Hmm.. Well, I'd be very interested in finding out what they did exactly, so if it isn't too much trouble.. perhaps ask them for me? I'm going to check into some stuff meanwhile and see if I can find out anything about it. Thanks in any case, and good luck with that project.

Posted by Shadic
Here are full Twilight Princess Models, which is even better, in my opinion..

Okay, that is awesome.. <3

hukka
Posted on 04-25-07 11:22 AM Link | Quote | ID: 29985


Goomba
Level: 14

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Since: 03-19-07
From: Finland

Last post: 4346 days
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Posted by Kyoufu Kawa
The Jargon File agrees with me that Pascal sucks. And just for kicks, here's a part of the Wikipedia, emphasis added:


Thanks, "Why Pascal is Not My Favorite Programming Language" was an interesting read. I didn't know Pascal was so restrictive in its original incarnations.

There are certain things I don't like about Pascal, too, such as the inflexible for-loop and lack of macros, but I still like it better than C/C++ or other popular languages.

To each their own, I guess.

____________________
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Kawa
Posted on 04-25-07 07:53 PM Link | Quote | ID: 30060


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 138

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Since: 02-20-07
From: The Netherlands

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Posted by hukka
Thanks, "Why Pascal is Not My Favorite Programming Language" was an interesting read. I didn't know Pascal was so restrictive in its original incarnations.
I haven't even read that myself. Yet.

Oh well, keep on hackin'.

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Googie
Posted on 04-27-07 03:02 AM Link | Quote | ID: 30492


Giant Red Paratroopa
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Since: 02-19-07
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Here's the second room in my Lolo2 hack...



I'll see if I can get two more rooms done tonight. bbitmaster's editor freaking rocks!

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FirePhoenix0
Posted on 04-28-07 11:20 PM Link | Quote | ID: 31026


Bullet Bill
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*posts and runs



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Googie
Posted on 04-29-07 04:37 AM Link | Quote | ID: 31151


Giant Red Paratroopa
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Since: 02-19-07
From: Brooklyn, NY

Last post: 101 days
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First floor is finished! Hope you guys like'em... ^^'







I'll have some more pics of other projects soon too...



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PSlugworth
Posted on 05-01-07 04:03 AM Link | Quote | ID: 31789


Cheep-cheep
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Since: 02-19-07
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This, of course, is not any actual layout I ever intend to use in a hack, but I've been messing around with the data and trying to see what I could do.

The only Nemo hacks so far have been graphics-only, so this is a step towards something a little more interesting, I hope.

I've never done anything like this before, and I only managed to get this far with a lot of broad assumptions, guessing, checking, and blind luck. Finding the level data seems simple enough now, but I can't even imagine how to begin finding something like enemy, item, and key placement.

But it's an interesting experiment for me, nonetheless.

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Googie
Posted on 05-01-07 06:16 AM Link | Quote | ID: 31837


Giant Red Paratroopa
Level: 78

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Since: 02-19-07
From: Brooklyn, NY

Last post: 101 days
Last view: 101 days
This is pretty cool, Little Nemo was one of my favorite games back in the days. Seeing this pic really hypes me up that one day we'll see an editor for this game one day.
It prolly has the same format like Mega Man, I could be wrong though.

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PSlugworth
Posted on 05-01-07 07:06 AM Link | Quote | ID: 31845


Cheep-cheep
Level: 33

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I may or may not try to do some kind of tool just to help me out in my own hacking endeavors, but it would have to be a lot of ridiculously-bloated code in something like Visual Basic, since I'm not a programmer.

And yeah, it's more or less the same system as the Mega Man games use (naturally; they're both Capcom games): each level is made up of a series of 32x32 blocks, which are composed of 16x16 blocks, which themselves are made up of four standard 8x8 tiles.


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Mattrizzle
Posted on 05-01-07 05:41 PM (rev. 5 of 02-23-09 02:00 AM) Link | Quote | ID: 31924


Red Cheep-cheep
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Since: 04-21-07
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It's nice to see people editing levels in games that don't get hacked much, even if I've never played the origin--*shot*

Introducing NBA Jam Old-School Edition, a hack of NBA Jam Tournament Edition for the SNES.

EDIT (02/15/2008): Features(those which haven't been implemented are marked with an asterisk):
  • 1992-93 roster with many players from the original arcade version
  • Unlicensed players! (Jordan, Barkley, O'Neal)
  • Player attributes now display correctly(10 is displayed when a player has a 10 in an attribute)
  • 1992-93 team colors/logos
  • 30+ secret players, both old and new*
  • New secret team*
  • Backboard breaking*
  • The bug where your initials wouldn't appear on the Grand Champions list has been fixed
  • Many other cosmetic changes sprinkled here and there

Here are some screenies (the first two had to be removed as they are now broken):


"I pity the fool who doesn't know my initials!"


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Kawa
Posted on 05-02-07 08:20 PM Link | Quote | ID: 32316


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 138

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Since: 02-20-07
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Mr. T in a basketball game? Wouldn't the gold be a bit heavy to jump with?

Also...


____________________
Wife make lunch - Shampoo
Opera - give it a spin
Spare some of your free time?
<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu

S.N.N.
Posted on 05-03-07 10:41 PM Link | Quote | ID: 32636


Beezo
Level: 49

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Since: 02-19-07
From: Ontario, Canada

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By popular demand...



The final level .. or a part of it. Kamek's room minus autscroll plus a more expansive use of those blocks = fun?

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Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM.

optomon
Posted on 05-03-07 11:30 PM Link | Quote | ID: 32646


Leever
Level: 33

Posts: 15/198
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Since: 03-05-07
From: Vancouver, WA

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@ Fire Phoenix : Why are you running? That looked really good. Get back in here and give me some background on this game. I don't even know if that is your hack. I'm not up to date with SMW hacks, so I don't even know what features were new to the scene, if any. The background in the level is very original, and the arch bridge things look great.

FirePhoenix0
Posted on 05-04-07 03:20 AM (rev. 2 of 05-04-07 03:21 AM) Link | Quote | ID: 32718


Bullet Bill
Level: 50

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Yeah that's my hack. I just felt like saying *runs.

There's no current demo, though sniff around and you might find some old (or really old) demos. I'm about halfway through the game though. The only new "feature" that I can think of is that Yoshi now uses a different pallete than green so he can be any color I want him to be in any level.

Oh and S.N.N., that looks awesome! When are you releasing this game? I could've sworn you'd said it wouldn't be long now...

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fabio
Posted on 05-04-07 03:49 AM Link | Quote | ID: 32728


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Since: 02-19-07
From: Texas

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Posted by S.N.N.
By popular demand...



The final level .. or a part of it. Kamek's room minus autscroll plus a more expansive use of those blocks = fun?


How is it the final level? It looks more like 6-7 because I can see a red Yoshi hiding behind a pillar.

S.N.N.
Posted on 05-04-07 04:27 AM Link | Quote | ID: 32748


Beezo
Level: 49

Posts: 205/485
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Since: 02-19-07
From: Ontario, Canada

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Last view: 5549 days
Posted by FirePhoenix0

Oh and S.N.N., that looks awesome! When are you releasing this game? I could've sworn you'd said it wouldn't be long now...


It was supposed to be a month or two ago, but a certain level asplosed my hack and I had to remake a few chunks of it. The new release date is the end of June (I still have to do the extra levels + a bunch of neat effects and stuff)

In the meantime, those curious can view the Wiki I made for it here

Posted by fabio
How is it the final level? It looks more like 6-7 because I can see a red Yoshi hiding behind a pillar.


You are correct. It is 6-7 .. when I said "it's the final level" I think I said it too literally 6-7 and 6-8 sort of blend into each other, so I just call them a joint final level thing.

Yeah. That's it.

____________________
Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM.

DahrkDaiz
Posted on 05-04-07 06:48 AM Link | Quote | ID: 32797


Nipper Plant
Sandwich Artist
Level: 46

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Since: 02-22-07

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Preview my new Kid Icarus hack. Notice, this is an ASM hack so far. Notice the lava animation, you cannot shoot arrows because you have arrow ammo! Without arrows, you must use the sword. Small hearts now go towards HP (5 hearts = 1HP). You must kill certain enemies to get arrow bundles, which are 10 arrows each.

Shadic
Posted on 05-04-07 07:12 AM Link | Quote | ID: 32802


Buzzy Beetle
Level: 44

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Since: 02-19-07
From: Washington

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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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