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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Thanatos-Zero |
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Nipper Plant Level: 46 Posts: 74/423 EXP: 661211 Next: 50563 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1236 days Last view: 1199 days |
Posted by SePH Very interresting Seph. I hope your hack will become as sinister as the Legacy of Kain series. I liked the telling and the monologes of the protagonists. It would be so awesome to play a Link with the mindtype of Raziel. ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
Insectduel |
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Hammer Brother Level: 68 Posts: 330/1069 EXP: 2720580 Next: 8220 Since: 02-16-08 From: Insectduel's office Last post: 1402 days Last view: 1401 days |
Imagine a Zelda 3 hack with Pokemon GBA Graphics. I'd love to see that. |
Buu-Huu |
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Level: 26 Posts: 113/113 EXP: 94324 Next: 7951 Since: 11-01-07 Last post: 5555 days Last view: 5482 days |
The guys over on SMWC are disassembling Super Mario All-Stars and now where Roy's done with the disassembly of SMB2, he found lots of useful data already and explained me how level format, enemy placement and the likes work. It's not really much to show off but anyways, here goes:
(There are no enemies yet, I'll place those when I'm done with the rough level layout) And here's a video of the very first room I finished: |
RetroRain |
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Fuzz Ball Level: 67 Posts: 422/994 EXP: 2467272 Next: 125600 Since: 09-30-07 Last post: 2080 days Last view: 1102 days |
That looks great! I love that new dark-blue background, and it also gives the impression that rain is coming in. I love SMB2. I know it was not originally a Mario game, but I grew up with it, and I still love it. The All-Stars version is just as nostalgic to me as the NES version is.
Good luck if you decide to do a full hack. ____________________ My YouTube Channel |
Xenesis |
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Level: 46 Posts: 246/416 EXP: 679851 Next: 31923 Since: 02-20-07 Last post: 4530 days Last view: 3238 days |
Hah, that's very cool.
SMB2 really needs some hacking love, it's a very fun game. The Allstars version of that game really made it if you ask me...it needed the saving and music upgrades. I hope to see more of it! |
SePH |
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Rat Level: 22 Posts: 12/81 EXP: 57106 Next: 1244 Since: 12-01-07 Last post: 3225 days Last view: 3206 days |
Now what would be a new hack without a title screen? I've made a quick one, which I might change of course, but now I've got a name.. Thanks in part for MathOnNapkins for one of his replies..
Now you might be pondering why it's Link, not Zelda, well probably because you won't be playing Link this time, rather someone else which I'll figure out, but I'm pretty sure Link could replace Zelda in a way... ____________________ http://parallelsequel.wordpress.com/ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 636/672 EXP: 1395907 Next: 2269 Since: 02-19-07 From: Hi Last post: 3613 days Last view: 2844 days |
jesus motherfucking christ
that is probably the best thing i have seen this year ____________________ |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 2048/5344 EXP: 31301035 Next: 361946 Since: 02-20-07 From: The Netherlands Last post: 4643 days Last view: 2778 days |
That looks sweet, SePH. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
RetroRain |
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Fuzz Ball Level: 67 Posts: 425/994 EXP: 2467272 Next: 125600 Since: 09-30-07 Last post: 2080 days Last view: 1102 days |
The more screenshots and videos of projects I see, the more my motivation increases to ROM hack. Keep up the good work guys. I hope to see more soon. ____________________ My YouTube Channel |
Xenesis |
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Level: 46 Posts: 247/416 EXP: 679851 Next: 31923 Since: 02-20-07 Last post: 4530 days Last view: 3238 days |
Holy crap, you can art Seph. |
Googie |
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Giant Red Paratroopa Level: 78 Posts: 494/1407 EXP: 4229207 Next: 153019 Since: 02-19-07 From: Brooklyn, NY Last post: 154 days Last view: 154 days |
Damn SePH That's freaking sweet! I wish I can sprite like how I draw my cartoons... ____________________ My Linktree |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 181/202 EXP: 228967 Next: 212 Since: 04-21-07 From: United States Last post: 2566 days Last view: 2526 days |
Dr. Hell |
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Lakitu Level: 52 Posts: 496/552 EXP: 1038313 Next: 45527 Since: 03-02-07 From: Pittsburgh, PA Last post: 5179 days Last view: 5136 days |
Possibly on the drawing board... |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 112/1016 EXP: 2418849 Next: 43002 Since: 06-10-09 Last post: 4577 days Last view: 3056 days |
I know I shouldn't do this, but I think everyone reads topics up here.
Well here's my SMB3 Hack. 1ST World is complete while the 2ND is halfway. A few common, simple graphics have been improved. I do have a problem with DD's TSA Editor, it will not open my ROM but Binary's. I hope you're motivated to do some SMB3 Hacking! ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Reini |
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Koopa Level: 25 Posts: 100/104 EXP: 84395 Next: 5225 Since: 05-19-07 Last post: 5398 days Last view: 5384 days |
Posted by SePH WOW! Your title screen kicks ass! It is much better than the one in Zelda Paralel Worlds. |
Googie |
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Giant Red Paratroopa Level: 78 Posts: 496/1407 EXP: 4229207 Next: 153019 Since: 02-19-07 From: Brooklyn, NY Last post: 154 days Last view: 154 days |
Posted by Dr. Hell I remember playing this game and laughing me ass off at the same time, it can be a solid game if the bugs get fixed... ^^, ____________________ My Linktree |
KP9000 |
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Boomboom Level: 90 Posts: 847/1975 EXP: 7033362 Next: 155247 Since: 02-19-07 Last post: 3725 days Last view: 3349 days |
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Quick Curly |
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Giant Red Paratroopa Level: 78 Posts: 469/1443 EXP: 4224336 Next: 157890 Since: 06-15-08 From: Earth Last post: 166 days Last view: 31 days |
Posted by KP9000Well you don't necessarily need to change the actual world you advance to. Really, it'd simply be a matter of switching the palettes around so that you can put the desert later on. In my attempts to motivate myself to get back into ROM/SMB3 hacking, I was collecting some notes for the different palettes a few days ago. I remember at one time you mentioned how SMB3 Workshop's palette support doesn't always seem to work for some reason; it would screw up on me sometimes when I was editing the palettes through SMB3 Workshop as well. In fact, I tried to edit those unused underground palettes when you thought of the idea of using them for a bonus area, but SMB3 Workshop wouldn't save the changes I made. However, if you edit the palettes directly through a hex editor, you can make sure the changes take effect. Plus since the palettes are grouped together quite nicely, provided you use the FCEUXD PPU Viewer and hex editor, editing the palettes directly is easy, fun, and you don't have to worry about the chance of your changes not actually saving!
For visual purposes: The World Map palettes are in the range of 0x36BE2-0x36CA1 in the ROM. Keeping an eye on the top palette in the PPU Viewer, you can figure out which palettes are used for each World Map when you come across it. World 2's palette is the range of 0x36BF2-0x36C01, while World 7's palette is the range of 0x36C42-0x36C51. In this example, I simply switched them around so that World 2 became Pipe Land and World 7 became Desert Land. Of course, you'll probably end up editing the palettes differently than what they originally were, but this is basically just describing the easiest way to do what you want. Sorry that I can't help you with actually finding the way(s) to change the actual order of the worlds, but since you likely want to keep the worlds in an actual order (without having to worry about changing the number displays in the status bar as well) the technique I described makes the process a possibly cheap but fairly easy one. As for the title screen, I'd like to further try to help you with that than what I've already tried, but due to my current dooming lack of motivation, I'm sorry to admit that I haven't felt like taking the time to look into it since I've already done the Quick Bros. 2 title screen and sort of wanted to be done with it as a whole. Best of luck with your progress though, and if needed, maybe I might try to come up with some sort of mini-thing for the title screen. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 119/1016 EXP: 2418849 Next: 43002 Since: 06-10-09 Last post: 4577 days Last view: 3056 days |
Posted by Quick CurlyWell I always edited the map palettes in SMB3 Workshop and there was no flaw. Quick, do you remember the time I started the first hack and changed Desert Land to Ice Land? All I did was go to SMB3 Workshop, choose level -> World maps -> World 2, then I picked my colors and saved.Posted by KP9000Well you don't necessarily need to change the actual world you advance to. Really, it'd simply be a matter of switching the palettes around so that you can put the desert later on. I remember at one time you mentioned how SMB3 Workshop's palette support doesn't always seem to work for some reason; it would screw up on me sometimes when I was editing the palettes through SMB3 Workshop as well. In fact, I tried to edit those unused underground palettes when you thought of the idea of using them for a bonus area, but SMB3 Workshop wouldn't save the changes I made. Posted by KP9000You can even make a diffferent color desert. Now all you have to do is open up the map editor and bring in pointers from other worlds. There is also topic below that Quick Curly wrote about that changes music - you have to find it in the ROM address and there. Quick Curly- I hope I didn't scare you. It's just that I find it easier to do this. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Quick Curly |
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Giant Red Paratroopa Level: 78 Posts: 470/1443 EXP: 4224336 Next: 157890 Since: 06-15-08 From: Earth Last post: 166 days Last view: 31 days |
Posted by zbyteBoth KP and I have had instances in which the palette support in SMB3 Workshop wouldn't work. Why would we lie about that? True, for the most part it does save the changes, but if you've ever tried editing some underground palettes, you might just discover that this problem does exist and occurs in vicious cycles. Posted by zbyteThat's pretty much what I just pointed out in my previous post. Posted by zbyteI think he's seen it, but that's not what he was asking help for. Posted by zbyteNo worries. Posted by zbyteWell that's why these different ROM hacking programs are created; to make ROM hacking easier. But still, like we've been saying, while SMB3 Workshop is an excellent program and obviously we're all very grateful that hukka made it, support for some things like the World Maps and some palettes are not always 100%. Since you switched to the SMB3 Map Editor to edit the World Maps yourself, you should know what I'm talking about. In short, editing what you can directly ensures that your changes will be saved. That was the purpose of the above mini-tutorial. |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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