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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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Dr. Hell
Posted on 06-03-09 06:37 AM (rev. 2 of 06-03-09 07:33 AM) Link | Quote | ID: 107965


Lakitu
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Title Screen 3 rev 2 with the Rondo of Blood font

Kawa
Posted on 06-03-09 04:37 PM Link | Quote | ID: 107980


CHIKKN NI A BAAZZKIT!!!
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Oh that's nice, Doc.

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MathOnNapkins
Posted on 06-03-09 04:45 PM Link | Quote | ID: 107981


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Posted by Ark
Eh, I've hacked some Metroid and Final Fantasy in my days, and this looks interesting, so expect something from me in a few days.


This is a lie b/c

CAN'T HACK METROID

Final Fantasy maybe...

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koala_knight
Posted on 06-03-09 05:14 PM (rev. 2 of 06-03-09 05:15 PM) Link | Quote | ID: 107983


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Posted by Dr. Hell
-img-
Title Screen 3 rev 2 with the Rondo of Blood font


That's awesome! I love the blood-stained look of the 'Dracula', and the Rondo font works great for the subtitle. Sweet.

RetroRain
Posted on 06-03-09 08:01 PM Link | Quote | ID: 107996


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It looks good Dr. Hell.

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messiaen
Posted on 06-03-09 08:52 PM Link | Quote | ID: 108011


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A small (and bizarre!) modification of Mario 64 written in C:



Not easy to fight a boss and at the same time beat the computer on a game of Pong.

Sparks
Posted on 06-04-09 05:43 AM Link | Quote | ID: 108043


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New courses are real, but sprites were added in Paint to see how they would look in game. Background in Pumpkin Hill 1 (Ghost Valley) was also recolored in Paint to see what it might look like before digging into the ROM and trying to figure out how to change it. :s

Simply testing appearances for now.

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Googie
Posted on 06-04-09 08:13 AM Link | Quote | ID: 108051


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I'm going to bed now...

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Mega-Dog
Posted on 06-04-09 03:13 PM Link | Quote | ID: 108056


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Latest Image from the DogSoft Laboratory....yes another good old NES editor!!

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koala_knight
Posted on 06-04-09 09:40 PM Link | Quote | ID: 108094


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Nice! I always thought that Power Blade would make a good base for a Quickman hack. Now I might consider doing it.

Googie
Posted on 06-05-09 06:04 AM Link | Quote | ID: 108117


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And to think I was playing Power Blade a few days ago, and now this... ^^;

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Dr. Hell
Posted on 06-05-09 12:05 PM Link | Quote | ID: 108121


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New tech demo video time.


Here's the description I yelled at everyone to read:
**READ THIS BEFORE WATCHING**
Many of the features you'll see here are still very much a work in progress. At the end I use a shortcut room that just leads to a junk area in the Alchemy Lab. Obviously it won't be like that in the final game. Actually with the exception of some of the graphics and the new music, none of what you're seeing is final product, it's just basically set up to test things out, even the Alchemy Lab tileset is getting replaced. The map will disappear during the video, that's because we are using the knife as a placeholder for the map item, so it only fully shows when Richter has a knife equipped. So when Richter isn't selected, then the game won't show the full map. There isn't a boss fight at the end of the entrance in this demo, if you want to see that, check out the old tech demo. The doors don't open and close because optomon is going to be rewriting how doors, meat, and breakable objects work to make them use less memory. I think other than that, pardon our dust in some areas, and enjoy. Leave annotations on, I'll be pointing out stuff as it goes along.

Mega-Dog
Posted on 06-05-09 03:16 PM Link | Quote | ID: 108124


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Posted by koala_knight
Nice! I always thought that Power Blade would make a good base for a Quickman hack. Now I might consider doing it.


If I wanted to I could release a beta right now with some glitches. Right now it edits all stages, but it is goofy how the palette system works. I am also working on a Password generator at the moment to put inside the editor.

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Kawa
Posted on 06-05-09 05:28 PM Link | Quote | ID: 108137


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Posted by Dr. Hell
New tech demo video time.
[awsum shit here]
That was sweet, Doc. Sweet enough to ignore the messed up enemy sprites.

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<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu

RetroRain
Posted on 06-05-09 06:16 PM Link | Quote | ID: 108142


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Those shortcut rooms reminded me of Goonies.

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Dr. Hell
Posted on 06-05-09 09:00 PM Link | Quote | ID: 108152


Lakitu
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Posted by Kawa
Posted by Dr. Hell
New tech demo video time.
[awsum shit here]
That was sweet, Doc. Sweet enough to ignore the messed up enemy sprites.

Yeah, don't mind them, obviously they won't be there eventually. All of the stuff in the video was more or less just a big test area to try out the new elements, so we weren't too worried about loading the correct enemy tilesets all the time.

SePH
Posted on 06-07-09 01:20 AM Link | Quote | ID: 108215


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I started messing with zelda3.. again... not really sure where this will lead through, it's currently very basic in terms of graphics (most beeing placeholders) and it obviously needs shadows. But for starters let's guess Link will encounter a mysterious device that he'll be using to travel between distinct universes..




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MathOnNapkins
Posted on 06-07-09 01:42 AM Link | Quote | ID: 108216


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Lookin pretty sweet SePH (long time no see.) This one is called Zelda : Parallel Universes?


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Kawa
Posted on 06-07-09 11:02 AM Link | Quote | ID: 108227


CHIKKN NI A BAAZZKIT!!!
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That looks very nice, SePH.

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Wife make lunch - Shampoo
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Spare some of your free time?
<GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered
Kawa rocks — byuu

SePH
Posted on 06-07-09 01:48 PM Link | Quote | ID: 108231


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Thank you both. I haven't considered names yet since I been at it since January 2009 only... As far as everything goes, I make it as I go.. meaning I also do the dungeons/houses while doing the exteriors.. So I don't focus too much on overworlds. You may have noticed the perspective changed quite a bit? Well I even went throught the trouble of changing it for the dungeons aswell, see:



And amazingly enough it works for the most part.. I'm currently having trouble with the doors as they are symmetrical for either sides so currently all locked doors are facing north and the entrances are well, you see... But still, I'm impressed HyruleMagic let's you save those tiles edits.

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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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