| |||
Views: 89,441,418 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 09-16-24 11:05 AM |
|
Guest: Register | Login |
0 users currently in Display Case | 1 guest |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
EggplantPimp |
| ||
Buzzy Beetle Level: 44 Posts: 87/378 EXP: 585605 Next: 25680 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 1395 days Last view: 1395 days |
Posted by Googie This is too funny, since Code Name: Viper and Rolling Thunder are basically the same game. How much more you got left to go? ____________________ - Nikki |
koala_knight |
| ||
Buzzy Beetle Level: 44 Posts: 293/384 EXP: 598048 Next: 13237 Since: 06-01-07 From: Miami Last post: 4269 days Last view: 4256 days |
That's awesome, Googie! I used to love this game back in the day. |
frantik |
| ||
Red Koopa Level: 28 Posts: 116/139 EXP: 128904 Next: 2434 Since: 10-09-07 Last post: 4632 days Last view: 4626 days |
been a while but still working on this beast
|
Googie |
| ||
Giant Red Paratroopa Level: 78 Posts: 461/1407 EXP: 4228463 Next: 153763 Since: 02-19-07 From: Brooklyn, NY Last post: 152 days Last view: 152 days |
Heehee! Yeah that game kicks major ass lol! I gotta play through the game to see what other agent sprites I gotta edit, but the palette changes are done. I was thinking of giving the title Code Name Viper: Beginnings if it'll fit in the title screen.
frantik: How much more you gotta finish on your smb1 hack? It looks really cool *sleeps* ____________________ My Linktree |
frantik |
| ||
Red Koopa Level: 28 Posts: 117/139 EXP: 128904 Next: 2434 Since: 10-09-07 Last post: 4632 days Last view: 4626 days |
Posted by Googie i need to make like 5-10 levels and do some final asm stuff. I got a powerpak recently and the game looks so awesome on a TV so it's kinda motivating me to finish this thing |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 275/1069 EXP: 2720073 Next: 8727 Since: 02-16-08 From: Insectduel's office Last post: 1400 days Last view: 1399 days |
I want to see it finished.
Even though I lost motivation to hacking SMB1 now because of my interest in other projects. |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 110/194 EXP: 215277 Next: 13902 Since: 05-02-07 From: Shelton, WA Last post: 2615 days Last view: 2458 days |
Posted by frantik Keep it up, and it will become a super hack! BTW: Good luck on making the last 5-10 levels. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Dr. Hell |
| ||
Lakitu Level: 52 Posts: 481/552 EXP: 1038130 Next: 45710 Since: 03-02-07 From: Pittsburgh, PA Last post: 5177 days Last view: 5134 days |
Real time maps now work, along with character selection. There are going to be two map screens. A real time map, which shows the area of the castle that you are in, and uncovers as you enter a new screen, and then a full castle map. We haven't figured out how to handle that one yet, if it will just always show the entire castle, or if you have to get a map item to see part of it or what. It all depends on what the NES can handle. Each map screen will also have a selection menu. The real time map will have character selection, while the castle map will have your inventory. So on with some screenies of the real time map.
This is how the map will naturally appear when you're in a new area. The little red dot is your current position. This is after you get the map item. The dark areas are parts of the map you haven't been to yet. The room with the dot is for "special" room types. Those would include things like shortcut rooms, special item rooms, and probably the merchant. The other thing we finally got working is vertical scrolling areas. Before now those rooms could only scroll in one direction at a time, and even after we got it to scroll both ways, sprites and background data got all messed up, but now that doesn't happen any more. One plan we currently have is to also make rooms exitable from the top and bottom of the screen, so if there's a pit, it won't kill you, you'll just appear in the room below you. |
kuja killer |
| ||
Level: 55 Posts: 88/629 EXP: 1261038 Next: 53151 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 23 days Last view: 16 hours |
Ah that's pretty cool Dr hell.
I would of tried to do that for my Map System on my megaman 3 hack about making the squares as wide/tall as the current scolling position your at in a level, like a hallway being 4 screens for example, and the map system displaying a 4-tile wide square, and so on, but that would of been waaaay too difficult for me to know how to do. And because the mm games do not have 8-way scrolling like Mario3, kirby adventure and others, it's pretty pointless to even do. Mine are just all seperated into a individual 8x8 squares as so: |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 283/1069 EXP: 2720073 Next: 8727 Since: 02-16-08 From: Insectduel's office Last post: 1400 days Last view: 1399 days |
@Kuja Killer: Speaking of maps, do they include any hidden items like on Mega Man X3. |
kuja killer |
| ||
Level: 55 Posts: 89/629 EXP: 1261038 Next: 53151 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 23 days Last view: 16 hours |
Well im not sure yet. I can, but i dont know when I will if i do. And i surely would not want the special items to be shown by default already, but rather at some point later in the game, or like maybe having to find an extra little upgrade somewhere in a level to be able to show the locations of stuff. We'll see. For now, not yet. |
Quick Curly |
| ||
Giant Red Paratroopa Level: 78 Posts: 318/1443 EXP: 4223532 Next: 158694 Since: 06-15-08 From: Earth Last post: 164 days Last view: 29 days |
I'm liking all the recent stuff here. Awesome job, guys.
I haven't really been motivated to do much lately due to unfortunate things that have been happening. Not really anything new, but here's a quick screenshot and video for Luigi's Chronicles 2, the SMB3 hack that Googie and I are working on. See you all later... |
RetroRain |
| ||
Fuzz Ball Level: 67 Posts: 405/994 EXP: 2466822 Next: 126050 Since: 09-30-07 Last post: 2078 days Last view: 1100 days |
Delete post. ____________________ My YouTube Channel |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 289/1069 EXP: 2720073 Next: 8727 Since: 02-16-08 From: Insectduel's office Last post: 1400 days Last view: 1399 days |
Wow, another person modifying the Mega Man 4 series. I want to see it finished sometime.
Good luck! I'm already started mine except short term ASM projects only. |
Quick Curly |
| ||
Giant Red Paratroopa Level: 78 Posts: 324/1443 EXP: 4223532 Next: 158694 Since: 06-15-08 From: Earth Last post: 164 days Last view: 29 days |
Glad to see you're still at it, RetroRain! Best of luck with your new Mega Man IV hack. The screenshots of it look awesome. Keep up the great work. |
Trax |
| ||
Yellow Stalfos Level: 71 Posts: 810/1145 EXP: 3070949 Next: 96165 Since: 07-06-07 From: Québec Last post: 3770 days Last view: 3022 days |
I finally decided to work with my one of my own apps, Arkalavista, Arkanoid editor. I began working on a hack of Arkanoid involving different objects from the Nintendo world. The difficulty comes from the fact that the field is only 11 bricks wide, so it's kind of limiting. I'm not sure if it will have new graphics, but there will be plenty of palette changes, and probably 2-3 ASM hacks on top of it...
Examples of levels: Magical Boomerang from Zelda... Fireball from Mario... |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 629/672 EXP: 1395661 Next: 2515 Since: 02-19-07 From: Hi Last post: 3610 days Last view: 2842 days |
Lookin' snazzy! ____________________ |
RetroRain |
| ||
Fuzz Ball Level: 67 Posts: 406/994 EXP: 2466822 Next: 126050 Since: 09-30-07 Last post: 2078 days Last view: 1100 days |
Thanks guys. I'm glad you like what you see. I've been working a lot at my job lately, so whenever I have time off I try to work on it, but it is tough. But this will be a complete hack, from new music to new weapons, bosses, and gameplay features, and a good story. ____________________ My YouTube Channel |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 3328/3965 EXP: 20003190 Next: 53506 Since: 02-19-07 From: Sweden, Skåne Last post: 3444 days Last view: 2195 days |
Posted by Quick CurlyHeh, remind me to hack SMB3 one of those days. That game really needs more love amongst ROM hackers. The level looks challenging without being frustrating, so I'm looking forward to try it out! ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Quick Curly |
| ||
Giant Red Paratroopa Level: 78 Posts: 328/1443 EXP: 4223532 Next: 158694 Since: 06-15-08 From: Earth Last post: 164 days Last view: 29 days |
Posted by AilureI'll remember to, buddy.Posted by Quick CurlyHeh, remind me to hack SMB3 one of those days. That game really needs more love amongst ROM hackers. I agree. It seems like more people are slowly starting to hack SMB3. I've been helping a few SMB3 hackers get started, so in my opinion there is still a considerable amount of love for SMB3 hacking. Of course, I'm sure we also agree that a few beginning ROM hackers who choose to try SMW first could probably consider SMB3 instead. Since ROM hacking is supposedly to be a fun and enjoyable hobby though, if they choose SMW over SMB3, I suppose they figure that it'll be more fun to hack that game instead. But boy, the size of that ROM... Thanks for the compliment as well, Ailure. I really appreciate the positive feedback and interest. It helps to keep me motivated. In case you're interested, I just sent Googie an updated version of Luigi's Chronicles 2 with Worlds 2, 4, 6 and 8 edited, minus the World 8 Dungeon which kept giving me problems. I wasted my whole Saturday trying to make it work, but whatever I came up with, Luigi would always fall through the solid floor whenever he entered a door. I took note that it seemed to occur whenever he would appear in front of the special door activated by the P-Switch, so I replaced them with regular doors only to end up with the same result. I tried using regular wooden block 3-byte objects instead of the X-Block 4-byte objects and Luigi still fell through those as well. All of that crap pretty much killed my motivation right there, yet Googie and I still have Worlds 3, 5 and 7 left to edit. So it's reassuring to hear that there are people who are looking forward to this project. I'm hoping that Googie and I can finish it off as soon as possible so that you won't have to wait long! And since this is the Screenshot Thread... |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 117, rows: 145/146, time: 1.105 seconds. |