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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ New thread | Thread closed

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Matrixz
Posted on 03-20-09 06:16 PM Link | Quote | ID: 103601


Ninji
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Just showing new sprites for the Haze Dasher custom weapon. Those are the newest ones by Thanatos-Zero.
I'm currently polishing all the new weapons.




RetroRain
Posted on 03-20-09 06:41 PM Link | Quote | ID: 103602


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Nice. Maybe you could show a new video with the polished weapons in the near future?

I'm curious about one thing. What did you use to make the cloud platforms from MM2? Did you overwrite the balloon code or something?

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Matrixz
Posted on 03-20-09 07:42 PM (rev. 2 of 03-20-09 07:42 PM) Link | Quote | ID: 103610


Ninji
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Well, no, i made all parts of it from scratch. Making an enemy a platform is easy enough.. in fact, any sprite in the game can be made to act like a platform or wall. Expect, i added extra ASM in order to make MM move left and right along with the platform, and making dropped items stick to the platform:

-->

Thanatos-Zero
Posted on 03-20-09 08:06 PM Link | Quote | ID: 103613


Nipper Plant
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Posted by Panophobia
Just showing new sprites for the Haze Dasher custom weapon. Those are the newest ones by Thanatos-Zero.
I'm currently polishing all the new weapons.






It pleases me so much that you updated the old with the new Dash Sprite.
When you are done with Megaman Forever, what kind of plans have you in the future? However if you need sprites for your Hacks, I will create them for you with joy.^^.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Matrixz
Posted on 03-20-09 08:38 PM Link | Quote | ID: 103615


Ninji
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When the time comes, i probably don't want to do any more long-term projects. I would rather do many, small hack experiments, try to find data for some NES or SNES games i have wanted to do. I have no plans.

Once i determine what i will do with the robot masters and their sprites, i will get back to you on that.

Insectduel
Posted on 04-06-09 07:06 PM (rev. 2 of 04-06-09 07:08 PM) Link | Quote | ID: 104633


Hammer Brother
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Megaman Showdown 4

I'm not much of a TAS player so don't think I do certain speedruns because I played MM4 all my life.



Beta testing MY OWN HACK. After all the efforts I did so far. I should thank Matrixz for advice and his Megaman 4 Document. Dr. Cossack 4 gave me the balls last night to find and set data. Some sound settings are also changed.

Overview

Dr. Cossack 1: There are no screen requirements to set the butterfly boss. Because there are NO apdapters for each of the robot masters, you have to get one at the beginning of Cossack 1. The WIRE weapon is your friend in this hack. This level has 4 screens. All boss sprites must be set in a certain order or it will not load. I re-coded by hand only than the level editors.

Dr. Cossack 2: It is a 3 Screen level because of the way of the middle wall sprite is coded on screen. It only sets in the EVEN number of the room.

Dr. Cossack 3: 2 Screen level, but the cockroach twins require to set in certain scroll numbers.

Dr. Cossack 4: 2 Screen level, orginally supposed to start the level with the DOWN scroll but RIGHT instead because the DOWN scroll gives an incomplete VRAM sprite buffering while loading. Dialogues, Cossack sprite and VRAM buffering are set to a certain screen ID number to activate.

Don't expect a fast release. There are still settings to change and create the EX version of the patch which includes hard mode for all 8 bosses behaviors and some damage projectile settings.

Googie
Posted on 04-06-09 11:19 PM Link | Quote | ID: 104645


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I've been trying to motivate myself to get back into ROM Hacking, so here's my little current project right now...



I'm thinking of either calling this hack "Wario Bwast" or "Wario Blast 2" not sure yet... ^^;

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koala_knight
Posted on 04-07-09 05:19 AM Link | Quote | ID: 104684


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That's awesome, Googie! That's a great idea.


Googie
Posted on 04-07-09 06:32 AM Link | Quote | ID: 104688


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Posted by koala_knight
That's awesome, Googie! That's a great idea.




Hee hee thanks k_k, here's what I done on and off today...



I'm halfway done with enemy editing, then change the title, text etc. I gotta hit the bed...

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koala_knight
Posted on 04-07-09 02:43 PM Link | Quote | ID: 104702


Buzzy Beetle
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Cool!

Have you ever given any thought to making the bomb blasts look more like the airship flames in SMB3? That might look cool.

elbobelo
Posted on 04-07-09 06:40 PM Link | Quote | ID: 104710


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Posted by Googie
Posted by koala_knight
That's awesome, Googie! That's a great idea.




Hee hee thanks k_k, here's what I done on and off today...



I'm halfway done with enemy editing, then change the title, text etc. I gotta hit the bed...




This is so weird, I had the same idea yesterday and started it as well. Great minds think alike! At least now I can let it rest knowing that you're doing a great job. Can't wait to see the finished product.

Insectduel
Posted on 04-07-09 07:01 PM (rev. 2 of 04-07-09 07:01 PM) Link | Quote | ID: 104712


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What is this ORIGINAL game you guys are working on. Nice screens by the way. Time to try something new for a change for the finished product.

Quick Curly
Posted on 04-07-09 07:50 PM (rev. 2 of 04-08-09 01:51 PM) Link | Quote | ID: 104714


Giant Red Paratroopa
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Posted by Insectduel
What is this ORIGINAL game you guys are working on. Nice screens by the way. Time to try something new for a change for the finished product.
The original game is Bomberman. Awesome game.

Nice job, Googie! Out of curiosity, how is Mario's Destiny coming along?

Since it's also been a while since we've last spoken and just to update you on how Luigi's Chronicles 2 has been coming along, I'm currently halfway through editing World 4.

elbobelo
Posted on 04-08-09 04:04 AM Link | Quote | ID: 104740


Red Koopa
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Posted by Insectduel
What is this ORIGINAL game you guys are working on. Nice screens by the way. Time to try something new for a change for the finished product.


The Wario graphics are from Wario Blast for the Monochrome Gameboy. It is basically a Bomberman game featuring Wario as the main character, where each stage is a different boss.

I'm dropping my effort for obvious reasons (Googie's looks awesome ahem)

Googie
Posted on 04-08-09 06:16 AM Link | Quote | ID: 104748


Giant Red Paratroopa
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QuickCurly: I've poked at Mario's Destiny a bit trying out how to end World 2. But there's something I needa take care'a in the hack, mebbie I'll post a video tomorrow before I head out to The Bronx. Cool with LC2, our hack'll rock...

elbobelo: Oh snap man, that's wild on how our minds work lol! If anything use that Wario sprite with Nuts & Milk, Wario can go after the money after collecting keys or something.

Since I didn't have too much time tonight, I still managed to put this in...



Now it looks like Wario is in a cold place, I used the two ghosts from the Zelda GB game since there's enemies that can go through walls. Two more enemies to edit now, then the title and text...

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Quick Curly
Posted on 04-08-09 06:29 AM Link | Quote | ID: 104749


Giant Red Paratroopa
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Posted by Googie
QuickCurly: I've poked at Mario's Destiny a bit trying out how to end World 2. But there's something I needa take care'a in the hack, mebbie I'll post a video tomorrow before I head out to The Bronx. Cool with LC2, our hack'll rock...
Cool! I'll look forward to it, Googie buddy. Whenever you have time though. Best of luck with your trip to The Bronx.

Posted by elbobelo
The Wario graphics are from Wario Blast for the Monochrome Gameboy.
Cool! I was actually wondering where the Wario graphic was from as well, so thanks for pointing that out, elbobelo.

Dr. Hell
Posted on 04-08-09 08:05 AM Link | Quote | ID: 104754


Lakitu
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Okay, so I'm going to be quoting a big post by optomon here, because I don't feel like rewording it, but there's a ton of new updates for the hack.

New HUD (don't remember if this was posted here or not)
"Indicates amount of health, hearts, money, and part of the castle. The double/triple
shot icons (not pictured) fit in between the last digit of money (which I'll get rid of
later) and the heart icon."

Updated NSF
"#6- Original piece, made for the Catacomb area in mind, but I might use it for something else.
#7- Arrangement of "Opus 13" from Rondo of Blood, theme for the Armory."

"Vertical areas now scroll two directions (this was TOUGH)

Since the game is going to have some backtracking, the player must be
able to go up and down in the vertical areas (in Castlevania 3, these rooms
could only scroll either upward or downward). After sewing tons of code
together like frankenstein with new code, the player can freely move upward
or downward in a vertical area without the screen unravling, disappearing, etc."

"A menu screen appears (and disappears) when the player presses select.

Only one thing on this screen so far, the ability to toggle through playable
characters:

The face of the character changes as you select other characters with the
little arrow. This was the most memory efficient thing I could come up with.
And memory is crucial on this screen because I need to have it support a map
of some kind. The current idea I have is to make two separate status screens,
one with a real time map of the part of the castle you are currently in, and one
with a not so real time map of the entire castle (which entire parts of the castle
appear once a "map" item is found in them). An inventory of items will also
likely end up on one of these screens."

koala_knight
Posted on 04-08-09 04:25 PM Link | Quote | ID: 104767


Buzzy Beetle
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That is all pure win! I really like the new songs, too.

blackhole89
Posted on 04-08-09 04:30 PM Link | Quote | ID: 104768


The Guardian
Moloch whose eyes are a thousand blind windows!
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clicky

I do some isolated things every now and then. Visible here: slight changes in the window layout (less wasted space), tick offset display, new delete marker, scrollbar (though I can't decide if it looks good or totally awful yet).

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Insectduel
Posted on 04-11-09 08:06 PM (rev. 2 of 04-11-09 08:09 PM) Link | Quote | ID: 104906


Hammer Brother
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Megaman Showdown 2 - Version 0.53

I don't feel like reviving my team project thread since I have no one to do it except Insectduel's Board members. This hack has small changes. And RHDN's thread has been slapped too by one of the RHDN's Staff Members.



Updates from Version 0.50
- Modified the Time Stopper's Counter. Many people can't beat Quickman in Hard Mode which includes some of the Speedrun players.
- Quick Boomerangs can now shoot through Airman's Tornadoes.
- You won't be able to view or to access passwords to bypass any levels or to get E-Tanks. Thank Wriggle Nightbug for the coding.

What's more to come
-Possibly add custom music
-Work on the Bosses AI routine on my own.
-Possibly more ASM changes if possible

Megaman Showdown 4 is currently under development, but I was close to finishing it before I get started with the EX version of the patch. Currently, I'm spending the weekend testing some new patches and play some good Rockman hacks before I get back to it.
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