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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
Parasyte |
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Red Goomba Level: 18 Posts: 8/48 EXP: 25114 Next: 4783 Since: 02-09-09 From: Flagstaff, AZ Last post: 5358 days Last view: 5335 days |
Windows XP does not come with DOS. It has a command line which can approximate some of the functionality of DOS, but it's not DOS. DOSbox is the best bet for running true DOS programs (which I believe Mario Improvement 3 was ... it used mode 13h, as I recall) |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3218/3965 EXP: 20010522 Next: 46174 Since: 02-19-07 From: Sweden, Skåne Last post: 3449 days Last view: 2200 days |
The commandline in Windows can more or less "simulate" DOS for the old programs and games, but unfortunately some modern video hardware doesn't gracefully work under Windows while using old DOS programs.
...and Dosbox is more nice to use in a multi-tasking system since the DOS program won't take up the whole screen (unless you want it to of course). ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Parasyte |
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Red Goomba Level: 18 Posts: 11/48 EXP: 25114 Next: 4783 Since: 02-09-09 From: Flagstaff, AZ Last post: 5358 days Last view: 5335 days |
Several years ago, DD made an attempt to port MI3 to Windows. I helped with a few things where I could, but ultimately it was a disaster, and we gave up. This is why other projects have been launched to create Super Mario Bros. 3 editors from scratch... |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3223/3965 EXP: 20010522 Next: 46174 Since: 02-19-07 From: Sweden, Skåne Last post: 3449 days Last view: 2200 days |
I'm surprised someone even attempted, because I remember that the author admitted that the source code of his project was... crap. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Insectduel |
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Hammer Brother Level: 68 Posts: 252/1069 EXP: 2721129 Next: 7671 Since: 02-16-08 From: Insectduel's office Last post: 1405 days Last view: 1404 days |
It's sad that NO one took my notes every time they are going to make an All-Stars SMB3 Editor. At least someone from SMW Central is going to do it after disassemble every game.
But then again. FAILURE! At lease some people know how to edit SMB3 levels using level and enemy ROM offsets like me and Quick Quirly for instance. I have 0% Knowledge in programming so doing it myself will take 4 years. |
Omi |
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Super Koopa Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Level: 62 Posts: 379/836 EXP: 1916961 Next: 67725 Since: 07-03-07 Last post: 4642 days Last view: 4639 days |
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KP9000 |
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Boomboom Level: 90 Posts: 748/1975 EXP: 7034702 Next: 153907 Since: 02-19-07 Last post: 3728 days Last view: 3351 days |
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Quick Curly |
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Giant Red Paratroopa Level: 78 Posts: 146/1443 EXP: 4225206 Next: 157020 Since: 06-15-08 From: Earth Last post: 169 days Last view: 34 days |
As always, I really like those updated screenshots of your SMB3 hack, KP! Excellent job, as always!
It's funny how the last two screenshots seem familiar to me. I don't know why. Do you have any ideas as to what the name of your awesome SMB3 hack will be? Insectduel: Thanks for the name mention. I do like to play around with different things with different offsets and everything, although lately I haven't really had any free time to work on ROM hacking in too much depth - though earlier in the day I did happen to edit a new level in Luigi's Chronicles 2. I've also edited levels through direct hex editing before, but I only do that on those "crazy" days. |
KP9000 |
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Boomboom Level: 90 Posts: 749/1975 EXP: 7034702 Next: 153907 Since: 02-19-07 Last post: 3728 days Last view: 3351 days |
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Quick Curly |
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Giant Red Paratroopa Level: 78 Posts: 147/1443 EXP: 4225206 Next: 157020 Since: 06-15-08 From: Earth Last post: 169 days Last view: 34 days |
No problem, KP. You're welcome.
I like it. Don't say that. I'm probably more horrible with names. I wanted to name my SMB3 hack something other than "Quick Bros.", but I couldn't think of anything at the time besides "Graphical Piece of Crap". Then I named my Wrecking Crew hack "Apocalyptic Explosion" simply because of my obsession with creating new Yu-Gi-Oh! cards and catch phrase to go with it: "I activate Apocalyptic Explosion and destroy the planet". Of course, there is no apocalyptic explosion in the hack. (Bummer. ) Oops. This is the Screenshot thread; not the Useless Facts thread. Back to your SMB3 hack though, I don't know if you got my last email or not, but I was wondering which other levels you wanted me to work on for the hack? And as always, best of luck with it! EDIT! |
Raccoon Sam |
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Cobrat Level: 56 Posts: 612/672 EXP: 1396173 Next: 2003 Since: 02-19-07 From: Hi Last post: 3615 days Last view: 2846 days |
I'm liking that level design. ____________________ |
PSlugworth |
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Cheep-cheep Level: 33 Posts: 159/189 EXP: 208247 Next: 20932 Since: 02-19-07 From: Brooklyn, NY Last post: 5180 days Last view: 2808 days |
Very awesome level design. If I didn't know any better, I'd swear it was an actual, unused SMB3 level! ____________________ andrew sylvester dot com | retrogaming @ robot vaudeville |
messiaen |
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Cheep-cheep Level: 33 Posts: 130/193 EXP: 207032 Next: 22147 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4590 days Last view: 4919 days |
This is an experimental, proof of concept hack written in C which gives Mario the ability to throw fireballs. Its unrelated to the Mario 64 hack ("The Missing Stars") I'm working on, hence why I'm posting on this thread.
The fire direction depends on the current Mario rotation, but since this is affected by automatic camera moves, sometimes its hard to control it. I had to offset a bit the fire position so that it doesn't hit Mario right away (the problem is more the collision with his shadow/ground dust and other small objects constantly spawned than Mario itself). |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1652/5344 EXP: 31307001 Next: 355980 Since: 02-20-07 From: The Netherlands Last post: 4646 days Last view: 2781 days |
Very, VERY impressive. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Arbe |
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go away Level: 86 Posts: 1527/1788 EXP: 6057441 Next: 84666 Since: 02-23-07 Last post: 5117 days Last view: 1686 days |
Posted by messiaen Upload it!! |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1656/5344 EXP: 31307001 Next: 355980 Since: 02-20-07 From: The Netherlands Last post: 4646 days Last view: 2781 days |
Posted by ArbeLet's not be hasty now. It's a proof of concept that still needs work. Right, Messy? ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 75 Posts: 828/1292 EXP: 3677293 Next: 149611 Since: 07-23-07 From: Michicola Last post: 4989 days Last view: 4952 days |
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messiaen |
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Cheep-cheep Level: 33 Posts: 131/193 EXP: 207032 Next: 22147 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4590 days Last view: 4919 days |
Yep, right now it's just a quick proof of concept. Mario 64 was coded in C (and probably most N64 games). Anyone interested in writing hacks in C for the N64 should check this tutorial/already set-up GCC/MIPS binutils.
Edit: corrected link. Other N64-programming goodies can be found at the GNU Zelda ROM Tool GoogleCode page, including some nice Gex 64 hacks. |
Really Snooky |
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Micro-Goomba Level: 11 Posts: 7/18 EXP: 5810 Next: 175 Since: 11-14-08 Last post: 5401 days Last view: 5394 days |
The link lead to this same page. =( ____________________ |
Insectduel |
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Hammer Brother Level: 68 Posts: 255/1069 EXP: 2721129 Next: 7671 Since: 02-16-08 From: Insectduel's office Last post: 1405 days Last view: 1404 days |
Megaman Showdown 4. So far Bright Man's field completed. Game Stats edited as well. Boss AI Edits will be in a separate patch as Megaman Showdown 4 EX.
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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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