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Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
KP9000 |
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Boomboom Level: 90 Posts: 738/1975 EXP: 6958039 Next: 230570 Since: 02-19-07 Last post: 3588 days Last view: 3212 days |
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Zycor |
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Ninji Level: 36 Posts: 204/237 EXP: 287004 Next: 21106 Since: 05-27-07 Last post: 4836 days Last view: 4781 days |
Dang... that art is awesome! ____________________ Why are you reading this? My post is up there^ |
RT-55J |
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Armor Guardian Level: 81 Posts: 1030/1562 EXP: 4892499 Next: 100350 Since: 02-23-07 From: Wild Side Arcade Last post: 322 days Last view: 63 days |
Posted by Parasyte Heh. I remember that thing. I still have the executable of some absurdly early beta you released or something. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 74/1443 EXP: 4175401 Next: 15728 Since: 06-15-08 From: Earth Last post: 30 days Last view: 30 days |
KP9000 - That looks incredible! Words cannot describe how awesome those graphics are.
Insectduel - Sounds like a neat project! Best of luck with it! Posted by AilureI agree completely. Posted by InsectduelI remember mentioning to you before that I considered trying SMAS-SMB3 hacking in the future, but I've ultimately decided that I'm sticking with NES hacking - specifically the good old NES version of SMB3. Considering that I barely have any free time to do anything anymore, I don't really feel like taking the time to learn anything new with SMAS-SMB3 hacking when hacking the NES version of SMB3 to me is much more fun and easier. It also seems like other SMB3 hackers feel the same way since everyone hacks the NES version. May I ask how SMAS-SMB3 hacks would be better? The first thing that comes to mind would be the graphics, but in all honesty, I'm not a graphics person and I prefer better game-play as opposed to over-the-top graphics. If a game is boring to play, the graphics aren't really going to matter, are they? And besides - I grew up with the NES version of SMB3. |
Dr. Hell |
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Lakitu Level: 52 Posts: 465/552 EXP: 1027173 Next: 56667 Since: 03-02-07 From: Pittsburgh, PA Last post: 5042 days Last view: 4999 days |
Looks like Snake finally got his AARP card. I like how this turned out too. This is probably my favorite out of the ones I did. |
Parasyte |
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Red Goomba Level: 18 Posts: 2/48 EXP: 24805 Next: 5092 Since: 02-09-09 From: Flagstaff, AZ Last post: 5219 days Last view: 5196 days |
Posted by RT-55JPosted by Parasyte Alpha. I released the source code along with the executable, but apparently no one wanted to pick it up. So I've been rewriting it (again; now on its third iteration) to be cross platform, and hopefully a whole lot easier to work with. This version is still open source, and I've been working on some fixes along the way. For example, Spring Man's stage now loads the tiles properly: I need to sit down and redo the rendering a bit to finish up some optimization problems, then I will be able to start working on the UI. Source code and development docs are available on my site. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1579/5344 EXP: 30965738 Next: 697243 Since: 02-20-07 From: The Netherlands Last post: 4506 days Last view: 2642 days |
Slow down, you guys. We can't have too much epic shit going on in such rapid succession!
* Kawa saves OldSnake.jpg ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Raccoon Sam |
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Cobrat Level: 56 Posts: 606/672 EXP: 1380957 Next: 17219 Since: 02-19-07 From: Hi Last post: 3476 days Last view: 2707 days |
Posted by Parasyte Parasyte? Mega Man 7? Mac executable? This is too good to be true Looks really good. On the other hand; This is driving me inssaanneee ____________________ |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 811/1292 EXP: 3636230 Next: 17314 Since: 07-23-07 From: Michicola Last post: 4850 days Last view: 4813 days |
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Parasyte |
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Red Goomba Level: 18 Posts: 3/48 EXP: 24805 Next: 5092 Since: 02-09-09 From: Flagstaff, AZ Last post: 5219 days Last view: 5196 days |
Posted by Raccoon Sam Mac OS X is great. But what about Linux? |
Raccoon Sam |
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Cobrat Level: 56 Posts: 609/672 EXP: 1380957 Next: 17219 Since: 02-19-07 From: Hi Last post: 3476 days Last view: 2707 days |
I love you, Parasyte. ____________________ |
smkdan |
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Ninji Level: 36 Posts: 200/238 EXP: 288846 Next: 19264 Since: 05-26-07 Last post: 4071 days Last view: 4020 days |
Linux is great. But what about Microsoft Windows?
Anyway it looks like pretty good progress. does it swap tiles / palettes mid level like mega man x? (disassembling the portions that cover this but got broed of it, picking it up later). I never played MM7 but I really should sometime. |
Insectduel |
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Hammer Brother Level: 68 Posts: 250/1069 EXP: 2689691 Next: 39109 Since: 02-16-08 From: Insectduel's office Last post: 1265 days Last view: 1264 days |
Something I did about 7 months ago when I'm doing my Megaman 1 hack.
It was originally going to be a surprise but because of the time I've been wasting playing Touhoumon or coming to work, I don't work on my Megaman 1 hack anymore. The Yellow Devil still needs some AI tweaks to edit and I've been trying to duplicate the firing similar to Mega man 3's Yellow Devil. My ASM skills are crap right now and I'm not doing any better. I also orginally going to make a 1 level demo but I haven't made any map edits yet. My last update in Megagirl is to rip Cirno's sprite from the 8-Bit Rockman 1 hack, Megamari and import the GFX as my own. Patchouli stays as my own art. Until I get back to Megaman 1 hacking, I'm sticking with Megaman Showdown 4. Last night, it took me 2 hours to find each of the bosses weakness in Megaman 4 due to the fact that I have to log some crap to find it. |
Parasyte |
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Red Goomba Level: 18 Posts: 4/48 EXP: 24805 Next: 5092 Since: 02-09-09 From: Flagstaff, AZ Last post: 5219 days Last view: 5196 days |
Posted by smkdan Yeah, what about it? Posted by smkdan The game does mid-stage tile and palette swaps, yes. Does Syndrome currently handle it? No. Some example stages include Turbo Man's stage (the big truck near the end uses a different tile set from the rest of the stage) and the color of the buildings near the end of the intro stage... Turbo Man's truck, as currently rendered in Syndrome There's a silly design flaw with the current rendering model I wrote (which is based on the rendering model from the original Win32 source code release); the full stage is assembled as a very large SNES tile map. (That means, a large array of 16-bit words. Each one contains a tile index, palette index, and flipping bits ... all in the SNES tile map format.) Thus, it's not possible to change the palette or tiles in different portions of the stage. I am going to fix this along with the renderer rewrite, though. In the new model, I will do stage rendering one-screen-at-a-time. Each screen in its own small image. The big win will be in speed (faster overall rendering) but it will also have some other advantages such as lower memory use, and the ability to draw each screen using different tile sets or any of the available stage palettes. (Three palettes per stage.) Then these smaller images will just be blitted onto the big canvas. I haven't yet looked at how the game decides when to swap palettes, yet. Or how it does scroll stops, for that matter. All in due time, I guess. Most of the code base could probably be adapted to the Mega Man X series fairly easily. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1587/5344 EXP: 30965738 Next: 697243 Since: 02-20-07 From: The Netherlands Last post: 4506 days Last view: 2642 days |
Why does it have a Firefox icon? Did you write this in Java or something? ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Parasyte |
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Red Goomba Level: 18 Posts: 6/48 EXP: 24805 Next: 5092 Since: 02-09-09 From: Flagstaff, AZ Last post: 5219 days Last view: 5196 days |
It has the Firefox icon in the Windows screen shot because it is running on Firefox 3's XULRunner. (Syndrome is a XULRunner application; it can run on any system with Firefox 3 installed, or with a shared XULRunner.) There is no Java involved. |
KDE User X |
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Koopa Level: 25 Posts: 21/104 EXP: 79425 Next: 10195 Since: 12-26-08 From: Finland Last post: 5207 days Last view: 5206 days |
Posted by InsectduelPosted by Ailure Hell no, all-stars versions music sucks, as well is there even any editor for SMAS version? I dont think so. Also nes version brings back more memories than snes version IMO ____________________ |
roxahris |
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Level: 52 Posts: 422/568 EXP: 1073152 Next: 10688 Since: 02-19-07 From: Here? Last post: 3932 days Last view: 3895 days |
Posted by KDE User XThat's your opinionPosted by InsectduelHell no, all-stars versions music sucks,Posted by Ailure There's an SMB3 editor with support for the SMAS SMB3. There is also a Japanese tool that converts SMB hacks (or rather, levels) into SMAS ones. (I can't remember how to use it, though. Damn instructions...) I started with the SNES versions; thus, I have more happy memories of SMAS than I do with the originals. Opinions again. ____________________ Love your lawn. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 97/1443 EXP: 4175401 Next: 15728 Since: 06-15-08 From: Earth Last post: 30 days Last view: 30 days |
Yeah. Mario Improvement 3 supports editing for SMAS-SMB3, although you need DOS to use the program. (Could it still be run with DOSBox though? ) However, it supposedly doesn't support level header and pointer editing for SMAS-SMB3 unlike the NES version of SMB3.
It's a matter of personal opinion when it comes to which version of SMB3 - whether NES or SNES - that someone prefers, which is perfectly fine. If there's any known fact though, it's that most people prefer to hack the NES version of SMB3, and that can't be argued. |
Insectduel |
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Hammer Brother Level: 68 Posts: 251/1069 EXP: 2689691 Next: 39109 Since: 02-16-08 From: Insectduel's office Last post: 1265 days Last view: 1264 days |
I recently now have Windows XP. And I haven't tested out Mario Improvement 3 with DOSBox yet. I think mine already came with DOS which makes the DOS Megaman 1 and 2 editor Visine to work.
I think I prefer a little conversion of my own, like editing the NES versions of SMB3 first using Mario 3 Workshop before importing the level files to the SMAS-SMB3 Rom offsets with Windhex. Windhex dumps and insert certain binary ROM levels by ROM-Offset. I am a bit lazy hacking Mario games, but now I need to hack the SNES version of SMB3 like I did in 2005. The level format data in SMB3-SMAS is the same as the NES version of SMB3. Only the headers are added 4 more bytes than the original NES version which makes them 13 bytes in a level header. |
Main - Display Case - The NEW General Project Screenshot / Video Thread EX Omega Supreme++ | New thread | Thread closed |
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