| |||
Views: 88,490,959 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-27-24 03:53 AM |
|
Guest: Register | Login |
0 users currently in ROM Hacking | 1 guest |
Main - ROM Hacking - Connect 4 "alpha_5-4-17" (my first nes homebrew attempt) | New thread | New reply |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 907/968 EXP: 2368189 Next: 93662 Since: 05-24-07 Last post: 959 days Last view: 815 days |
Last year, I took my first step into building my own game from scratch. No game was used as a base. However, this game has been left in the dark for quite awhile, and I've lost the drive to complete it, due to working nearly 60 hours a week, I simply don't have the freedom I used to, to do such things as this.
A brief story as to how I came to create this game. I was having dinner with my daughter one night, and she used my smartphone and wanted to play Connect 4 against me. After a few minutes, I thought "hey this would be a good attempt at trying something very small, to create on the NES." I am not the best graphics designer by any means, and the title song is not even complete, but I wanted to share this regardless, in hopes that one day it may inspire others to attempt to try creating your own game from scratch. The game IS playable, however it is based around 2 players, obviously. I'm not that smart to think of code to create an AI to play against. I simply made this game, so my children & I could play against eachother. Coming up with the Algorithm was a huge pain in the ass for me. That took the longest time. If you view this game in FCEUX's hex viewer, you will clearly see the game board within the $0-$FF range. It was a great challenge to do all the stuff I did, there are other ideas I have for doing homebrew, or even ports of some of my favorite Radio Shack Tandy Color Computer games, way back from my youth. Some screenies. I don't ever think this will be finished. Because one, I lack the graphic fortitude, and I refuse to have another situation happen to me, as did with a certain other project of mine. & secondly, I don't feel the drive for trying to develop some sort of AI for this. If I were to make a cartridge out of this, I would want this to be complete, and include AI. For the technical aspect of this game, I chose the MMC3 mapper, simply because I need to bankswap, and have CHR-ROM. I could've used MMC1, but I don't like the 4 to 5 writes to the same mapper register to switch stuff around. Controls
Enjoy! -infidelity http://acmlm.kafuka.org/uploader/get.php?id=5222 |
RetroRain |
| ||
Fuzz Ball Level: 66 Posts: 978/994 EXP: 2438331 Next: 23520 Since: 09-30-07 Last post: 1935 days Last view: 958 days |
I hear ya man.
Making a homebrew is a TON of work. I learned that with my Megaman project. Just making the sprite engine alone. Sprites aren't hard, but taking a bunch of 8x8 sprite tiles, and depending on the object's direction, setting the sprites up and mirroring them properly is quite a bit of work. I finally learned the real important difference between ROM hacking and homebrew development. Homebrew development requires a TON of time. So do it if you have the time, otherwise stick to ROM hacking. That's why I don't even know if I'm going to continue my Megaman project. I might go back to hacking a MM ROM. Anyway, your game looks cool, and I really like the titlescreen. That's a nice titlescreen you got there. I'll check this out in a little while. Good job with it! ____________________ My YouTube Channel |
XTTX |
| ||
Flurry Level: 36 Posts: 248/251 EXP: 304333 Next: 3777 Since: 04-14-08 From: DTOWN Last post: 2392 days Last view: 67 days |
Sweet! Thanks for sharing this with us! Ill give this a go with my girlfriend and prob get my ass beat. |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 916/968 EXP: 2368189 Next: 93662 Since: 05-24-07 Last post: 959 days Last view: 815 days |
Thanks guys! Wish it was more complete, but I'm happy people are trying it lut. :-) |
njosro |
| ||
Goomba Level: 13 Posts: 27/27 EXP: 8458 Next: 1809 Since: 05-15-14 Last post: 2540 days Last view: 2278 days |
I just played it. It's all the fun of connect 4 without the cleanup hahaha
I can appreciate the time and effort you put into this. Beginning from scratch is a big deal!! Nicely done. Even without player 2 AI, I think it's pretty cool EDIT: For someone without graphics skills, you sure made a nice looking logo! |
infidelity |
| ||
Fuzz Ball Level: 66 Posts: 918/968 EXP: 2368189 Next: 93662 Since: 05-24-07 Last post: 959 days Last view: 815 days |
Thanks I appreciate all that!
As for the logo, I found a high quality version of it online, and I used various paint programs to degrade the color quality, and shrink it's size, then did some touch ups to it. |
Googie |
| ||
Giant Red Paratroopa Level: 77 Posts: 1299/1407 EXP: 4181333 Next: 9796 Since: 02-19-07 From: Brooklyn, NY Last post: 9 days Last view: 9 days |
Pretty cool, I'm gonna give this a try... ____________________ My Linktree |
ScarletDevil |
| ||
Newcomer Level: 6 Posts: 2/6 EXP: 724 Next: 183 Since: 09-02-17 Last post: 2422 days Last view: 2427 days |
If you don't have the time to make it more complete as you said, you could consider releasing the source code so people could take a look at it.
That said, great work creating a simple homebrew. It's quite a sweet story how you came up with the idea, too. |
Main - ROM Hacking - Connect 4 "alpha_5-4-17" (my first nes homebrew attempt) | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 72, rows: 99/100, time: 0.017 seconds. |