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Main - Secret of Mana Hacking - Palette swap according to Armor Hack New thread | New reply


lytron
Posted on 03-26-17 03:33 PM (rev. 2 of 03-26-17 03:35 PM) Link | Quote | ID: 165275


Micro-Goomba
Level: 8

Posts: 11/11
EXP: 1601
Next: 586

Since: 04-11-13

Last post: 482 days
Last view: 222 days
Hey there,

while waiting for the release of the Seiken Densetsu Collection in June and playing Breath of the Wild, I had the idea for a hack to change the graphics/palettes according to the armor someone is currently wearing.

I spent a few hours on this Wednesday, and got at least so far that the colors change when you change the armor, as you can see here:

https://www.youtube.com/watch?v=rrOVE7DeKAM

Can anybody provide some knowledge about the whole sprite organization thing in SoM? That would be really helpful because then I would not have to work through it by myself.
As far as I can tell, there must be a lot of lists that tell the program to build the "animation steps" of the hero out of 8x8px sprites, furthermore there must be a WRAM register where a pointer is stored that tells the program which animation step is to be used. Is it structured that way? Does anybody have so notes on that? Anyone willing to share?

zhaDe
Posted on 04-03-17 06:05 AM Link | Quote | ID: 165303


Goomba
Level: 10

Posts: 23/23
EXP: 3657
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Since: 07-18-15
From: Qu├ębec

Last post: 474 days
Last view: 473 days
I was able to make a small app that display sprites animation. I have a few docs, but some might be outdated or contain false info. so add me on skype : "facebook:zhadeth" it will be easier that way

Main - Secret of Mana Hacking - Palette swap according to Armor Hack New thread | New reply

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