Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,484,867
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-26-24 03:12 AM
Guest: Register | Login

0 users currently in Super Mario RPG Hacking | 1 guest | 1 bot

Main - Super Mario RPG Hacking - Some how to questions New thread | New reply


ThegreatBen
Posted on 05-17-16 02:08 AM Link | Quote | ID: 163093

Newcomer
Level: 7

Posts: 7/7
EXP: 1079
Next: 369

Since: 01-06-15

Last post: 2901 days
Last view: 2878 days
Just wondering if anyone knows how to:

Make an accessory increase Mario's jump height \run speed

Leave the island while still riding Yoshi? (Just for aesthetic reasons)

Changing address c36275 in hirom to 00 enables you to swap Mario out of the party, but whoever replaces him uses their own graphics on the maps, which causes a crash anytime they lack the appropriate animation, is there anyway to swap Mario but still use his graphics on the map?

Rashama Izouki
Posted on 05-18-16 12:18 PM Link | Quote | ID: 163095


Red Goomba
Level: 15

Posts: 23/42
EXP: 15177
Next: 1207

Since: 10-21-15
From: The Desert of Flame

Last post: 2100 days
Last view: 1955 days
To change the overworld sprite i would use a patch that changes it to something else then look at what sprites was changed also don't forget to check the sequence cause if it cannot play a certain sequence it may make the sprite very whacky looking or may even crash the game. As for the other two im not sure how to do it but it involves knowing the exact location in the hex (which im not very good at)

Main - Super Mario RPG Hacking - Some how to questions New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.017 seconds. (339KB of memory used)
MySQL - queries: 42, rows: 64/64, time: 0.014 seconds.