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Main - General Chat - Spinoff from Hell: Dumbot | New thread | New reply |
Xkeeper |
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Level: 105 Posts: 1241/2846 EXP: 12036034 Next: 226226 Since: 02-19-07 Last post: 6068 days Last view: 2805 days |
Dumbot is pretty dumb.
Its sole purpose for existance, is to not go into gray. So it avoids this, and in doing so, serves a few silly purposes. Its use as a pathfinder is rather limited, as it has no "goal" or sense of "finishing". It just keeps going until it runs over the master-imposed move limit (or really locks itself into an unrecoverable position, but this is impossible) But you can have fun with it.. fire it into a random design and see how it reacts! Although it's more fun with a more decorated map: These are just a few of the silly (but ultimately, useless) uses for this thing. If you're interested, feel free to create a map for it (512x512, like this) and send it over. By request (Drag's ) I made a dumb anigif of it, as it progressed: ____________________ I dealt with it. |
JrShrooboid |
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Porcupo Level: 41 Posts: 108/317 EXP: 446072 Next: 34073 Since: 03-29-07 From: Somewhere far, far away. Last post: 6070 days Last view: 5255 days |
Soooo... this thing was created why? |
Juggling Joker |
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Paragoomba Level: 21 Posts: 12/72 EXP: 48420 Next: 1523 Since: 02-22-07 Last post: 5924 days Last view: 5165 days |
Good, now write it so it looks 3 or 4 moves ahead and picks the optimal solution to minimize speed loss through turning. It shouldn't be that hard really, and would make it into a fairly flexible gaming algorithm. ____________________ Not The Only Starfish |
Xkeeper |
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Level: 105 Posts: 1246/2846 EXP: 12036034 Next: 226226 Since: 02-19-07 Last post: 6068 days Last view: 2805 days |
That kills the fun I can always just make it check much farther ahead than it actually moves, though. (Although that would cause problems with thin lines...) ____________________ I dealt with it. |
Ninetales |
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Panser Level: 42 Posts: 178/338 EXP: 492604 Next: 28758 Since: 02-19-07 Last post: 5519 days Last view: 4917 days |
Posted by XkeeperNot really; you'd have to check every point between where it is and where it's going though. I think they call that vector movement or somesuch, I forget the actual name. |
Xkeeper |
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Level: 105 Posts: 1247/2846 EXP: 12036034 Next: 226226 Since: 02-19-07 Last post: 6068 days Last view: 2805 days |
Regardless, it'd require some major rewriting of the code ____________________ I dealt with it. |
Juggling Joker |
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Paragoomba Level: 21 Posts: 13/72 EXP: 48420 Next: 1523 Since: 02-22-07 Last post: 5924 days Last view: 5165 days |
Personally, I would at least write the code so the routes plotted avoid the gray by a certain distance (say 10 or so net pixels, or configurable like the amount of variance each selection could be). Which would considerably bloat the amount of time each path selection would take, but also would make it a more versatile opponent if this were to ever develop into more than an interesting diversion.
Just my two cents. ____________________ Not The Only Starfish |
Kles |
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Level: 75 Posts: 910/1301 EXP: 3719840 Next: 107064 Since: 02-19-07 From: Canada |
Link. |
HyperHacker |
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... Level: 73 Posts: 249/1220 EXP: 3368978 Next: 116890 Since: 03-25-07 From: no Last post: 6099 days Last view: 6083 days |
That's pretty neat and could have some uses in robotics and video games. |
Xkeeper |
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Level: 105 Posts: 1256/2846 EXP: 12036034 Next: 226226 Since: 02-19-07 Last post: 6068 days Last view: 2805 days |
Fun! (but utterly pointless) Has nothing to do with Mario Kart AI but is fun to watch ____________________ I dealt with it. |
Madman200 |
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Level: 58 Posts: 250/726 EXP: 1550625 Next: 26921 Since: 02-20-07 Last post: 4460 days Last view: 4460 days |
Pointless, maybe. But the best stuff usually is, right? Like video games. There's no true reason on why we play them, but we do it anyways, because it entertains us. They're fun.
I'm guessing the DumBot is a private program? |
Lex Luthor |
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Red Cheep-cheep Level: 34 Posts: 2/211 EXP: 242049 Next: 11602 Since: 04-07-07 Last post: 6080 days Last view: 6079 days |
It won't work, but you can't blame me for trying. |
NightKev |
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Cape Luigi Level: 131 Posts: 296/4792 EXP: 26247087 Next: 177533 Since: 03-15-07 Last post: 3742 days Last view: 3654 days |
Posted by JeshuaHow did you do that . ____________________ |
Lex Luthor |
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Red Cheep-cheep Level: 34 Posts: 3/211 EXP: 242049 Next: 11602 Since: 04-07-07 Last post: 6080 days Last view: 6079 days |
Posted by NightKev In lolzlshop. I tried to reduce it down to a two color palette, but I couldn't figure it out. The most I could do was use the pencil tool to apply the brush to avoid blending. |
NightKev |
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Cape Luigi Level: 131 Posts: 297/4792 EXP: 26247087 Next: 177533 Since: 03-15-07 Last post: 3742 days Last view: 3654 days |
When Dumbot tries to do that "course"... ____________________ |
Lex Luthor |
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Red Cheep-cheep Level: 34 Posts: 4/211 EXP: 242049 Next: 11602 Since: 04-07-07 Last post: 6080 days Last view: 6079 days |
Posted by NightKev MEIN SEGFAULTEN |
NightKev |
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Cape Luigi Level: 131 Posts: 298/4792 EXP: 26247087 Next: 177533 Since: 03-15-07 Last post: 3742 days Last view: 3654 days |
Madman200 |
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Level: 58 Posts: 251/726 EXP: 1550625 Next: 26921 Since: 02-20-07 Last post: 4460 days Last view: 4460 days |
What indeed.
It might work... I meant for the thin line to be the start, counter-clockwise. |
Lex Luthor |
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Red Cheep-cheep Level: 34 Posts: 5/211 EXP: 242049 Next: 11602 Since: 04-07-07 Last post: 6080 days Last view: 6079 days |
Posted by NightKevPosted by JeshuaWhat? To avoid spamming this thread too much with my posts, I was making a joke on Mein Fuher about dumbot would have a segfault. >__>' |
NightKev |
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Cape Luigi Level: 131 Posts: 299/4792 EXP: 26247087 Next: 177533 Since: 03-15-07 Last post: 3742 days Last view: 3654 days |
Swiss Cheese track! Yay . ____________________ |
Main - General Chat - Spinoff from Hell: Dumbot | New thread | New reply |
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