Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - ROM Hacking - Super Mario Kart - Hacking sprites on Podium and Final ola? New thread | New reply

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DXKittyKate
Posted on 11-05-15 08:51 AM Link | Quote | ID: 161802


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Posted by Stifu
Okay, let's start with the podium. I'm not sure if the rest (squashed + ola colors) has been documented.

http://epicedit.stifu.fr/smk_doc/pack7-podium.htm

Relevant part:


For Koopa, 5A63A -> 5A63D = Character pointer

Each character pointer is made of 4 bytes:
1st and 2nd byte: standing frame pointer, 3rd and 4th byte: victory frame pointer.
Then for each frame, each tile is defined by 4 bytes:
1st/2nd: x/y position, 3rd: graphics tile pointer, 4th: color palette pointer


That means you should modify the value at 5A63D (A6) to something else.


I feel like that explains itself, I somehow messed it up though. I noticed Luigi (being in second place) was just standing there and occasionally flickering in and out, and a few of Koopa's sprites itself goofing. I'll work with that though, and I'll get back to you with the results as soon as possible.

So basically I just changed A6 to A4 (I'm guessing Peach and Donkey Kong Jr's palette, I'm unsure)
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Main - ROM Hacking - Super Mario Kart - Hacking sprites on Podium and Final ola? New thread | New reply

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