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Main - Super Mario RPG Hacking - Replacing enemies in Lazy Shell. | New thread | New reply |
rastergrafx |
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Newcomer Level: 3 Posts: 1/1 EXP: 57 Next: 71 Since: 03-09-15 Last post: 3360 days Last view: 3355 days |
I'm new to the Lazy Shell program and am still learning the ropes. However, I have a bit of a question because I can't find what I'm looking for.
I checked both the Levels and Monsters menus, and I can't seem to find any option for replacing enemies in specific areas. For example, if I wanted to replace the Terrapins in Bowser's Keep with Goombas, how can I do that? |
ThegreatBen |
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Newcomer Level: 7 Posts: 6/7 EXP: 1083 Next: 365 Since: 01-06-15 Last post: 2925 days Last view: 2902 days |
Two steps first in the main menu go to levels search the map you want from the search bar at the top, after you loaded your map you'll see a tiny icon with a depiction of toad (its right under the event# at the top) that icon will load the NPC's on the map click on the monster you want to change then on the left side you'll see the NPC # scroll up and down through the npc's till you find the one you want.
that will only change it on the map step two is right underneath change the pack number to the number corresponding to the map enemy group you want, there are two ways to find the group you want either in the formations section from the main menu or go to a map where you know an enemy produces the group you want click on their npc in the levels section and see what pack # they are set to. that all probably seems like alot to take in but just do it one thing at a time let me know how it plays out |
Main - Super Mario RPG Hacking - Replacing enemies in Lazy Shell. | New thread | New reply |
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