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Main - SMW Hacking - Mario's 100s challenge New thread | New reply

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KDeee
Posted on 02-19-15 02:57 AM (rev. 5 of 03-13-15 04:45 AM) Link | Quote | ID: 159494


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This is my SMW hack, where Mario only has 100seconds(or less) to beat the level. There are few stuff added like wall-jumping and raccoon Mario but its mostly semi-vanilla hack with all-stars graphics(for most part). Right now I have first world done(grass world), most of second world(cave world) and started third world(ice/snow world), Im planning to have four worlds + extra world, each has four-five levels at least and some hidden routes with more levels, although Im not sure right now how long it will be in the end.






(demo is on last post by me)
Theres video of my playthrough for lazy people

Any feedback, suggestions etc are welcome .

KDeee
Posted on 02-24-15 01:56 AM Link | Quote | ID: 159531


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I decided to go with more smb3 feel by adding some custom sprites, which obliviously are from smb3(few smb2 sprites too).

Anyhow, have some screenshots:




Quick Curly
Posted on 02-24-15 09:22 PM Link | Quote | ID: 159533


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I think that this hack looks pretty sweet so far! Keep up the awesome progress! Best of luck!

It reminds me of the concept behind Googie's SMB3 hack, Mario in Time Flies, in which you have 100 seconds to beat a level by collecting 100 coins, and for each T-Switch you hit, you can add 10 more seconds on the timer to give yourself more time. It only ever remained a demo and was never fully completed, but such hacks are still fun to play.

I like your implementations of receiving an item for collecting 100 coins and being able to wall-jump, too.

MiniCompute
Posted on 02-25-15 12:00 PM (rev. 2 of 02-25-15 12:07 PM) Link | Quote | ID: 159537


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Posted by KDeee
I decided to go with more smb3 feel by adding some custom sprites, which obliviously are from smb3(few smb2 sprites too).

Anyhow, have some screenshots:



Which rom do I use in order to play your game ?
I tried the usa version and your sprites are garbage, everything else loads up fine


Never mind, apparently .smc doesn't work with your hack.
Thanks and I'll leave a review soon.

KDeee
Posted on 02-26-15 02:24 AM Link | Quote | ID: 159539


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Posted by Quick Curly
I think that this hack looks pretty sweet so far! Keep up the awesome progress! Best of luck!

It reminds me of the concept behind Googie's SMB3 hack, Mario in Time Flies, in which you have 100 seconds to beat a level by collecting 100 coins, and for each T-Switch you hit, you can add 10 more seconds on the timer to give yourself more time. It only ever remained a demo and was never fully completed, but such hacks are still fun to play.

I like your implementations of receiving an item for collecting 100 coins and being able to wall-jump, too.

I dont remember that smb3 hack but it was originally inspirited by Googies 'Mario in time is ticking' hack back in 2008 or so.

But yeah, thanks .

Posted by MikeTechno
Posted by KDeee
I decided to go with more smb3 feel by adding some custom sprites, which obliviously are from smb3(few smb2 sprites too).

Anyhow, have some screenshots:



Which rom do I use in order to play your game ?
I tried the usa version and your sprites are garbage, everything else loads up fine


Never mind, apparently .smc doesn't work with your hack.
Thanks and I'll leave a review soon.

I originally used no-header rom(GoodSNES2.04 "Super Mario World (U) [!].smc"), and thanks .

KDeee
Posted on 02-27-15 11:30 PM Link | Quote | ID: 159546


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(click here if pic above doesnt show up).

Gif this time, showing exanimation on overworld(layer3 palette and layout of OW itself are not final).

MiniCompute
Posted on 02-28-15 02:10 PM Link | Quote | ID: 159547


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Interesting so your hack basically relys on free roaming right ?
You remember Dahk Daiz hack, your world map is similiar to his.
I suggest you lay some traps so would be people won't make it to world 8 without doing anything.

KDeee
Posted on 02-28-15 04:21 PM Link | Quote | ID: 159548


Red Paragoomba
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Posted by MikeTechno
Interesting so your hack basically relys on free roaming right ?
You remember Dahk Daiz hack, your world map is similiar to his.
I suggest you lay some traps so would be people won't make it to world 8 without doing anything.


Where did you get that idea? Its gonna be linear like smb3 with some branching paths/shortcuts(which eventually leads back to the main path), kinda like in the demo but less lazy looking.

Googie
Posted on 02-28-15 05:39 PM Link | Quote | ID: 159550


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Posted by Quick Curly
It only ever remained a demo and was never fully completed, but such hacks are still fun to play.


I've been coming up with level designs for this hack, The only problem I have is with pointers. I'm still up in the air about editing the other airship levels between worlds 2 through 4 since Time Flies is a world 5 hack. I need to have some free time to do something with everything I'm juggling right now.

If you have kik on your phone my name on there is GoogieToons & we'll talk about the hack.

@KDeee: Nice hack, I might want to make a SMW hack but throw my cartoon characters in it. Making a SMW hack looks crazy hard to do...

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Quick Curly
Posted on 02-28-15 06:57 PM Link | Quote | ID: 159551


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Posted by KDeee
I dont remember that smb3 hack but it was originally inspirited by Googies 'Mario in time is ticking' hack back in 2008 or so.

But yeah, thanks .
Oh, yeah. That's cool. I remember that Super Mario Bros. hack too. Nice video play-through as well. I almost forgot about the video I made of it back in the day too, but I wasn't as fast as you.
Not to hijack your hack's topic or anything.

I like the new map's layout and appearance!
Every little new change is always progress, one way or another! I hope your motivation continues to grow as your project flourishes! Keep it up!

Posted by Googie
I've been coming up with level designs for this hack, The only problem I have is with pointers. I'm still up in the air about editing the other airship levels between worlds 2 through 4 since Time Flies is a world 5 hack. I need to have some free time to do something with everything I'm juggling right now.

If you have kik on your phone my name on there is GoogieToons & we'll talk about the hack.
Again, I never meant to hijack KDeee's topic. I'll try to keep this short and otherwise hopefully redirect to Personal Messages and/or emails.

That's super special awesome that you've still been working on it on and off. It's definitely been a while since we've had an opportunity to catch up, brother.

Unfortunately, I don't have a phone. Sorry. Thank you for the offer, though.

If you want, please feel free to contact me through PM and/or email about your pointers issue and possibly anything else, and we could try to work that out during mutually agreeable times. Hope to hear from you soon.

Googie
Posted on 02-28-15 07:28 PM Link | Quote | ID: 159552


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Okay cool, I'll PM you my e-mail addy where all my social networking stuff goes. We'll rap later if anything...

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KDeee
Posted on 02-28-15 07:58 PM Link | Quote | ID: 159553


Red Paragoomba
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@Quick Curly Heh its okay, good to see this board active .

@Googie smw hacking is not that hard, well until you start doing more complicated stuff and trying to make everything work which can be tedious, but I found it to be just time-consuming than hard.


Anyway, I made some animations smoother and some slower, looks bit better now:


Click if pic above doesnt show up

MiniCompute
Posted on 03-01-15 05:06 AM Link | Quote | ID: 159557


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Posted by KDeee
Posted by MikeTechno
Interesting so your hack basically relys on free roaming right ?
You remember Dahk Daiz hack, your world map is similiar to his.
I suggest you lay some traps so would be people won't make it to world 8 without doing anything.


Where did you get that idea? Its gonna be linear like smb3 with some branching paths/shortcuts(which eventually leads back to the main path), kinda like in the demo but less lazy looking.


Your hack I just got through play testing ? o0
Speaking of such its a good hack but work on it some more.

KDeee
Posted on 03-02-15 01:34 AM Link | Quote | ID: 159558


Red Paragoomba
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Posted by MikeTechno
Posted by KDeee
Posted by MikeTechno
Interesting so your hack basically relys on free roaming right ?
You remember Dahk Daiz hack, your world map is similiar to his.
I suggest you lay some traps so would be people won't make it to world 8 without doing anything.


Where did you get that idea? Its gonna be linear like smb3 with some branching paths/shortcuts(which eventually leads back to the main path), kinda like in the demo but less lazy looking.


Your hack I just got through play testing ? o0
Speaking of such its a good hack but work on it some more.

Its only that way because its demo and at the time I didnt put any effort to the OW, just the minimal so that people can go from level to level.

Also please elaborate, theres never too much feedback.

MiniCompute
Posted on 03-02-15 04:46 AM Link | Quote | ID: 159559


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Well for starters, take off wall kick patch, to me its annoying, the power jump is better suited for your hack.
Only issue with that is addmusick has problems with it, you'll need to edit the asm, to not use sounds for it.
Also the starman theme will have a problem with it, next about your caves.
I like your cave levels, but make the ground and rock palettes and dark brown.
Make some level night time, if your good at it, have it where the player may need to use the light switch and navigate around.
Don't hint to the players there is bottemless pit, if they're good at mario games.
They see the coins pointing down but they need to cross, let them duped themselves in.
Put your clock items throughout the level more evenly.
Fix the timer speedup problem, then the player dies and goes back to the ow.
The music is all too fast till you die again or reset the emulator.
Check smwcentral, as that issue was addressed recently.
Throw in some midway bosses, hell super mario land mini bosses will do for that type of hack you got.


KDeee
Posted on 03-02-15 04:30 PM Link | Quote | ID: 159561


Red Paragoomba
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Posted by MikeTechno
Well for starters, take off wall kick patch, to me its annoying, the power jump is better suited for your hack.
Only issue with that is addmusick has problems with it, you'll need to edit the asm, to not use sounds for it.
Also the starman theme will have a problem with it, next about your caves.
I like your cave levels, but make the ground and rock palettes and dark brown.
Make some level night time, if your good at it, have it where the player may need to use the light switch and navigate around.
Don't hint to the players there is bottemless pit, if they're good at mario games.
They see the coins pointing down but they need to cross, let them duped themselves in.
Put your clock items throughout the level more evenly.
Fix the timer speedup problem, then the player dies and goes back to the ow.
The music is all too fast till you die again or reset the emulator.
Check smwcentral, as that issue was addressed recently.
Throw in some midway bosses, hell super mario land mini bosses will do for that type of hack you got.




1. I did fix wall-kick problem while ago (after the demo) and it no longer screw-up with music
2. Im aware of starman glitch but I havent found solution for it, other than changing music to non-sampled song, but it only happens when you get star from roulette so its not that huge of deal.
3. Dark brown? I tired that but didnt like way it looks, I like smb3 palette more.
4. Thats something Im already planning for last world.
5. I see your point but I wanted to keep it fair for everyone, but I'll look at it.
6. I originally didnt have any clocks so on early levels I put them in semi-randomly for slower people(or those who hunt 'A' coins), I'll take look at it too.
7. I can, and will fix that.
8. I recently got around to mess around with custom sprites so I havent gotten that far

MiniCompute
Posted on 03-03-15 09:14 AM Link | Quote | ID: 159571


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This is yours use it for your demo and credit me if you like to.
http://www.mediafire.com/download/6r2y20kl5nds235/Zelda_Ocarina_of_Time_-_Kakariko_Village_(Arrangement).zip

http://www.mediafire.com/download/rrj6777bfsmkj7u/SuperMarioLandRuinTemples.zip

http://www.mediafire.com/download/z4evfbjac6slzu7/MTMTimeSurfing.zip


KDeee
Posted on 03-05-15 02:09 AM (rev. 2 of 03-05-15 02:09 AM) Link | Quote | ID: 159583


Red Paragoomba
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@MikeTechno cool, I'll see if I can fit those somewhere.

Time for update:


This is dumb bonus level I've been working on, you have to collect 50 coins within the time limit to complete. First one is about jumping on note blocks and in second one you have to avoid tetris blocks(vertical autoscroller, hence no time-limit), or just break them .


More or less completed OW, Layer3's palette is different depending what world you are in. (ignore marios and coin counter positions for now).



Random screenshots from world2 in random order.

Quick Curly
Posted on 03-08-15 01:29 PM Link | Quote | ID: 159648


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Looks pretty sweet! I really like the Tetris level idea!

I'm not trying to be discouraging or overly critical by drawing your attention to it, but since I see it in a lot of Super Mario World hacks, hopefully any spelling and grammar issues are adjusted and fixed as well as they possibly can be.

Examples:

Welcome!
This is a bonus
level. Collect all
50 coins within
the time limit to
win!

("An" is used if the next word starts with a vowel, which isn't the case here, as "bonus" starts with a consonant, and I personally believe that the number "50" and "coins" should be separated by a space.)

In the fifth screenshot, instead of "Unknow level", I would change it to "Unknown Level", fixing the spelling and capitalizing "Level", since generally capitalizing each word in a level name helps it appear cleaner (except for words that normally wouldn't be capitalized like "the" and "and", although I've seen cases where this can potentially vary and still work), and considering overall that it's supposed to be a name.

KDeee
Posted on 03-08-15 03:43 PM (rev. 3 of 03-13-15 04:46 AM) Link | Quote | ID: 159652


Red Paragoomba
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Posted by Quick Curly
Looks pretty sweet! I really like the Tetris level idea!

I'm not trying to be discouraging or overly critical by drawing your attention to it, but since I see it in a lot of Super Mario World hacks, hopefully any spelling and grammar issues are adjusted and fixed as well as they possibly can be.

Examples:

Welcome!
This is a bonus
level. Collect all
50 coins within
the time limit to
win!

("An" is used if the next word starts with a vowel, which isn't the case here, as "bonus" starts with a consonant, and I personally believe that the number "50" and "coins" should be separated by a space.)

In the fifth screenshot, instead of "Unknow level", I would change it to "Unknown Level", fixing the spelling and capitalizing "Level", since generally capitalizing each word in a level name helps it appear cleaner (except for words that normally wouldn't be capitalized like "the" and "and", although I've seen cases where this can potentially vary and still work), and considering overall that it's supposed to be a name.


I dont mind criticism or harsh feedback, in fact I prefer it over "it has potential/looks nice" comments.

And English is not my first language so there may be few typos, and I havent double checked all message blocks/text for them since I've been busy on working in other areas and "Unknow level" is just placeholder name for all levels I havent named yet.


EDIT:

For demo download, see my latest post
Patch it to "Super Mario World (U) [!].smc" from GoodSNES2.04 (unheadered!), old saves will not work.

Heres newer demo(first world, 19 exits), differences:
-New world-map, now smb3-styled(including exanimation!)
-Added custom sprites
-Minor changes to levels
-And random fixes and changes

If there are any problems, glitches, problems or anything dont be afraid to tell, feedback is always welcome .
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Main - SMW Hacking - Mario's 100s challenge New thread | New reply

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