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Main - ROM Hacking - Ocarina of Time 60fps hack | New thread | New reply |
mickevincent |
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Leever Level: 32 Posts: 192/193 EXP: 206018 Next: 424 Since: 02-26-08 Last post: 3358 days Last view: 971 days |
Hey guys.
I have a question about Ocarina of Time. Would it be alot of work to do a hack that makes the game run in 60fps? As far as I know N64 do use some kind of ASM language. However there it is not possible at all to make it run in higher fps with a emulator without making the whole game go to fast. I suppose it would be alot of work. But it would be realy awesome. I run the game with ReShade FX and it do look stunning compared to the original, but the fps is realy killing it(actualy around 20... *Ubisoft style*). Here's a video of how it can look like! https://www.youtube.com/watch?v=wdiKpwDJCFw |
RetroRain |
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Fuzz Ball Level: 66 Posts: 825/994 EXP: 2438275 Next: 23576 Since: 09-30-07 Last post: 1935 days Last view: 957 days |
When it comes to frames-per-second, does every single frame have to be accounted for, or can some frames be skipped?
For instance, I just tested something by increasing the frame counter in Megaman 2, so instead of it being incremented by 1 each time, it is now being incremented by 4. I'm adding 4 to the frame counter. Does that count as speeding up the framerate, and making it something like 60fps? Or would 60fps mean having each individual frame (1 instead of 4) being accounted for? I'm not too knowledgable when it comes to fps, as you can probably tell. I want to know if it is possible to modify a NES game to run at 60 FPS, or if the system is capable of it. For all I know, the NES might already run at 60fps. I'm not sure. I'm not too knowledgable about the N64 either, but I would like to think that 60fps is possible. ____________________ My YouTube Channel |
smoosh |
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Newcomer Level: 4 Posts: 2/2 EXP: 163 Next: 116 Since: 02-12-15 Last post: 3361 days Last view: 3361 days |
I know that it is possible to make the RCP run faster by changing the value of the register 0x10050020. You can then reprogram the PIC input to accept a clock rate higher than that of the RDRAM, and that effectively makes your game run faster.
You need to adjust the audio output's sample rate, though. The audio DAC will run faster too. |
mickevincent |
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Leever Level: 32 Posts: 193/193 EXP: 206018 Next: 424 Since: 02-26-08 Last post: 3358 days Last view: 971 days |
It's great that you talk about this. Iam sorry I cannot help, I don't know anything about how either N64 or OOT works. I do know however that there is a hack for example Banjo Kazooie that will make it run in 60fps. But I think OOT is completely different than that game so it may not be as easy. |
kuja killer |
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Level: 55 Posts: 433/628 EXP: 1243918 Next: 70271 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 282 days Last view: 7 days |
http://www.romhacking.net/forum/index.php/topic,17963.0.html
This guy here will know. I'm sure of it. he's making a pretty epic zelda ocarana of time hack currently. |
Main - ROM Hacking - Ocarina of Time 60fps hack | New thread | New reply |
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