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Main - Super Mario RPG Hacking - I cant understand doc_dialogue.txt | New thread | New reply |
perfectacle |
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Micro-Goomba Level: 9 Posts: 8/11 EXP: 2793 Next: 369 Since: 04-24-08 Last post: 3213 days Last view: 3182 days |
(dialogue ID * 2) + 37E000 = pointer offset
dialogue ID's are 12 bits long bits 10-12 are used to determine the bank ------------- dialogue ID is number It is correct?? ex) 1 or 92 or 206 Dialogue ID is 12bits long?? 206 is 12bits????? I cant understand... here is the procedure by which to find the exact offset of the dialogue d = dialogue ID if (d AND 0xFE00) < 8 (d + 0x2206E3) = offset else (d AND 0xFE00) - 8 if (d AND 0xFE00 - 8) < 4 (d + 0x237583) = offset else (d AND 0xFE00 - 12) if (d AND 0xFE00 - 12) < 4 (d + 0x24531E) = offset else end if (d AND 0xFE00) < 8 ???? it is if ((d < 8) && (0xFE00 < 8)) ???? I cant understand... |
kogami |
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Goomba Level: 14 Posts: 30/31 EXP: 12894 Next: 177 Since: 02-01-09 Last post: 3357 days Last view: 3226 days |
The texts of dialogues starts at
0x220008 The pointer table that found at 0x37E000 The text block for the first part of this dialogue divided into 4 part Part1 Dialogue: 0x220008 (512 dialogue) Pointer table: 0x37E000 Part2 Dialogue: 0x2206E3 (512 dialogue) Pointer table: 0x37E400 Part3 Dialogue: 0x226759 (512 dialogue) Pointer table: 0x37E800 Part4 Dialogue: 0x22B2B8 (512 dialogue) Pointer table: 0x37EC00 Calculation of pointers Part1: 0x220000 $0800 (little endian) Part2: 0x220002 $E306 (little endian) Part3: 0x220004 $5967 (little endian) Part4: 0x220006 $B8B2 (little endian) To simplify the calculation pointer we change the start address: Part1: 0x220000 $0800 (little endian) Part2: 0x220002 $0800 (little endian) Part3: 0x220004 $0800 (little endian) Part4: 0x220006 $0800 (little endian) |
Main - Super Mario RPG Hacking - I cant understand doc_dialogue.txt | New thread | New reply |
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