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Main - SMW Hacking - Luigi's Quest 1 - The Mysterious Island | New thread | New reply |
Joshua |
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Red Paragoomba Level: 20 Posts: 7/64 EXP: 40331 Next: 2108 Since: 05-11-07 From: USA Last post: 5977 days Last view: 5911 days |
I don't know about you guys, but I don't think the overworld is so hot. It's not an ugly mess by any means, but there's still plenty of room for improvement. The perspective seems all over the place and the land masses really need to be raised off of the ocean surface. Many of the walls and cliffs look... unnatural. There could probably be more order with the decorations rather than them being all over the place at random. More varied themes would probably help as well; other than the desert and half of the submaps, a lot of your worlds seem to simply be grasslands.
Don't mean to sound so negative, just trying to help you improve. Don't take it the wrong way. |
A Yoshi |
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Micro-Goomba Level: 10 Posts: 11/12 EXP: 3290 Next: 1124 Since: 03-13-07 From: Yoshi's Island Last post: 6191 days Last view: 4910 days |
About the overworld, there's three Luigi's Quest hacks. Luigi arrives on the eastern area of the island, which is near a lot of water. The mid-section (Hack 2) is more mountainous and away from the ocean surface, and the western side (Hack 3) is still still being decided.
And they're not all grasslands. I have the world names/world types to prove it. ------------------------------------------------------ Yoshi Falls (Waterfall Related Grassland) Forest Maze (Forest) Koopa Lagoon (Water) Frosty Coast (Ice) Sumera Lake (1 Water Level, 1 Island Level; Part of Tropical Fields) Tropical Fields (Weather Related Grassland) DryBones Desert (Desert, Duh) Bowser's Realm (Dark, Gloomy, Ghostly Areas) Star Gate (Mix Of Levels) |
Higsby |
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Pokey Level: 57 Posts: 601/681 EXP: 1408924 Next: 77004 Since: 02-19-07 From: Canada Last post: 6129 days Last view: 5924 days |
Posted by joePosted by Higsby After skimming the video quickly I thought that he was using the keyboard letters (which would make more sense wouldn't it?). |
A Yoshi |
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Micro-Goomba Level: 10 Posts: 12/12 EXP: 3290 Next: 1124 Since: 03-13-07 From: Yoshi's Island Last post: 6191 days Last view: 4910 days |
I changed the message to something else.
Why? Because it's played in an emulator. You know what buttons that you set up. |
NightKev |
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Cape Luigi Level: 131 Posts: 897/4792 EXP: 26250731 Next: 173889 Since: 03-15-07 Last post: 3744 days Last view: 3656 days |
You wasted too much time sitting there looking at the messages (there's a PAUSE button for a reason). ____________________ |
Erika |
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Paratroopa Level: 29 Posts: 30/150 EXP: 145654 Next: 2231 Since: 02-19-07 From: Shibuya Last post: 5936 days Last view: 5546 days |
Do not like how everything is so square. The edges, on blocks and ground. Too pointy. Otherwise, like your level design... |
Phazorite |
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Paragoomba Level: 22 Posts: 13/78 EXP: 54296 Next: 4054 Since: 05-04-07 From: The Phazar Temple Last post: 5945 days Last view: 5945 days |
It's not hip to be square. I mean really, if video games existed during Euclid's time, this would have been his art style. It's kinda cool in a way, but it's...unnatural, y'know? Aipom's right, consider smoothing the edges.
And I like the text...it's crisp, legible, and it just looks, well, good. Level design reminds me of SMB3: a bit simple, sparse, but reasonably fun. I hope the game will have some (reasonable) challenge later on. And I'd like to see some ExGFX or at least custom palettes. Not too bad so far. |
piplup324 |
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Micro-Goomba Level: 10 Posts: 7/12 EXP: 3255 Next: 1159 Since: 07-21-07 Last post: 6132 days Last view: 6130 days |
nice overworld and how did you get blocktool to work |
Omi |
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Super Koopa Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Level: 62 Posts: 100/836 EXP: 1895838 Next: 88848 Since: 07-03-07 Last post: 4505 days Last view: 4501 days |
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Main - SMW Hacking - Luigi's Quest 1 - The Mysterious Island | New thread | New reply |
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