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Main - SMW Hacking - Luigi's Quest 1 - The Mysterious Island | New thread | New reply |
A Yoshi |
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Micro-Goomba Level: 10 Posts: 5/12 EXP: 3290 Next: 1124 Since: 03-13-07 From: Yoshi's Island Last post: 6191 days Last view: 4910 days |
This is a hack I'm working on. It's only part one of my Luigi's Quest Trilogy. I don't have any level screens yet, because I've been mainly focusing on the overworld. I have pics of the overworld, though.
Comments? NOTE: These are a bit outdated, because I moved a few level tiles and overworld tiles. In addition to that, I've added a few Toad Houses acros the map. |
Koitenshin -∞ |
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Happy Hour! Level: 81 Posts: 325/1556 EXP: 4853108 Next: 139741 Since: 03-25-07 Last post: 2686 days Last view: 2683 days |
Wow. If you can design the levels as good as your overworld...I say it should be a very good hack.
AKA I really really like your overworld. ____________________ What FF7: Advent Children Character Are You? |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 159/505 EXP: 899478 Next: 47839 Since: 02-23-07 Last post: 5529 days Last view: 5513 days |
I don't see anything much wrong with the overworld, just a few suggestions though.
1. Maybe put a few more rocks in the sea on the right of the main overworld, but not too many more. 2. There's a few places where you don't have the little wrap-around corner edge tiles, like in the Special world sub-map along the cliff edges. 3. The parts where you have big expanses of sky bug me for some reason. There's not much you can do for the Bowser one, but maybe you could create a sun or something for the Special map's sky. 4. The blue parts of the big trees aren't doing it for me... It looks unnatural. (Then again, so do trees with faces but that's beside the point.) I'd go with a different color. Other than those few minor things, it looks really good. If your levels are as well designed as the overworld, I think it'll turn out great! (Edit: I did not just copy off of Koitenshin's comment. I wrote that on my own then saw that he'd written something very similiar. ) ____________________ |
theclaw |
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Panser Level: 42 Posts: 37/348 EXP: 513256 Next: 8106 Since: 03-26-07 Last post: 4170 days Last view: 2121 days |
WOAH. How does someone I haven't heard of make such an overworld??? I've been hacking SMW for six years, yet can't figure that part out at all... ____________________ |
Higsby |
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Pokey Level: 57 Posts: 367/681 EXP: 1408913 Next: 77015 Since: 02-19-07 From: Canada Last post: 6129 days Last view: 5923 days |
Posted by theclaw You need to join the SMW Central forum. The overworld looks amazing. It all seems very well done and I like that there are lots of levels with secret exits |
A Yoshi |
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Micro-Goomba Level: 10 Posts: 6/12 EXP: 3290 Next: 1124 Since: 03-13-07 From: Yoshi's Island Last post: 6191 days Last view: 4910 days |
Posted by FirePhoenix0 There are small stars too, but they're just not visible in the screenshot. I've been hacking for a while, too. I'm not a "n00b that just started." I have a year's worth of experience. |
FireHaven |
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Paragoomba Level: 21 Posts: 47/71 EXP: 47428 Next: 2515 Since: 02-20-07 From: Tartarus Last post: 6081 days Last view: 6111 days |
Your colors are superb.
...with the exception of the desert, which looks too much like highlighter yellow and not enough like sand yellow. Sand is darker than that, and the darker color would clash less with your nice dark grass and water colors. I like your style. Keep it up. |
Cat Justice |
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Mole Level: 43 Posts: 133/365 EXP: 552788 Next: 12258 Since: 02-21-07 Last post: 5350 days Last view: 5350 days |
Although you've got a nice variety going in the overworld, it still looks limited and suppressed. Take that same initiative you had with putting in doodads on the overworld and apply it to the blocky pieces of land. Try using different textures so everything doesn't look like different colors of sand. It's still interesting nonetheless and I'm anticipating a fair hack. |
S.N.N. |
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Beezo Level: 49 Posts: 135/485 EXP: 846789 Next: 37094 Since: 02-19-07 From: Ontario, Canada Last post: 5467 days Last view: 5467 days |
Looking good. The first submap though (with castle 1) has a really strange looking cliff at the top of it. It looks flat when it should look round. Try adding tiles to make it seem more 3D and then it will be fine.
Other then that, nice. I like your choice of palettes, and the Roman Numerals on the signs. Looks ancient ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
A Yoshi |
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Micro-Goomba Level: 10 Posts: 8/12 EXP: 3290 Next: 1124 Since: 03-13-07 From: Yoshi's Island Last post: 6191 days Last view: 4910 days |
I changed a bunch of roundish blocks to square, so they fit in more. I've also managed to rip the ! Blocks from Yoshi's Island. They replace the ? Block to add style.
(And they animate perfectly!) |
Raccoon Sam |
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Cobrat Level: 56 Posts: 119/672 EXP: 1381101 Next: 17075 Since: 02-19-07 From: Hi Last post: 3477 days Last view: 2708 days |
I love that palette too much.
Lookin' awesome. ____________________ |
Kles |
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Level: 75 Posts: 899/1301 EXP: 3720327 Next: 106577 Since: 02-19-07 From: Canada |
My only complaint is the land leading up from castle I - it just looks odd and unrealistic. I find it hard to say just why I find it odd - I think it's because it looks like a completely flat line going up a waterfall.
Other than that, it's really cool. |
A Yoshi |
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Micro-Goomba Level: 10 Posts: 9/12 EXP: 3290 Next: 1124 Since: 03-13-07 From: Yoshi's Island Last post: 6191 days Last view: 4910 days |
I'll fix it then, since more than one person complained about it. |
Phoenix Yoshi |
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Red Cheep-cheep Level: 34 Posts: 132/216 EXP: 251676 Next: 1975 Since: 02-19-07 From: Georgia Last post: 5576 days Last view: 5548 days |
Nice overworld. Now give me some level screenshots. (No really, shots of the levelswould be nice, but please, not directly from LM.) |
NightKev |
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Cape Luigi Level: 131 Posts: 269/4792 EXP: 26250532 Next: 174088 Since: 03-15-07 Last post: 3744 days Last view: 3656 days |
Hmm, after looking at the screenshots again I noticed that the overworld seems quite a bit darker than the original, was that intentional? (Or maybe its my computer...but I don't think so). ____________________ |
Shiryu |
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Bloober Level: 47 Posts: 157/437 EXP: 724251 Next: 41952 Since: 02-19-07 Last post: 6130 days Last view: 6001 days |
Posted by NightKev The original burns eyes. I think the prolem is that the bottom corners look... too bidimensional... thwy look like vertical squares, making the land after castle 1 look weird. ____________________ Generated a 991044 foot, 10.4-inch twiggy catgirl with orange hair, who weighs 315,239,939,065.9 pounds and has soft A-cup breasts, and it only took 0.00031 seconds. |
A Yoshi |
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Micro-Goomba Level: 10 Posts: 10/12 EXP: 3290 Next: 1124 Since: 03-13-07 From: Yoshi's Island Last post: 6191 days Last view: 4910 days |
Erm.....It's been a while, hasn't it? I know you asked or level screens, but.....I have a movie of level 1 instead!
Comments? Suggestions? |
Sonicandfails |
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Lantern Ghost Level: 60 Posts: 333/766 EXP: 1680852 Next: 91926 Since: 02-19-07 Last post: 5974 days Last view: 5780 days |
Actually, that overworlds proportions are all over the frigging place. Middle of the picture for instance, the land drops to another level, but the water next to it all decides to stay perfectly fine. ____________________ I miss post headers more. |
Higsby |
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Pokey Level: 57 Posts: 600/681 EXP: 1408913 Next: 77015 Since: 02-19-07 From: Canada Last post: 6129 days Last view: 5923 days |
During the Video the message box says "A - Nothing". Shouldn't "A" be pick up? |
joe |
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Red Paratroopa Level: 31 Posts: 21/172 EXP: 178163 Next: 7200 Since: 04-08-07 From: Justus League 2 Last post: 6126 days Last view: 6095 days |
Posted by Higsby Fix'd. Shouldn't X and Y be run/pick up? Or am I missing something here? ____________________ "I'm sick of it and I'm out. See you around." ~Cpu's last post here |
Main - SMW Hacking - Luigi's Quest 1 - The Mysterious Island | New thread | New reply |
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